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39 
40 #ifndef QSGSOFTWARERENDERABLENODEUPDATER_H
41 #define QSGSOFTWARERENDERABLENODEUPDATER_H
42 
43 //
44 //  W A R N I N G
45 //  -------------
46 //
47 // This file is not part of the Qt API.  It exists purely as an
48 // implementation detail.  This header file may change from version to
49 // version without notice, or even be removed.
50 //
51 // We mean it.
52 //
53 
54 #include "qsgsoftwarerenderablenode_p.h"
55 #include "qsgabstractsoftwarerenderer_p.h"
56 
57 #include <private/qsgadaptationlayer_p.h>
58 
59 #include <QTransform>
60 #include <QStack>
61 #include <QRectF>
62 
63 QT_BEGIN_NAMESPACE
64 
65 class QSGSoftwareRenderableNodeUpdater : public QSGNodeVisitorEx
66 {
67 public:
68     QSGSoftwareRenderableNodeUpdater(QSGAbstractSoftwareRenderer *renderer);
69     virtual ~QSGSoftwareRenderableNodeUpdater();
70 
71     bool visit(QSGTransformNode *) override;
72     void endVisit(QSGTransformNode *) override;
73     bool visit(QSGClipNode *) override;
74     void endVisit(QSGClipNode *) override;
75     bool visit(QSGGeometryNode *) override;
76     void endVisit(QSGGeometryNode *) override;
77     bool visit(QSGOpacityNode *) override;
78     void endVisit(QSGOpacityNode *) override;
79     bool visit(QSGInternalImageNode *) override;
80     void endVisit(QSGInternalImageNode *) override;
81     bool visit(QSGPainterNode *) override;
82     void endVisit(QSGPainterNode *) override;
83     bool visit(QSGInternalRectangleNode *) override;
84     void endVisit(QSGInternalRectangleNode *) override;
85     bool visit(QSGGlyphNode *) override;
86     void endVisit(QSGGlyphNode *) override;
87     bool visit(QSGRootNode *) override;
88     void endVisit(QSGRootNode *) override;
89 #if QT_CONFIG(quick_sprite)
90     bool visit(QSGSpriteNode *) override;
91     void endVisit(QSGSpriteNode *) override;
92 #endif
93     bool visit(QSGRenderNode *) override;
94     void endVisit(QSGRenderNode *) override;
95 
96     void updateNodes(QSGNode *node, bool isNodeRemoved = false);
97 
98 private:
99     struct NodeState {
100         float opacity;
101         QRegion clip;
102         bool hasClip;
103         QTransform transform;
104         QSGNode *parent;
105     };
106 
107     NodeState currentState(QSGNode *node) const;
108 
109     template<class NODE>
110     bool updateRenderableNode(QSGSoftwareRenderableNode::NodeType type, NODE *node);
111 
112     QSGAbstractSoftwareRenderer *m_renderer;
113     QStack<float> m_opacityState;
114     QStack<QRegion> m_clipState;
115     bool m_hasClip;
116     QStack<QTransform> m_transformState;
117     QHash<QSGNode*,NodeState> m_stateMap;
118 };
119 
120 template<class NODE>
updateRenderableNode(QSGSoftwareRenderableNode::NodeType type,NODE * node)121 bool QSGSoftwareRenderableNodeUpdater::updateRenderableNode(QSGSoftwareRenderableNode::NodeType type, NODE *node)
122 {
123     //Check if we already know about node
124     auto renderableNode = m_renderer->renderableNode(node);
125     if (renderableNode == nullptr) {
126         renderableNode = new QSGSoftwareRenderableNode(type, node);
127         m_renderer->addNodeMapping(node, renderableNode);
128     }
129 
130     //Update the node
131     renderableNode->setTransform(m_transformState.top());
132     renderableNode->setOpacity(m_opacityState.top());
133     renderableNode->setClipRegion(m_clipState.top(), m_hasClip);
134 
135     renderableNode->update();
136     m_stateMap[node] = currentState(node);
137 
138     return true;
139 }
140 
141 QT_END_NAMESPACE
142 
143 #endif // QSGSOFTWARERENDERABLENODEUPDATER_H
144