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39
40 #include "private/qparallelanimationgroupjob_p.h"
41 #include "private/qanimationjobutil_p.h"
42
43 QT_BEGIN_NAMESPACE
44
QParallelAnimationGroupJob()45 QParallelAnimationGroupJob::QParallelAnimationGroupJob()
46 : QAnimationGroupJob()
47 , m_previousLoop(0)
48 , m_previousCurrentTime(0)
49 {
50 }
51
~QParallelAnimationGroupJob()52 QParallelAnimationGroupJob::~QParallelAnimationGroupJob()
53 {
54 }
55
duration() const56 int QParallelAnimationGroupJob::duration() const
57 {
58 int ret = 0;
59
60 for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) {
61 int currentDuration = animation->totalDuration();
62 if (currentDuration == -1)
63 return -1; // Undetermined length
64 ret = qMax(ret, currentDuration);
65 }
66
67 return ret;
68 }
69
updateCurrentTime(int)70 void QParallelAnimationGroupJob::updateCurrentTime(int /*currentTime*/)
71 {
72 if (!firstChild())
73 return;
74
75 if (m_currentLoop > m_previousLoop) {
76 // simulate completion of the loop
77 int dura = duration();
78 if (dura < 0) {
79 // For an uncontrolled parallel group, we need to simulate the end of running animations.
80 // As uncontrolled animation finish time is already reset for this next loop, we pick the
81 // longest of the known stop times.
82 for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) {
83 int currentDuration = animation->totalDuration();
84 if (currentDuration >= 0)
85 dura = qMax(dura, currentDuration);
86 }
87 }
88 if (dura > 0) {
89 for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) {
90 if (!animation->isStopped())
91 RETURN_IF_DELETED(animation->setCurrentTime(dura)); // will stop
92 }
93 }
94 } else if (m_currentLoop < m_previousLoop) {
95 // simulate completion of the loop seeking backwards
96 for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) {
97 //we need to make sure the animation is in the right state
98 //and then rewind it
99 applyGroupState(animation);
100 RETURN_IF_DELETED(animation->setCurrentTime(0));
101 animation->stop();
102 }
103 }
104
105 // finally move into the actual time of the current loop
106 for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) {
107 const int dura = animation->totalDuration();
108 //if the loopcount is bigger we should always start all animations
109 if (m_currentLoop > m_previousLoop
110 //if we're at the end of the animation, we need to start it if it wasn't already started in this loop
111 //this happens in Backward direction where not all animations are started at the same time
112 || shouldAnimationStart(animation, m_previousCurrentTime > dura /*startIfAtEnd*/)) {
113 applyGroupState(animation);
114 }
115
116 if (animation->state() == state()) {
117 RETURN_IF_DELETED(animation->setCurrentTime(m_currentTime));
118 if (dura > 0 && m_currentTime > dura)
119 animation->stop();
120 }
121 }
122 m_previousLoop = m_currentLoop;
123 m_previousCurrentTime = m_currentTime;
124 }
125
updateState(QAbstractAnimationJob::State newState,QAbstractAnimationJob::State oldState)126 void QParallelAnimationGroupJob::updateState(QAbstractAnimationJob::State newState,
127 QAbstractAnimationJob::State oldState)
128 {
129 QAnimationGroupJob::updateState(newState, oldState);
130
131 switch (newState) {
132 case Stopped:
133 for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling())
134 animation->stop();
135 break;
136 case Paused:
137 for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling())
138 if (animation->isRunning())
139 animation->pause();
140 break;
141 case Running:
142 for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) {
143 if (oldState == Stopped) {
144 animation->stop();
145 m_previousLoop = m_direction == Forward ? 0 : m_loopCount - 1;
146 }
147 resetUncontrolledAnimationFinishTime(animation);
148 animation->setDirection(m_direction);
149 if (shouldAnimationStart(animation, oldState == Stopped))
150 animation->start();
151 }
152 break;
153 }
154 }
155
shouldAnimationStart(QAbstractAnimationJob * animation,bool startIfAtEnd) const156 bool QParallelAnimationGroupJob::shouldAnimationStart(QAbstractAnimationJob *animation, bool startIfAtEnd) const
157 {
158 const int dura = animation->totalDuration();
159
160 if (dura == -1)
161 return uncontrolledAnimationFinishTime(animation) == -1;
162
163 if (startIfAtEnd)
164 return m_currentTime <= dura;
165 if (m_direction == Forward)
166 return m_currentTime < dura;
167 else //direction == Backward
168 return m_currentTime && m_currentTime <= dura;
169 }
170
applyGroupState(QAbstractAnimationJob * animation)171 void QParallelAnimationGroupJob::applyGroupState(QAbstractAnimationJob *animation)
172 {
173 switch (m_state)
174 {
175 case Running:
176 animation->start();
177 break;
178 case Paused:
179 animation->pause();
180 break;
181 case Stopped:
182 default:
183 break;
184 }
185 }
186
updateDirection(QAbstractAnimationJob::Direction direction)187 void QParallelAnimationGroupJob::updateDirection(QAbstractAnimationJob::Direction direction)
188 {
189 //we need to update the direction of the current animation
190 if (!isStopped()) {
191 for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) {
192 animation->setDirection(direction);
193 }
194 } else {
195 if (direction == Forward) {
196 m_previousLoop = 0;
197 m_previousCurrentTime = 0;
198 } else {
199 // Looping backwards with loopCount == -1 does not really work well...
200 m_previousLoop = (m_loopCount == -1 ? 0 : m_loopCount - 1);
201 m_previousCurrentTime = duration();
202 }
203 }
204 }
205
uncontrolledAnimationFinished(QAbstractAnimationJob * animation)206 void QParallelAnimationGroupJob::uncontrolledAnimationFinished(QAbstractAnimationJob *animation)
207 {
208 Q_ASSERT(animation && (animation->duration() == -1 || animation->loopCount() < 0));
209 int uncontrolledRunningCount = 0;
210
211 for (QAbstractAnimationJob *child = firstChild(); child; child = child->nextSibling()) {
212 if (child == animation) {
213 setUncontrolledAnimationFinishTime(animation, animation->currentTime());
214 } else if (child->duration() == -1 || child->loopCount() < 0) {
215 if (uncontrolledAnimationFinishTime(child) == -1)
216 ++uncontrolledRunningCount;
217 }
218 }
219
220 if (uncontrolledRunningCount > 0)
221 return;
222
223 int maxDuration = 0;
224 bool running = false;
225 for (QAbstractAnimationJob *job = firstChild(); job; job = job->nextSibling()) {
226 if (job->state() == Running)
227 running = true;
228 maxDuration = qMax(maxDuration, job->totalDuration());
229 }
230
231 setUncontrolledAnimationFinishTime(this, qMax(maxDuration + m_currentLoopStartTime, currentTime()));
232
233 if (!running
234 && ((m_direction == Forward && m_currentLoop == m_loopCount -1)
235 || (m_direction == Backward && m_currentLoop == 0))) {
236 stop();
237 }
238 }
239
debugAnimation(QDebug d) const240 void QParallelAnimationGroupJob::debugAnimation(QDebug d) const
241 {
242 d << "ParallelAnimationGroupJob(" << Qt::hex << (const void *) this << Qt::dec << ")";
243
244 debugChildren(d);
245 }
246
247 QT_END_NAMESPACE
248
249