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30 
31 #include <QtQuick3DRuntimeRender/private/qssgrenderimage_p.h>
32 #include <QtQuick3DRuntimeRender/private/qssgrenderbuffermanager_p.h>
33 #include <QtQuick3DRuntimeRender/private/qssgrenderprefiltertexture_p.h>
34 #include <QtQuick/QSGTexture>
35 
36 QT_BEGIN_NAMESPACE
37 
QSSGRenderImage()38 QSSGRenderImage::QSSGRenderImage()
39     : QSSGRenderGraphObject(QSSGRenderGraphObject::Type::Image)
40 {
41     m_flags.setFlag(Flag::Active);
42     m_flags.setFlag(Flag::Dirty);
43     m_flags.setFlag(Flag::TransformDirty);
44 }
45 
46 QSSGRenderImage::~QSSGRenderImage() = default;
47 
48 
clearDirty(const QSSGRef<QSSGBufferManager> & inBufferManager,bool forIbl)49 bool QSSGRenderImage::clearDirty(const QSSGRef<QSSGBufferManager> &inBufferManager, bool forIbl)
50 {
51     bool wasDirty = m_flags.testFlag(Flag::Dirty);
52     m_flags.setFlag(Flag::Dirty, false);
53 
54     if (wasDirty) {
55         QSSGRenderImageTextureData newImage;
56         if (m_qsgTexture)
57             newImage = inBufferManager->loadRenderImage(m_qsgTexture);
58         else
59             newImage = inBufferManager->loadRenderImage(m_imagePath, m_format, false, forIbl);
60 
61         if (newImage.m_texture != m_textureData.m_texture)
62             m_textureData = newImage;
63     }
64 
65     if (m_flags.testFlag(Flag::TransformDirty)) {
66         calculateTextureTransform();
67         return true;
68     }
69     return wasDirty;
70 }
71 
calculateTextureTransform()72 void QSSGRenderImage::calculateTextureTransform()
73 {
74     m_flags.setFlag(Flag::TransformDirty, false);
75 
76     if (m_flipV) {
77         m_textureTransform = QMatrix4x4(1.f,  0.f, 0.f, 0.f,
78                                         0.f, -1.f, 0.f, 1.f,
79                                         0.f,  0.f, 1.f, 0.f,
80                                         0.f,  0.f, 0.f, 1.f);
81     } else {
82         m_textureTransform = QMatrix4x4();
83     }
84 
85     QMatrix4x4 pivot;
86     QMatrix4x4 pivot_r;
87     QMatrix4x4 translation;
88     QMatrix4x4 rotation;
89     QMatrix4x4 scale;
90 
91     pivot.translate(m_pivot.x(), m_pivot.y());
92     pivot_r.translate(-m_pivot.x(), -m_pivot.y());
93     translation.translate(m_position.x(), m_position.y());
94     scale.scale(m_scale.x(), m_scale.y());
95     rotation.rotate(m_rotation, QVector3D(0, 0, 1));
96 
97     m_textureTransform *= translation;
98     m_textureTransform *= pivot;
99     m_textureTransform *= rotation;
100     m_textureTransform *= scale;
101     m_textureTransform *= pivot_r;
102 }
103 
isImageTransformIdentity() const104 bool QSSGRenderImage::isImageTransformIdentity() const
105 {
106     if (m_mappingMode != MappingModes::Normal)
107         return false;
108     return m_textureTransform.isIdentity();
109 }
110 
111 QSSGRenderImageTextureData::QSSGRenderImageTextureData() = default;
112 QSSGRenderImageTextureData::~QSSGRenderImageTextureData() = default;
113 
114 QT_END_NAMESPACE
115