1 /////////////////////////////////////////////////////////////////////////////
2 // Name:        event.cpp
3 // Purpose:     wxWidgets sample demonstrating different event usage
4 // Author:      Vadim Zeitlin
5 // Modified by:
6 // Created:     31.01.01
7 // Copyright:   (c) 2001-2009 Vadim Zeitlin
8 // Licence:     wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10 
11 // ============================================================================
12 // declarations
13 // ============================================================================
14 
15 // ----------------------------------------------------------------------------
16 // headers
17 // ----------------------------------------------------------------------------
18 
19 // For compilers that support precompilation, includes "wx/wx.h".
20 #include "wx/wxprec.h"
21 
22 
23 // for all others, include the necessary headers (this file is usually all you
24 // need because it includes almost all "standard" wxWidgets headers)
25 #ifndef WX_PRECOMP
26     #include "wx/wx.h"
27 #endif
28 
29 #ifndef wxHAS_IMAGES_IN_RESOURCES
30     #include "../sample.xpm"
31 #endif
32 
33 #include <wx/statline.h>
34 #include <wx/log.h>
35 #include "gestures.h"
36 #include "chessboard.h"
37 
38 // ----------------------------------------------------------------------------
39 // event constants
40 // ----------------------------------------------------------------------------
41 
42 // define a custom event type (we don't need a separate declaration here but
43 // usually you would use a matching wxDECLARE_EVENT in a header)
44 wxDEFINE_EVENT(wxEVT_MY_CUSTOM_COMMAND, wxCommandEvent);
45 
46 // it may also be convenient to define an event table macro for this event type
47 #define EVT_MY_CUSTOM_COMMAND(id, fn) \
48     DECLARE_EVENT_TABLE_ENTRY( \
49         wxEVT_MY_CUSTOM_COMMAND, id, wxID_ANY, \
50         wxCommandEventHandler(fn), \
51         (wxObject *) NULL \
52     ),
53 
54 // ----------------------------------------------------------------------------
55 // private classes
56 // ----------------------------------------------------------------------------
57 
58 // Define a new application type, each program should derive a class from wxApp
59 class MyApp : public wxApp
60 {
61 public:
62     // override base class virtuals
63     // ----------------------------
64 
65     // this one is called on application startup and is a good place for the app
66     // initialization (doing it here and not in the ctor allows to have an error
67     // return: if OnInit() returns false, the application terminates)
68     virtual bool OnInit() wxOVERRIDE;
69 
70     // these are regular event handlers used to highlight the events handling
71     // order
72     void OnClickDynamicHandlerApp(wxCommandEvent& event);
73     void OnClickStaticHandlerApp(wxCommandEvent& event);
74 
75     // we override wxAppConsole::FilterEvent used to highlight the events
76     // handling order
77     virtual int FilterEvent(wxEvent& event) wxOVERRIDE;
78 
79 private:
80     wxDECLARE_EVENT_TABLE();
81 };
82 
83 // Define a custom button used to highlight the events handling order
84 class MyEvtTestButton : public wxButton
85 {
86 public:
87     static long BUTTON_ID;
88 
MyEvtTestButton(wxWindow * parent,const wxString & label)89     MyEvtTestButton(wxWindow *parent, const wxString& label)
90         : wxButton(parent, BUTTON_ID, label)
91     {
92         // Add a dynamic handler for this button event to button itself
93         Bind(wxEVT_BUTTON, &MyEvtTestButton::OnClickDynamicHandler, this);
94     }
95 
96 private:
OnClickDynamicHandler(wxCommandEvent & event)97     void OnClickDynamicHandler(wxCommandEvent& event)
98     {
99         wxLogMessage("Step 3 in \"How Events are Processed\":\n"
100                      "Button::ownDynamicHandler");
101 
102         event.Skip();
103     }
104 
OnClickStaticHandler(wxCommandEvent & event)105     void OnClickStaticHandler(wxCommandEvent& event)
106     {
107         wxLogMessage("Step 4 in \"How Events are Processed\":\n"
108                      "Button::ownStaticHandler");
109 
110         event.Skip();
111     }
112 
113     wxDECLARE_EVENT_TABLE();
114 };
115 
116 long MyEvtTestButton::BUTTON_ID = wxNewId();
117 
118 // Define a new frame type: this is going to be our main frame
119 class MyFrame : public wxFrame
120 {
121 public:
122     // ctor(s)
123     MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
124     virtual ~MyFrame();
125 
126     void OnQuit(wxCommandEvent& event);
127     void OnAbout(wxCommandEvent& event);
128     void OnBind(wxCommandEvent& event);
129     void OnConnect(wxCommandEvent& event);
130     void OnDynamic(wxCommandEvent& event);
131     void OnPushEventHandler(wxCommandEvent& event);
132     void OnPopEventHandler(wxCommandEvent& event);
133     void OnTest(wxCommandEvent& event);
134 
135     void OnFireCustom(wxCommandEvent& event);
136     void OnProcessCustom(wxCommandEvent& event);
137 
138     void OnUpdateUIPop(wxUpdateUIEvent& event);
139 
140     // regular event handlers used to highlight the events handling order
141     void OnClickDynamicHandlerFrame(wxCommandEvent& event);
142     void OnClickDynamicHandlerButton(wxCommandEvent& event);
143     void OnClickStaticHandlerFrame(wxCommandEvent& event);
144 
145     // Gesture
146     void OnGesture(wxCommandEvent& event);
147 
148     // Demonstrates using a new event class
149     void OnNewEventClass(wxCommandEvent& event);
150 
151 private:
152     // symbolic names for the status bar fields
153     enum
154     {
155         Status_Main = 0,
156         Status_Dynamic,
157         Status_Push
158     };
159 
UpdateDynamicStatus(bool on)160     void UpdateDynamicStatus(bool on)
161     {
162 #if wxUSE_STATUSBAR
163         if ( on )
164         {
165             SetStatusText("You can now use \"Dynamic\" item in the menu");
166             SetStatusText("Dynamic: on", Status_Dynamic);
167         }
168         else
169         {
170             SetStatusText("You can no more use \"Dynamic\" item in the menu");
171             SetStatusText("Dynamic: off", Status_Dynamic);
172         }
173 #endif // wxUSE_STATUSBAR
174     }
175 
176     // number of pushed event handlers
177     unsigned m_nPush;
178 
179     // the button to whose event we connect dynamically
180     wxButton *m_btnDynamic;
181 
182     // the button used to highlight the event handlers execution order
183     MyEvtTestButton *m_testBtn;
184 
185     wxWindowRef m_gestureFrame;
186 
187 
188     // any class wishing to process wxWidgets events must use this macro
189     wxDECLARE_EVENT_TABLE();
190 };
191 
192 // Define a custom event handler
193 class MyEvtHandler : public wxEvtHandler
194 {
195 public:
MyEvtHandler(size_t level)196     MyEvtHandler(size_t level) { m_level = level; }
197 
OnTest(wxCommandEvent & event)198     void OnTest(wxCommandEvent& event)
199     {
200         wxLogMessage("This is the pushed test event handler #%u", m_level);
201 
202         // if we don't skip the event, the other event handlers won't get it:
203         // try commenting out this line and see what changes
204         event.Skip();
205     }
206 
207 private:
208     unsigned m_level;
209 
210     wxDECLARE_EVENT_TABLE();
211 };
212 
213 // ----------------------------------------------------------------------------
214 // constants
215 // ----------------------------------------------------------------------------
216 
217 // IDs for the controls and the menu commands
218 enum
219 {
220     // menu items
221     Event_Quit = 1,
222     Event_About,
223     Event_Bind,
224     Event_Connect,
225     Event_Dynamic,
226     Event_Push,
227     Event_Pop,
228     Event_Custom,
229     Event_Test,
230     Event_Gesture,
231     Event_NewEventClass
232 };
233 
234 // ----------------------------------------------------------------------------
235 // event tables and other macros for wxWidgets
236 // ----------------------------------------------------------------------------
237 
238 // The event tables connect the wxWidgets events with the functions (event
239 // handlers) which process them.
240 wxBEGIN_EVENT_TABLE(MyApp, wxApp)
241     // Add a static handler for button Click event in the app
242     EVT_BUTTON(MyEvtTestButton::BUTTON_ID, MyApp::OnClickStaticHandlerApp)
243 wxEND_EVENT_TABLE()
244 
245 wxBEGIN_EVENT_TABLE(MyEvtTestButton, wxButton)
246     // Add a static handler to this button itself for its own event
247     EVT_BUTTON(BUTTON_ID, MyEvtTestButton::OnClickStaticHandler)
248 wxEND_EVENT_TABLE()
249 
250 // This can be also done at run-time, but for the
251 // simple menu events like this the static method is much simpler.
252 wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
253     EVT_MENU(Event_Quit,  MyFrame::OnQuit)
254     EVT_MENU(Event_About, MyFrame::OnAbout)
255 
256     EVT_MENU(Event_Bind, MyFrame::OnBind)
257     EVT_MENU(Event_Connect, MyFrame::OnConnect)
258 
259     EVT_MENU(Event_Custom, MyFrame::OnFireCustom)
260     EVT_MENU(Event_Test, MyFrame::OnTest)
261     EVT_MENU(Event_Push, MyFrame::OnPushEventHandler)
262     EVT_MENU(Event_Pop, MyFrame::OnPopEventHandler)
263     EVT_MENU(Event_Gesture, MyFrame::OnGesture)
264     EVT_MENU(Event_NewEventClass, MyFrame::OnNewEventClass)
265 
266     EVT_UPDATE_UI(Event_Pop, MyFrame::OnUpdateUIPop)
267 
268     EVT_MY_CUSTOM_COMMAND(wxID_ANY, MyFrame::OnProcessCustom)
269 
270     // the line below would also work if OnProcessCustom() were defined as
271     // taking a wxEvent (as required by EVT_CUSTOM) and not wxCommandEvent
272     //EVT_CUSTOM(wxEVT_MY_CUSTOM_COMMAND, wxID_ANY, MyFrame::OnProcessCustom)
273 
274     // Add a static handler in the parent frame for button event
275     EVT_BUTTON(MyEvtTestButton::BUTTON_ID, MyFrame::OnClickStaticHandlerFrame)
276 wxEND_EVENT_TABLE()
277 
278 wxBEGIN_EVENT_TABLE(MyEvtHandler, wxEvtHandler)
279     EVT_MENU(Event_Test, MyEvtHandler::OnTest)
280 wxEND_EVENT_TABLE()
281 
282 // Create a new application object: this macro will allow wxWidgets to create
283 // the application object during program execution (it's better than using a
284 // static object for many reasons) and also declares the accessor function
285 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
286 // not wxApp)
287 wxIMPLEMENT_APP(MyApp);
288 
289 // ============================================================================
290 // implementation
291 // ============================================================================
292 
293 // ----------------------------------------------------------------------------
294 // the application class
295 // ----------------------------------------------------------------------------
296 
297 // 'Main program' equivalent: the program execution "starts" here
OnInit()298 bool MyApp::OnInit()
299 {
300     if ( !wxApp::OnInit() )
301         return false;
302 
303     // create the main application window
304     MyFrame *frame = new MyFrame("Event wxWidgets Sample",
305                                  wxPoint(50, 50), wxSize(600, 340));
306 
307     // and show it (the frames, unlike simple controls, are not shown when
308     // created initially)
309     frame->Show(true);
310 
311     // Add a dynamic handler at the application level for the test button
312     Bind(wxEVT_BUTTON, &MyApp::OnClickDynamicHandlerApp, this,
313          MyEvtTestButton::BUTTON_ID);
314 
315     // success: wxApp::OnRun() will be called which will enter the main message
316     // loop and the application will run. If we returned false here, the
317     // application would exit immediately.
318     return true;
319 }
320 
321 // This is always the first to handle an event !
FilterEvent(wxEvent & event)322 int MyApp::FilterEvent(wxEvent& event)
323 {
324     if ( event.GetEventType() == wxEVT_BUTTON &&
325             event.GetId() == MyEvtTestButton::BUTTON_ID )
326     {
327         wxLogMessage("Step 0 in \"How Events are Processed\":\n"
328                      "App::FilterEvent");
329     }
330 
331     return wxApp::FilterEvent(event);
332 }
333 
OnClickDynamicHandlerApp(wxCommandEvent & event)334 void MyApp::OnClickDynamicHandlerApp(wxCommandEvent& event)
335 {
336     wxLogMessage("Step 7, 3 in \"How Events are Processed\":\n"
337                  "App::DynamicHandler_InAppTable");
338 
339     event.Skip();
340 }
341 
OnClickStaticHandlerApp(wxCommandEvent & event)342 void MyApp::OnClickStaticHandlerApp(wxCommandEvent& event)
343 {
344     wxLogMessage("Step 7, 4 in \"How Events are Processed\":\n"
345                  "App::StaticHandler_InAppTable");
346 
347     wxLogMessage("Button click processed, there should be no more messages "
348                  "about handling events from the button.\n\n"
349                  "The log below shows the order in which the handlers "
350                  "were executed.");
351     wxLog::FlushActive();
352 
353     event.Skip();
354 }
355 
356 // ----------------------------------------------------------------------------
357 // main frame
358 // ----------------------------------------------------------------------------
359 
360 // frame constructor
MyFrame(const wxString & title,const wxPoint & pos,const wxSize & size)361 MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
362        : wxFrame(NULL, wxID_ANY, title, pos, size)
363 {
364     SetIcon(wxICON(sample));
365 
366     // init members
367     m_nPush = 0;
368     m_btnDynamic = NULL;
369 
370     // create a menu bar
371     wxMenu *menuFile = new wxMenu;
372 
373     menuFile->Append(Event_About, "&About\tCtrl-A", "Show about dialog");
374     menuFile->AppendSeparator();
375     menuFile->Append(Event_Quit, "E&xit\tAlt-X", "Quit this program");
376 
377     wxMenu *menuEvent = new wxMenu;
378     menuEvent->AppendCheckItem(Event_Bind, "&Bind\tCtrl-B",
379                                "Bind or unbind a dynamic event handler");
380     menuEvent->AppendCheckItem(Event_Connect, "&Connect\tCtrl-C",
381                      "Connect or disconnect the dynamic event handler");
382     menuEvent->Append(Event_Dynamic, "&Dynamic event\tCtrl-D",
383                       "Dynamic event sample - only works after Connect");
384     menuEvent->AppendSeparator();
385     menuEvent->Append(Event_Push, "&Push event handler\tCtrl-P",
386                       "Push event handler for test event");
387     menuEvent->Append(Event_Pop, "P&op event handler\tCtrl-O",
388                       "Pop event handler for test event");
389     menuEvent->Append(Event_Test, "Test event\tCtrl-T",
390                       "Test event processed by pushed event handler");
391     menuEvent->AppendSeparator();
392     menuEvent->Append(Event_Custom, "Fire c&ustom event\tCtrl-U",
393                       "Generate a custom event");
394     menuEvent->Append(Event_Gesture, "&Gesture events\tCtrl-G",
395                     "Gesture event");
396     menuEvent->Append(Event_NewEventClass, "&New wxEvent class demo\tCtrl-N",
397                     "Demonstrates a new wxEvent-derived class");
398 
399     // now append the freshly created menu to the menu bar...
400     wxMenuBar *menuBar = new wxMenuBar();
401     menuBar->Append(menuFile, "&File");
402     menuBar->Append(menuEvent, "&Event");
403 
404     // ... and attach this menu bar to the frame
405     SetMenuBar(menuBar);
406 
407 #if wxUSE_STATUSBAR
408     CreateStatusBar(3);
409     SetStatusText("Welcome to wxWidgets event sample");
410     SetStatusText("Dynamic: off", Status_Dynamic);
411     SetStatusText("Push count: 0", Status_Push);
412 #endif // wxUSE_STATUSBAR
413 
414     wxPanel * const panel = new wxPanel(this);
415     wxSizer * const mainSizer = new wxBoxSizer(wxVERTICAL);
416     wxSizer * const sizer = new wxBoxSizer(wxHORIZONTAL);
417     const wxSizerFlags centreY(wxSizerFlags().Centre().Border());
418     sizer->Add(new wxStaticText(panel, wxID_ANY,
419         "This button will only work if its handler is dynamically connected"),
420         centreY);
421     m_btnDynamic = new wxButton(panel, Event_Dynamic, "&Dynamic button");
422     sizer->Add(m_btnDynamic, centreY);
423 
424     mainSizer->Add(sizer, 1, wxEXPAND);
425     mainSizer->Add(new wxStaticLine(panel), 0, wxEXPAND);
426     mainSizer->Add(new wxStaticLine(panel), 0, wxEXPAND);
427 
428     m_testBtn = new MyEvtTestButton(panel, "Test Event Handlers Execution Order");
429 
430     // After being created, an instance of MyEvtTestButton already has its own
431     // event handlers (see class definition);
432 
433     // Add a dynamic handler for this button event in the parent frame
434     Bind(wxEVT_BUTTON, &MyFrame::OnClickDynamicHandlerFrame, this,
435          m_testBtn->GetId());
436 
437     // Bind a method of this frame (notice "this" argument!) to the button
438     // itself
439     m_testBtn->Bind(wxEVT_BUTTON, &MyFrame::OnClickDynamicHandlerButton, this);
440 
441     mainSizer->Add(m_testBtn);
442     panel->SetSizer(mainSizer);
443 }
444 
~MyFrame()445 MyFrame::~MyFrame()
446 {
447     // we must pop any remaining event handlers to avoid memory leaks and
448     // crashes!
449     while ( m_nPush-- != 0 )
450     {
451         PopEventHandler(true /* delete handler */);
452     }
453 }
454 
455 // ----------------------------------------------------------------------------
456 // standard event handlers
457 // ----------------------------------------------------------------------------
458 
OnQuit(wxCommandEvent & WXUNUSED (event))459 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
460 {
461     if ( m_gestureFrame )
462         m_gestureFrame->Close(true);
463     Close(true);
464 }
465 
OnAbout(wxCommandEvent & WXUNUSED (event))466 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
467 {
468     wxMessageBox("Event sample shows different ways of using events\n"
469                  "(c) 2001-2009 Vadim Zeitlin",
470                  "About wxWidgets Event Sample",
471                  wxOK | wxICON_INFORMATION, this);
472 }
473 
OnClickStaticHandlerFrame(wxCommandEvent & event)474 void MyFrame::OnClickStaticHandlerFrame(wxCommandEvent& event)
475 {
476     wxLogMessage("Step 6, 4 in \"How Events are Processed\":\n"
477                  "parentWin::StaticHandler_InFrameTable");
478 
479     event.Skip();
480 }
481 
482 // ----------------------------------------------------------------------------
483 // dynamic event handling stuff
484 // ----------------------------------------------------------------------------
485 
OnClickDynamicHandlerFrame(wxCommandEvent & event)486 void MyFrame::OnClickDynamicHandlerFrame(wxCommandEvent& event)
487 {
488     wxLogMessage("Step 6, 3 in \"How Events are Processed\":\n"
489                  "parentWin::DynamicHandler_InFrameTable");
490 
491     event.Skip();
492 }
493 
OnClickDynamicHandlerButton(wxCommandEvent & event)494 void MyFrame::OnClickDynamicHandlerButton(wxCommandEvent& event)
495 {
496     wxLogMessage("Step 3 in \"How Events are Processed\":\n"
497                  "parentWin::DynamicHandler_InButtonTable");
498 
499     event.Skip();
500 }
501 
OnDynamic(wxCommandEvent & event)502 void MyFrame::OnDynamic(wxCommandEvent& event)
503 {
504     wxString origin;
505     if ( event.GetEventObject() == this )
506         origin = "menu item";
507     else if ( event.GetEventObject() == m_btnDynamic )
508         origin = "button";
509     else
510         origin = "unknown event source";
511 
512     wxMessageBox
513     (
514         "This message box is shown from the dynamically connected "
515         "event handler in response to event generated by " + origin,
516         "wxWidgets Event Sample", wxOK | wxICON_INFORMATION, this
517     );
518 }
519 
OnBind(wxCommandEvent & event)520 void MyFrame::OnBind(wxCommandEvent& event)
521 {
522     if ( event.IsChecked() )
523     {
524         // as we bind directly to the button, there is no need to use an id
525         // here: the button will only ever get its own events
526         m_btnDynamic->Bind(wxEVT_BUTTON, &MyFrame::OnDynamic,
527                            this);
528 
529         // but we do need the id for the menu command as the frame gets all of
530         // them
531         Bind(wxEVT_MENU, &MyFrame::OnDynamic, this,
532              Event_Dynamic);
533     }
534     else // disconnect
535     {
536         m_btnDynamic->Unbind(wxEVT_BUTTON,
537                              &MyFrame::OnDynamic, this);
538         Unbind(wxEVT_MENU, &MyFrame::OnDynamic, this,
539                Event_Dynamic);
540     }
541 
542     UpdateDynamicStatus(event.IsChecked());
543 }
544 
OnConnect(wxCommandEvent & event)545 void MyFrame::OnConnect(wxCommandEvent& event)
546 {
547     if ( event.IsChecked() )
548     {
549         m_btnDynamic->Bind(wxEVT_BUTTON, &MyFrame::OnDynamic, this);
550         Bind(wxEVT_MENU, &MyFrame::OnDynamic, this, Event_Dynamic);
551     }
552     else // disconnect
553     {
554         m_btnDynamic->Unbind(wxEVT_BUTTON, &MyFrame::OnDynamic, this);
555         Unbind(wxEVT_MENU, &MyFrame::OnDynamic, this, Event_Dynamic);
556     }
557 
558     UpdateDynamicStatus(event.IsChecked());
559 }
560 
561 // ----------------------------------------------------------------------------
562 // push/pop event handlers support
563 // ----------------------------------------------------------------------------
564 
OnPushEventHandler(wxCommandEvent & WXUNUSED (event))565 void MyFrame::OnPushEventHandler(wxCommandEvent& WXUNUSED(event))
566 {
567     PushEventHandler(new MyEvtHandler(++m_nPush));
568 
569 #if wxUSE_STATUSBAR
570     SetStatusText(wxString::Format("Push count: %u", m_nPush), Status_Push);
571 #endif // wxUSE_STATUSBAR
572 }
573 
OnPopEventHandler(wxCommandEvent & WXUNUSED (event))574 void MyFrame::OnPopEventHandler(wxCommandEvent& WXUNUSED(event))
575 {
576     wxCHECK_RET( m_nPush, "this command should be disabled!" );
577 
578     PopEventHandler(true /* delete handler */);
579     m_nPush--;
580 
581 #if wxUSE_STATUSBAR
582     SetStatusText(wxString::Format("Push count: %u", m_nPush), Status_Push);
583 #endif // wxUSE_STATUSBAR
584 }
585 
OnGesture(wxCommandEvent & WXUNUSED (event))586 void MyFrame::OnGesture(wxCommandEvent& WXUNUSED(event))
587 {
588     if ( m_gestureFrame )
589     {
590         m_gestureFrame->Raise();
591     }
592     else
593     {
594         m_gestureFrame = new MyGestureFrame();
595         m_gestureFrame->Show(true);
596     }
597 }
598 
OnNewEventClass(wxCommandEvent & WXUNUSED (event))599 void MyFrame::OnNewEventClass(wxCommandEvent& WXUNUSED(event))
600 {
601     MyChessBoardDialog dlg(this);
602 
603     dlg.ShowModal();
604 }
605 
OnTest(wxCommandEvent & WXUNUSED (event))606 void MyFrame::OnTest(wxCommandEvent& WXUNUSED(event))
607 {
608     wxLogMessage("This is the test event handler in the main frame");
609 }
610 
OnUpdateUIPop(wxUpdateUIEvent & event)611 void MyFrame::OnUpdateUIPop(wxUpdateUIEvent& event)
612 {
613     event.Enable( m_nPush > 0 );
614 }
615 
616 // ----------------------------------------------------------------------------
617 // custom event methods
618 // ----------------------------------------------------------------------------
619 
OnFireCustom(wxCommandEvent & WXUNUSED (event))620 void MyFrame::OnFireCustom(wxCommandEvent& WXUNUSED(event))
621 {
622     wxCommandEvent eventCustom(wxEVT_MY_CUSTOM_COMMAND);
623 
624     wxPostEvent(this, eventCustom);
625 }
626 
OnProcessCustom(wxCommandEvent & WXUNUSED (event))627 void MyFrame::OnProcessCustom(wxCommandEvent& WXUNUSED(event))
628 {
629     wxLogMessage("Got a custom event!");
630 }
631