xref: /dragonfly/games/arithmetic/arithmetic.6 (revision 6b5c5d0d)
1.\" Copyright (c) 1989, 1993
2.\"	The Regents of the University of California.  All rights reserved.
3.\"
4.\" This code is derived from software contributed to Berkeley by
5.\" Eamonn McManus of Trinity College Dublin.
6.\"
7.\" Redistribution and use in source and binary forms, with or without
8.\" modification, are permitted provided that the following conditions
9.\" are met:
10.\" 1. Redistributions of source code must retain the above copyright
11.\"    notice, this list of conditions and the following disclaimer.
12.\" 2. Redistributions in binary form must reproduce the above copyright
13.\"    notice, this list of conditions and the following disclaimer in the
14.\"    documentation and/or other materials provided with the distribution.
15.\" 3. All advertising materials mentioning features or use of this software
16.\"    must display the following acknowledgement:
17.\"	This product includes software developed by the University of
18.\"	California, Berkeley and its contributors.
19.\" 4. Neither the name of the University nor the names of its contributors
20.\"    may be used to endorse or promote products derived from this software
21.\"    without specific prior written permission.
22.\"
23.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26.\" ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33.\" SUCH DAMAGE.
34.\"
35.\"	@(#)arithmetic.6	8.1 (Berkeley) 5/31/93
36.\" $FreeBSD: src/games/arithmetic/arithmetic.6,v 1.3 1999/08/27 23:28:52 peter Exp $
37.\" $DragonFly: src/games/arithmetic/arithmetic.6,v 1.4 2007/10/20 17:56:46 swildner Exp $
38.\"
39.Dd May 31, 1993
40.Dt ARITHMETIC 6
41.Os
42.Sh NAME
43.Nm arithmetic
44.Nd quiz on simple arithmetic
45.Sh SYNOPSIS
46.Nm
47.Op Fl o Ar +-x/
48.Op Fl r Ar range
49.Sh DESCRIPTION
50.Nm
51asks you to solve problems in simple arithmetic.
52Each question must be answered correctly before going on to the next.
53After every 20 problems, it prints the score so far and the time taken.
54You can quit at any time by typing the interrupt or end-of-file character.
55.Pp
56The options are as follows:
57.Bl -tag -width ".Fl r Ar range"
58.It Fl o Ar +-x/
59By default,
60.Nm
61asks questions on addition of numbers from 0 to 10, and corresponding
62subtraction.
63By supplying one or more of the characters
64.Ar +-x/ ,
65you can ask for problems in addition, subtraction, multiplication, and
66division, respectively.
67If you give one of these characters more than once, that kind of problem
68will be asked correspondingly more often.
69.It Fl r Ar range
70If a
71.Ar range
72is supplied,
73.Nm
74selects the numbers in its problems in the following way.
75For addition and multiplication, the numbers to be added or multiplied
76are between 0 and
77.Ar range ,
78inclusive.
79For subtraction and division, both the required result and the number to
80divide by or subtract will be between 0 and
81.Ar range .
82(Of course,
83.Nm
84will not ask you to divide by 0.)  The default
85.Ar range
86is 10.
87.El
88.Pp
89When you get a problem wrong,
90.Nm
91will remember the numbers involved, and will tend to select those numbers
92more often than others, in problems of the same sort.
93Eventually it will forgive and forget.
94.Pp
95.Nm
96cannot be persuaded to tell you the right answer.
97You must work it out for yourself.
98.Sh DIAGNOSTICS
99.Bl -diag
100.It "What?"
101if you get a question wrong.
102.It "Right!"
103if you get it right.
104.It "Please type a number."
105if
106.Nm
107doesn't understand what you typed.
108.El
109.Sh SEE ALSO
110.Xr bc 1 ,
111.Xr dc 1
112