1 /*
2  * Copyright (c) 1980, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  *
33  * @(#)one.c	8.1 (Berkeley) 5/31/93
34  * $FreeBSD: src/games/backgammon/common_source/one.c,v 1.5 1999/11/30 03:48:27 billf Exp $
35  * $DragonFly: src/games/backgammon/common_source/one.c,v 1.2 2003/06/17 04:25:22 dillon Exp $
36  */
37 
38 #include "back.h"
39 
40 makmove (i)
41 int	i;
42 
43 {
44 	int	n, d;
45 	int		max;
46 
47 	d = d0;
48 	n = abs(g[i]-p[i]);
49 	max = (*offptr < 0? 7: last());
50 	if (board[p[i]]*cturn <= 0)
51 		return (checkd(d)+2);
52 	if (g[i] != home && board[g[i]]*cturn < -1)
53 		return (checkd(d)+3);
54 	if (i || D0 == D1)  {
55 		if (n == max? D1 < n: D1 != n)
56 			return (checkd(d)+1);
57 	} else  {
58 		if (n == max? D0 < n && D1 < n: D0 != n && D1 != n)
59 			return (checkd(d)+1);
60 		if (n == max? D0 < n: D0 != n)  {
61 			if (d0)
62 				return (checkd(d)+1);
63 			swap;
64 		}
65 	}
66 	if (g[i] == home && *offptr < 0)
67 		return (checkd(d)+4);
68 	h[i] = 0;
69 	board[p[i]] -= cturn;
70 	if (g[i] != home)  {
71 		if (board[g[i]] == -cturn)  {
72 			board[home] -= cturn;
73 			board[g[i]] = 0;
74 			h[i] = 1;
75 			if (abs(bar-g[i]) < 7)  {
76 				(*inopp)--;
77 				if (*offopp >= 0)
78 					*offopp -= 15;
79 			}
80 		}
81 		board[g[i]] += cturn;
82 		if (abs(home-g[i]) < 7 && abs(home-p[i]) > 6)  {
83 			(*inptr)++;
84 			if (*inptr+*offptr == 0)
85 				*offptr += 15;
86 		}
87 	} else {
88 		(*offptr)++;
89 		(*inptr)--;
90 	}
91 	return (0);
92 }
93 
94 moverr (i)
95 int	i;
96 
97 {
98 	int	j;
99 
100 	if (tflag)
101 		curmove (20,0);
102 	else
103 		writec ('\n');
104 	writel ("Error:  ");
105 	for (j = 0; j <= i; j++)  {
106 		wrint (p[j]);
107 		writec ('-');
108 		wrint (g[j]);
109 		if (j < i)
110 			writec (',');
111 	}
112 	writel ("... ");
113 	movback (i);
114 }
115 
116 
117 checkd (d)
118 int	d;
119 
120 {
121 	if (d0 != d)
122 		swap;
123 	return (0);
124 }
125 
126 last ()  {
127 	int	i;
128 
129 	for (i = home-6*cturn; i != home; i += cturn)
130 		if (board[i]*cturn > 0)
131 			return (abs(home-i));
132 }
133 
134 movback (i)
135 int	i;
136 
137 {
138 	int	j;
139 
140 	for (j = i-1; j >= 0; j--)
141 		backone(j);
142 }
143 
144 backone (i)
145 int	i;
146 
147 {
148 	board[p[i]] += cturn;
149 	if (g[i] != home)  {
150 		board[g[i]] -= cturn;
151 		if (abs(g[i]-home) < 7 && abs(p[i]-home) > 6)  {
152 			(*inptr)--;
153 			if (*inptr+*offptr < 15 && *offptr >= 0)
154 				*offptr -= 15;
155 		}
156 	} else  {
157 		(*offptr)--;
158 		(*inptr)++;
159 	}
160 	if (h[i])  {
161 		board[home] += cturn;
162 		board[g[i]] = -cturn;
163 		if (abs(bar-g[i]) < 7)  {
164 			(*inopp)++;
165 			if (*inopp+*offopp == 0)
166 				*offopp += 15;
167 		}
168 	}
169 }
170