1 /* 2 * Copyright (c) 1983, 1993 3 * The Regents of the University of California. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. All advertising materials mentioning features or use of this software 14 * must display the following acknowledgement: 15 * This product includes software developed by the University of 16 * California, Berkeley and its contributors. 17 * 4. Neither the name of the University nor the names of its contributors 18 * may be used to endorse or promote products derived from this software 19 * without specific prior written permission. 20 * 21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 31 * SUCH DAMAGE. 32 */ 33 34 #ifndef lint 35 #if 0 36 static char sccsid[] = "@(#)init.c 8.1 (Berkeley) 5/31/93"; 37 #endif 38 static const char rcsid[] = 39 "$FreeBSD: src/games/battlestar/init.c,v 1.7.2.1 2001/03/05 11:45:36 kris Exp $"; 40 #endif /* not lint */ 41 42 #include <sys/types.h> 43 #include <pwd.h> 44 #include <string.h> 45 #include "externs.h" 46 47 static int checkout __P((const char *)); 48 static void getutmp __P((char *)); 49 static int wizard __P((const char *)); 50 51 void 52 initialize(startup) 53 int startup; 54 { 55 const struct objs *p; 56 57 puts("Version 4.2, fall 1984."); 58 puts("First Adventure game written by His Lordship, the honorable"); 59 puts("Admiral D.W. Riggle\n"); 60 srandomdev(); 61 getutmp(uname); 62 if (startup) 63 location = dayfile; 64 wiz = wizard(uname); 65 wordinit(); 66 if (startup) { 67 direction = NORTH; 68 gtime = 0; 69 snooze = CYCLE * 1.5; 70 position = 22; 71 setbit(wear, PAJAMAS); 72 fuel = TANKFULL; 73 torps = TORPEDOES; 74 for (p = dayobjs; p->room != 0; p++) 75 setbit(location[p->room].objects, p->obj); 76 } else 77 restore(); 78 signal(SIGINT, die); 79 } 80 81 void 82 getutmp(battlestar_uname) 83 char *battlestar_uname; 84 { 85 struct passwd *ptr; 86 87 ptr = getpwuid(getuid()); 88 strcpy(battlestar_uname, ptr ? ptr->pw_name : ""); 89 } 90 91 const char *const list[] = { /* hereditary wizards */ 92 "riggle", 93 "chris", 94 "edward", 95 "comay", 96 "yee", 97 "dmr", 98 "ken", 99 0 100 }; 101 102 const char *const badguys[] = { 103 "wnj", 104 "root", 105 "ted", 106 0 107 }; 108 109 int 110 wizard(battlestar_uname) 111 const char *battlestar_uname; 112 { 113 char flag; 114 115 if ((flag = checkout(battlestar_uname)) > 0) 116 printf("You are the Great wizard %s.\n", battlestar_uname); 117 return flag; 118 } 119 120 int 121 checkout(battlestar_uname) 122 const char *battlestar_uname; 123 { 124 const char *const *ptr; 125 126 for (ptr = list; *ptr; ptr++) 127 if (strcmp(*ptr, battlestar_uname) == 0) 128 return 1; 129 for (ptr = badguys; *ptr; ptr++) 130 if (strcmp(*ptr, battlestar_uname) == 0) { 131 printf("You are the Poor anti-wizard %s. Good Luck!\n", 132 battlestar_uname); 133 if (location != NULL) { 134 CUMBER = 3; 135 WEIGHT = 9; /* that'll get him! */ 136 gclock = 10; 137 setbit(location[7].objects, WOODSMAN); /* viper room */ 138 setbit(location[20].objects, WOODSMAN); /* laser " */ 139 setbit(location[13].objects, DARK); /* amulet " */ 140 setbit(location[8].objects, ELF); /* closet */ 141 } 142 return 0; /* anything else, Chris? */ 143 } 144 return 0; 145 } 146