xref: /dragonfly/games/battlestar/init.c (revision 984263bc)
1 /*
2  * Copyright (c) 1983, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  */
33 
34 #ifndef lint
35 #if 0
36 static char sccsid[] = "@(#)init.c	8.1 (Berkeley) 5/31/93";
37 #endif
38 static const char rcsid[] =
39  "$FreeBSD: src/games/battlestar/init.c,v 1.7.2.1 2001/03/05 11:45:36 kris Exp $";
40 #endif /* not lint */
41 
42 #include <sys/types.h>
43 #include <pwd.h>
44 #include <string.h>
45 #include "externs.h"
46 
47 static int	 checkout __P((const char *));
48 static void	 getutmp __P((char *));
49 static int	 wizard __P((const char *));
50 
51 void
52 initialize(startup)
53 	int  startup;
54 {
55 	const struct objs *p;
56 
57 	puts("Version 4.2, fall 1984.");
58 	puts("First Adventure game written by His Lordship, the honorable");
59 	puts("Admiral D.W. Riggle\n");
60 	srandomdev();
61 	getutmp(uname);
62 	if (startup)
63 		location = dayfile;
64 	wiz = wizard(uname);
65 	wordinit();
66 	if (startup) {
67 		direction = NORTH;
68 		gtime = 0;
69 		snooze = CYCLE * 1.5;
70 		position = 22;
71 		setbit(wear, PAJAMAS);
72 		fuel = TANKFULL;
73 		torps = TORPEDOES;
74 		for (p = dayobjs; p->room != 0; p++)
75 			setbit(location[p->room].objects, p->obj);
76 	} else
77 		restore();
78 	signal(SIGINT, die);
79 }
80 
81 void
82 getutmp(battlestar_uname)
83 	char *battlestar_uname;
84 {
85 	struct passwd *ptr;
86 
87 	ptr = getpwuid(getuid());
88 	strcpy(battlestar_uname, ptr ? ptr->pw_name : "");
89 }
90 
91 const char *const list[] = {	/* hereditary wizards */
92 	"riggle",
93 	"chris",
94 	"edward",
95 	"comay",
96 	"yee",
97 	"dmr",
98 	"ken",
99 	0
100 };
101 
102 const char *const badguys[] = {
103 	"wnj",
104 	"root",
105 	"ted",
106 	0
107 };
108 
109 int
110 wizard(battlestar_uname)
111 	const char *battlestar_uname;
112 {
113 	char flag;
114 
115 	if ((flag = checkout(battlestar_uname)) > 0)
116 		printf("You are the Great wizard %s.\n", battlestar_uname);
117 	return flag;
118 }
119 
120 int
121 checkout(battlestar_uname)
122 	const char *battlestar_uname;
123 {
124 	const char *const *ptr;
125 
126 	for (ptr = list; *ptr; ptr++)
127 		if (strcmp(*ptr, battlestar_uname) == 0)
128 			return 1;
129 	for (ptr = badguys; *ptr; ptr++)
130 		if (strcmp(*ptr, battlestar_uname) == 0) {
131 			printf("You are the Poor anti-wizard %s.  Good Luck!\n",
132 				battlestar_uname);
133 			if (location != NULL) {
134 				CUMBER = 3;
135 				WEIGHT = 9;     /* that'll get him! */
136 				gclock = 10;
137 				setbit(location[7].objects, WOODSMAN);  /* viper room */
138 				setbit(location[20].objects, WOODSMAN); /* laser " */
139 				setbit(location[13].objects, DARK);     /* amulet " */
140 				setbit(location[8].objects, ELF);       /* closet */
141 			}
142 			return 0;	/* anything else, Chris? */
143 		}
144 	return 0;
145 }
146