1 /* 2 * Copyright (c) 1983, 1993 3 * The Regents of the University of California. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. All advertising materials mentioning features or use of this software 14 * must display the following acknowledgement: 15 * This product includes software developed by the University of 16 * California, Berkeley and its contributors. 17 * 4. Neither the name of the University nor the names of its contributors 18 * may be used to endorse or promote products derived from this software 19 * without specific prior written permission. 20 * 21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 31 * SUCH DAMAGE. 32 * 33 * @(#)init.c 8.1 (Berkeley) 5/31/93 34 * $FreeBSD: src/games/battlestar/init.c,v 1.7.2.1 2001/03/05 11:45:36 kris Exp $ 35 * $DragonFly: src/games/battlestar/init.c,v 1.3 2003/11/12 14:53:52 eirikn Exp $ 36 */ 37 38 #include <sys/types.h> 39 #include <pwd.h> 40 #include <string.h> 41 #include "externs.h" 42 43 static int checkout (const char *); 44 static void getutmp (char *); 45 static int wizard (const char *); 46 47 void 48 initialize(startup) 49 int startup; 50 { 51 const struct objs *p; 52 53 puts("Version 4.2, fall 1984."); 54 puts("First Adventure game written by His Lordship, the honorable"); 55 puts("Admiral D.W. Riggle\n"); 56 srandomdev(); 57 getutmp(uname); 58 if (startup) 59 location = dayfile; 60 wiz = wizard(uname); 61 wordinit(); 62 if (startup) { 63 direction = NORTH; 64 gtime = 0; 65 snooze = CYCLE * 1.5; 66 position = 22; 67 setbit(wear, PAJAMAS); 68 fuel = TANKFULL; 69 torps = TORPEDOES; 70 for (p = dayobjs; p->room != 0; p++) 71 setbit(location[p->room].objects, p->obj); 72 } else 73 restore(); 74 signal(SIGINT, die); 75 } 76 77 void 78 getutmp(battlestar_uname) 79 char *battlestar_uname; 80 { 81 struct passwd *ptr; 82 83 ptr = getpwuid(getuid()); 84 strcpy(battlestar_uname, ptr ? ptr->pw_name : ""); 85 } 86 87 const char *const list[] = { /* hereditary wizards */ 88 "riggle", 89 "chris", 90 "edward", 91 "comay", 92 "yee", 93 "dmr", 94 "ken", 95 0 96 }; 97 98 const char *const badguys[] = { 99 "wnj", 100 "root", 101 "ted", 102 0 103 }; 104 105 int 106 wizard(battlestar_uname) 107 const char *battlestar_uname; 108 { 109 char flag; 110 111 if ((flag = checkout(battlestar_uname)) > 0) 112 printf("You are the Great wizard %s.\n", battlestar_uname); 113 return flag; 114 } 115 116 int 117 checkout(battlestar_uname) 118 const char *battlestar_uname; 119 { 120 const char *const *ptr; 121 122 for (ptr = list; *ptr; ptr++) 123 if (strcmp(*ptr, battlestar_uname) == 0) 124 return 1; 125 for (ptr = badguys; *ptr; ptr++) 126 if (strcmp(*ptr, battlestar_uname) == 0) { 127 printf("You are the Poor anti-wizard %s. Good Luck!\n", 128 battlestar_uname); 129 if (location != NULL) { 130 CUMBER = 3; 131 WEIGHT = 9; /* that'll get him! */ 132 gclock = 10; 133 setbit(location[7].objects, WOODSMAN); /* viper room */ 134 setbit(location[20].objects, WOODSMAN); /* laser " */ 135 setbit(location[13].objects, DARK); /* amulet " */ 136 setbit(location[8].objects, ELF); /* closet */ 137 } 138 return 0; /* anything else, Chris? */ 139 } 140 return 0; 141 } 142