xref: /dragonfly/games/battlestar/init.c (revision c9f721c2)
1 /*
2  * Copyright (c) 1983, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  *
33  * @(#)init.c	8.1 (Berkeley) 5/31/93
34  * $FreeBSD: src/games/battlestar/init.c,v 1.7.2.1 2001/03/05 11:45:36 kris Exp $
35  * $DragonFly: src/games/battlestar/init.c,v 1.3 2003/11/12 14:53:52 eirikn Exp $
36  */
37 
38 #include <sys/types.h>
39 #include <pwd.h>
40 #include <string.h>
41 #include "externs.h"
42 
43 static int	 checkout (const char *);
44 static void	 getutmp (char *);
45 static int	 wizard (const char *);
46 
47 void
48 initialize(startup)
49 	int  startup;
50 {
51 	const struct objs *p;
52 
53 	puts("Version 4.2, fall 1984.");
54 	puts("First Adventure game written by His Lordship, the honorable");
55 	puts("Admiral D.W. Riggle\n");
56 	srandomdev();
57 	getutmp(uname);
58 	if (startup)
59 		location = dayfile;
60 	wiz = wizard(uname);
61 	wordinit();
62 	if (startup) {
63 		direction = NORTH;
64 		gtime = 0;
65 		snooze = CYCLE * 1.5;
66 		position = 22;
67 		setbit(wear, PAJAMAS);
68 		fuel = TANKFULL;
69 		torps = TORPEDOES;
70 		for (p = dayobjs; p->room != 0; p++)
71 			setbit(location[p->room].objects, p->obj);
72 	} else
73 		restore();
74 	signal(SIGINT, die);
75 }
76 
77 void
78 getutmp(battlestar_uname)
79 	char *battlestar_uname;
80 {
81 	struct passwd *ptr;
82 
83 	ptr = getpwuid(getuid());
84 	strcpy(battlestar_uname, ptr ? ptr->pw_name : "");
85 }
86 
87 const char *const list[] = {	/* hereditary wizards */
88 	"riggle",
89 	"chris",
90 	"edward",
91 	"comay",
92 	"yee",
93 	"dmr",
94 	"ken",
95 	0
96 };
97 
98 const char *const badguys[] = {
99 	"wnj",
100 	"root",
101 	"ted",
102 	0
103 };
104 
105 int
106 wizard(battlestar_uname)
107 	const char *battlestar_uname;
108 {
109 	char flag;
110 
111 	if ((flag = checkout(battlestar_uname)) > 0)
112 		printf("You are the Great wizard %s.\n", battlestar_uname);
113 	return flag;
114 }
115 
116 int
117 checkout(battlestar_uname)
118 	const char *battlestar_uname;
119 {
120 	const char *const *ptr;
121 
122 	for (ptr = list; *ptr; ptr++)
123 		if (strcmp(*ptr, battlestar_uname) == 0)
124 			return 1;
125 	for (ptr = badguys; *ptr; ptr++)
126 		if (strcmp(*ptr, battlestar_uname) == 0) {
127 			printf("You are the Poor anti-wizard %s.  Good Luck!\n",
128 				battlestar_uname);
129 			if (location != NULL) {
130 				CUMBER = 3;
131 				WEIGHT = 9;     /* that'll get him! */
132 				gclock = 10;
133 				setbit(location[7].objects, WOODSMAN);  /* viper room */
134 				setbit(location[20].objects, WOODSMAN); /* laser " */
135 				setbit(location[13].objects, DARK);     /* amulet " */
136 				setbit(location[8].objects, ELF);       /* closet */
137 			}
138 			return 0;	/* anything else, Chris? */
139 		}
140 	return 0;
141 }
142