xref: /dragonfly/games/hack/hack.bones.c (revision 984263bc)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.bones.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.bones.c,v 1.4 1999/11/16 10:26:35 marcel Exp $ */
4 
5 #include "hack.h"
6 extern char plname[PL_NSIZ];
7 extern long somegold();
8 extern struct monst *makemon();
9 extern struct permonst pm_ghost;
10 
11 char bones[] = "bones_xx";
12 
13 /* save bones and possessions of a deceased adventurer */
14 savebones(){
15 int fd;
16 struct obj *otmp;
17 struct trap *ttmp;
18 struct monst *mtmp;
19 	if(dlevel <= 0 || dlevel > MAXLEVEL) return;
20 	if(!rn2(1 + dlevel/2)) return;	/* not so many ghosts on low levels */
21 	bones[6] = '0' + (dlevel/10);
22 	bones[7] = '0' + (dlevel%10);
23 	if((fd = open(bones,0)) >= 0){
24 		(void) close(fd);
25 		return;
26 	}
27 	/* drop everything; the corpse's possessions are usually cursed */
28 	otmp = invent;
29 	while(otmp){
30 		otmp->ox = u.ux;
31 		otmp->oy = u.uy;
32 		otmp->age = 0;		/* very long ago */
33 		otmp->owornmask = 0;
34 		if(rn2(5)) otmp->cursed = 1;
35 		if(!otmp->nobj){
36 			otmp->nobj = fobj;
37 			fobj = invent;
38 			invent = 0;	/* superfluous */
39 			break;
40 		}
41 		otmp = otmp->nobj;
42 	}
43 	if(!(mtmp = makemon(PM_GHOST, u.ux, u.uy))) return;
44 	mtmp->mx = u.ux;
45 	mtmp->my = u.uy;
46 	mtmp->msleep = 1;
47 	(void) strcpy((char *) mtmp->mextra, plname);
48 	mkgold(somegold() + d(dlevel,30), u.ux, u.uy);
49 	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon){
50 		mtmp->m_id = 0;
51 		if(mtmp->mtame) {
52 			mtmp->mtame = 0;
53 			mtmp->mpeaceful = 0;
54 		}
55 		mtmp->mlstmv = 0;
56 		if(mtmp->mdispl) unpmon(mtmp);
57 	}
58 	for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
59 		ttmp->tseen = 0;
60 	for(otmp = fobj; otmp; otmp = otmp->nobj) {
61 		otmp->o_id = 0;
62 	     /* otmp->o_cnt_id = 0; - superfluous */
63 		otmp->onamelth = 0;
64 		otmp->known = 0;
65 		otmp->invlet = 0;
66 		if(otmp->olet == AMULET_SYM && !otmp->spe) {
67 			otmp->spe = -1;      /* no longer the actual amulet */
68 			otmp->cursed = 1;    /* flag as gotten from a ghost */
69 		}
70 	}
71 	if((fd = creat(bones, FMASK)) < 0) return;
72 	savelev(fd,dlevel);
73 	(void) close(fd);
74 }
75 
76 getbones(){
77 int fd,x,y,ok;
78 	if(rn2(3)) return(0);	/* only once in three times do we find bones */
79 	bones[6] = '0' + dlevel/10;
80 	bones[7] = '0' + dlevel%10;
81 	if((fd = open(bones, 0)) < 0) return(0);
82 	if((ok = uptodate(fd)) != 0){
83 		getlev(fd, 0, dlevel);
84 		for(x = 0; x < COLNO; x++) for(y = 0; y < ROWNO; y++)
85 			levl[x][y].seen = levl[x][y].new = 0;
86 	}
87 	(void) close(fd);
88 #ifdef WIZARD
89 	if(!wizard)	/* duvel!frans: don't remove bones while debugging */
90 #endif WiZARD
91 	    if(unlink(bones) < 0){
92 		pline("Cannot unlink %s .", bones);
93 		return(0);
94 	}
95 	return(ok);
96 }
97