1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 2 /* hack.bones.c - version 1.0.3 */ 3 /* $FreeBSD: src/games/hack/hack.bones.c,v 1.4 1999/11/16 10:26:35 marcel Exp $ */ 4 5 #include "hack.h" 6 extern char plname[PL_NSIZ]; 7 extern long somegold(); 8 extern struct monst *makemon(); 9 extern struct permonst pm_ghost; 10 11 char bones[] = "bones_xx"; 12 13 /* save bones and possessions of a deceased adventurer */ 14 savebones(){ 15 int fd; 16 struct obj *otmp; 17 struct trap *ttmp; 18 struct monst *mtmp; 19 if(dlevel <= 0 || dlevel > MAXLEVEL) return; 20 if(!rn2(1 + dlevel/2)) return; /* not so many ghosts on low levels */ 21 bones[6] = '0' + (dlevel/10); 22 bones[7] = '0' + (dlevel%10); 23 if((fd = open(bones,0)) >= 0){ 24 (void) close(fd); 25 return; 26 } 27 /* drop everything; the corpse's possessions are usually cursed */ 28 otmp = invent; 29 while(otmp){ 30 otmp->ox = u.ux; 31 otmp->oy = u.uy; 32 otmp->age = 0; /* very long ago */ 33 otmp->owornmask = 0; 34 if(rn2(5)) otmp->cursed = 1; 35 if(!otmp->nobj){ 36 otmp->nobj = fobj; 37 fobj = invent; 38 invent = 0; /* superfluous */ 39 break; 40 } 41 otmp = otmp->nobj; 42 } 43 if(!(mtmp = makemon(PM_GHOST, u.ux, u.uy))) return; 44 mtmp->mx = u.ux; 45 mtmp->my = u.uy; 46 mtmp->msleep = 1; 47 (void) strcpy((char *) mtmp->mextra, plname); 48 mkgold(somegold() + d(dlevel,30), u.ux, u.uy); 49 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon){ 50 mtmp->m_id = 0; 51 if(mtmp->mtame) { 52 mtmp->mtame = 0; 53 mtmp->mpeaceful = 0; 54 } 55 mtmp->mlstmv = 0; 56 if(mtmp->mdispl) unpmon(mtmp); 57 } 58 for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap) 59 ttmp->tseen = 0; 60 for(otmp = fobj; otmp; otmp = otmp->nobj) { 61 otmp->o_id = 0; 62 /* otmp->o_cnt_id = 0; - superfluous */ 63 otmp->onamelth = 0; 64 otmp->known = 0; 65 otmp->invlet = 0; 66 if(otmp->olet == AMULET_SYM && !otmp->spe) { 67 otmp->spe = -1; /* no longer the actual amulet */ 68 otmp->cursed = 1; /* flag as gotten from a ghost */ 69 } 70 } 71 if((fd = creat(bones, FMASK)) < 0) return; 72 savelev(fd,dlevel); 73 (void) close(fd); 74 } 75 76 getbones(){ 77 int fd,x,y,ok; 78 if(rn2(3)) return(0); /* only once in three times do we find bones */ 79 bones[6] = '0' + dlevel/10; 80 bones[7] = '0' + dlevel%10; 81 if((fd = open(bones, 0)) < 0) return(0); 82 if((ok = uptodate(fd)) != 0){ 83 getlev(fd, 0, dlevel); 84 for(x = 0; x < COLNO; x++) for(y = 0; y < ROWNO; y++) 85 levl[x][y].seen = levl[x][y].new = 0; 86 } 87 (void) close(fd); 88 #ifdef WIZARD 89 if(!wizard) /* duvel!frans: don't remove bones while debugging */ 90 #endif WiZARD 91 if(unlink(bones) < 0){ 92 pline("Cannot unlink %s .", bones); 93 return(0); 94 } 95 return(ok); 96 } 97