xref: /dragonfly/games/hack/hack.do.c (revision c03f08f3)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.do.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.do.c,v 1.4 1999/11/16 10:26:36 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.do.c,v 1.5 2006/08/21 19:45:32 pavalos Exp $ */
5 
6 /* Contains code for 'd', 'D' (drop), '>', '<' (up, down) and 't' (throw) */
7 
8 #include "hack.h"
9 
10 extern struct monst youmonst;
11 
12 static int	drop(struct obj *);
13 static void	dropy(struct obj *);
14 
15 int
16 dodrop(void)
17 {
18 	return(drop(getobj("0$#", "drop")));
19 }
20 
21 static int
22 drop(struct obj *obj)
23 {
24 	if(!obj) return(0);
25 	if(obj->olet == '$') {		/* pseudo object */
26 		long amount = OGOLD(obj);
27 
28 		if(amount == 0)
29 			pline("You didn't drop any gold pieces.");
30 		else {
31 			mkgold(amount, u.ux, u.uy);
32 			pline("You dropped %ld gold piece%s.",
33 				amount, plur(amount));
34 			if(Invisible) newsym(u.ux, u.uy);
35 		}
36 		free((char *) obj);
37 		return(1);
38 	}
39 	if(obj->owornmask & (W_ARMOR | W_RING)){
40 		pline("You cannot drop something you are wearing.");
41 		return(0);
42 	}
43 	if(obj == uwep) {
44 		if(uwep->cursed) {
45 			pline("Your weapon is welded to your hand!");
46 			return(0);
47 		}
48 		setuwep((struct obj *) 0);
49 	}
50 	pline("You dropped %s.", doname(obj));
51 	dropx(obj);
52 	return(1);
53 }
54 
55 /* Called in several places - should not produce texts */
56 void
57 dropx(struct obj *obj)
58 {
59 	freeinv(obj);
60 	dropy(obj);
61 }
62 
63 static void
64 dropy(struct obj *obj)
65 {
66 	if(obj->otyp == CRYSKNIFE)
67 		obj->otyp = WORM_TOOTH;
68 	obj->ox = u.ux;
69 	obj->oy = u.uy;
70 	obj->nobj = fobj;
71 	fobj = obj;
72 	if(Invisible) newsym(u.ux,u.uy);
73 	subfrombill(obj);
74 	stackobj(obj);
75 }
76 
77 /* drop several things */
78 int
79 doddrop(void)
80 {
81 	return(ggetobj("drop", drop, 0));
82 }
83 
84 int
85 dodown(void)
86 {
87 	if(u.ux != xdnstair || u.uy != ydnstair) {
88 		pline("You can't go down here.");
89 		return(0);
90 	}
91 	if(u.ustuck) {
92 		pline("You are being held, and cannot go down.");
93 		return(1);
94 	}
95 	if(Levitation) {
96 		pline("You're floating high above the stairs.");
97 		return(0);
98 	}
99 
100 	goto_level(dlevel+1, TRUE);
101 	return(1);
102 }
103 
104 int
105 doup(void)
106 {
107 	if(u.ux != xupstair || u.uy != yupstair) {
108 		pline("You can't go up here.");
109 		return(0);
110 	}
111 	if(u.ustuck) {
112 		pline("You are being held, and cannot go up.");
113 		return(1);
114 	}
115 	if(!Levitation && inv_weight() + 5 > 0) {
116 		pline("Your load is too heavy to climb the stairs.");
117 		return(1);
118 	}
119 
120 	goto_level(dlevel-1, TRUE);
121 	return(1);
122 }
123 
124 void
125 goto_level(int newlevel, boolean at_stairs)
126 {
127 	int fd;
128 	boolean up = (newlevel < dlevel);
129 
130 	if(newlevel <= 0) done("escaped");    /* in fact < 0 is impossible */
131 	if(newlevel > MAXLEVEL) newlevel = MAXLEVEL;	/* strange ... */
132 	if(newlevel == dlevel) return;	      /* this can happen */
133 
134 	glo(dlevel);
135 	fd = creat(lock, FMASK);
136 	if(fd < 0) {
137 		/*
138 		 * This is not quite impossible: e.g., we may have
139 		 * exceeded our quota. If that is the case then we
140 		 * cannot leave this level, and cannot save either.
141 		 * Another possibility is that the directory was not
142 		 * writable.
143 		 */
144 		pline("A mysterious force prevents you from going %s.",
145 			up ? "up" : "down");
146 		return;
147 	}
148 
149 	if(Punished) unplacebc();
150 	u.utrap = 0;				/* needed in level_tele */
151 	u.ustuck = 0;				/* idem */
152 	keepdogs();
153 	seeoff(1);
154 	if(u.uswallow)				/* idem */
155 		u.uswldtim = u.uswallow = 0;
156 	flags.nscrinh = 1;
157 	u.ux = FAR;				/* hack */
158 	inshop();				/* probably was a trapdoor */
159 
160 	savelev(fd,dlevel);
161 	close(fd);
162 
163 	dlevel = newlevel;
164 	if(maxdlevel < dlevel)
165 		maxdlevel = dlevel;
166 	glo(dlevel);
167 
168 	if(!level_exists[dlevel])
169 		mklev();
170 	else {
171 		if((fd = open(lock,0)) < 0) {
172 			pline("Cannot open %s .", lock);
173 			pline("Probably someone removed it.");
174 			done("tricked");
175 		}
176 		getlev(fd, hackpid, dlevel);
177 		close(fd);
178 	}
179 
180 	if(at_stairs) {
181 	    if(up) {
182 		u.ux = xdnstair;
183 		u.uy = ydnstair;
184 		if(!u.ux) {		/* entering a maze from below? */
185 		    u.ux = xupstair;	/* this will confuse the player! */
186 		    u.uy = yupstair;
187 		}
188 		if(Punished && !Levitation){
189 			pline("With great effort you climb the stairs.");
190 			placebc(1);
191 		}
192 	    } else {
193 		u.ux = xupstair;
194 		u.uy = yupstair;
195 		if(inv_weight() + 5 > 0 || Punished){
196 			pline("You fall down the stairs.");	/* %% */
197 			losehp(rnd(3), "fall");
198 			if(Punished) {
199 			    if(uwep != uball && rn2(3)){
200 				pline("... and are hit by the iron ball.");
201 				losehp(rnd(20), "iron ball");
202 			    }
203 			    placebc(1);
204 			}
205 			selftouch("Falling, you");
206 		}
207 	    }
208 	    { struct monst *mtmp = m_at(u.ux, u.uy);
209 	      if(mtmp)
210 		mnexto(mtmp);
211 	    }
212 	} else {	/* trapdoor or level_tele */
213 	    do {
214 		u.ux = rnd(COLNO-1);
215 		u.uy = rn2(ROWNO);
216 	    } while(levl[u.ux][u.uy].typ != ROOM ||
217 			m_at(u.ux,u.uy));
218 	    if(Punished){
219 		if(uwep != uball && !up /* %% */ && rn2(5)){
220 			pline("The iron ball falls on your head.");
221 			losehp(rnd(25), "iron ball");
222 		}
223 		placebc(1);
224 	    }
225 	    selftouch("Falling, you");
226 	}
227 	inshop();
228 	initrack();
229 
230 	losedogs();
231 	{ struct monst *mtmp;
232 	  if((mtmp = m_at(u.ux, u.uy))) mnexto(mtmp);	/* riv05!a3 */
233 	}
234 	flags.nscrinh = 0;
235 	setsee();
236 	seeobjs();	/* make old cadavers disappear - riv05!a3 */
237 	docrt();
238 	pickup(1);
239 	read_engr_at(u.ux,u.uy);
240 }
241 
242 int
243 donull(void)
244 {
245 	return(1);	/* Do nothing, but let other things happen */
246 }
247 
248 int
249 dopray(void)
250 {
251 	nomovemsg = "You finished your prayer.";
252 	nomul(-3);
253 	return(1);
254 }
255 
256 int
257 dothrow(void)
258 {
259 	struct obj *obj;
260 	struct monst *mon;
261 	int tmp;
262 
263 	obj = getobj("#)", "throw");   /* it is also possible to throw food */
264 				       /* (or jewels, or iron balls ... ) */
265 	if(!obj || !getdir(1))	       /* ask "in what direction?" */
266 		return(0);
267 	if(obj->owornmask & (W_ARMOR | W_RING)){
268 		pline("You can't throw something you are wearing.");
269 		return(0);
270 	}
271 
272 	u_wipe_engr(2);
273 
274 	if(obj == uwep){
275 		if(obj->cursed){
276 			pline("Your weapon is welded to your hand.");
277 			return(1);
278 		}
279 		if(obj->quan > 1)
280 			setuwep(splitobj(obj, 1));
281 		else
282 			setuwep((struct obj *) 0);
283 	}
284 	else if(obj->quan > 1)
285 		splitobj(obj, 1);
286 	freeinv(obj);
287 	if(u.uswallow) {
288 		mon = u.ustuck;
289 		bhitpos.x = mon->mx;
290 		bhitpos.y = mon->my;
291 	} else if(u.dz) {
292 	  if(u.dz < 0) {
293 	    pline("%s hits the ceiling, then falls back on top of your head.",
294 		Doname(obj));		/* note: obj->quan == 1 */
295 	    if(obj->olet == POTION_SYM)
296 		potionhit(&youmonst, obj);
297 	    else {
298 		if(uarmh) pline("Fortunately, you are wearing a helmet!");
299 		losehp(uarmh ? 1 : rnd((int)(obj->owt)), "falling object");
300 		dropy(obj);
301 	    }
302 	  } else {
303 	    pline("%s hits the floor.", Doname(obj));
304 	    if(obj->otyp == EXPENSIVE_CAMERA) {
305 		pline("It is shattered in a thousand pieces!");
306 		obfree(obj, Null(obj));
307 	    } else if(obj->otyp == EGG) {
308 		pline("\"Splash!\"");
309 		obfree(obj, Null(obj));
310 	    } else if(obj->olet == POTION_SYM) {
311 		pline("The flask breaks, and you smell a peculiar odor ...");
312 		potionbreathe(obj);
313 		obfree(obj, Null(obj));
314 	    } else {
315 		dropy(obj);
316 	    }
317 	  }
318 	  return(1);
319 	} else if(obj->otyp == BOOMERANG) {
320 		mon = boomhit(u.dx, u.dy);
321 		if(mon == &youmonst) {		/* the thing was caught */
322 			addinv(obj);
323 			return(1);
324 		}
325 	} else {
326 		if(obj->otyp == PICK_AXE && shkcatch(obj))
327 		    return(1);
328 
329 		mon = bhit(u.dx, u.dy, (obj->otyp == ICE_BOX) ? 1 :
330 			(!Punished || obj != uball) ? 8 : !u.ustuck ? 5 : 1,
331 			obj->olet, (void (*)(struct monst *, struct obj *)) 0,
332 			(bool (*)(struct obj *, struct obj *)) 0, obj);
333 	}
334 	if(mon) {
335 		/* awake monster if sleeping */
336 		wakeup(mon);
337 
338 		if(obj->olet == WEAPON_SYM) {
339 			tmp = -1+u.ulevel+mon->data->ac+abon();
340 			if(obj->otyp < ROCK) {
341 				if(!uwep ||
342 				    uwep->otyp != obj->otyp+(BOW-ARROW))
343 					tmp -= 4;
344 				else {
345 					tmp += uwep->spe;
346 				}
347 			} else
348 			if(obj->otyp == BOOMERANG) tmp += 4;
349 			tmp += obj->spe;
350 			if(u.uswallow || tmp >= rnd(20)) {
351 				if(hmon(mon,obj,1) == TRUE){
352 				  /* mon still alive */
353 #ifndef NOWORM
354 				  cutworm(mon,bhitpos.x,bhitpos.y,obj->otyp);
355 #endif /* NOWORM */
356 				} else mon = 0;
357 				/* weapons thrown disappear sometimes */
358 				if(obj->otyp < BOOMERANG && rn2(3)) {
359 					/* check bill; free */
360 					obfree(obj, (struct obj *) 0);
361 					return(1);
362 				}
363 			} else miss(objects[obj->otyp].oc_name, mon);
364 		} else if(obj->otyp == HEAVY_IRON_BALL) {
365 			tmp = -1+u.ulevel+mon->data->ac+abon();
366 			if(!Punished || obj != uball) tmp += 2;
367 			if(u.utrap) tmp -= 2;
368 			if(u.uswallow || tmp >= rnd(20)) {
369 				if(hmon(mon,obj,1) == FALSE)
370 					mon = 0;	/* he died */
371 			} else miss("iron ball", mon);
372 		} else if(obj->olet == POTION_SYM && u.ulevel > rn2(15)) {
373 			potionhit(mon, obj);
374 			return(1);
375 		} else {
376 			if(cansee(bhitpos.x,bhitpos.y))
377 				pline("You miss %s.",monnam(mon));
378 			else pline("You miss it.");
379 			if(obj->olet == FOOD_SYM && mon->data->mlet == 'd')
380 				if(tamedog(mon,obj)) return(1);
381 			if(obj->olet == GEM_SYM && mon->data->mlet == 'u' &&
382 				!mon->mtame){
383 			 if(obj->dknown && objects[obj->otyp].oc_name_known){
384 			  if(objects[obj->otyp].g_val > 0){
385 			    u.uluck += 5;
386 			    goto valuable;
387 			  } else {
388 			    pline("%s is not interested in your junk.",
389 				Monnam(mon));
390 			  }
391 			 } else { /* value unknown to @ */
392 			    u.uluck++;
393 			valuable:
394 			    if(u.uluck > LUCKMAX)	/* dan@ut-ngp */
395 				u.uluck = LUCKMAX;
396 			    pline("%s graciously accepts your gift.",
397 				Monnam(mon));
398 			    mpickobj(mon, obj);
399 			    rloc(mon);
400 			    return(1);
401 			 }
402 			}
403 		}
404 	}
405 		/* the code following might become part of dropy() */
406 	if(obj->otyp == CRYSKNIFE)
407 		obj->otyp = WORM_TOOTH;
408 	obj->ox = bhitpos.x;
409 	obj->oy = bhitpos.y;
410 	obj->nobj = fobj;
411 	fobj = obj;
412 	/* prevent him from throwing articles to the exit and escaping */
413 	/* subfrombill(obj); */
414 	stackobj(obj);
415 	if(Punished && obj == uball &&
416 		(bhitpos.x != u.ux || bhitpos.y != u.uy)){
417 		freeobj(uchain);
418 		unpobj(uchain);
419 		if(u.utrap){
420 			if(u.utraptype == TT_PIT)
421 				pline("The ball pulls you out of the pit!");
422 			else {
423 			    long side =
424 				rn2(3) ? LEFT_SIDE : RIGHT_SIDE;
425 			    pline("The ball pulls you out of the bear trap.");
426 			    pline("Your %s leg is severely damaged.",
427 				(side == LEFT_SIDE) ? "left" : "right");
428 			    set_wounded_legs(side, 500+rn2(1000));
429 			    losehp(2, "thrown ball");
430 			}
431 			u.utrap = 0;
432 		}
433 		unsee();
434 		uchain->nobj = fobj;
435 		fobj = uchain;
436 		u.ux = uchain->ox = bhitpos.x - u.dx;
437 		u.uy = uchain->oy = bhitpos.y - u.dy;
438 		setsee();
439 		inshop();
440 	}
441 	if(cansee(bhitpos.x, bhitpos.y)) prl(bhitpos.x,bhitpos.y);
442 	return(1);
443 }
444 
445 /* split obj so that it gets size num */
446 /* remainder is put in the object structure delivered by this call */
447 struct obj *
448 splitobj(struct obj *obj, int num)
449 {
450 struct obj *otmp;
451 	otmp = newobj(0);
452 	*otmp = *obj;		/* copies whole structure */
453 	otmp->o_id = flags.ident++;
454 	otmp->onamelth = 0;
455 	obj->quan = num;
456 	obj->owt = weight(obj);
457 	otmp->quan -= num;
458 	otmp->owt = weight(otmp);	/* -= obj->owt ? */
459 	obj->nobj = otmp;
460 	if(obj->unpaid) splitbill(obj,otmp);
461 	return(otmp);
462 }
463 
464 void
465 more_experienced(int exp, int rexp)
466 {
467 	u.uexp += exp;
468 	u.urexp += 4*exp + rexp;
469 	if(exp) flags.botl = 1;
470 	if(u.urexp >= ((pl_character[0] == 'W') ? 1000 : 2000))
471 		flags.beginner = 0;
472 }
473 
474 void
475 set_wounded_legs(long side, int timex)
476 {
477 	if(!Wounded_legs || (Wounded_legs & TIMEOUT))
478 		Wounded_legs |= side + timex;
479 	else
480 		Wounded_legs |= side;
481 }
482 
483 void
484 heal_legs(void)
485 {
486 	if(Wounded_legs) {
487 		if((Wounded_legs & BOTH_SIDES) == BOTH_SIDES)
488 			pline("Your legs feel somewhat better.");
489 		else
490 			pline("Your leg feels somewhat better.");
491 		Wounded_legs = 0;
492 	}
493 }
494