xref: /dragonfly/games/hack/hack.fight.c (revision 984263bc)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.fight.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.fight.c,v 1.5 1999/11/16 10:26:36 marcel Exp $ */
4 
5 #include	"hack.h"
6 extern struct permonst li_dog, dog, la_dog;
7 extern char *exclam(), *xname();
8 extern struct obj *mkobj_at();
9 
10 static boolean far_noise;
11 static long noisetime;
12 
13 /* hitmm returns 0 (miss), 1 (hit), or 2 (kill) */
14 hitmm(magr,mdef) struct monst *magr,*mdef; {
15 struct permonst *pa = magr->data, *pd = mdef->data;
16 int hit;
17 schar tmp;
18 boolean vis;
19 	if(index("Eauy", pa->mlet)) return(0);
20 	if(magr->mfroz) return(0);		/* riv05!a3 */
21 	tmp = pd->ac + pa->mlevel;
22 	if(mdef->mconf || mdef->mfroz || mdef->msleep){
23 		tmp += 4;
24 		if(mdef->msleep) mdef->msleep = 0;
25 	}
26 	hit = (tmp > rnd(20));
27 	if(hit) mdef->msleep = 0;
28 	vis = (cansee(magr->mx,magr->my) && cansee(mdef->mx,mdef->my));
29 	if(vis){
30 		char buf[BUFSZ];
31 		if(mdef->mimic) seemimic(mdef);
32 		if(magr->mimic) seemimic(magr);
33 		(void) sprintf(buf,"%s %s", Monnam(magr),
34 			hit ? "hits" : "misses");
35 		pline("%s %s.", buf, monnam(mdef));
36 	} else {
37 		boolean far = (dist(magr->mx, magr->my) > 15);
38 		if(far != far_noise || moves-noisetime > 10) {
39 			far_noise = far;
40 			noisetime = moves;
41 			pline("You hear some noises%s.",
42 				far ? " in the distance" : "");
43 		}
44 	}
45 	if(hit){
46 		if(magr->data->mlet == 'c' && !magr->cham) {
47 			magr->mhpmax += 3;
48 			if(vis) pline("%s is turned to stone!", Monnam(mdef));
49 			else if(mdef->mtame)
50      pline("You have a peculiarly sad feeling for a moment, then it passes.");
51 			monstone(mdef);
52 			hit = 2;
53 		} else
54 		if((mdef->mhp -= d(pa->damn,pa->damd)) < 1) {
55 			magr->mhpmax += 1 + rn2(pd->mlevel+1);
56 			if(magr->mtame && magr->mhpmax > 8*pa->mlevel){
57 				if(pa == &li_dog) magr->data = pa = &dog;
58 				else if(pa == &dog) magr->data = pa = &la_dog;
59 			}
60 			if(vis) pline("%s is killed!", Monnam(mdef));
61 			else if(mdef->mtame)
62 		pline("You have a sad feeling for a moment, then it passes.");
63 			mondied(mdef);
64 			hit = 2;
65 		}
66 	}
67 	return(hit);
68 }
69 
70 /* drop (perhaps) a cadaver and remove monster */
71 mondied(mdef) struct monst *mdef; {
72 struct permonst *pd = mdef->data;
73 		if(letter(pd->mlet) && rn2(3)){
74 			(void) mkobj_at(pd->mlet,mdef->mx,mdef->my);
75 			if(cansee(mdef->mx,mdef->my)){
76 				unpmon(mdef);
77 				atl(mdef->mx,mdef->my,fobj->olet);
78 			}
79 			stackobj(fobj);
80 		}
81 		mondead(mdef);
82 }
83 
84 /* drop a rock and remove monster */
85 monstone(mdef) struct monst *mdef; {
86 	extern char mlarge[];
87 	if(index(mlarge, mdef->data->mlet))
88 		mksobj_at(ENORMOUS_ROCK, mdef->mx, mdef->my);
89 	else
90 		mksobj_at(ROCK, mdef->mx, mdef->my);
91 	if(cansee(mdef->mx, mdef->my)){
92 		unpmon(mdef);
93 		atl(mdef->mx,mdef->my,fobj->olet);
94 	}
95 	mondead(mdef);
96 }
97 
98 
99 fightm(mtmp) struct monst *mtmp; {
100 struct monst *mon;
101 	for(mon = fmon; mon; mon = mon->nmon) if(mon != mtmp) {
102 		if(DIST(mon->mx,mon->my,mtmp->mx,mtmp->my) < 3)
103 		    if(rn2(4))
104 			return(hitmm(mtmp,mon));
105 	}
106 	return(-1);
107 }
108 
109 /* u is hit by sth, but not a monster */
110 thitu(tlev,dam,name)
111 int tlev,dam;
112 char *name;
113 {
114 char buf[BUFSZ];
115 	setan(name,buf);
116 	if(u.uac + tlev <= rnd(20)) {
117 		if(Blind) pline("It misses.");
118 		else pline("You are almost hit by %s!", buf);
119 		return(0);
120 	} else {
121 		if(Blind) pline("You are hit!");
122 		else pline("You are hit by %s!", buf);
123 		losehp(dam,name);
124 		return(1);
125 	}
126 }
127 
128 char mlarge[] = "bCDdegIlmnoPSsTUwY',&";
129 
130 boolean
131 hmon(mon,obj,thrown)	/* return TRUE if mon still alive */
132 struct monst *mon;
133 struct obj *obj;
134 int thrown;
135 {
136 	int tmp;
137 	boolean hittxt = FALSE;
138 
139 	if(!obj){
140 		tmp = rnd(2);	/* attack with bare hands */
141 		if(mon->data->mlet == 'c' && !uarmg){
142 			pline("You hit the cockatrice with your bare hands.");
143 			pline("You turn to stone ...");
144 			done_in_by(mon);
145 		}
146 	} else if(obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) {
147 	    if(obj == uwep && (obj->otyp > SPEAR || obj->otyp < BOOMERANG))
148 		tmp = rnd(2);
149 	    else {
150 		if(index(mlarge, mon->data->mlet)) {
151 			tmp = rnd(objects[obj->otyp].wldam);
152 			if(obj->otyp == TWO_HANDED_SWORD) tmp += d(2,6);
153 			else if(obj->otyp == FLAIL) tmp += rnd(4);
154 		} else {
155 			tmp = rnd(objects[obj->otyp].wsdam);
156 		}
157 		tmp += obj->spe;
158 		if(!thrown && obj == uwep && obj->otyp == BOOMERANG
159 		 && !rn2(3)){
160 		  pline("As you hit %s, the boomerang breaks into splinters.",
161 				monnam(mon));
162 			freeinv(obj);
163 			setworn((struct obj *) 0, obj->owornmask);
164 			obfree(obj, (struct obj *) 0);
165 			tmp++;
166 		}
167 	    }
168 	    if(mon->data->mlet == 'O' && obj->otyp == TWO_HANDED_SWORD &&
169 		!strcmp(ONAME(obj), "Orcrist"))
170 		tmp += rnd(10);
171 	} else	switch(obj->otyp) {
172 		case HEAVY_IRON_BALL:
173 			tmp = rnd(25); break;
174 		case EXPENSIVE_CAMERA:
175 	pline("You succeed in destroying your camera. Congratulations!");
176 			freeinv(obj);
177 			if(obj->owornmask)
178 				setworn((struct obj *) 0, obj->owornmask);
179 			obfree(obj, (struct obj *) 0);
180 			return(TRUE);
181 		case DEAD_COCKATRICE:
182 			pline("You hit %s with the cockatrice corpse.",
183 				monnam(mon));
184 			if(mon->data->mlet == 'c') {
185 				tmp = 1;
186 				hittxt = TRUE;
187 				break;
188 			}
189 			pline("%s is turned to stone!", Monnam(mon));
190 			killed(mon);
191 			return(FALSE);
192 		case CLOVE_OF_GARLIC:		/* no effect against demons */
193 			if(index(UNDEAD, mon->data->mlet))
194 				mon->mflee = 1;
195 			tmp = 1;
196 			break;
197 		default:
198 			/* non-weapons can damage because of their weight */
199 			/* (but not too much) */
200 			tmp = obj->owt/10;
201 			if(tmp < 1) tmp = 1;
202 			else tmp = rnd(tmp);
203 			if(tmp > 6) tmp = 6;
204 		}
205 
206 	/****** NOTE: perhaps obj is undefined!! (if !thrown && BOOMERANG) */
207 
208 	tmp += u.udaminc + dbon();
209 	if(u.uswallow) {
210 		if((tmp -= u.uswldtim) <= 0) {
211 			pline("Your arms are no longer able to hit.");
212 			return(TRUE);
213 		}
214 	}
215 	if(tmp < 1) tmp = 1;
216 	mon->mhp -= tmp;
217 	if(mon->mhp < 1) {
218 		killed(mon);
219 		return(FALSE);
220 	}
221 	if(mon->mtame && (!mon->mflee || mon->mfleetim)) {
222 		mon->mflee = 1;			/* Rick Richardson */
223 		mon->mfleetim += 10*rnd(tmp);
224 	}
225 
226 	if(!hittxt) {
227 		if(thrown)
228 			/* this assumes that we cannot throw plural things */
229 			hit( xname(obj)  /* or: objects[obj->otyp].oc_name */,
230 				mon, exclam(tmp) );
231 		else if(Blind)
232 			pline("You hit it.");
233 		else
234 			pline("You hit %s%s", monnam(mon), exclam(tmp));
235 	}
236 
237 	if(u.umconf && !thrown) {
238 		if(!Blind) {
239 			pline("Your hands stop glowing blue.");
240 			if(!mon->mfroz && !mon->msleep)
241 				pline("%s appears confused.",Monnam(mon));
242 		}
243 		mon->mconf = 1;
244 		u.umconf = 0;
245 	}
246 	return(TRUE);	/* mon still alive */
247 }
248 
249 /* try to attack; return FALSE if monster evaded */
250 /* u.dx and u.dy must be set */
251 attack(mtmp)
252 struct monst *mtmp;
253 {
254 	schar tmp;
255 	boolean malive = TRUE;
256 	struct permonst *mdat;
257 	mdat = mtmp->data;
258 
259 	u_wipe_engr(3);   /* andrew@orca: prevent unlimited pick-axe attacks */
260 
261 	if(mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep &&
262 	   !mtmp->mconf && mtmp->mcansee && !rn2(7) &&
263 	   (m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */
264 		mtmp->mx != u.ux+u.dx || mtmp->my != u.uy+u.dy))
265 		return(FALSE);
266 
267 	if(mtmp->mimic){
268 		if(!u.ustuck && !mtmp->mflee) u.ustuck = mtmp;
269 		switch(levl[u.ux+u.dx][u.uy+u.dy].scrsym){
270 		case '+':
271 			pline("The door actually was a Mimic.");
272 			break;
273 		case '$':
274 			pline("The chest was a Mimic!");
275 			break;
276 		default:
277 			pline("Wait! That's a Mimic!");
278 		}
279 		wakeup(mtmp);	/* clears mtmp->mimic */
280 		return(TRUE);
281 	}
282 
283 	wakeup(mtmp);
284 
285 	if(mtmp->mhide && mtmp->mundetected){
286 		struct obj *obj;
287 
288 		mtmp->mundetected = 0;
289 		if((obj = o_at(mtmp->mx,mtmp->my)) && !Blind)
290 			pline("Wait! There's a %s hiding under %s!",
291 				mdat->mname, doname(obj));
292 		return(TRUE);
293 	}
294 
295 	tmp = u.uluck + u.ulevel + mdat->ac + abon();
296 	if(uwep) {
297 		if(uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)
298 			tmp += uwep->spe;
299 		if(uwep->otyp == TWO_HANDED_SWORD) tmp -= 1;
300 		else if(uwep->otyp == DAGGER) tmp += 2;
301 		else if(uwep->otyp == CRYSKNIFE) tmp += 3;
302 		else if(uwep->otyp == SPEAR &&
303 			index("XDne", mdat->mlet)) tmp += 2;
304 	}
305 	if(mtmp->msleep) {
306 		mtmp->msleep = 0;
307 		tmp += 2;
308 	}
309 	if(mtmp->mfroz) {
310 		tmp += 4;
311 		if(!rn2(10)) mtmp->mfroz = 0;
312 	}
313 	if(mtmp->mflee) tmp += 2;
314 	if(u.utrap) tmp -= 3;
315 
316 	/* with a lot of luggage, your agility diminishes */
317 	tmp -= (inv_weight() + 40)/20;
318 
319 	if(tmp <= rnd(20) && !u.uswallow){
320 		if(Blind) pline("You miss it.");
321 		else pline("You miss %s.",monnam(mtmp));
322 	} else {
323 		/* we hit the monster; be careful: it might die! */
324 
325 		if((malive = hmon(mtmp,uwep,0)) == TRUE) {
326 		/* monster still alive */
327 			if(!rn2(25) && mtmp->mhp < mtmp->mhpmax/2) {
328 				mtmp->mflee = 1;
329 				if(!rn2(3)) mtmp->mfleetim = rnd(100);
330 				if(u.ustuck == mtmp && !u.uswallow)
331 					u.ustuck = 0;
332 			}
333 #ifndef NOWORM
334 			if(mtmp->wormno)
335 				cutworm(mtmp, u.ux+u.dx, u.uy+u.dy,
336 					uwep ? uwep->otyp : 0);
337 #endif NOWORM
338 		}
339 		if(mdat->mlet == 'a') {
340 			if(rn2(2)) {
341 				pline("You are splashed by the blob's acid!");
342 				losehp_m(rnd(6), mtmp);
343 				if(!rn2(30)) corrode_armor();
344 			}
345 			if(!rn2(6)) corrode_weapon();
346 		}
347 	}
348 	if(malive && mdat->mlet == 'E' && canseemon(mtmp)
349 	   && !mtmp->mcan && rn2(3)) {
350 	    if(mtmp->mcansee) {
351 	      pline("You are frozen by the floating eye's gaze!");
352 	      nomul((u.ulevel > 6 || rn2(4)) ? rn1(20,-21) : -200);
353 	    } else {
354 	      pline("The blinded floating eye cannot defend itself.");
355 	      if(!rn2(500)) if((int)u.uluck > LUCKMIN) u.uluck--;
356 	    }
357 	}
358 	return(TRUE);
359 }
360