1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 2 /* hack.mkmaze.c - version 1.0.2 */ 3 /* $FreeBSD: src/games/hack/hack.mkmaze.c,v 1.4 1999/11/16 10:26:37 marcel Exp $ */ 4 5 #include "hack.h" 6 #include "def.mkroom.h" /* not really used */ 7 extern struct monst *makemon(); 8 extern struct permonst pm_wizard; 9 extern struct obj *mkobj_at(); 10 extern coord mazexy(); 11 struct permonst hell_hound = 12 { "hell hound", 'd', 12, 14, 2, 3, 6, 0 }; 13 14 makemaz() 15 { 16 int x,y; 17 int zx,zy; 18 coord mm; 19 boolean al = (dlevel >= 30 && !flags.made_amulet); 20 21 for(x = 2; x < COLNO-1; x++) 22 for(y = 2; y < ROWNO-1; y++) 23 levl[x][y].typ = (x%2 && y%2) ? 0 : HWALL; 24 if(al) { 25 struct monst *mtmp; 26 27 zx = 2*(COLNO/4) - 1; 28 zy = 2*(ROWNO/4) - 1; 29 for(x = zx-2; x < zx+4; x++) for(y = zy-2; y <= zy+2; y++) { 30 levl[x][y].typ = 31 (y == zy-2 || y == zy+2 || x == zx-2 || x == zx+3) ? POOL : 32 (y == zy-1 || y == zy+1 || x == zx-1 || x == zx+2) ? HWALL: 33 ROOM; 34 } 35 (void) mkobj_at(AMULET_SYM, zx, zy); 36 flags.made_amulet = 1; 37 walkfrom(zx+4, zy); 38 if(mtmp = makemon(&hell_hound, zx, zy)) 39 mtmp->msleep = 1; 40 if(mtmp = makemon(PM_WIZARD, zx+1, zy)) { 41 mtmp->msleep = 1; 42 flags.no_of_wizards = 1; 43 } 44 } else { 45 mm = mazexy(); 46 zx = mm.x; 47 zy = mm.y; 48 walkfrom(zx,zy); 49 (void) mksobj_at(WAN_WISHING, zx, zy); 50 (void) mkobj_at(ROCK_SYM, zx, zy); /* put a rock on top of it */ 51 } 52 53 for(x = 2; x < COLNO-1; x++) 54 for(y = 2; y < ROWNO-1; y++) { 55 switch(levl[x][y].typ) { 56 case HWALL: 57 levl[x][y].scrsym = '-'; 58 break; 59 case ROOM: 60 levl[x][y].scrsym = '.'; 61 break; 62 } 63 } 64 for(x = rn1(8,11); x; x--) { 65 mm = mazexy(); 66 (void) mkobj_at(rn2(2) ? GEM_SYM : 0, mm.x, mm.y); 67 } 68 for(x = rn1(10,2); x; x--) { 69 mm = mazexy(); 70 (void) mkobj_at(ROCK_SYM, mm.x, mm.y); 71 } 72 mm = mazexy(); 73 (void) makemon(PM_MINOTAUR, mm.x, mm.y); 74 for(x = rn1(5,7); x; x--) { 75 mm = mazexy(); 76 (void) makemon((struct permonst *) 0, mm.x, mm.y); 77 } 78 for(x = rn1(6,7); x; x--) { 79 mm = mazexy(); 80 mkgold(0L,mm.x,mm.y); 81 } 82 for(x = rn1(6,7); x; x--) 83 mktrap(0,1,(struct mkroom *) 0); 84 mm = mazexy(); 85 levl[(xupstair = mm.x)][(yupstair = mm.y)].scrsym = '<'; 86 levl[xupstair][yupstair].typ = STAIRS; 87 xdnstair = ydnstair = 0; 88 } 89 90 walkfrom(x,y) int x,y; { 91 int q,a,dir; 92 int dirs[4]; 93 levl[x][y].typ = ROOM; 94 while(1) { 95 q = 0; 96 for(a = 0; a < 4; a++) 97 if(okay(x,y,a)) dirs[q++]= a; 98 if(!q) return; 99 dir = dirs[rn2(q)]; 100 move(&x,&y,dir); 101 levl[x][y].typ = ROOM; 102 move(&x,&y,dir); 103 walkfrom(x,y); 104 } 105 } 106 107 move(x,y,dir) 108 int *x, *y; 109 int dir; 110 { 111 switch(dir){ 112 case 0: --(*y); break; 113 case 1: (*x)++; break; 114 case 2: (*y)++; break; 115 case 3: --(*x); break; 116 } 117 } 118 119 okay(x,y,dir) 120 int x,y; 121 int dir; 122 { 123 move(&x,&y,dir); 124 move(&x,&y,dir); 125 if(x<3 || y<3 || x>COLNO-3 || y>ROWNO-3 || levl[x][y].typ != 0) 126 return(0); 127 else 128 return(1); 129 } 130 131 coord 132 mazexy(){ 133 coord mm; 134 mm.x = 3 + 2*rn2(COLNO/2 - 2); 135 mm.y = 3 + 2*rn2(ROWNO/2 - 2); 136 return mm; 137 } 138