xref: /dragonfly/games/hack/hack.vault.c (revision 1de703da)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.vault.c - version 1.0.2 */
3 /* $FreeBSD: src/games/hack/hack.vault.c,v 1.4 1999/11/16 10:26:38 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.vault.c,v 1.2 2003/06/17 04:25:24 dillon Exp $ */
5 
6 #include	"hack.h"
7 #ifdef QUEST
8 setgd(/* mtmp */) /* struct monst *mtmp; */ {}
9 gd_move() { return(2); }
10 gddead(mtmp) struct monst *mtmp; {}
11 replgd(mtmp,mtmp2) struct monst *mtmp, *mtmp2; {}
12 invault(){}
13 
14 #else
15 
16 
17 #include "def.mkroom.h"
18 extern struct monst *makemon();
19 #define	FCSIZ	(ROWNO+COLNO)
20 struct fakecorridor {
21 	xchar fx,fy,ftyp;
22 };
23 
24 struct egd {
25 	int fcbeg, fcend;	/* fcend: first unused pos */
26 	xchar gdx, gdy;		/* goal of guard's walk */
27 	unsigned gddone:1;
28 	struct fakecorridor fakecorr[FCSIZ];
29 };
30 
31 static struct permonst pm_guard =
32 	{ "guard", '@', 12, 12, -1, 4, 10, sizeof(struct egd) };
33 
34 static struct monst *guard;
35 static int gdlevel;
36 #define	EGD	((struct egd *)(&(guard->mextra[0])))
37 
38 static
39 restfakecorr()
40 {
41 	int fcx,fcy,fcbeg;
42 	struct rm *crm;
43 
44 	while((fcbeg = EGD->fcbeg) < EGD->fcend) {
45 		fcx = EGD->fakecorr[fcbeg].fx;
46 		fcy = EGD->fakecorr[fcbeg].fy;
47 		if((u.ux == fcx && u.uy == fcy) || cansee(fcx,fcy) ||
48 		   m_at(fcx,fcy))
49 			return;
50 		crm = &levl[fcx][fcy];
51 		crm->typ = EGD->fakecorr[fcbeg].ftyp;
52 		if(!crm->typ) crm->seen = 0;
53 		newsym(fcx,fcy);
54 		EGD->fcbeg++;
55 	}
56 	/* it seems he left the corridor - let the guard disappear */
57 	mondead(guard);
58 	guard = 0;
59 }
60 
61 static
62 goldincorridor()
63 {
64 	int fci;
65 
66 	for(fci = EGD->fcbeg; fci < EGD->fcend; fci++)
67 		if(g_at(EGD->fakecorr[fci].fx, EGD->fakecorr[fci].fy))
68 			return(1);
69 	return(0);
70 }
71 
72 setgd(){
73 struct monst *mtmp;
74 	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) if(mtmp->isgd){
75 		guard = mtmp;
76 		gdlevel = dlevel;
77 		return;
78 	}
79 	guard = 0;
80 }
81 
82 invault(){
83 int tmp = inroom(u.ux, u.uy);
84     if(tmp < 0 || rooms[tmp].rtype != VAULT) {
85 	u.uinvault = 0;
86 	return;
87     }
88     if(++u.uinvault % 50 == 0 && (!guard || gdlevel != dlevel)) {
89 	char buf[BUFSZ];
90 	int x,y,dd,gx,gy;
91 
92 	/* first find the goal for the guard */
93 	for(dd = 1; (dd < ROWNO || dd < COLNO); dd++) {
94 	  for(y = u.uy-dd; y <= u.uy+dd; y++) {
95 	    if(y < 0 || y > ROWNO-1) continue;
96 	    for(x = u.ux-dd; x <= u.ux+dd; x++) {
97 	      if(y != u.uy-dd && y != u.uy+dd && x != u.ux-dd)
98 		x = u.ux+dd;
99 	      if(x < 0 || x > COLNO-1) continue;
100 	      if(levl[x][y].typ == CORR) goto fnd;
101 	    }
102 	  }
103 	}
104 	impossible("Not a single corridor on this level??");
105 	tele();
106 	return;
107 fnd:
108 	gx = x; gy = y;
109 
110 	/* next find a good place for a door in the wall */
111 	x = u.ux; y = u.uy;
112 	while(levl[x][y].typ == ROOM) {
113 		int dx,dy;
114 
115 		dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
116 		dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
117 		if(abs(gx-x) >= abs(gy-y))
118 			x += dx;
119 		else
120 			y += dy;
121 	}
122 
123 	/* make something interesting happen */
124 	if(!(guard = makemon(&pm_guard,x,y))) return;
125 	guard->isgd = guard->mpeaceful = 1;
126 	EGD->gddone = 0;
127 	gdlevel = dlevel;
128 	if(!cansee(guard->mx, guard->my)) {
129 		mondead(guard);
130 		guard = 0;
131 		return;
132 	}
133 
134 	pline("Suddenly one of the Vault's guards enters!");
135 	pmon(guard);
136 	do {
137 		pline("\"Hello stranger, who are you?\" - ");
138 		getlin(buf);
139 	} while (!letter(buf[0]));
140 
141 	if(!strcmp(buf, "Croesus") || !strcmp(buf, "Kroisos")) {
142 		pline("\"Oh, yes - of course. Sorry to have disturbed you.\"");
143 		mondead(guard);
144 		guard = 0;
145 		return;
146 	}
147 	clrlin();
148 	pline("\"I don't know you.\"");
149 	if(!u.ugold)
150 	    pline("\"Please follow me.\"");
151 	else {
152 	    pline("\"Most likely all that gold was stolen from this vault.\"");
153 	    pline("\"Please drop your gold (say d$ ) and follow me.\"");
154 	}
155 	EGD->gdx = gx;
156 	EGD->gdy = gy;
157 	EGD->fcbeg = 0;
158 	EGD->fakecorr[0].fx = x;
159 	EGD->fakecorr[0].fy = y;
160 	EGD->fakecorr[0].ftyp = levl[x][y].typ;
161 	levl[x][y].typ = DOOR;
162 	EGD->fcend = 1;
163     }
164 }
165 
166 gd_move(){
167 int x,y,dx,dy,gx,gy,nx,ny,typ;
168 struct fakecorridor *fcp;
169 struct rm *crm;
170 	if(!guard || gdlevel != dlevel){
171 		impossible("Where is the guard?");
172 		return(2);	/* died */
173 	}
174 	if(u.ugold || goldincorridor())
175 		return(0);	/* didnt move */
176 	if(dist(guard->mx,guard->my) > 1 || EGD->gddone) {
177 		restfakecorr();
178 		return(0);	/* didnt move */
179 	}
180 	x = guard->mx;
181 	y = guard->my;
182 	/* look around (hor & vert only) for accessible places */
183 	for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++) {
184 	    if(nx == x || ny == y) if(nx != x || ny != y)
185 	    if(isok(nx,ny))
186 	    if(!IS_WALL(typ = (crm = &levl[nx][ny])->typ) && typ != POOL) {
187 		int i;
188 		for(i = EGD->fcbeg; i < EGD->fcend; i++)
189 			if(EGD->fakecorr[i].fx == nx &&
190 			   EGD->fakecorr[i].fy == ny)
191 				goto nextnxy;
192 		if((i = inroom(nx,ny)) >= 0 && rooms[i].rtype == VAULT)
193 			goto nextnxy;
194 		/* seems we found a good place to leave him alone */
195 		EGD->gddone = 1;
196 		if(ACCESSIBLE(typ)) goto newpos;
197 		crm->typ = (typ == SCORR) ? CORR : DOOR;
198 		goto proceed;
199 	    }
200     nextnxy:	;
201 	}
202 	nx = x;
203 	ny = y;
204 	gx = EGD->gdx;
205 	gy = EGD->gdy;
206 	dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
207 	dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
208 	if(abs(gx-x) >= abs(gy-y)) nx += dx; else ny += dy;
209 
210 	while((typ = (crm = &levl[nx][ny])->typ) != 0) {
211 	/* in view of the above we must have IS_WALL(typ) or typ == POOL */
212 	/* must be a wall here */
213 		if(isok(nx+nx-x,ny+ny-y) && typ != POOL &&
214 		    ZAP_POS(levl[nx+nx-x][ny+ny-y].typ)){
215 			crm->typ = DOOR;
216 			goto proceed;
217 		}
218 		if(dy && nx != x) {
219 			nx = x; ny = y+dy;
220 			continue;
221 		}
222 		if(dx && ny != y) {
223 			ny = y; nx = x+dx; dy = 0;
224 			continue;
225 		}
226 		/* I don't like this, but ... */
227 		crm->typ = DOOR;
228 		goto proceed;
229 	}
230 	crm->typ = CORR;
231 proceed:
232 	if(cansee(nx,ny)) {
233 		mnewsym(nx,ny);
234 		prl(nx,ny);
235 	}
236 	fcp = &(EGD->fakecorr[EGD->fcend]);
237 	if(EGD->fcend++ == FCSIZ) panic("fakecorr overflow");
238 	fcp->fx = nx;
239 	fcp->fy = ny;
240 	fcp->ftyp = typ;
241 newpos:
242 	if(EGD->gddone) nx = ny = 0;
243 	guard->mx = nx;
244 	guard->my = ny;
245 	pmon(guard);
246 	restfakecorr();
247 	return(1);
248 }
249 
250 gddead(){
251 	guard = 0;
252 }
253 
254 replgd(mtmp,mtmp2)
255 struct monst *mtmp, *mtmp2;
256 {
257 	if(mtmp == guard)
258 		guard = mtmp2;
259 }
260 
261 #endif QUEST
262