xref: /dragonfly/games/hack/hack.wield.c (revision 984263bc)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.wield.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.wield.c,v 1.4 1999/11/16 10:26:38 marcel Exp $ */
4 
5 #include	"hack.h"
6 extern struct obj zeroobj;
7 
8 setuwep(obj) struct obj *obj; {
9 	setworn(obj, W_WEP);
10 }
11 
12 dowield()
13 {
14 	struct obj *wep;
15 	int res = 0;
16 
17 	multi = 0;
18 	if(!(wep = getobj("#-)", "wield"))) /* nothing */;
19 	else if(uwep == wep)
20 		pline("You are already wielding that!");
21 	else if(uwep && uwep->cursed)
22 		pline("The %s welded to your hand!",
23 			aobjnam(uwep, "are"));
24 	else if(wep == &zeroobj) {
25 		if(uwep == 0){
26 			pline("You are already empty handed.");
27 		} else {
28 			setuwep((struct obj *) 0);
29 			res++;
30 			pline("You are empty handed.");
31 		}
32 	} else if(uarms && wep->otyp == TWO_HANDED_SWORD)
33 	pline("You cannot wield a two-handed sword and wear a shield.");
34 	else if(wep->owornmask & (W_ARMOR | W_RING))
35 		pline("You cannot wield that!");
36 	else {
37 		setuwep(wep);
38 		res++;
39 		if(uwep->cursed)
40 		    pline("The %s %s to your hand!",
41 			aobjnam(uwep, "weld"),
42 			(uwep->quan == 1) ? "itself" : "themselves"); /* a3 */
43 		else prinv(uwep);
44 	}
45 	return(res);
46 }
47 
48 corrode_weapon(){
49 	if(!uwep || uwep->olet != WEAPON_SYM) return;	/* %% */
50 	if(uwep->rustfree)
51 		pline("Your %s not affected.", aobjnam(uwep, "are"));
52 	else {
53 		pline("Your %s!", aobjnam(uwep, "corrode"));
54 		uwep->spe--;
55 	}
56 }
57 
58 chwepon(otmp,amount)
59 struct obj *otmp;
60 int amount;
61 {
62 char *color = (amount < 0) ? "black" : "green";
63 char *time;
64 	if(!uwep || uwep->olet != WEAPON_SYM) {
65 		strange_feeling(otmp,
66 			(amount > 0) ? "Your hands twitch."
67 				     : "Your hands itch.");
68 		return(0);
69 	}
70 
71 	if(uwep->otyp == WORM_TOOTH && amount > 0) {
72 		uwep->otyp = CRYSKNIFE;
73 		pline("Your weapon seems sharper now.");
74 		uwep->cursed = 0;
75 		return(1);
76 	}
77 
78 	if(uwep->otyp == CRYSKNIFE && amount < 0) {
79 		uwep->otyp = WORM_TOOTH;
80 		pline("Your weapon looks duller now.");
81 		return(1);
82 	}
83 
84 	/* there is a (soft) upper limit to uwep->spe */
85 	if(amount > 0 && uwep->spe > 5 && rn2(3)) {
86 	    pline("Your %s violently green for a while and then evaporate%s.",
87 		aobjnam(uwep, "glow"), plur(uwep->quan));
88 	    while(uwep)		/* let all of them disappear */
89 				/* note: uwep->quan = 1 is nogood if unpaid */
90 	        useup(uwep);
91 	    return(1);
92 	}
93 	if(!rn2(6)) amount *= 2;
94 	time = (amount*amount == 1) ? "moment" : "while";
95 	pline("Your %s %s for a %s.",
96 		aobjnam(uwep, "glow"), color, time);
97 	uwep->spe += amount;
98 	if(amount > 0) uwep->cursed = 0;
99 	return(1);
100 }
101