1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 2 /* hack.wizard.c - version 1.0.3 */ 3 /* $FreeBSD: src/games/hack/hack.wizard.c,v 1.3 1999/11/16 02:57:14 billf Exp $ */ 4 5 /* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */ 6 7 #include "hack.h" 8 extern struct permonst pm_wizard; 9 extern struct monst *makemon(); 10 11 #define WIZSHOT 6 /* one chance in WIZSHOT that wizard will try magic */ 12 #define BOLT_LIM 8 /* from this distance D and 1 will try to hit you */ 13 14 char wizapp[] = "@DNPTUVXcemntx"; 15 16 /* If he has found the Amulet, make the wizard appear after some time */ 17 amulet(){ 18 struct obj *otmp; 19 struct monst *mtmp; 20 21 if(!flags.made_amulet || !flags.no_of_wizards) 22 return; 23 /* find wizard, and wake him if necessary */ 24 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) 25 if(mtmp->data->mlet == '1' && mtmp->msleep && !rn2(40)) 26 for(otmp = invent; otmp; otmp = otmp->nobj) 27 if(otmp->olet == AMULET_SYM && !otmp->spe) { 28 mtmp->msleep = 0; 29 if(dist(mtmp->mx,mtmp->my) > 2) 30 pline( 31 "You get the creepy feeling that somebody noticed your taking the Amulet." 32 ); 33 return; 34 } 35 } 36 37 wiz_hit(mtmp) 38 struct monst *mtmp; 39 { 40 /* if we have stolen or found the amulet, we disappear */ 41 if(mtmp->minvent && mtmp->minvent->olet == AMULET_SYM && 42 mtmp->minvent->spe == 0) { 43 /* vanish -- very primitive */ 44 fall_down(mtmp); 45 return(1); 46 } 47 48 /* if it is lying around someplace, we teleport to it */ 49 if(!carrying(AMULET_OF_YENDOR)) { 50 struct obj *otmp; 51 52 for(otmp = fobj; otmp; otmp = otmp->nobj) 53 if(otmp->olet == AMULET_SYM && !otmp->spe) { 54 if((u.ux != otmp->ox || u.uy != otmp->oy) && 55 !m_at(otmp->ox, otmp->oy)) { 56 57 /* teleport to it and pick it up */ 58 mtmp->mx = otmp->ox; 59 mtmp->my = otmp->oy; 60 freeobj(otmp); 61 mpickobj(mtmp, otmp); 62 pmon(mtmp); 63 return(0); 64 } 65 goto hithim; 66 } 67 return(0); /* we don't know where it is */ 68 } 69 hithim: 70 if(rn2(2)) { /* hit - perhaps steal */ 71 72 /* if hit 1/20 chance of stealing amulet & vanish 73 - amulet is on level 26 again. */ 74 if(hitu(mtmp, d(mtmp->data->damn,mtmp->data->damd)) 75 && !rn2(20) && stealamulet(mtmp)) 76 ; 77 } 78 else 79 inrange(mtmp); /* try magic */ 80 return(0); 81 } 82 83 inrange(mtmp) 84 struct monst *mtmp; 85 { 86 schar tx,ty; 87 88 /* do nothing if cancelled (but make '1' say something) */ 89 if(mtmp->data->mlet != '1' && mtmp->mcan) 90 return; 91 92 /* spit fire only when both in a room or both in a corridor */ 93 if(inroom(u.ux,u.uy) != inroom(mtmp->mx,mtmp->my)) return; 94 tx = u.ux - mtmp->mx; 95 ty = u.uy - mtmp->my; 96 if((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM) 97 || (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)){ 98 switch(mtmp->data->mlet) { 99 case 'D': 100 /* spit fire in the direction of @ (not nec. hitting) */ 101 buzz(-1,mtmp->mx,mtmp->my,sgn(tx),sgn(ty)); 102 break; 103 case '1': 104 if(rn2(WIZSHOT)) break; 105 /* if you zapped wizard with wand of cancellation, 106 he has to shake off the effects before he can throw 107 spells successfully. 1/2 the time they fail anyway */ 108 if(mtmp->mcan || rn2(2)) { 109 if(canseemon(mtmp)) 110 pline("%s makes a gesture, then curses.", 111 Monnam(mtmp)); 112 else 113 pline("You hear mumbled cursing."); 114 if(!rn2(3)) { 115 mtmp->mspeed = 0; 116 mtmp->minvis = 0; 117 } 118 if(!rn2(3)) 119 mtmp->mcan = 0; 120 } else { 121 if(canseemon(mtmp)){ 122 if(!rn2(6) && !Invis) { 123 pline("%s hypnotizes you.", Monnam(mtmp)); 124 nomul(rn2(3) + 3); 125 break; 126 } else 127 pline("%s chants an incantation.", 128 Monnam(mtmp)); 129 } else 130 pline("You hear a mumbled incantation."); 131 switch(rn2(Invis ? 5 : 6)) { 132 case 0: 133 /* create a nasty monster from a deep level */ 134 /* (for the moment, 'nasty' is not implemented) */ 135 (void) makemon((struct permonst *)0, u.ux, u.uy); 136 break; 137 case 1: 138 pline("\"Destroy the thief, my pets!\""); 139 aggravate(); /* aggravate all the monsters */ 140 /* fall into next case */ 141 case 2: 142 if (flags.no_of_wizards == 1 && rnd(5) == 0) 143 /* if only 1 wizard, clone himself */ 144 clonewiz(mtmp); 145 break; 146 case 3: 147 if(mtmp->mspeed == MSLOW) 148 mtmp->mspeed = 0; 149 else 150 mtmp->mspeed = MFAST; 151 break; 152 case 4: 153 mtmp->minvis = 1; 154 break; 155 case 5: 156 /* Only if not Invisible */ 157 pline("You hear a clap of thunder!"); 158 /* shoot a bolt of fire or cold, or a sleep ray */ 159 buzz(-rnd(3),mtmp->mx,mtmp->my,sgn(tx),sgn(ty)); 160 break; 161 } 162 } 163 } 164 if(u.uhp < 1) done_in_by(mtmp); 165 } 166 } 167 168 aggravate() 169 { 170 struct monst *mtmp; 171 172 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) { 173 mtmp->msleep = 0; 174 if(mtmp->mfroz && !rn2(5)) 175 mtmp->mfroz = 0; 176 } 177 } 178 179 clonewiz(mtmp) 180 struct monst *mtmp; 181 { 182 struct monst *mtmp2; 183 184 if(mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my)) { 185 flags.no_of_wizards = 2; 186 unpmon(mtmp2); 187 mtmp2->mappearance = wizapp[rn2(sizeof(wizapp)-1)]; 188 pmon(mtmp); 189 } 190 } 191