xref: /dragonfly/games/larn/Makefile (revision 984263bc)
1#	@(#)Makefile	5.12 (Berkeley) 5/30/93
2# $FreeBSD: src/games/larn/Makefile,v 1.6.2.5 2002/08/07 16:31:42 ru Exp $
3
4# EXTRA
5#	Incorporates code to gather additional performance statistics
6# SYSV
7#	Use system III/V (instead of V7) type ioctl calls
8# BSD
9#	Use BSD specific features (mostly timer and signal stuff)
10# BSD4.1
11#	Use BSD4.1 to avoid some 4.2 dependencies (must be used with
12#	BSD above; do not mix with SYSV)
13# HIDEBYLINK
14#	If defined, the program attempts to hide from ps
15# DOCHECKPOINTS
16#	If not defined, checkpoint files are periodically written by the
17#	larn process (no forking) if enabled in the .larnopts description
18#	file.  Checkpointing is handy on an unreliable system, but takes
19#	CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the
20#	checkpoints (again if enabled in the .larnopts file).  This usually
21#	avoids pauses in larn while the checkpointing is being done (on
22#	large machines).
23# VER
24#	This is the version of the software, example:  12
25# SUBVER
26#	This is the revision of the software, example:  1
27# FLUSHNO=#
28#	Set the input queue excess flushing threshold (default 5)
29# NOVARARGS
30#	Define for systems that don't have varargs (a default varargs will
31#	be used).
32# MACRORND
33#	Define to use macro version of rnd() and rund() (fast and big)
34# UIDSCORE
35#	Define to use user id's to manage scoreboard.  Leaving this out will
36#	cause player id's from the file ".playerids" to be used instead.
37#	(.playerids is created upon demand).  Only one entry per id # is
38#	allowed in each scoreboard (winning & non-winning).
39#  VT100
40#	Compile for using vt100 family of terminals.  Omission of this
41#	define will cause larn to use termcap, but it will be MUCH slower
42#	due to an extra layer of output interpretation.  Also, only VT100
43#	mode allows 2 different standout modes, inverse video, and bold video.
44#	And only in VT100 mode is the scrolling region of the terminal used
45#	(much nicer than insert/delete line sequences to simulate it, if
46#	VT100 is omitted).
47# NONAP
48#	This causes napms() to return immediately instead of delaying n
49#	milliseconds.  This define may be needed on some systems if the nap
50#	stuff does not work correctly (possible hang).  nap() is primarilly
51#	used to delay for effect when casting missile type spells.
52# NOLOG
53#	Turn off logging.
54
55PROG=	larn
56MAN=	larn.6
57CFLAGS+=-DBSD -DVER=12 -DSUBVER=0 -DNONAP -DUIDSCORE -fwritable-strings
58SRCS=	main.c object.c create.c tok.c display.c global.c data.c io.c \
59	monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \
60	signal.c moreobj.c movem.c regen.c fortune.c savelev.c
61DPADD=	${LIBTERMCAP} ${LIBCOMPAT}
62LDADD=	-ltermcap -lcompat
63FILES=	larnmaze larnopts larn.help
64FILESDIR=	${SHAREDIR}/games/larn
65HIDEGAME=hidegame
66
67.PATH: ${.CURDIR}/datfiles
68
69beforeinstall:
70.if !exists(${DESTDIR}/var/games/larn/lscore12.0)
71	${INSTALL} -o ${BINOWN} -g ${BINGRP} -m 660 /dev/null \
72	    ${DESTDIR}/var/games/larn/lscore12.0
73.endif
74.if !exists(${DESTDIR}/var/games/larn/llog12.0)
75	${INSTALL} -o ${BINOWN} -g ${BINGRP} -m 660 /dev/null \
76	    ${DESTDIR}/var/games/larn/llog12.0
77.endif
78
79.include <bsd.prog.mk>
80