1# @(#)Makefile 5.12 (Berkeley) 5/30/93 2# $FreeBSD: src/games/larn/Makefile,v 1.6.2.5 2002/08/07 16:31:42 ru Exp $ 3 4# EXTRA 5# Incorporates code to gather additional performance statistics 6# SYSV 7# Use system III/V (instead of V7) type ioctl calls 8# BSD 9# Use BSD specific features (mostly timer and signal stuff) 10# BSD4.1 11# Use BSD4.1 to avoid some 4.2 dependencies (must be used with 12# BSD above; do not mix with SYSV) 13# HIDEBYLINK 14# If defined, the program attempts to hide from ps 15# DOCHECKPOINTS 16# If not defined, checkpoint files are periodically written by the 17# larn process (no forking) if enabled in the .larnopts description 18# file. Checkpointing is handy on an unreliable system, but takes 19# CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the 20# checkpoints (again if enabled in the .larnopts file). This usually 21# avoids pauses in larn while the checkpointing is being done (on 22# large machines). 23# VER 24# This is the version of the software, example: 12 25# SUBVER 26# This is the revision of the software, example: 1 27# FLUSHNO=# 28# Set the input queue excess flushing threshold (default 5) 29# NOVARARGS 30# Define for systems that don't have varargs (a default varargs will 31# be used). 32# MACRORND 33# Define to use macro version of rnd() and rund() (fast and big) 34# UIDSCORE 35# Define to use user id's to manage scoreboard. Leaving this out will 36# cause player id's from the file ".playerids" to be used instead. 37# (.playerids is created upon demand). Only one entry per id # is 38# allowed in each scoreboard (winning & non-winning). 39# VT100 40# Compile for using vt100 family of terminals. Omission of this 41# define will cause larn to use termcap, but it will be MUCH slower 42# due to an extra layer of output interpretation. Also, only VT100 43# mode allows 2 different standout modes, inverse video, and bold video. 44# And only in VT100 mode is the scrolling region of the terminal used 45# (much nicer than insert/delete line sequences to simulate it, if 46# VT100 is omitted). 47# NONAP 48# This causes napms() to return immediately instead of delaying n 49# milliseconds. This define may be needed on some systems if the nap 50# stuff does not work correctly (possible hang). nap() is primarilly 51# used to delay for effect when casting missile type spells. 52# NOLOG 53# Turn off logging. 54 55PROG= larn 56MAN= larn.6 57CFLAGS+=-DBSD -DVER=12 -DSUBVER=0 -DNONAP -DUIDSCORE -fwritable-strings 58SRCS= main.c object.c create.c tok.c display.c global.c data.c io.c \ 59 monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \ 60 signal.c moreobj.c movem.c regen.c fortune.c savelev.c 61DPADD= ${LIBTERMCAP} ${LIBCOMPAT} 62LDADD= -ltermcap -lcompat 63FILES= larnmaze larnopts larn.help 64FILESDIR= ${SHAREDIR}/games/larn 65HIDEGAME=hidegame 66 67.PATH: ${.CURDIR}/datfiles 68 69beforeinstall: 70.if !exists(${DESTDIR}/var/games/larn/lscore12.0) 71 ${INSTALL} -o ${BINOWN} -g ${BINGRP} -m 660 /dev/null \ 72 ${DESTDIR}/var/games/larn/lscore12.0 73.endif 74.if !exists(${DESTDIR}/var/games/larn/llog12.0) 75 ${INSTALL} -o ${BINOWN} -g ${BINGRP} -m 660 /dev/null \ 76 ${DESTDIR}/var/games/larn/llog12.0 77.endif 78 79.include <bsd.prog.mk> 80