1 /*- 2 * Copyright (c) 1988 The Regents of the University of California. 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. Neither the name of the University nor the names of its contributors 14 * may be used to endorse or promote products derived from this software 15 * without specific prior written permission. 16 * 17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 27 * SUCH DAMAGE. 28 * 29 * @(#)data.c 5.3 (Berkeley) 5/13/91 30 * $FreeBSD: src/games/larn/data.c,v 1.5 1999/11/30 03:48:59 billf Exp $ 31 * $DragonFly: src/games/larn/data.c,v 1.5 2008/06/08 20:40:15 swildner Exp $ 32 */ 33 34 /* data.c Larn is copyrighted 1986 by Noah Morgan. */ 35 #define NODEFS 36 #include "header.h" 37 38 /* 39 class[c[LEVEL]-1] gives the correct name of the players experience level 40 */ 41 static char aa1[] = " mighty evil master"; 42 static char aa2[] = "apprentice demi-god"; 43 static char aa3[] = " minor demi-god "; 44 static char aa4[] = " major demi-god "; 45 static char aa5[] = " minor deity "; 46 static char aa6[] = " major deity "; 47 static char aa7[] = " novice guardian "; 48 static char aa8[] = "apprentice guardian"; 49 static char aa9[] = " The Creator "; 50 const char *class[] = { 51 " novice explorer ", "apprentice explorer", " practiced explorer",/* -3 */ 52 " expert explorer ", " novice adventurer", " adventurer ",/* -6 */ 53 "apprentice conjurer", " conjurer ", " master conjurer ",/* -9 */ 54 " apprentice mage ", " mage ", " experienced mage ",/* -12 */ 55 " master mage ", " apprentice warlord", " novice warlord ",/* -15 */ 56 " expert warlord ", " master warlord ", " apprentice gorgon ",/* -18 */ 57 " gorgon ", " practiced gorgon ", " master gorgon ",/* -21 */ 58 " demi-gorgon ", " evil master ", " great evil master ",/* -24 */ 59 aa1, aa1, aa1, /* -27 */ 60 aa1, aa1, aa1, /* -30 */ 61 aa1, aa1, aa1, /* -33 */ 62 aa1, aa1, aa1, /* -36 */ 63 aa1, aa1, aa1, /* -39 */ 64 aa2, aa2, aa2, /* -42 */ 65 aa2, aa2, aa2, /* -45 */ 66 aa2, aa2, aa2, /* -48 */ 67 aa3, aa3, aa3, /* -51 */ 68 aa3, aa3, aa3, /* -54 */ 69 aa3, aa3, aa3, /* -57 */ 70 aa4, aa4, aa4, /* -60 */ 71 aa4, aa4, aa4, /* -63 */ 72 aa4, aa4, aa4, /* -66 */ 73 aa5, aa5, aa5, /* -69 */ 74 aa5, aa5, aa5, /* -72 */ 75 aa5, aa5, aa5, /* -75 */ 76 aa6, aa6, aa6, /* -78 */ 77 aa6, aa6, aa6, /* -81 */ 78 aa6, aa6, aa6, /* -84 */ 79 aa7, aa7, aa7, /* -87 */ 80 aa8, aa8, aa8, /* -90 */ 81 aa8, aa8, aa8, /* -93 */ 82 " earth guardian ", " air guardian ", " fire guardian ",/* -96 */ 83 " water guardian ", " time guardian ", " ethereal guardian ",/* -99 */ 84 aa9, aa9, aa9, /* -102 */ 85 }; 86 87 /* 88 table of experience needed to be a certain level of player 89 skill[c[LEVEL]] is the experience required to attain the next level 90 */ 91 #define MEG 1000000 92 long skill[] = { 93 0, 10, 20, 40, 80, 160, 320, 640, 1280, 2560, 5120, /* 1-11 */ 94 10240, 20480, 40960, 100000, 200000, 400000, 700000, 1*MEG, /* 12-19 */ 95 2*MEG, 3*MEG, 4*MEG, 5*MEG, 6*MEG, 8*MEG, 10*MEG, /* 20-26 */ 96 12*MEG, 14*MEG, 16*MEG, 18*MEG, 20*MEG, 22*MEG, 24*MEG, 26*MEG, 28*MEG, /* 27-35 */ 97 30*MEG, 32*MEG, 34*MEG, 36*MEG, 38*MEG, 40*MEG, 42*MEG, 44*MEG, 46*MEG, /* 36-44 */ 98 48*MEG, 50*MEG, 52*MEG, 54*MEG, 56*MEG, 58*MEG, 60*MEG, 62*MEG, 64*MEG, /* 45-53 */ 99 66*MEG, 68*MEG, 70*MEG, 72*MEG, 74*MEG, 76*MEG, 78*MEG, 80*MEG, 82*MEG, /* 54-62 */ 100 84*MEG, 86*MEG, 88*MEG, 90*MEG, 92*MEG, 94*MEG, 96*MEG, 98*MEG, 100*MEG,/* 63-71 */ 101 105*MEG,110*MEG,115*MEG,120*MEG, 125*MEG, 130*MEG, 135*MEG, 140*MEG, /* 72-79 */ 102 145*MEG,150*MEG,155*MEG,160*MEG, 165*MEG, 170*MEG, 175*MEG, 180*MEG, /* 80-87 */ 103 185*MEG,190*MEG,195*MEG,200*MEG, 210*MEG, 220*MEG, 230*MEG, 240*MEG, /* 88-95 */ 104 250*MEG,260*MEG,270*MEG,280*MEG, 290*MEG, 300*MEG /* 96-101*/ 105 }; 106 #undef MEG 107 108 char *lpbuf, *lpnt, *inbuffer, *lpend; /* input/output pointers to the buffers */ 109 struct cel *cell; /* pointer to the dungeon storage */ 110 short hitp[MAXX][MAXY]; /* monster hp on level */ 111 short iarg[MAXX][MAXY]; /* arg for the item array */ 112 char item[MAXX][MAXY]; /* objects in maze if any */ 113 char know[MAXX][MAXY]; /* 1 or 0 if here before */ 114 char mitem[MAXX][MAXY]; /* monster item array */ 115 char moved[MAXX][MAXY]; /* monster movement flags */ 116 char stealth[MAXX][MAXY]; /* 0=sleeping 1=awake monst */ 117 char iven[26]; /* inventory for player */ 118 short ivenarg[26]; /* inventory for player */ 119 char lastmonst[40]; /* this has the name of the current monster */ 120 char beenhere[MAXLEVEL + MAXVLEVEL] = { 0 }; /* 1 if have been on this level */ 121 char VERSION = VER; /* this is the present version # of the program */ 122 char SUBVERSION = SUBVER; 123 char nosignal = 0; /* set to 1 to disable the signals from doing anything */ 124 char predostuff = 0; /* 2 means that the trap handling routines must do a 125 showplayer() after a trap. 0 means don't showplayer() 126 0 - we are in create player screen 127 1 - we are in welcome screen 128 2 - we are in the normal game */ 129 char loginname[20]; /* players login name */ 130 char logname[LOGNAMESIZE]; /* players name storage for scoring */ 131 char sex = 1; /* default is a man 0=woman */ 132 char boldon = 1; /* 1=bold objects 0=inverse objects */ 133 char ckpflag = 0; /* 1 if want checkpointing of game, 0 otherwise */ 134 char cheat = 0; /* 1 if the player has fudged save file */ 135 char level = 0; /* cavelevel player is on = c[CAVELEVEL] */ 136 char wizard = 0; /* the wizard mode flag */ 137 short lastnum = 0; /* the number of the monster last hitting player */ 138 short hitflag = 0; /* flag for if player has been hit when running */ 139 short hit2flag = 0; /* flag for if player has been hit when running */ 140 short hit3flag = 0; /* flag for if player has been hit flush input */ 141 short playerx, playery; /* the room on the present level of the player */ 142 short lastpx, lastpy; /* 0 --- MAXX-1 or 0 --- MAXY-1 */ 143 short oldx, oldy; 144 short lasthx = 0, lasthy = 0; /* location of monster last hit by player */ 145 short nobeep = 0; /* true if program is not to beep */ 146 #ifdef MACRORND 147 unsigned long randx = 33601; /* the random number seed */ 148 #endif 149 time_t initialtime = 0; /* time playing began */ 150 long gtime = 0; /* the clock for the game */ 151 long outstanding_taxes = 0; /* present tax bill from score file */ 152 long c[100], cbak[100]; /* the character description arrays */ 153 int enable_scroll = 0; /* constant for enabled/disabled scrolling regn */ 154 char aborted[] = " aborted"; 155 struct sphere *spheres = 0; /* pointer to linked list for spheres of annihilation */ 156 const char *levelname[] = 157 { " H"," 1"," 2"," 3"," 4"," 5"," 6"," 7"," 8"," 9","10","V1","V2","V3" }; 158 159 char objnamelist[]=" ATOP%^F&^+M=%^$$f*OD#~][[)))(((||||||||{?!BC}o:@.<<<<EVV))([[]]](^ [H*** ^^ S tsTLc............................................"; 160 char monstnamelist[]=" BGHJKOScjtAELNQRZabhiCTYdegmvzFWflorXV pqsyUkMwDDPxnDDuD ..............................................................."; 161 const char *objectname[]= { 162 0, "a holy altar", "a handsome jewel encrusted throne", "the orb", "a pit", 163 "a staircase leading upwards", "an elevator going up", "a bubbling fountain", 164 "a great marble statue", "a teleport trap", "the college of Larn", 165 "a mirror", "the DND store", "a staircase going down", "an elevator going down", 166 "the bank of Larn", "the 5th branch of the Bank of Larn", 167 "a dead fountain", "gold", "an open door", "a closed door", 168 "a wall", "The Eye of Larn", "plate mail", "chain mail", "leather armor", 169 "a sword of slashing", "Bessman's flailing hammer", "a sunsword", 170 "a two handed sword", "a spear", "a dagger", 171 "ring of extra regeneration", "a ring of regeneration", "a ring of protection", 172 "an energy ring", "a ring of dexterity", "a ring of strength", 173 "a ring of cleverness", "a ring of increase damage", "a belt of striking", 174 "a magic scroll", "a magic potion", "a book", "a chest", 175 "an amulet of invisibility", "an orb of dragon slaying", 176 "a scarab of negate spirit", "a cube of undead control", 177 "device of theft prevention", "a brilliant diamond", "a ruby", 178 "an enchanting emerald", "a sparkling sapphire", "the dungeon entrance", 179 "a volcanic shaft leaning downward", "the base of a volcanic shaft", 180 "a battle axe", "a longsword", "a flail", "ring mail", "studded leather armor", 181 "splint mail", "plate armor", "stainless plate armor", "a lance of death", 182 "an arrow trap", "an arrow trap", "a shield", "your home", 183 "gold", "gold", "gold", "a dart trap", 184 "a dart trap", "a trapdoor", "a trapdoor", "the local trading post", 185 "a teleport trap", "a massive throne", 186 "a sphere of annihilation", "a handsome jewel encrusted throne", 187 "the Larn Revenue Service", "a fortune cookie", "", "", "", "", "", "", 188 "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "" 189 }; 190 191 /* 192 * for the monster data 193 * 194 * array to do rnd() to create monsters <= a given level 195 */ 196 char monstlevel[] = { 5, 11, 17, 22, 27, 33, 39, 42, 46, 50, 53, 56, 59 }; 197 198 struct monst monster[] = { 199 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP */ 200 201 { "", 0, 0, 0, 0, 0, 0, 3, 0, 0, 0 }, 202 { "bat", 1, 0, 1, 0, 0, 0, 3, 0, 1, 1 }, 203 { "gnome", 1, 10, 1, 0, 0, 0, 8, 30, 2, 2 }, 204 { "hobgoblin", 1, 14, 2, 0, 0, 0, 5, 25, 3, 2 }, 205 { "jackal", 1, 17, 1, 0, 0, 0, 4, 0, 1, 1 }, 206 { "kobold", 1, 20, 1, 0, 0, 0, 7, 10, 1, 1 }, 207 208 { "orc", 2, 12, 1, 0, 0, 0, 9, 40, 4, 2 }, 209 { "snake", 2, 15, 1, 0, 0, 0, 3, 0, 3, 1 }, 210 { "giant centipede", 2, 14, 0, 4, 0, 0, 3, 0, 1, 2 }, 211 { "jaculi", 2, 20, 1, 0, 0, 0, 3, 0, 2, 1 }, 212 { "troglodyte", 2, 10, 2, 0, 0, 0, 5, 80, 4, 3 }, 213 { "giant ant", 2, 8, 1, 4, 0, 0, 4, 0, 5, 5 }, 214 215 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP */ 216 217 { "floating eye", 3, 8, 1, 0, 0, 0, 3, 0, 5, 2 }, 218 { "leprechaun", 3, 3, 0, 8, 0, 0, 3,1500, 13, 45 }, 219 { "nymph", 3, 3, 0, 14, 0, 0, 9, 0, 18, 45 }, 220 { "quasit", 3, 5, 3, 0, 0, 0, 3, 0, 10, 15 }, 221 { "rust monster", 3, 4, 0, 1, 0, 0, 3, 0, 18, 25 }, 222 { "zombie", 3, 12, 2, 0, 0, 0, 3, 0, 6, 7 }, 223 224 { "assassin bug", 4, 9, 3, 0, 0, 0, 3, 0, 20, 15 }, 225 { "bugbear", 4, 5, 4, 15, 0, 0, 5, 40, 20, 35 }, 226 { "hell hound", 4, 5, 2, 2, 0, 0, 6, 0, 16, 35 }, 227 { "ice lizard", 4, 11, 2, 10, 0, 0, 6, 50, 16, 25 }, 228 { "centaur", 4, 6, 4, 0, 0, 0, 10, 40, 24, 45 }, 229 230 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP */ 231 232 { "troll", 5, 4, 5, 0, 0, 0, 9, 80, 50, 300 }, 233 { "yeti", 5, 6, 4, 0, 0, 0, 5, 50, 35, 100 }, 234 { "white dragon", 5, 2, 4, 5, 0, 0, 16, 500, 55, 1000 }, 235 { "elf", 5, 8, 1, 0, 0, 0, 15, 50, 22, 35 }, 236 { "gelatinous cube", 5, 9, 1, 0, 0, 0, 3, 0, 22, 45 }, 237 238 { "metamorph", 6, 7, 3, 0, 0, 0, 3, 0, 30, 40 }, 239 { "vortex", 6, 4, 3, 0, 0, 0, 3, 0, 30, 55 }, 240 { "ziller", 6, 15, 3, 0, 0, 0, 3, 0, 30, 35 }, 241 { "violet fungi", 6, 12, 3, 0, 0, 0, 3, 0, 38, 100 }, 242 { "wraith", 6, 3, 1, 6, 0, 0, 3, 0, 30, 325 }, 243 { "forvalaka", 6, 2, 5, 0, 0, 0, 7, 0, 50, 280 }, 244 245 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP */ 246 247 { "lama nobe", 7, 7, 3, 0, 0, 0, 6, 0, 35, 80 }, 248 { "osequip", 7, 4, 3, 16, 0, 0, 4, 0, 35, 100 }, 249 { "rothe", 7, 15, 5, 0, 0, 0, 3, 100, 50, 250 }, 250 { "xorn", 7, 0, 6, 0, 0, 0, 13, 0, 60, 300 }, 251 { "vampire", 7, 3, 4, 6, 0, 0, 17, 0, 50, 1000 }, 252 { "invisible stalker", 7, 3, 6, 0, 0, 0, 5, 0, 50, 350 }, 253 254 { "poltergeist", 8, 1, 4, 0, 0, 0, 3, 0, 50, 450 }, 255 { "disenchantress", 8, 3, 0, 9, 0, 0, 3, 0, 50, 500 }, 256 { "shambling mound", 8, 2, 5, 0, 0, 0, 6, 0, 45, 400 }, 257 { "yellow mold", 8, 12, 4, 0, 0, 0, 3, 0, 35, 250 }, 258 { "umber hulk", 8, 3, 7, 11, 0, 0, 14, 0, 65, 600 }, 259 260 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP */ 261 262 { "gnome king", 9, -1, 10, 0, 0, 0, 18,2000, 100, 3000 }, 263 { "mimic", 9, 5, 6, 0, 0, 0, 8, 0, 55, 99 }, 264 { "water lord", 9, -10, 15, 7, 0, 0, 20, 0, 150, 15000 }, 265 { "bronze dragon", 9, 2, 9, 3, 0, 0, 16, 300, 80, 4000 }, 266 { "green dragon", 9, 3, 8, 10, 0, 0, 15, 200, 70, 2500 }, 267 { "purple worm", 9, -1, 11, 0, 0, 0, 3, 100, 120, 15000 }, 268 { "xvart", 9, -2, 12, 0, 0, 0, 13, 0, 90, 1000 }, 269 270 { "spirit naga", 10, -20, 12, 12, 0, 0, 23, 0, 95, 20000 }, 271 { "silver dragon", 10, -1, 12, 3, 0, 0, 20, 700, 100, 10000 }, 272 { "platinum dragon", 10, -5, 15, 13, 0, 0, 22,1000, 130, 24000 }, 273 { "green urchin", 10, -3, 12, 0, 0, 0, 3, 0, 85, 5000 }, 274 { "red dragon", 10, -2, 13, 3, 0, 0, 19, 800, 110, 14000 }, 275 276 { "type I demon lord", 12, -30, 18, 0, 0, 0, 20, 0, 140, 50000 }, 277 { "type II demon lord", 13, -30, 18, 0, 0, 0, 21, 0, 160, 75000 }, 278 { "type III demon lord",14, -30, 18, 0, 0, 0, 22, 0, 180, 100000 }, 279 { "type IV demon lord", 15, -35, 20, 0, 0, 0, 23, 0, 200, 125000 }, 280 { "type V demon lord", 16, -40, 22, 0, 0, 0, 24, 0, 220, 150000 }, 281 { "type VI demon lord", 17, -45, 24, 0, 0, 0, 25, 0, 240, 175000 }, 282 { "type VII demon lord",18, -70, 27, 6, 0, 0, 26, 0, 260, 200000 }, 283 { "demon prince", 25, -127, 30, 6, 0, 0, 28, 0, 345, 300000 } 284 285 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP */ 286 }; 287 288 /* name array for scrolls */ 289 290 const char *scrollname[] = { "","","","","","","","","","","","","","", 291 "","","","","","","","","","","","","","" 292 }; 293 const char *scrollhide[] = { 294 " enchant armor", 295 " enchant weapon", 296 " enlightenment", 297 " blank paper", 298 " create monster", 299 " create artifact", 300 " aggravate monsters", 301 " time warp", 302 " teleportation", 303 " expanded awareness", 304 " haste monsters", 305 " monster healing", 306 " spirit protection", 307 " undead protection", 308 " stealth", 309 " magic mapping", 310 " hold monsters", 311 " gem perfection", 312 " spell extension", 313 " identify", 314 " remove curse", 315 " annihilation", 316 " pulverization", 317 " life protection", 318 " ", 319 " ", 320 " ", 321 " " 322 }; 323 324 /* name array for magic potions */ 325 const char *potionname[] = { "","","","","","","","","","","","","","","","","", 326 "","","","","","","","","","","","","","","","","","" 327 }; 328 const char *potionhide[] = { 329 " sleep", 330 " healing", 331 " raise level", 332 " increase ability", 333 " wisdom", 334 " strength", 335 " raise charisma", 336 " dizziness", 337 " learning", 338 " gold detection", 339 " monster detection", 340 " forgetfulness", 341 " water", 342 " blindness", 343 " confusion", 344 " heroism", 345 " sturdiness", 346 " giant strength", 347 " fire resistance", 348 " treasure finding", 349 " instant healing", 350 " cure dianthroritis", 351 " poison", 352 " see invisible", 353 " ", 354 " ", 355 " ", 356 " ", 357 " ", 358 " ", 359 " ", 360 " ", 361 " ", 362 " ", 363 " " 364 }; 365 366 /* 367 spell data 368 */ 369 char spelknow[SPNUM] = { 0 }; 370 char splev[] = { 1, 4, 9, 14, 18, 22, 26, 29, 32, 35, 37, 37, 37, 37, 37 }; 371 372 const char *spelcode[] = { 373 "pro", "mle", "dex", "sle", "chm", "ssp", 374 "web", "str", "enl", "hel", "cbl", "cre", "pha", "inv", 375 "bal", "cld", "ply", "can", "has", "ckl", "vpr", 376 "dry", "lit", "drl", "glo", "flo", "fgr", 377 "sca", "hld", "stp", "tel", "mfi", /* 31 */ 378 "sph", "gen", "sum", "wtw", "alt", "per" 379 }; 380 381 const char *spelname[] = { 382 "protection", "magic missile", "dexterity", 383 "sleep", "charm monster", "sonic spear", 384 385 "web", "strength", "enlightenment", 386 "healing", "cure blindness", "create monster", 387 "phantasmal forces", "invisibility", 388 389 "fireball", "cold", "polymorph", 390 "cancellation", "haste self", "cloud kill", 391 "vaporize rock", 392 393 "dehydration", "lightning", "drain life", 394 "invulnerability", "flood", "finger of death", 395 396 "scare monster", "hold monster", "time stop", 397 "teleport away", "magic fire", 398 399 "sphere of annihilation", "genocide", "summon demon", 400 "walk through walls", "alter reality", "permanence", 401 "" 402 }; 403 404 const char *speldescript[] = { 405 /* 1 */ 406 "generates a +2 protection field", 407 "creates and hurls a magic missile equivalent to a + 1 magic arrow", 408 "adds +2 to the casters dexterity", 409 "causes some monsters to go to sleep", 410 "some monsters may be awed at your magnificence", 411 "causes your hands to emit a screeching sound toward what they point", 412 /* 7 */ 413 "causes strands of sticky thread to entangle an enemy", 414 "adds +2 to the casters strength for a short term", 415 "the caster becomes aware of things around him", 416 "restores some hp to the caster", 417 "restores sight to one so unfortunate as to be blinded", 418 "creates a monster near the caster appropriate for the location", 419 "creates illusions, and if believed, monsters die", 420 "the caster becomes invisible", 421 /* 15 */ 422 "makes a ball of fire that burns on what it hits", 423 "sends forth a cone of cold which freezes what it touches", 424 "you can find out what this does for yourself", 425 "negates the ability of a monster to use his special abilities", 426 "speeds up the casters movements", 427 "creates a fog of poisonous gas which kills all that is within it", 428 "this changes rock to air", 429 /* 22 */ 430 "dries up water in the immediate vicinity", 431 "your finger will emit a lightning bolt when this spell is cast", 432 "subtracts hit points from both you and a monster", 433 "this globe helps to protect the player from physical attack", 434 "this creates an avalanche of H2O to flood the immediate chamber", 435 "this is a holy spell and calls upon your god to back you up", 436 /* 28 */ 437 "terrifies the monster so that hopefully he won't hit the magic user", 438 "the monster is frozen in his tracks if this is successful", 439 "all movement in the caverns ceases for a limited duration", 440 "moves a particular monster around in the dungeon (hopefully away from you)", 441 "this causes a curtain of fire to appear all around you", 442 /* 33 */ 443 "anything caught in this sphere is instantly killed. Warning -- dangerous", 444 "eliminates a species of monster from the game -- use sparingly", 445 "summons a demon who hopefully helps you out", 446 "allows the player to walk through walls for a short period of time", 447 "god only knows what this will do", 448 "makes a character spell permanent, i. e. protection, strength, etc.", 449 "" 450 }; 451 452 char spelweird[MAXMONST + 8][SPNUM] = { 453 /* p m d s c s w s e h c c p i b c p c h c v d l d g f f s h s t m s g s w a p */ 454 /* r l e l h s e t n e b r h n a l l a a k p r i r l l g c l t e f p e u t l e */ 455 /* o e x e m p b r l l l e a v l d y n s l r y t l o o r a d p l i h n m w t r */ 456 457 /* bat */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 458 /* gnome */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 459 /* hobgoblin */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 460 /* jackal */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 461 /* kobold */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 462 463 /* orc */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 464 /* snake */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 465 /*giant centipede */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 466 /* jaculi */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 467 /* troglodyte */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 468 469 /* giant ant */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 470 /* floating eye */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 471 /* leprechaun */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 472 /* nymph */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 473 /* quasit */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 474 475 /* rust monster */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 476 /* zombie */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 }, 477 /* assassin bug */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 478 /* bugbear */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 479 /* hell hound */ { 0,6,0,0,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 480 481 /* ice lizard */ { 0,0,0,0,0,0, 11,0,0,0,0,0,0,0, 0,15,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 482 /* centaur */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 483 /* troll */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 484 /* yeti */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,15,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 485 /* white dragon */ { 0,0,0,0,0,0, 0,0,0,0,0,0,14,0, 0,15,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 486 487 /* elf */ { 0,0,0,0,0,0, 0,0,0,0,0,0,14,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 488 /*gelatinous cube */ { 0,0,0,0,0,0, 2,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 }, 489 /* metamorph */ { 0,13,0,0,0,0, 2,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 }, 490 /* vortex */ { 0,13,0,0,0,10, 1,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 }, 491 /* ziller */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 492 493 /* violet fungi */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 494 /* wraith */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 }, 495 /* forvalaka */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 496 /* lama nobe */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 497 /* osequip */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 498 499 /* rothe */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 500 /* xorn */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 501 /* vampire */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 }, 502 /*invisible staker*/ { 0,0,0,0,0,0, 1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 503 /* poltergeist */ { 0,13,0,8,0,4, 1,0,0,0,0,0,0,0, 0,4,0,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 }, 504 505 /* disenchantress */ { 0,0,0,8,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 506 /*shambling mound */ { 0,0,0,0,0,10, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 507 /* yellow mold */ { 0,0,0,8,0,0, 1,0,0,0,0,0,4,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 }, 508 /* umber hulk */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 509 /* gnome king */ { 0,7,0,0,3,0, 0,0,0,0,0,0,0,5, 0,0,9,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 510 511 /* mimic */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 512 /* water lord */ { 0,13,0,8,3,4, 1,0,0,0,0,0,0,0, 0,0,9,0,0,4,0, 0,0,0,0,16,4, 0,0,0,0,0, 0,0,0,0,0,0 }, 513 /* bronze dragon */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 514 /* green dragon */ { 0,7,0,0,0,0, 11,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 515 /* purple worm */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 516 517 /* xvart */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 518 /* spirit naga */ { 0,13,0,8,3,4, 1,0,0,0,0,0,0,5, 0,4,9,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 }, 519 /* silver dragon */ { 0,6,0,9,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 520 /*platinum dragon */ { 0,7,0,9,0,0, 11,0,0,0,0,0,14,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 521 /* green urchin */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 522 /* red dragon */ { 0,6,0,0,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 523 524 /* p m d s c s w s e h c c p i b c p c h c v d l d g f f s h s t m s g s w a p */ 525 /* r l e l h s e t n e b r h n a l l a a k p r i r l l g c l t e f p e u t l e */ 526 /* o e x e m p b r l l l e a v l d y n s l r y t l o o r a d p l i h n m w t r */ 527 528 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 }, 529 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 }, 530 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 }, 531 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 }, 532 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 }, 533 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 }, 534 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 }, 535 /* demon prince */ { 0,7,0,4,3,9, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 4,0,0,0,4, 9,0,0,0,0,0 } 536 }; 537 538 const char *spelmes[] = { "", 539 /* 1 */ "the web had no effect on the %s", 540 /* 2 */ "the %s changed shape to avoid the web", 541 /* 3 */ "the %s isn't afraid of you", 542 /* 4 */ "the %s isn't affected", 543 /* 5 */ "the %s can see you with his infravision", 544 /* 6 */ "the %s vaporizes your missile", 545 /* 7 */ "your missile bounces off the %s", 546 /* 8 */ "the %s doesn't sleep", 547 /* 9 */ "the %s resists", 548 /* 10 */ "the %s can't hear the noise", 549 /* 11 */ "the %s's tail cuts it free of the web", 550 /* 12 */ "the %s burns through the web", 551 /* 13 */ "your missiles pass right through the %s", 552 /* 14 */ "the %s sees through your illusions", 553 /* 15 */ "the %s loves the cold!", 554 /* 16 */ "the %s loves the water!" 555 }; 556 557 /* FIXME: replace calls to these with corresponding macro calls */ 558 char to_lower[] = /* tolower[character] = lower case converted character */ 559 { 560 0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/ 561 0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/ 562 0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */ 563 0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */ 564 0100,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* @-O */ 565 0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0133,0134,0135,0136,0137, /* P-_ */ 566 0140,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* `-o */ 567 0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0173,0174,0175,0176,0177, /* p-DEL */ 568 }; 569 570 char to_upper[] = /* toupper[character] = upper case converted character */ 571 { 572 0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/ 573 0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/ 574 0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */ 575 0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */ 576 0100,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* @-O */ 577 0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0133,0134,0135,0136,0137, /* P-_ */ 578 0140,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* `-o */ 579 0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0173,0174,0175,0176,0177, /* p-DEL */ 580 }; 581 582 char is_digit[] = /* isdigit[character] = TRUE || FALSE */ 583 { 584 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/ 585 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/ 586 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */ 587 1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0, /* 0-? */ 588 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* @-O */ 589 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* P-_ */ 590 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* `-o */ 591 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* p-DEL */ 592 }; 593 594 char is_alpha[] = /* isalpha[character] = TRUE || FALSE */ 595 { 596 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/ 597 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/ 598 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */ 599 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* 0-? */ 600 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* @-O */ 601 1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* P-_ */ 602 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* `-o */ 603 1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* p-DEL */ 604 }; 605 606 /* 607 * function to create scroll numbers with appropriate probability of 608 * occurrence 609 * 610 * 0 - armor 1 - weapon 2 - enlightenment 3 - paper 611 * 4 - create monster 5 - create item 6 - aggravate 7 - time warp 612 * 8 - teleportation 9 - expanded awareness 10 - haste monst 613 * 11 - heal monster 12 - spirit protection 13 - undead protection 614 * 14 - stealth 15 - magic mapping 16 - hold monster 615 * 17 - gem perfection 18 - spell extension 19 - identify 616 * 20 - remove curse 21 - annihilation 22 - pulverization 617 * 23 - life protection 618 */ 619 char scprob[]= { 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 620 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9, 621 9, 9, 10, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 13, 14, 14, 622 15, 15, 16, 16, 16, 17, 17, 18, 18, 19, 19, 19, 20, 20, 20, 20, 21, 22, 623 22, 22, 23 624 }; 625 626 /* 627 * function to return a potion number created with appropriate probability 628 * of occurrence 629 * 630 * 0 - sleep 1 - healing 2 - raise level 631 * 3 - increase ability 4 - gain wisdom 5 - gain strength 632 * 6 - charismatic character 7 - dizziness 8 - learning 633 * 9 - gold detection 10 - monster detection 11 - forgetfulness 634 * 12 - water 13 - blindness 14 - confusion 635 * 15 - heroism 16 - sturdiness 17 - giant strength 636 * 18 - fire resistance 19 - treasure finding 20 - instant healing 637 * 21 - cure dianthroritis 22 - poison 23 - see invisible 638 */ 639 char potprob[] = { 0, 0, 1, 1, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 9, 10, 10, 640 10, 11, 11, 12, 12, 13, 14, 15, 16, 17, 18, 19, 19, 20, 20, 22, 22, 23, 23 641 }; 642 643 char nlpts[] = { 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7 }; 644 char nch[] = { 0, 0, 0, 1, 1, 1, 2, 2, 3, 4 }; 645 char nplt[] = { 0, 0, 0, 0, 1, 1, 2, 2, 3, 4 }; 646 char ndgg[] = { 0, 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5 }; 647 char nsw[] = { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 3 }; 648