xref: /dragonfly/games/larn/datfiles/larn.help (revision 86d7f5d3)
1*86d7f5d3SJohn Marino5    Welcome to the game of Larn.  At this moment, you face a great problem.
2*86d7f5d3SJohn MarinoYour daughter has contracted a strange disease, and none of your home remedies
3*86d7f5d3SJohn Marinoseem to have any effect.  You sense that she is in mortal danger, and you must
4*86d7f5d3SJohn Marinotry to save her.  Time ago you heard of a land of great danger and opportunity.
5*86d7f5d3SJohn MarinoPerhaps here is the solution you need.
6*86d7f5d3SJohn Marino
7*86d7f5d3SJohn Marino    It has been said that there once was a great magician who called himself
8*86d7f5d3SJohn MarinoPolinneaus.  Many years ago, after having many miraculous successes, Polinneaus
9*86d7f5d3SJohn Marinoretired to the caverns of Larn, where he devoted most of his time to the
10*86d7f5d3SJohn Marinocreation of magic.   Rumors have it that one day Polinneaus set out to dispel
11*86d7f5d3SJohn Marinoan attacking army in a forest some distance to the north.  It is believed that
12*86d7f5d3SJohn Marinohere he met his demise.
13*86d7f5d3SJohn Marino
14*86d7f5d3SJohn Marino    The caverns of Larn, it is thought, must be magnificent in design,
15*86d7f5d3SJohn Marinoand contain much magic and treasure.  One option you have is to undertake a
16*86d7f5d3SJohn Marinojourney into these caverns.
17*86d7f5d3SJohn Marino
18*86d7f5d3SJohn Marino
19*86d7f5d3SJohn Marino    Good Luck!  You're going to need it!
20*86d7f5d3SJohn Marino
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24*86d7f5d3SJohn Marino		    Help File for The Caverns of Larn
25*86d7f5d3SJohn Marino
26*86d7f5d3SJohn Marinoh  move to the left	   H  run left			.  stay here
27*86d7f5d3SJohn Marinoj  move down		   J  run down			Z  teleport yourself
28*86d7f5d3SJohn Marinok  move up		   K  run up			c  cast a spell
29*86d7f5d3SJohn Marinol  move to the right	   L  run right			r  read a scroll
30*86d7f5d3SJohn Marinoy  move northwest	   Y  run northwest		q  quaff a potion
31*86d7f5d3SJohn Marinou  move northeast	   U  run northeast		W  wear armor
32*86d7f5d3SJohn Marinob  move southwest	   B  run southwest		T  take off armor
33*86d7f5d3SJohn Marinon  move southeast	   N  run southeast		w  wield a weapon
34*86d7f5d3SJohn Marino^  identify a trap	   g  give present pack weight	P  give tax status
35*86d7f5d3SJohn Marinod  drop an item	           i  inventory your pockets	Q  quit the game
36*86d7f5d3SJohn Marinov  print program version   S  save the game		D  list all items found
37*86d7f5d3SJohn Marino?  this help screen	   A  create diagnostic file    e  eat something
38*86d7f5d3SJohn Marino				(wizards only)
39*86d7f5d3SJohn Marinolarn ++   restore checkpointed game
40*86d7f5d3SJohn Marinolarn -s   list the scoreboard
41*86d7f5d3SJohn Marinolarn -i   list scores with inventories
42*86d7f5d3SJohn Marinolarn -n   suppress welcome message when beginning a game
43*86d7f5d3SJohn Marinolarn -h   print out all the command line options
44*86d7f5d3SJohn Marinolarn -<number>      specify difficulty of the game (may be used with -n)
45*86d7f5d3SJohn Marinolarn -o<optsfile>   specify the .larnopts file to be used
46*86d7f5d3SJohn Marinolarn -c           create new scoreboards -- prompts for a password
47*86d7f5d3SJohn Marino			    Special Notes
48*86d7f5d3SJohn Marino
49*86d7f5d3SJohn MarinoWhen dropping gold, if you type '*' as your amount, all your gold gets dropped.
50*86d7f5d3SJohn MarinoIn general, typing in '*' means all of what your interested in.  This is true
51*86d7f5d3SJohn Marinowhen visiting the bank, or when contributing at altars.
52*86d7f5d3SJohn Marino
53*86d7f5d3SJohn MarinoLarn may need a VT100 to operate.  A check is made of the environment variable
54*86d7f5d3SJohn Marino"TERM" and it must be equal to "vt100".  This only applies if
55*86d7f5d3SJohn Marinothe game has been compiled with "VT100" defined in the Makefile.  If compiled
56*86d7f5d3SJohn Marinoto use termcap, there are no terminal restrictions, save needing cm, ce, & cl
57*86d7f5d3SJohn Marinotermcap entries.
58*86d7f5d3SJohn Marino
59*86d7f5d3SJohn MarinoWhen in the store, trading post, school, or home, an <escape> will get you out.
60*86d7f5d3SJohn Marino
61*86d7f5d3SJohn Marinolarn -l           print out the larn log file
62*86d7f5d3SJohn Marino
63*86d7f5d3SJohn MarinoWhen casting a spell, if you need a list of spells you can cast, type 'D' as
64*86d7f5d3SJohn Marinothe first letter of your spell.  The available list of spells will be shown,
65*86d7f5d3SJohn Marinoafter which you may enter the spell code.  This only works on the 1st letter
66*86d7f5d3SJohn Marinoof the spell you are casting.
67*86d7f5d3SJohn Marino
68*86d7f5d3SJohn MarinoThe Author of Larn is Noah Morgan (1982-3), Copying for Profit is Prohibited
69*86d7f5d3SJohn MarinoCopyright 1986 by Noah Morgan, All Rights Reserved.
70*86d7f5d3SJohn Marino			Background Information for Larn
71*86d7f5d3SJohn Marino
72*86d7f5d3SJohn Marino    Welcome to the game of Larn.  At this moment, you face a great problem.
73*86d7f5d3SJohn MarinoYour daughter has contracted a strange disease, and none of your home remedies
74*86d7f5d3SJohn Marinoseem to have any effect.  You sense that she is in mortal danger, and you must
75*86d7f5d3SJohn Marinotry to save her.  Time ago you heard of a land of great danger and opportunity.
76*86d7f5d3SJohn MarinoPerhaps here is the solution you need.
77*86d7f5d3SJohn Marino
78*86d7f5d3SJohn Marino    It has been said that there once was a great magician who called himself
79*86d7f5d3SJohn MarinoPolinneaus.  Many years ago, after having many miraculous successes, Polinneaus
80*86d7f5d3SJohn Marinoretired to the caverns of Larn, where he devoted most of his time to the
81*86d7f5d3SJohn Marinocreation of magic.   Rumors have it that one day Polinneaus set out to dispel
82*86d7f5d3SJohn Marinoan attacking army in a forest some distance to the north.  It is believed that
83*86d7f5d3SJohn Marinohere he met his demise.
84*86d7f5d3SJohn Marino
85*86d7f5d3SJohn Marino    The caverns of Larn, it is thought, must be magnificent in design,
86*86d7f5d3SJohn Marinoand contain much magic and treasure.  One option you have is to undertake a
87*86d7f5d3SJohn Marinojourney into these caverns.
88*86d7f5d3SJohn Marino
89*86d7f5d3SJohn Marino    Good Luck!  You're going to need it!
90*86d7f5d3SJohn Marino
91*86d7f5d3SJohn Marino
92*86d7f5d3SJohn Marino
93*86d7f5d3SJohn Marino		    How to use the .larnopts option file
94*86d7f5d3SJohn Marino
95*86d7f5d3SJohn MarinoThe file ".larnopts", if used, should be in your home directory (see -o).
96*86d7f5d3SJohn MarinoA sequence of words terminated by whitespace is used to specify options.
97*86d7f5d3SJohn Marino
98*86d7f5d3SJohn Marino	Word                     Meaning
99*86d7f5d3SJohn Marino
100*86d7f5d3SJohn Marino    bold-objects		  select bold display of objects
101*86d7f5d3SJohn Marino    inverse-objects		  select inverse video display of objects
102*86d7f5d3SJohn Marino    no-introduction		  do not display intro message
103*86d7f5d3SJohn Marino    enable-checkpointing          turn on periodic checkpointing
104*86d7f5d3SJohn Marino    no-beep			  disable beeping of the terminal
105*86d7f5d3SJohn Marino    male			  choose your sex to be a man
106*86d7f5d3SJohn Marino    female			  choose your sex to be a woman
107*86d7f5d3SJohn Marino    name: "your name"		  choose your playing name
108*86d7f5d3SJohn Marino    monster: "monst name"	  choose a name for a monster
109*86d7f5d3SJohn Marino    savefile: "save-file-name"    define what the savegame filename will be
110*86d7f5d3SJohn Marino
111*86d7f5d3SJohn MarinoYour name and monster names must be enclosed in double quotation marks and may
112*86d7f5d3SJohn Marinobe up to 34 characters long.  Longer names are truncated.  Anything enclosed in
113*86d7f5d3SJohn Marinoquotation marks is considered one word, and must be separated from other words
114*86d7f5d3SJohn Marinoby whitespace.
115*86d7f5d3SJohn Marino
116*86d7f5d3SJohn Marino	       Explanation of the Larn scoreboard facility
117*86d7f5d3SJohn Marino
118*86d7f5d3SJohn Marino    Larn supports TWO scoreboards, one for winners, and one for deceased
119*86d7f5d3SJohn Marinocharacters.  Each player (by userid or playerid, see UIDSCORE in Makefile)
120*86d7f5d3SJohn Marinois allowed one slot on each scoreboard, if the score is in the top ten for
121*86d7f5d3SJohn Marinothat scoreboard.  This design helps insure that frequent players of Larn
122*86d7f5d3SJohn Marinodo not hog the scoreboard, and gives more players a chance for glory.  Level
123*86d7f5d3SJohn Marinoof difficulty is also noted on the scoreboards, and this takes precedence
124*86d7f5d3SJohn Marinoover score for determining what entry is on the scoreboard.  For example:
125*86d7f5d3SJohn Marinoif "Yar, the Bug Slayer" has a score of 128003 on the scoreboard at diff 0,
126*86d7f5d3SJohn Marinothen his game at diff 1 and a score of 4112 would replace his previous
127*86d7f5d3SJohn Marinoentry on the scoreboard.  Note that when a player dies, his inventory is
128*86d7f5d3SJohn Marinostored in the scoreboard so that everyone can see what items the player had
129*86d7f5d3SJohn Marinoat the time of his death.
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