1*86d7f5d3SJohn Marino5 Welcome to the game of Larn. At this moment, you face a great problem. 2*86d7f5d3SJohn MarinoYour daughter has contracted a strange disease, and none of your home remedies 3*86d7f5d3SJohn Marinoseem to have any effect. You sense that she is in mortal danger, and you must 4*86d7f5d3SJohn Marinotry to save her. Time ago you heard of a land of great danger and opportunity. 5*86d7f5d3SJohn MarinoPerhaps here is the solution you need. 6*86d7f5d3SJohn Marino 7*86d7f5d3SJohn Marino It has been said that there once was a great magician who called himself 8*86d7f5d3SJohn MarinoPolinneaus. Many years ago, after having many miraculous successes, Polinneaus 9*86d7f5d3SJohn Marinoretired to the caverns of Larn, where he devoted most of his time to the 10*86d7f5d3SJohn Marinocreation of magic. Rumors have it that one day Polinneaus set out to dispel 11*86d7f5d3SJohn Marinoan attacking army in a forest some distance to the north. It is believed that 12*86d7f5d3SJohn Marinohere he met his demise. 13*86d7f5d3SJohn Marino 14*86d7f5d3SJohn Marino The caverns of Larn, it is thought, must be magnificent in design, 15*86d7f5d3SJohn Marinoand contain much magic and treasure. One option you have is to undertake a 16*86d7f5d3SJohn Marinojourney into these caverns. 17*86d7f5d3SJohn Marino 18*86d7f5d3SJohn Marino 19*86d7f5d3SJohn Marino Good Luck! You're going to need it! 20*86d7f5d3SJohn Marino 21*86d7f5d3SJohn Marino 22*86d7f5d3SJohn Marino 23*86d7f5d3SJohn Marino 24*86d7f5d3SJohn Marino [4mHelp File for The Caverns of Larn[m 25*86d7f5d3SJohn Marino 26*86d7f5d3SJohn Marinoh move to the left H run left . stay here 27*86d7f5d3SJohn Marinoj move down J run down Z teleport yourself 28*86d7f5d3SJohn Marinok move up K run up c cast a spell 29*86d7f5d3SJohn Marinol move to the right L run right r read a scroll 30*86d7f5d3SJohn Marinoy move northwest Y run northwest q quaff a potion 31*86d7f5d3SJohn Marinou move northeast U run northeast W wear armor 32*86d7f5d3SJohn Marinob move southwest B run southwest T take off armor 33*86d7f5d3SJohn Marinon move southeast N run southeast w wield a weapon 34*86d7f5d3SJohn Marino^ identify a trap g give present pack weight P give tax status 35*86d7f5d3SJohn Marinod drop an item i inventory your pockets Q quit the game 36*86d7f5d3SJohn Marinov print program version S save the game D list all items found 37*86d7f5d3SJohn Marino? this help screen A create diagnostic file e eat something 38*86d7f5d3SJohn Marino (wizards only) 39*86d7f5d3SJohn Marinolarn ++ restore checkpointed game 40*86d7f5d3SJohn Marinolarn -s list the scoreboard 41*86d7f5d3SJohn Marinolarn -i list scores with inventories 42*86d7f5d3SJohn Marinolarn -n suppress welcome message when beginning a game 43*86d7f5d3SJohn Marinolarn -h print out all the command line options 44*86d7f5d3SJohn Marinolarn -<number> specify difficulty of the game (may be used with -n) 45*86d7f5d3SJohn Marinolarn -o<optsfile> specify the .larnopts file to be used 46*86d7f5d3SJohn Marinolarn -c create new scoreboards -- prompts for a password 47*86d7f5d3SJohn Marino [7mSpecial Notes[m 48*86d7f5d3SJohn Marino 49*86d7f5d3SJohn MarinoWhen [7mdropping gold[m, if you type '*' as your amount, all your gold gets dropped. 50*86d7f5d3SJohn MarinoIn general, typing in '*' means all of what your interested in. This is true 51*86d7f5d3SJohn Marinowhen visiting the bank, or when contributing at altars. 52*86d7f5d3SJohn Marino 53*86d7f5d3SJohn MarinoLarn may need a [7mVT100[m to operate. A check is made of the environment variable 54*86d7f5d3SJohn Marino[7m"TERM"[m and it must be equal to [7m"vt100"[m. This only applies if 55*86d7f5d3SJohn Marinothe game has been compiled with "VT100" defined in the Makefile. If compiled 56*86d7f5d3SJohn Marinoto use [7mtermcap[m, there are no terminal restrictions, save needing cm, ce, & cl 57*86d7f5d3SJohn Marinotermcap entries. 58*86d7f5d3SJohn Marino 59*86d7f5d3SJohn MarinoWhen in the store, trading post, school, or home, an [7m<escape>[m will get you out. 60*86d7f5d3SJohn Marino 61*86d7f5d3SJohn Marinolarn -l print out the larn log file 62*86d7f5d3SJohn Marino 63*86d7f5d3SJohn MarinoWhen casting a spell, if you need a list of spells you can cast, type '[7mD[m' as 64*86d7f5d3SJohn Marinothe first letter of your spell. The available list of spells will be shown, 65*86d7f5d3SJohn Marinoafter which you may enter the spell code. This only works on the 1st letter 66*86d7f5d3SJohn Marinoof the spell you are casting. 67*86d7f5d3SJohn Marino 68*86d7f5d3SJohn MarinoThe Author of Larn is Noah Morgan (1982-3), Copying for Profit is Prohibited 69*86d7f5d3SJohn MarinoCopyright 1986 by Noah Morgan, All Rights Reserved. 70*86d7f5d3SJohn Marino [7mBackground Information for Larn[m 71*86d7f5d3SJohn Marino 72*86d7f5d3SJohn Marino Welcome to the game of Larn. At this moment, you face a great problem. 73*86d7f5d3SJohn MarinoYour daughter has contracted a strange disease, and none of your home remedies 74*86d7f5d3SJohn Marinoseem to have any effect. You sense that she is in mortal danger, and you must 75*86d7f5d3SJohn Marinotry to save her. Time ago you heard of a land of great danger and opportunity. 76*86d7f5d3SJohn MarinoPerhaps here is the solution you need. 77*86d7f5d3SJohn Marino 78*86d7f5d3SJohn Marino It has been said that there once was a great magician who called himself 79*86d7f5d3SJohn MarinoPolinneaus. Many years ago, after having many miraculous successes, Polinneaus 80*86d7f5d3SJohn Marinoretired to the caverns of Larn, where he devoted most of his time to the 81*86d7f5d3SJohn Marinocreation of magic. Rumors have it that one day Polinneaus set out to dispel 82*86d7f5d3SJohn Marinoan attacking army in a forest some distance to the north. It is believed that 83*86d7f5d3SJohn Marinohere he met his demise. 84*86d7f5d3SJohn Marino 85*86d7f5d3SJohn Marino The caverns of Larn, it is thought, must be magnificent in design, 86*86d7f5d3SJohn Marinoand contain much magic and treasure. One option you have is to undertake a 87*86d7f5d3SJohn Marinojourney into these caverns. 88*86d7f5d3SJohn Marino 89*86d7f5d3SJohn Marino Good Luck! You're going to need it! 90*86d7f5d3SJohn Marino 91*86d7f5d3SJohn Marino 92*86d7f5d3SJohn Marino 93*86d7f5d3SJohn Marino [7mHow to use the .larnopts option file[m 94*86d7f5d3SJohn Marino 95*86d7f5d3SJohn MarinoThe file ".larnopts", if used, should be in your home directory (see -o). 96*86d7f5d3SJohn MarinoA sequence of words terminated by whitespace is used to specify options. 97*86d7f5d3SJohn Marino 98*86d7f5d3SJohn Marino Word Meaning 99*86d7f5d3SJohn Marino 100*86d7f5d3SJohn Marino bold-objects select bold display of objects 101*86d7f5d3SJohn Marino inverse-objects select inverse video display of objects 102*86d7f5d3SJohn Marino no-introduction do not display intro message 103*86d7f5d3SJohn Marino enable-checkpointing turn on periodic checkpointing 104*86d7f5d3SJohn Marino no-beep disable beeping of the terminal 105*86d7f5d3SJohn Marino male choose your sex to be a man 106*86d7f5d3SJohn Marino female choose your sex to be a woman 107*86d7f5d3SJohn Marino name: "your name" choose your playing name 108*86d7f5d3SJohn Marino monster: "monst name" choose a name for a monster 109*86d7f5d3SJohn Marino savefile: "save-file-name" define what the savegame filename will be 110*86d7f5d3SJohn Marino 111*86d7f5d3SJohn MarinoYour name and monster names must be enclosed in double quotation marks and may 112*86d7f5d3SJohn Marinobe up to 34 characters long. Longer names are truncated. Anything enclosed in 113*86d7f5d3SJohn Marinoquotation marks is considered one word, and must be separated from other words 114*86d7f5d3SJohn Marinoby whitespace. 115*86d7f5d3SJohn Marino 116*86d7f5d3SJohn Marino [7mExplanation of the Larn scoreboard facility[m 117*86d7f5d3SJohn Marino 118*86d7f5d3SJohn Marino Larn supports TWO scoreboards, one for winners, and one for deceased 119*86d7f5d3SJohn Marinocharacters. Each player (by userid or playerid, see UIDSCORE in Makefile) 120*86d7f5d3SJohn Marinois allowed one slot on each scoreboard, if the score is in the top ten for 121*86d7f5d3SJohn Marinothat scoreboard. This design helps insure that frequent players of Larn 122*86d7f5d3SJohn Marinodo not hog the scoreboard, and gives more players a chance for glory. Level 123*86d7f5d3SJohn Marinoof difficulty is also noted on the scoreboards, and this takes precedence 124*86d7f5d3SJohn Marinoover score for determining what entry is on the scoreboard. For example: 125*86d7f5d3SJohn Marinoif "Yar, the Bug Slayer" has a score of 128003 on the scoreboard at diff 0, 126*86d7f5d3SJohn Marinothen his game at diff 1 and a score of 4112 would replace his previous 127*86d7f5d3SJohn Marinoentry on the scoreboard. Note that when a player dies, his inventory is 128*86d7f5d3SJohn Marinostored in the scoreboard so that everyone can see what items the player had 129*86d7f5d3SJohn Marinoat the time of his death. 130*86d7f5d3SJohn Marino 131*86d7f5d3SJohn Marino 132*86d7f5d3SJohn Marino 133*86d7f5d3SJohn Marino 134*86d7f5d3SJohn Marino 135*86d7f5d3SJohn Marino 136*86d7f5d3SJohn Marino 137*86d7f5d3SJohn Marino 138*86d7f5d3SJohn Marino 139*86d7f5d3SJohn Marino 140*86d7f5d3SJohn Marino 141