1.\" Copyright (c) 1983, 1993 2.\" The Regents of the University of California. All rights reserved. 3.\" 4.\" Redistribution and use in source and binary forms, with or without 5.\" modification, are permitted provided that the following conditions 6.\" are met: 7.\" 1. Redistributions of source code must retain the above copyright 8.\" notice, this list of conditions and the following disclaimer. 9.\" 2. Redistributions in binary form must reproduce the above copyright 10.\" notice, this list of conditions and the following disclaimer in the 11.\" documentation and/or other materials provided with the distribution. 12.\" 3. Neither the name of the University nor the names of its contributors 13.\" may be used to endorse or promote products derived from this software 14.\" without specific prior written permission. 15.\" 16.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 17.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 18.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 19.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 20.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 21.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 22.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 23.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 24.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 25.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 26.\" SUCH DAMAGE. 27.\" 28.\" @(#)mille.6 8.2 (Berkeley) 12/30/93 29.\" $FreeBSD: src/games/mille/mille.6,v 1.4.2.1 2001/07/22 11:01:22 dd Exp $ 30.\" 31.Dd December 30, 1993 32.Dt MILLE 6 33.Os 34.Sh NAME 35.Nm mille 36.Nd play Mille Bornes 37.Sh SYNOPSIS 38.Nm 39.Op Ar file 40.Sh DESCRIPTION 41.Nm Mille 42plays a two-handed game reminiscent of 43the Parker Brother's game of Mille Bornes with you. 44The rules are described below. 45If a file name is given on the command line, 46the game saved in that file is started. 47.Pp 48When a game is started up, 49the bottom of the score window will contain a list of commands. 50They are: 51.Bl -tag -width "xxxxxx" -offset indent 52.It Ic P 53Pick a card from the deck. 54This card is placed in the `P' slot in your hand. 55.It Ic D 56Discard a card from your hand. 57To indicate which card, type the number of the card in the hand (or 58.Ic P 59for the just-picked card) followed by a <RETURN> or <SPACE>. 60The <RETURN> or <SPACE> is required to allow recovery from typos 61which can be very expensive, like discarding safeties. 62.It Ic U 63Use a card. 64The card is again indicated by its number, followed by a <RETURN> or <SPACE>. 65.It Ic O 66Toggle ordering the hand. 67By default off, if turned on it will sort the cards in your hand appropriately. 68This is not recommended for the impatient on slow terminals. 69.It Ic Q 70Quit the game. 71This will ask for confirmation, just to be sure. 72Hitting <DELETE> (or <RUBOUT>) is equivalent. 73.It Ic S 74Save the game in a file. 75If the game was started from a file, 76you will be given an opportunity to save it on the same file. 77If you don't wish to, or you did not start from a file, 78you will be asked for the file name. 79If you type a <RETURN> without a name, 80the save will be terminated and the game resumed. 81.It Ic R 82Redraw the screen from scratch. 83The command ^L (control `L') will also work. 84.It Ic W 85Toggle window type. 86This switches the score window between the startup window 87(with all the command names) and the end-of-game window. 88Using the end-of-game window 89saves time by eliminating the switch at the end of the game 90to show the final score. 91Recommended for hackers and other miscreants. 92.El 93.Pp 94If you make a mistake, an error message will be printed 95on the last line of the score window, and a bell will beep. 96.Pp 97At the end of each hand or game, 98you will be asked if you wish to play another. 99If not, it will ask you if you want to save the game. 100If you do, and the save is unsuccessful, 101play will be resumed as if you had said you wanted to play another hand/game. 102This allows you to use the 103.Ic S 104command to reattempt the save. 105.Sh CARDS 106Here is some useful information. 107The number in parentheses after the card name 108is the number of that card in the deck: 109.Bl -column "Speed Limit (3)" "End of Limit (6)" "Puncture Proof (1)" 110.It Sy Hazard Ta Sy Repair Ta Sy Safety 111.It "Out of Gas (2)" Ta "Gasoline (6)" Ta "Extra Tank (1)" 112.It "Flat Tire (2)" Ta "Spare Tire (6)" Ta "Puncture Proof (1)" 113.It "Accident (2)" Ta "Repairs (6)" Ta "Driving Ace (1)" 114.It "Stop (4)" Ta "Go (14)" Ta "Right of Way (1)" 115.It "Speed Limit (3)" Ta "End of Limit (6)" Ta "" 116.El 117.Pp 118.Sy Mileage 119.br 12025 \- (10), 50 \- (10), 75 \- (10), 100 \- (12), 200 \- (4) 121.Sh RULES 122.Ss Object 123The point of this game is to get a total of 5000 points in several hands. 124Each hand is a race to put down exactly 700 miles before your opponent does. 125Beyond the points gained by putting down milestones, 126there are several other ways of making points. 127.Ss Overview 128The game is played with a deck of 101 cards. 129.Em Distance 130cards represent a number of miles traveled. 131They come in denominations of 25, 50, 75, 100, and 200. 132When one is played, 133it adds that many miles to the player's trip so far this hand. 134.Em Hazard 135cards are used to prevent your opponent from putting down Distance cards. 136They can only be played if your opponent has a 137.Em Go 138card on top of the Battle pile. 139The cards are 140.Sq Out of Gas , 141.Sq Accident , 142.Sq Flat Tire , 143.Sq Speed Limit , 144and 145.Sq Stop . 146.Em Remedy 147cards fix problems caused by Hazard cards played on you by your opponent. 148The cards are 149.Sq Gasoline , 150.Sq Repairs , 151.Sq Spare Tire , 152.Sq End of Limit , 153and 154.Sq Go . 155.Em Safety 156cards prevent your opponent from putting specific Hazard cards on you 157in the first place. 158They are 159.Sq Extra Tank , 160.Sq Driving Ace , 161.Sq Puncture Proof , 162and 163.Sq Right of Way , 164and there are only one of each in the deck. 165.Ss Board Layout 166The board is split into several areas. 167From top to bottom, they are: 168.Sy SAFETY AREA 169(unlabeled): This is where the safeties will be placed as they are played. 170.Sy HAND : 171These are the cards in your hand. 172.Sy BATTLE : 173This is the Battle pile. 174All the Hazard and Remedy Cards are played here, except the 175.Sq Speed Limit 176and 177.Sq End of Limit 178cards. Only the top card is displayed, as it is the only effective one. 179.Sy SPEED : 180The Speed pile. The 181.Sq Speed Limit 182and 183.Sq End of Limit 184cards are played here 185to control the speed at which the player is allowed to put down miles. 186.Sy MILEAGE : 187Miles are placed here. 188The total of the numbers shown here is the distance traveled so far. 189.Ss Play 190The first pick alternates between the two players. 191Each turn usually starts with a pick from the deck. 192The player then plays a card, or if this is not possible or desirable, 193discards one. 194Normally, a play or discard of a single card constitutes a turn. 195If the card played is a safety, however, 196the same player takes another turn immediately. 197.Pp 198This repeats until one of the players reaches 700 points or the deck runs out. 199If someone reaches 700, they have the option of going for an 200.Dq Extension , 201which means that the play continues until someone reaches 1000 miles. 202.Ss Hazard and Remedy Cards 203Hazard Cards are played on your opponent's Battle and Speed piles. 204Remedy Cards are used for undoing the effects of your opponent's nastiness. 205.Bl -tag -width ".Sq Go (Green Light)" -offset indent 206.It Sq Go (Green Light) 207must be the top card on your Battle pile for you to play any mileage, 208unless you have played the 209.Sq Right of Way 210card (see below). 211.It Sq Stop 212is played on your opponent's 213.Sq Go 214card to prevent them from playing mileage until they play a 215.Sq Go 216card. 217.It Sq Speed Limit 218is played on your opponent's Speed pile. 219Until they play an 220.Sq End of Limit 221they can only play 25 or 50 mile cards, presuming their 222.Sq Go 223card allows them to do even that. 224.It Sq End of Limit 225is played on your Speed pile to nullify a 226.Sq Speed Limit 227played by your opponent. 228.It Sq Out of Gas 229is played on your opponent's 230.Sq Go 231card. 232They must then play a 233.Sq Gasoline 234card, and then a 235.Sq Go 236card before they can play any more mileage. 237.It Sq Flat Tire 238is played on your opponent's 239.Sq Go 240card. 241They must then play a 242.Sq Spare Tire 243card, and then a 244.Sq Go 245card before they can play any more mileage. 246.It Sq Accident 247is played on your opponent's 248.Sq Go 249card. 250They must then play a 251.Sq Repairs 252card, and then a 253.Sq Go 254card before they can play any more mileage. 255.El 256.Ss Safety Cards 257Safety cards prevent your opponent 258from playing the corresponding Hazard cards on you for the rest of the hand. 259It cancels an attack in progress, and 260.Em always entitles the player to an extra turn . 261.Bl -tag -width ".Sq Puncture Proof" -offset indent 262.It Sq Right of Way 263prevents your opponent from playing both 264.Sq Stop 265and 266.Sq Speed Limit 267cards on you. 268It also acts as a permanent 269.Sq Go 270card for the rest of the hand, so you can play mileage 271as long as there is not a Hazard card on top of your Battle pile. 272In this case only, your opponent can play Hazard cards directly on a 273Remedy card other than a Go card. 274.It Sq Extra Tank 275When played, your opponent cannot play an 276.Sq Out of Gas 277on your Battle Pile. 278.It Sq Puncture Proof 279When played, your opponent cannot play a 280.Sq Flat Tire 281on your Battle Pile. 282.It Sq Driving Ace 283When played, your opponent cannot play an 284.Sq Accident 285on your Battle Pile. 286.El 287.Ss Distance Cards 288Distance cards are played when you have a 289.Sq Go 290card on your Battle pile, 291or a Right of Way in your Safety area and are not stopped by a Hazard Card. 292They can be played in any combination that totals exactly 700 miles, 293except that 294.Em you cannot play more than two 200 mile cards in one hand . 295A hand ends whenever one player gets exactly 700 miles or the deck runs out. 296In that case, play continues until neither someone reaches 700, 297or neither player can use any cards in their hand. 298If the trip is completed after the deck runs out, this is called 299.Dq Delayed Action . 300.Ss Coup Fourr\['e] 301This is a French fencing term for a counter-thrust move as part of a parry 302to an opponent's attack. 303In current French colloquial language it means a sneaky, underhanded blow. 304In Mille Bornes, it is used as follows: 305If an opponent plays a Hazard card, 306and you have the corresponding Safety in your hand, 307you play it immediately, even 308.Em before 309you draw. 310This immediately removes the Hazard card from your Battle pile, 311and protects you from that card for the rest of the game. This 312gives you more points (see 313.Sx Scoring 314below). 315.Ss Scoring : 316Scores are totaled at the end of each hand, 317whether or not anyone completed the trip. 318The terms used in the Score window have the following meanings: 319.Bl -tag -width ".Sy Milestones Played" -offset indent 320.It Sy Milestones Played 321Each player scores as many miles as they played before the trip ended. 322.It Sy Each Safety 323100 points for each safety in the Safety area. 324.It Sy All 4 Safeties 325300 points if all four safeties are played. 326.It Sy Each Coup Fourr\['e] 327300 points for each Coup Fourr\['e] accomplished. 328.El 329.Pp 330The following bonus scores can apply only to the winning player. 331.Bl -tag -width ".Sy Trip Completed" -offset indent 332.It Sy Trip Completed 333400 points bonus for completing the trip to 700 or 1000. 334.It Sy Safe Trip 335300 points bonus for completing the trip without using any 200 mile cards. 336.It Sy Delayed Action 337300 points bonus for finishing after the deck was exhausted. 338.It Sy Extension 339200 points bonus for completing a 1000 mile trip. 340.It Sy Shut-Out 341500 points bonus for completing the trip 342before your opponent played any mileage cards. 343.El 344.Pp 345Running totals are also kept for the current score for each player 346for the hand 347.Sy ( Hand Total ) , 348the game 349.Sy ( Overall Total ) , 350and number of games won 351.Sy ( Games ) . 352.Sh SEE ALSO 353.Xr curses 3 354.Rs 355.%T "Screen Updating and Cursor Movement Optimization: A Library Package" 356.%A Ken Arnold 357.Re 358.Sh AUTHORS 359Ken Arnold 360.Pp 361The game itself is a product of Parker Brothers, Inc. 362