xref: /dragonfly/games/mille/move.c (revision 110def69)
1 /*-
2  * Copyright (c) 1983, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)move.c	8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/mille/move.c,v 1.6 1999/12/12 06:17:24 billf Exp $
31  */
32 
33 #include <termios.h>
34 
35 #include "mille.h"
36 #include <unctrl.h>
37 #include <term.h>
38 
39 /*
40  * @(#)move.c	1.2 (Berkeley) 3/28/83
41  */
42 
43 #undef	CTRL
44 #define	CTRL(c)		(c - 'A' + 1)
45 
46 static void check_go(void);
47 static void getmove(void);
48 static int haspicked(PLAY *);
49 static bool playcard(PLAY *);
50 
51 void
52 domove(void)
53 {
54 	PLAY	*pp;
55 	int	i, j;
56 	bool	goodplay;
57 
58 	pp = &Player[Play];
59 	if (Play == PLAYER)
60 		getmove();
61 	else
62 		calcmove();
63 	Next = FALSE;
64 	goodplay = TRUE;
65 	switch (Movetype) {
66 	  case M_DISCARD:
67 		if (haspicked(pp)) {
68 			if (pp->hand[Card_no] == C_INIT) {
69 				if (Card_no == 6)
70 					Finished = TRUE;
71 				else
72 					error("no card there");
73 			} else {
74 				if (issafety(pp->hand[Card_no])) {
75 					error("discard a safety?");
76 					goodplay = FALSE;
77 					break;
78 				}
79 				Discard = pp->hand[Card_no];
80 				pp->hand[Card_no] = C_INIT;
81 				Next = TRUE;
82 				if (Play == PLAYER)
83 					account(Discard);
84 			}
85 		}
86 		else
87 			error("must pick first");
88 		break;
89 	  case M_PLAY:
90 		goodplay = playcard(pp);
91 		break;
92 	  case M_DRAW:
93 		Card_no = 0;
94 		if (Topcard <= Deck)
95 			error("no more cards");
96 		else if (haspicked(pp))
97 			error("already picked");
98 		else {
99 			pp->hand[0] = *--Topcard;
100 #ifdef DEBUG
101 			if (Debug)
102 				fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
103 #endif
104 acc:
105 			if (Play == COMP) {
106 				account(*Topcard);
107 				if (issafety(*Topcard))
108 					pp->safety[*Topcard-S_CONV] = S_IN_HAND;
109 			}
110 			if (pp->hand[1] == C_INIT && Topcard > Deck) {
111 				Card_no = 1;
112 				pp->hand[1] = *--Topcard;
113 #ifdef DEBUG
114 				if (Debug)
115 					fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
116 #endif
117 				goto acc;
118 			}
119 			pp->new_battle = FALSE;
120 			pp->new_speed = FALSE;
121 		}
122 		break;
123 
124 	  case M_ORDER:
125 		break;
126 	}
127 	/*
128 	 * move blank card to top by one of two methods.  If the
129 	 * computer's hand was sorted, the randomness for picking
130 	 * between equally valued cards would be lost
131 	 */
132 	if (Order && Movetype != M_DRAW && goodplay && pp == &Player[PLAYER])
133 		sort(pp->hand);
134 	else
135 		for (i = 1; i < HAND_SZ; i++)
136 			if (pp->hand[i] == C_INIT) {
137 				for (j = 0; pp->hand[j] == C_INIT; j++)
138 					if (j == HAND_SZ - 1) {
139 						j = 0;
140 						break;
141 					}
142 				pp->hand[i] = pp->hand[j];
143 				pp->hand[j] = C_INIT;
144 			}
145 	if (Topcard <= Deck)
146 		check_go();
147 	if (Next)
148 		nextplay();
149 }
150 
151 /*
152  *	Check and see if either side can go.  If they cannot,
153  * the game is over
154  */
155 static void
156 check_go(void)
157 {
158 	CARD	card;
159 	PLAY	*pp, *op;
160 	int	i;
161 
162 	for (pp = Player; pp < &Player[2]; pp++) {
163 		op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]);
164 		for (i = 0; i < HAND_SZ; i++) {
165 			card = pp->hand[i];
166 			if (issafety(card) || canplay(pp, op, card)) {
167 #ifdef DEBUG
168 				if (Debug) {
169 					fprintf(outf, "CHECK_GO: can play %s (%d), ", C_name[card], card);
170 					fprintf(outf, "issafety(card) = %d, ", issafety(card));
171 					fprintf(outf, "canplay(pp, op, card) = %d\n", canplay(pp, op, card));
172 				}
173 #endif
174 				return;
175 			}
176 #ifdef DEBUG
177 			else if (Debug)
178 				fprintf(outf, "CHECK_GO: cannot play %s\n",
179 				    C_name[card]);
180 #endif
181 		}
182 	}
183 	Finished = TRUE;
184 }
185 
186 static bool
187 playcard(PLAY *pp)
188 {
189 	int	v;
190 	CARD	card;
191 	bool	blockNext;
192 
193 	/*
194 	 * check and see if player has picked
195 	 */
196 	switch (pp->hand[Card_no]) {
197 	  default:
198 		if (!haspicked(pp))
199 mustpick:
200 			return error("must pick first");
201 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
202 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
203 		break;
204 	}
205 
206 	card = pp->hand[Card_no];
207 #ifdef DEBUG
208 	if (Debug)
209 		fprintf(outf, "PLAYCARD: Card = %s\n", C_name[card]);
210 #endif
211 	blockNext = FALSE;
212 	switch (card) {
213 	  case C_200:
214 		if (pp->nummiles[C_200] == 2)
215 			return error("only two 200's per hand");
216 		/* FALLTHROUGH */
217 	  case C_100:	case C_75:
218 		if (pp->speed == C_LIMIT)
219 			return error("limit of 50");
220 		/* FALLTHROUGH */
221 	  case C_50:
222 		if (pp->mileage + Value[card] > End)
223 			return error("puts you over %d", End);
224 		/* FALLTHROUGH */
225 	  case C_25:
226 		if (!pp->can_go)
227 			return error("cannot move now");
228 		pp->nummiles[card]++;
229 		v = Value[card];
230 		pp->total += v;
231 		pp->hand_tot += v;
232 		if ((pp->mileage += v) == End)
233 			check_ext(FALSE);
234 		break;
235 
236 	  case C_GAS:	case C_SPARE:	case C_REPAIRS:
237 		if (pp->battle != opposite(card))
238 			return error("can't play \"%s\"", C_name[card]);
239 		pp->battle = card;
240 		if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
241 			pp->can_go = TRUE;
242 		break;
243 
244 	  case C_GO:
245 		if (pp->battle != C_INIT && pp->battle != C_STOP
246 		    && !isrepair(pp->battle))
247 			return error("cannot play \"Go\" on a \"%s\"",
248 			    C_name[pp->battle]);
249 		pp->battle = C_GO;
250 		pp->can_go = TRUE;
251 		break;
252 
253 	  case C_END_LIMIT:
254 		if (pp->speed != C_LIMIT)
255 			return error("not limited");
256 		pp->speed = C_END_LIMIT;
257 		break;
258 
259 	  case C_EMPTY:	case C_FLAT:	case C_CRASH:
260 	  case C_STOP:
261 		pp = &Player[other(Play)];
262 		if (!pp->can_go)
263 			return error("opponent cannot go");
264 		else if (pp->safety[safety(card) - S_CONV] == S_PLAYED)
265 protected:
266 			return error("opponent is protected");
267 		pp->battle = card;
268 		pp->new_battle = TRUE;
269 		pp->can_go = FALSE;
270 		pp = &Player[Play];
271 		break;
272 
273 	  case C_LIMIT:
274 		pp = &Player[other(Play)];
275 		if (pp->speed == C_LIMIT)
276 			return error("opponent has limit");
277 		if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
278 			goto protected;
279 		pp->speed = C_LIMIT;
280 		pp->new_speed = TRUE;
281 		pp = &Player[Play];
282 		break;
283 
284 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
285 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
286 		if (pp->battle == opposite(card)
287 		    || (card == C_RIGHT_WAY && pp->speed == C_LIMIT)) {
288 			if (!(card == C_RIGHT_WAY && !isrepair(pp->battle))) {
289 				pp->battle = C_GO;
290 				pp->can_go = TRUE;
291 			}
292 			if (card == C_RIGHT_WAY && pp->speed == C_LIMIT)
293 				pp->speed = C_INIT;
294 			if (pp->new_battle
295 			    || (pp->new_speed && card == C_RIGHT_WAY)) {
296 				pp->coups[card - S_CONV] = TRUE;
297 				pp->total += SC_COUP;
298 				pp->hand_tot += SC_COUP;
299 				pp->coupscore += SC_COUP;
300 			}
301 		}
302 		/*
303 		 * if not coup, must pick first
304 		 */
305 		else if (pp->hand[0] == C_INIT && Topcard > Deck)
306 			goto mustpick;
307 		pp->safety[card - S_CONV] = S_PLAYED;
308 		pp->total += SC_SAFETY;
309 		pp->hand_tot += SC_SAFETY;
310 		if ((pp->safescore += SC_SAFETY) == NUM_SAFE * SC_SAFETY) {
311 			pp->total += SC_ALL_SAFE;
312 			pp->hand_tot += SC_ALL_SAFE;
313 		}
314 		if (card == C_RIGHT_WAY) {
315 			if (pp->speed == C_LIMIT)
316 				pp->speed = C_INIT;
317 			if (pp->battle == C_STOP || pp->battle == C_INIT) {
318 				pp->can_go = TRUE;
319 				pp->battle = C_INIT;
320 			}
321 			if (!pp->can_go && isrepair(pp->battle))
322 				pp->can_go = TRUE;
323 		}
324 		blockNext = TRUE;
325 		break;
326 
327 	  case C_INIT:
328 		error("no card there");
329 		blockNext = TRUE;
330 		break;
331 	}
332 	if (pp == &Player[PLAYER])
333 		account(card);
334 	pp->hand[Card_no] = C_INIT;
335 	Next = !blockNext;
336 	return TRUE;
337 }
338 
339 static void
340 getmove(void)
341 {
342 	char	c;
343 #ifdef DEBUG
344 	char	*sp;
345 #endif
346 #ifdef EXTRAP
347 	static bool	last_ex = FALSE;	/* set if last command was E */
348 
349 	if (last_ex) {
350 		undoex();
351 		prboard();
352 		last_ex = FALSE;
353 	}
354 #endif
355 	for (;;) {
356 		prompt(MOVEPROMPT);
357 		leaveok(Board, FALSE);
358 		refresh();
359 		while ((c = readch()) == killchar() || c == erasechar())
360 			continue;
361 		if (islower(c))
362 			c = toupper(c);
363 		if (isprint(c) && !isspace(c)) {
364 			addch(c);
365 			refresh();
366 		}
367 		switch (c) {
368 		  case 'P':		/* Pick */
369 			Movetype = M_DRAW;
370 			goto ret;
371 		  case 'U':		/* Use Card */
372 		  case 'D':		/* Discard Card */
373 			if ((Card_no = getcard()) < 0)
374 				break;
375 			Movetype = (c == 'U' ? M_PLAY : M_DISCARD);
376 			goto ret;
377 		  case 'O':		/* Order */
378 			Order = !Order;
379 			if (Window == W_SMALL) {
380 				if (!Order)
381 					mvwaddstr(Score, 12, 21,
382 						  "o: order hand");
383 				else
384 					mvwaddstr(Score, 12, 21,
385 						  "o: stop ordering");
386 				wclrtoeol(Score);
387 			}
388 			Movetype = M_ORDER;
389 			goto ret;
390 		  case 'Q':		/* Quit */
391 			rub(0);		/* Same as a rubout */
392 			break;
393 		  case 'W':		/* Window toggle */
394 			Window = nextwin(Window);
395 			newscore();
396 			prscore(TRUE);
397 			wrefresh(Score);
398 			break;
399 		  case 'R':		/* Redraw screen */
400 		  case CTRL('L'):
401 			wrefresh(curscr);
402 			break;
403 		  case 'S':		/* Save game */
404 			On_exit = FALSE;
405 			save();
406 			break;
407 		  case 'E':		/* Extrapolate */
408 #ifdef EXTRAP
409 			if (last_ex)
410 				break;
411 			Finished = TRUE;
412 			if (Window != W_FULL)
413 				newscore();
414 			prscore(FALSE);
415 			wrefresh(Score);
416 			last_ex = TRUE;
417 			Finished = FALSE;
418 #else
419 			error("%c: command not implemented", c);
420 #endif
421 			break;
422 		  case '\r':		/* Ignore RETURNs and	*/
423 		  case '\n':		/* Line Feeds		*/
424 		  case ' ':		/* Spaces		*/
425 		  case '\0':		/* and nulls		*/
426 			break;
427 #ifdef DEBUG
428 		  case 'Z':		/* Debug code */
429 			if (!Debug && outf == NULL) {
430 				char	buf[MAXPATHLEN];
431 
432 				prompt(FILEPROMPT);
433 				leaveok(Board, FALSE);
434 				refresh();
435 				sp = buf;
436 				while ((*sp = readch()) != '\n') {
437 					if (*sp == killchar())
438 						goto over;
439 					else if (*sp == erasechar()) {
440 						if (--sp < buf)
441 							sp = buf;
442 						else {
443 							addch('\b');
444 							if (*sp < ' ')
445 							    addch('\b');
446 							clrtoeol();
447 						}
448 					}
449 					else
450 						addstr(unctrl(*sp++));
451 					refresh();
452 				}
453 				*sp = '\0';
454 				leaveok(Board, TRUE);
455 				if ((outf = fopen(buf, "w")) == NULL)
456 					perror(buf);
457 				setbuf(outf, NULL);
458 			}
459 			Debug = !Debug;
460 			break;
461 #endif
462 		  default:
463 			error("unknown command: %s", unctrl(c));
464 			break;
465 		}
466 	}
467 ret:
468 	leaveok(Board, TRUE);
469 }
470 
471 /*
472  * return whether or not the player has picked
473  */
474 static int
475 haspicked(PLAY *pp)
476 {
477 	int	card;
478 
479 	if (Topcard <= Deck)
480 		return TRUE;
481 	switch (pp->hand[Card_no]) {
482 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
483 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
484 		card = 1;
485 		break;
486 	  default:
487 		card = 0;
488 		break;
489 	}
490 	return (pp->hand[card] != C_INIT);
491 }
492 
493 void
494 account(CARD card)
495 {
496 	CARD	oppos;
497 
498 	if (card == C_INIT)
499 		return;
500 	++Numseen[card];
501 	if (Play == COMP)
502 		switch (card) {
503 		  case C_GAS_SAFE:
504 		  case C_SPARE_SAFE:
505 		  case C_DRIVE_SAFE:
506 			oppos = opposite(card);
507 			Numgos += Numcards[oppos] - Numseen[oppos];
508 			break;
509 		  case C_CRASH:
510 		  case C_FLAT:
511 		  case C_EMPTY:
512 		  case C_STOP:
513 			Numgos++;
514 			break;
515 		}
516 }
517 
518 void
519 prompt(int promptno)
520 {
521 	static const char	*const names[] = {
522 				">>:Move:",
523 				"Really?",
524 				"Another hand?",
525 				"Another game?",
526 				"Save game?",
527 				"Same file?",
528 				"file:",
529 				"Extension?",
530 				"Overwrite file?",
531 			};
532 	static int	last_prompt = -1;
533 
534 	if (promptno == last_prompt)
535 		move(MOVE_Y, MOVE_X + strlen(names[promptno]) + 1);
536 	else {
537 		move(MOVE_Y, MOVE_X);
538 		if (promptno == MOVEPROMPT)
539 			standout();
540 		addstr(names[promptno]);
541 		if (promptno == MOVEPROMPT)
542 			standend();
543 		addch(' ');
544 		last_prompt = promptno;
545 	}
546 	clrtoeol();
547 }
548 
549 void
550 sort(CARD *hand)
551 {
552 	CARD	*cp, *tp;
553 	CARD	temp;
554 
555 	cp = hand;
556 	hand += HAND_SZ;
557 	for ( ; cp < &hand[-1]; cp++)
558 		for (tp = cp + 1; tp < hand; tp++)
559 			if (*cp > *tp) {
560 				temp = *cp;
561 				*cp = *tp;
562 				*tp = temp;
563 			}
564 }
565