xref: /dragonfly/games/mille/move.c (revision 28c26f7e)
1 /*
2  * Copyright (c) 1983, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  *
33  * @(#)move.c	8.1 (Berkeley) 5/31/93
34  * $FreeBSD: src/games/mille/move.c,v 1.6 1999/12/12 06:17:24 billf Exp $
35  * $DragonFly: src/games/mille/move.c,v 1.5 2006/08/27 17:17:23 pavalos Exp $
36  */
37 
38 #include <termios.h>
39 
40 #include	"mille.h"
41 #include	<unctrl.h>
42 #include	<term.h>
43 
44 /*
45  * @(#)move.c	1.2 (Berkeley) 3/28/83
46  */
47 
48 #undef	CTRL
49 #define	CTRL(c)		(c - 'A' + 1)
50 
51 const char	*Movenames[] = {
52 		"M_DISCARD", "M_DRAW", "M_PLAY", "M_ORDER"
53 	};
54 
55 static void check_go (void);
56 static void getmove (void);
57 static int haspicked (PLAY *);
58 static bool playcard (PLAY *);
59 
60 void
61 domove(void)
62 {
63 	PLAY	*pp;
64 	int		i, j;
65 	bool	goodplay;
66 
67 	pp = &Player[Play];
68 	if (Play == PLAYER)
69 		getmove();
70 	else
71 		calcmove();
72 	Next = FALSE;
73 	goodplay = TRUE;
74 	switch (Movetype) {
75 	  case M_DISCARD:
76 		if (haspicked(pp)) {
77 			if (pp->hand[Card_no] == C_INIT)
78 				if (Card_no == 6)
79 					Finished = TRUE;
80 				else
81 					error("no card there");
82 			else {
83 				if (issafety(pp->hand[Card_no])) {
84 					error("discard a safety?");
85 					goodplay = FALSE;
86 					break;
87 				}
88 				Discard = pp->hand[Card_no];
89 				pp->hand[Card_no] = C_INIT;
90 				Next = TRUE;
91 				if (Play == PLAYER)
92 					account(Discard);
93 			}
94 		}
95 		else
96 			error("must pick first");
97 		break;
98 	  case M_PLAY:
99 		goodplay = playcard(pp);
100 		break;
101 	  case M_DRAW:
102 		Card_no = 0;
103 		if (Topcard <= Deck)
104 			error("no more cards");
105 		else if (haspicked(pp))
106 			error("already picked");
107 		else {
108 			pp->hand[0] = *--Topcard;
109 #ifdef DEBUG
110 			if (Debug)
111 				fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
112 #endif
113 acc:
114 			if (Play == COMP) {
115 				account(*Topcard);
116 				if (issafety(*Topcard))
117 					pp->safety[*Topcard-S_CONV] = S_IN_HAND;
118 			}
119 			if (pp->hand[1] == C_INIT && Topcard > Deck) {
120 				Card_no = 1;
121 				pp->hand[1] = *--Topcard;
122 #ifdef DEBUG
123 				if (Debug)
124 					fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
125 #endif
126 				goto acc;
127 			}
128 			pp->new_battle = FALSE;
129 			pp->new_speed = FALSE;
130 		}
131 		break;
132 
133 	  case M_ORDER:
134 		break;
135 	}
136 	/*
137 	 * move blank card to top by one of two methods.  If the
138 	 * computer's hand was sorted, the randomness for picking
139 	 * between equally valued cards would be lost
140 	 */
141 	if (Order && Movetype != M_DRAW && goodplay && pp == &Player[PLAYER])
142 		sort(pp->hand);
143 	else
144 		for (i = 1; i < HAND_SZ; i++)
145 			if (pp->hand[i] == C_INIT) {
146 				for (j = 0; pp->hand[j] == C_INIT; j++)
147 					if (j >= HAND_SZ) {
148 						j = 0;
149 						break;
150 					}
151 				pp->hand[i] = pp->hand[j];
152 				pp->hand[j] = C_INIT;
153 			}
154 	if (Topcard <= Deck)
155 		check_go();
156 	if (Next)
157 		nextplay();
158 }
159 
160 /*
161  *	Check and see if either side can go.  If they cannot,
162  * the game is over
163  */
164 static void
165 check_go(void)
166 {
167 
168 	CARD	card;
169 	PLAY	*pp, *op;
170 	int		i;
171 
172 	for (pp = Player; pp < &Player[2]; pp++) {
173 		op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]);
174 		for (i = 0; i < HAND_SZ; i++) {
175 			card = pp->hand[i];
176 			if (issafety(card) || canplay(pp, op, card)) {
177 #ifdef DEBUG
178 				if (Debug) {
179 					fprintf(outf, "CHECK_GO: can play %s (%d), ", C_name[card], card);
180 					fprintf(outf, "issafety(card) = %d, ", issafety(card));
181 					fprintf(outf, "canplay(pp, op, card) = %d\n", canplay(pp, op, card));
182 				}
183 #endif
184 				return;
185 			}
186 #ifdef DEBUG
187 			else if (Debug)
188 				fprintf(outf, "CHECK_GO: cannot play %s\n",
189 				    C_name[card]);
190 #endif
191 		}
192 	}
193 	Finished = TRUE;
194 }
195 
196 static bool
197 playcard(PLAY *pp)
198 {
199 	int		v;
200 	CARD	card;
201 
202 	/*
203 	 * check and see if player has picked
204 	 */
205 	switch (pp->hand[Card_no]) {
206 	  default:
207 		if (!haspicked(pp))
208 mustpick:
209 			return error("must pick first");
210 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
211 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
212 		break;
213 	}
214 
215 	card = pp->hand[Card_no];
216 #ifdef DEBUG
217 	if (Debug)
218 		fprintf(outf, "PLAYCARD: Card = %s\n", C_name[card]);
219 #endif
220 	Next = FALSE;
221 	switch (card) {
222 	  case C_200:
223 		if (pp->nummiles[C_200] == 2)
224 			return error("only two 200's per hand");
225 	  case C_100:	case C_75:
226 		if (pp->speed == C_LIMIT)
227 			return error("limit of 50");
228 	  case C_50:
229 		if (pp->mileage + Value[card] > End)
230 			return error("puts you over %d", End);
231 	  case C_25:
232 		if (!pp->can_go)
233 			return error("cannot move now");
234 		pp->nummiles[card]++;
235 		v = Value[card];
236 		pp->total += v;
237 		pp->hand_tot += v;
238 		if ((pp->mileage += v) == End)
239 			check_ext(FALSE);
240 		break;
241 
242 	  case C_GAS:	case C_SPARE:	case C_REPAIRS:
243 		if (pp->battle != opposite(card))
244 			return error("can't play \"%s\"", C_name[card]);
245 		pp->battle = card;
246 		if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
247 			pp->can_go = TRUE;
248 		break;
249 
250 	  case C_GO:
251 		if (pp->battle != C_INIT && pp->battle != C_STOP
252 		    && !isrepair(pp->battle))
253 			return error("cannot play \"Go\" on a \"%s\"",
254 			    C_name[pp->battle]);
255 		pp->battle = C_GO;
256 		pp->can_go = TRUE;
257 		break;
258 
259 	  case C_END_LIMIT:
260 		if (pp->speed != C_LIMIT)
261 			return error("not limited");
262 		pp->speed = C_END_LIMIT;
263 		break;
264 
265 	  case C_EMPTY:	case C_FLAT:	case C_CRASH:
266 	  case C_STOP:
267 		pp = &Player[other(Play)];
268 		if (!pp->can_go)
269 			return error("opponent cannot go");
270 		else if (pp->safety[safety(card) - S_CONV] == S_PLAYED)
271 protected:
272 			return error("opponent is protected");
273 		pp->battle = card;
274 		pp->new_battle = TRUE;
275 		pp->can_go = FALSE;
276 		pp = &Player[Play];
277 		break;
278 
279 	  case C_LIMIT:
280 		pp = &Player[other(Play)];
281 		if (pp->speed == C_LIMIT)
282 			return error("opponent has limit");
283 		if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
284 			goto protected;
285 		pp->speed = C_LIMIT;
286 		pp->new_speed = TRUE;
287 		pp = &Player[Play];
288 		break;
289 
290 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
291 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
292 		if (pp->battle == opposite(card)
293 		    || (card == C_RIGHT_WAY && pp->speed == C_LIMIT)) {
294 			if (!(card == C_RIGHT_WAY && !isrepair(pp->battle))) {
295 				pp->battle = C_GO;
296 				pp->can_go = TRUE;
297 			}
298 			if (card == C_RIGHT_WAY && pp->speed == C_LIMIT)
299 				pp->speed = C_INIT;
300 			if (pp->new_battle
301 			    || (pp->new_speed && card == C_RIGHT_WAY)) {
302 				pp->coups[card - S_CONV] = TRUE;
303 				pp->total += SC_COUP;
304 				pp->hand_tot += SC_COUP;
305 				pp->coupscore += SC_COUP;
306 			}
307 		}
308 		/*
309 		 * if not coup, must pick first
310 		 */
311 		else if (pp->hand[0] == C_INIT && Topcard > Deck)
312 			goto mustpick;
313 		pp->safety[card - S_CONV] = S_PLAYED;
314 		pp->total += SC_SAFETY;
315 		pp->hand_tot += SC_SAFETY;
316 		if ((pp->safescore += SC_SAFETY) == NUM_SAFE * SC_SAFETY) {
317 			pp->total += SC_ALL_SAFE;
318 			pp->hand_tot += SC_ALL_SAFE;
319 		}
320 		if (card == C_RIGHT_WAY) {
321 			if (pp->speed == C_LIMIT)
322 				pp->speed = C_INIT;
323 			if (pp->battle == C_STOP || pp->battle == C_INIT) {
324 				pp->can_go = TRUE;
325 				pp->battle = C_INIT;
326 			}
327 			if (!pp->can_go && isrepair(pp->battle))
328 				pp->can_go = TRUE;
329 		}
330 		Next = -1;
331 		break;
332 
333 	  case C_INIT:
334 		error("no card there");
335 		Next = -1;
336 		break;
337 	}
338 	if (pp == &Player[PLAYER])
339 		account(card);
340 	pp->hand[Card_no] = C_INIT;
341 	Next = (Next == -1 ? FALSE : TRUE);
342 	return TRUE;
343 }
344 
345 static void
346 getmove(void)
347 {
348 	char	c;
349 #ifdef DEBUG
350 	char	*sp;
351 #endif
352 #ifdef EXTRAP
353 	static bool	last_ex = FALSE;	/* set if last command was E */
354 
355 	if (last_ex) {
356 		undoex();
357 		prboard();
358 		last_ex = FALSE;
359 	}
360 #endif
361 	for (;;) {
362 		prompt(MOVEPROMPT);
363 		leaveok(Board, FALSE);
364 		refresh();
365 		while ((c = readch()) == killchar() || c == erasechar())
366 			continue;
367 		if (islower(c))
368 			c = toupper(c);
369 		if (isprint(c) && !isspace(c)) {
370 			addch(c);
371 			refresh();
372 		}
373 		switch (c) {
374 		  case 'P':		/* Pick */
375 			Movetype = M_DRAW;
376 			goto ret;
377 		  case 'U':		/* Use Card */
378 		  case 'D':		/* Discard Card */
379 			if ((Card_no = getcard()) < 0)
380 				break;
381 			Movetype = (c == 'U' ? M_PLAY : M_DISCARD);
382 			goto ret;
383 		  case 'O':		/* Order */
384 			Order = !Order;
385 			if (Window == W_SMALL) {
386 				if (!Order)
387 					mvwaddstr(Score, 12, 21,
388 						  "o: order hand");
389 				else
390 					mvwaddstr(Score, 12, 21,
391 						  "o: stop ordering");
392 				wclrtoeol(Score);
393 			}
394 			Movetype = M_ORDER;
395 			goto ret;
396 		  case 'Q':		/* Quit */
397 			rub(0);		/* Same as a rubout */
398 			break;
399 		  case 'W':		/* Window toggle */
400 			Window = nextwin(Window);
401 			newscore();
402 			prscore(TRUE);
403 			wrefresh(Score);
404 			break;
405 		  case 'R':		/* Redraw screen */
406 		  case CTRL('L'):
407 			wrefresh(curscr);
408 			break;
409 		  case 'S':		/* Save game */
410 			On_exit = FALSE;
411 			save();
412 			break;
413 		  case 'E':		/* Extrapolate */
414 #ifdef EXTRAP
415 			if (last_ex)
416 				break;
417 			Finished = TRUE;
418 			if (Window != W_FULL)
419 				newscore();
420 			prscore(FALSE);
421 			wrefresh(Score);
422 			last_ex = TRUE;
423 			Finished = FALSE;
424 #else
425 			error("%c: command not implemented", c);
426 #endif
427 			break;
428 		  case '\r':		/* Ignore RETURNs and	*/
429 		  case '\n':		/* Line Feeds		*/
430 		  case ' ':		/* Spaces		*/
431 		  case '\0':		/* and nulls		*/
432 			break;
433 #ifdef DEBUG
434 		  case 'Z':		/* Debug code */
435 			if (!Debug && outf == NULL) {
436 				char	buf[MAXPATHLEN];
437 
438 				prompt(FILEPROMPT);
439 				leaveok(Board, FALSE);
440 				refresh();
441 				sp = buf;
442 				while ((*sp = readch()) != '\n') {
443 					if (*sp == killchar())
444 						goto over;
445 					else if (*sp == erasechar()) {
446 						if (--sp < buf)
447 							sp = buf;
448 						else {
449 							addch('\b');
450 							if (*sp < ' ')
451 							    addch('\b');
452 							clrtoeol();
453 						}
454 					}
455 					else
456 						addstr(unctrl(*sp++));
457 					refresh();
458 				}
459 				*sp = '\0';
460 				leaveok(Board, TRUE);
461 				if ((outf = fopen(buf, "w")) == NULL)
462 					perror(buf);
463 				setbuf(outf, NULL);
464 			}
465 			Debug = !Debug;
466 			break;
467 #endif
468 		  default:
469 			error("unknown command: %s", unctrl(c));
470 			break;
471 		}
472 	}
473 ret:
474 	leaveok(Board, TRUE);
475 }
476 /*
477  * return whether or not the player has picked
478  */
479 static int
480 haspicked(PLAY *pp)
481 {
482 
483 	int	card;
484 
485 	if (Topcard <= Deck)
486 		return TRUE;
487 	switch (pp->hand[Card_no]) {
488 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
489 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
490 		card = 1;
491 		break;
492 	  default:
493 		card = 0;
494 		break;
495 	}
496 	return (pp->hand[card] != C_INIT);
497 }
498 
499 void
500 account(CARD card)
501 {
502 
503 	CARD	oppos;
504 
505 	if (card == C_INIT)
506 		return;
507 	++Numseen[card];
508 	if (Play == COMP)
509 		switch (card) {
510 		  case C_GAS_SAFE:
511 		  case C_SPARE_SAFE:
512 		  case C_DRIVE_SAFE:
513 			oppos = opposite(card);
514 			Numgos += Numcards[oppos] - Numseen[oppos];
515 			break;
516 		  case C_CRASH:
517 		  case C_FLAT:
518 		  case C_EMPTY:
519 		  case C_STOP:
520 			Numgos++;
521 			break;
522 		}
523 }
524 
525 void
526 prompt(int promptno)
527 {
528 	static const char	*names[] = {
529 				">>:Move:",
530 				"Really?",
531 				"Another hand?",
532 				"Another game?",
533 				"Save game?",
534 				"Same file?",
535 				"file:",
536 				"Extension?",
537 				"Overwrite file?",
538 			};
539 	static int	last_prompt = -1;
540 
541 	if (promptno == last_prompt)
542 		move(MOVE_Y, MOVE_X + strlen(names[promptno]) + 1);
543 	else {
544 		move(MOVE_Y, MOVE_X);
545 		if (promptno == MOVEPROMPT)
546 			standout();
547 		addstr(names[promptno]);
548 		if (promptno == MOVEPROMPT)
549 			standend();
550 		addch(' ');
551 		last_prompt = promptno;
552 	}
553 	clrtoeol();
554 }
555 
556 void
557 sort(CARD *hand)
558 {
559 	CARD	*cp, *tp;
560 	CARD	temp;
561 
562 	cp = hand;
563 	hand += HAND_SZ;
564 	for ( ; cp < &hand[-1]; cp++)
565 		for (tp = cp + 1; tp < hand; tp++)
566 			if (*cp > *tp) {
567 				temp = *cp;
568 				*cp = *tp;
569 				*tp = temp;
570 			}
571 }
572