xref: /dragonfly/games/phantasia/gamesupport.c (revision 333227be)
1 /*
2  * gamesupport.c - auxiliary routines for support of Phantasia
3  *
4  * $FreeBSD: src/games/phantasia/gamesupport.c,v 1.6 1999/11/16 02:57:33 billf Exp $
5  * $DragonFly: src/games/phantasia/gamesupport.c,v 1.2 2003/06/17 04:25:24 dillon Exp $
6  */
7 
8 #include <string.h>
9 #include "include.h"
10 
11 /************************************************************************
12 /
13 / FUNCTION NAME: changestats()
14 /
15 / FUNCTION: examine/change statistics for a player
16 /
17 / AUTHOR: E. A. Estes, 12/4/85
18 /
19 / ARGUMENTS:
20 /	bool ingameflag - set if called while playing game (Wizard only)
21 /
22 / RETURN VALUE: none
23 /
24 / MODULES CALLED: freerecord(), writerecord(), descrstatus(), truncstring(),
25 /	time(), more(), wmove(), wclear(), strcmp(), printw(), strcpy(),
26 /	infloat(), waddstr(), cleanup(), findname(), userlist(), mvprintw(),
27 /	localtime(), getanswer(), descrtype(), getstring()
28 /
29 / GLOBAL INPUTS: LINES, *Login, Other, Wizard, Player, *stdscr, Databuf[],
30 /	Fileloc
31 /
32 / GLOBAL OUTPUTS: Echo
33 /
34 / DESCRIPTION:
35 /	Prompt for player name to examine/change.
36 /	If the name is NULL, print a list of all players.
37 /	If we are called from within the game, check for the
38 /	desired name being the same as the current player's name.
39 /	Only the 'Wizard' may alter players.
40 /	Items are changed only if a non-zero value is specified.
41 /	To change an item to 0, use 0.1; it will be truncated later.
42 /
43 /	Players may alter their names and passwords, if the following
44 /	are true:
45 /	    - current login matches the character's logins
46 /	    - the password is known
47 /	    - the player is not in the middle of the game (ingameflag == FALSE)
48 /
49 /	The last condition is imposed for two reasons:
50 /	    - the game could possibly get a bit hectic if a player were
51 /	      continually changing his/her name
52 /	    - another player structure would be necessary to check for names
53 /	      already in use
54 /
55 *************************************************************************/
56 
57 changestats(ingameflag)
58 bool	ingameflag;
59 {
60 static char	flag[2] = /* for printing values of bools */
61 	{'F', 'T'};
62 struct player	*playerp;/* pointer to structure to alter */
63 char	*prompt;	/* pointer to prompt string */
64 int	c;			/* input */
65 int	today;			/* day of year of today */
66 int	temp;			/* temporary variable */
67 long	loc;			/* location in player file */
68 time_t	now;			/* time now */
69 double	dtemp;			/* temporary variable */
70 bool	*bptr;			/* pointer to bool item to change */
71 double	*dptr;			/* pointer to double item to change */
72 short	*sptr;			/* pointer to short item to change */
73 
74     clear();
75 
76     for (;;)
77 	/* get name of player to examine/alter */
78 	{
79 	mvaddstr(5, 0, "Which character do you want to look at ? ");
80 	getstring(Databuf, SZ_DATABUF);
81 	truncstring(Databuf);
82 
83 	if (Databuf[0] == '\0')
84 	    userlist(ingameflag);
85 	else
86 	    break;
87 	}
88 
89     loc = -1L;
90 
91     if (!ingameflag)
92 	/* use 'Player' structure */
93 	playerp = &Player;
94     else if (strcmp(Databuf, Player.p_name) == 0)
95 	/* alter/examine current player */
96 	{
97 	playerp = &Player;
98 	loc = Fileloc;
99 	}
100     else
101 	/* use 'Other' structure */
102 	playerp = &Other;
103 
104     /* find player on file */
105     if (loc < 0L && (loc = findname(Databuf, playerp)) < 0L)
106 	/* didn't find player */
107 	{
108 	clear();
109 	mvaddstr(11, 0, "Not found.");
110 	return;
111 	}
112 
113     time(&now);
114     today = localtime(&now)->tm_yday;
115 
116     clear();
117 
118     for (;;)
119 	/* print player structure, and prompt for action */
120 	{
121 	mvprintw(0, 0,"A:Name         %s\n", playerp->p_name);
122 
123 	if (Wizard)
124 	    printw("B:Password     %s\n", playerp->p_password);
125 	else
126 	    addstr("B:Password     XXXXXXXX\n");
127 
128 	printw(" :Login        %s\n", playerp->p_login);
129 
130 	printw("C:Experience   %.0f\n", playerp->p_experience);
131 	printw("D:Level        %.0f\n", playerp->p_level);
132 	printw("E:Strength     %.0f\n", playerp->p_strength);
133 	printw("F:Sword        %.0f\n", playerp->p_sword);
134 	printw(" :Might        %.0f\n", playerp->p_might);
135 	printw("G:Energy       %.0f\n", playerp->p_energy);
136 	printw("H:Max-Energy   %.0f\n", playerp->p_maxenergy);
137 	printw("I:Shield       %.0f\n", playerp->p_shield);
138 	printw("J:Quickness    %.0f\n", playerp->p_quickness);
139 	printw("K:Quicksilver  %.0f\n", playerp->p_quksilver);
140 	printw(" :Speed        %.0f\n", playerp->p_speed);
141 	printw("L:Magic Level  %.0f\n", playerp->p_magiclvl);
142 	printw("M:Mana         %.0f\n", playerp->p_mana);
143 	printw("N:Brains       %.0f\n", playerp->p_brains);
144 
145 	if (Wizard || playerp->p_specialtype != SC_VALAR)
146 	    mvaddstr(0, 40, descrstatus(playerp));
147 
148 	mvprintw(1, 40, "O:Poison       %0.3f\n", playerp->p_poison);
149 	mvprintw(2, 40, "P:Gold         %.0f\n", playerp->p_gold);
150 	mvprintw(3, 40, "Q:Gem          %.0f\n", playerp->p_gems);
151 	mvprintw(4, 40, "R:Sin          %0.3f\n", playerp->p_sin);
152 	if (Wizard)
153 	    {
154 	    mvprintw(5, 40, "S:X-coord      %.0f\n", playerp->p_x);
155 	    mvprintw(6, 40, "T:Y-coord      %.0f\n", playerp->p_y);
156 	    }
157 	else
158 	    {
159 	    mvaddstr(5, 40, "S:X-coord      ?\n");
160 	    mvaddstr(6, 40, "T:Y-coord      ?\n");
161 	    }
162 
163 	mvprintw(7, 40, "U:Age          %ld\n", playerp->p_age);
164 	mvprintw(8, 40, "V:Degenerated  %d\n", playerp->p_degenerated);
165 
166 	mvprintw(9, 40, "W:Type         %d (%s)\n",
167 	    playerp->p_type, descrtype(playerp, FALSE) + 1);
168 	mvprintw(10, 40, "X:Special Type %d\n", playerp->p_specialtype);
169 	mvprintw(11, 40, "Y:Lives        %d\n", playerp->p_lives);
170 	mvprintw(12, 40, "Z:Crowns       %d\n", playerp->p_crowns);
171 	mvprintw(13, 40, "0:Charms       %d\n", playerp->p_charms);
172 	mvprintw(14, 40, "1:Amulets      %d\n", playerp->p_amulets);
173 	mvprintw(15, 40, "2:Holy Water   %d\n", playerp->p_holywater);
174 
175 	temp = today - playerp->p_lastused;
176 	if (temp < 0)
177 	    /* last year */
178 	    temp += 365;
179 	mvprintw(16, 40, "3:Lastused     %d  (%d)\n", playerp->p_lastused,  temp);
180 
181 	mvprintw(18, 8, "4:Palantir %c  5:Blessing %c  6:Virgin %c  7:Blind %c",
182 	    flag[playerp->p_palantir],
183 	    flag[playerp->p_blessing],
184 	    flag[playerp->p_virgin],
185 	    flag[playerp->p_blindness]);
186 
187 	if (!Wizard)
188 	    mvprintw(19, 8, "8:Ring    %c",
189 		flag[playerp->p_ring.ring_type != R_NONE]);
190 	else
191 	    mvprintw(19, 8, "8:Ring    %d  9:Duration %d",
192 		playerp->p_ring.ring_type, playerp->p_ring.ring_duration);
193 
194 	if (!Wizard
195 	    /* not wizard */
196 	    && (ingameflag || strcmp(Login, playerp->p_login) != 0))
197 	    /* in game or not examining own character */
198 	    {
199 	    if (ingameflag)
200 		{
201 		more(LINES - 1);
202 		clear();
203 		return;
204 		}
205 	    else
206 		cleanup(TRUE);
207 		/*NOTREACHED*/
208 	    }
209 
210 	mvaddstr(20, 0, "!:Quit       ?:Delete");
211 	mvaddstr(21, 0, "What would you like to change ? ");
212 
213 	if (Wizard)
214 	    c = getanswer(" ", TRUE);
215 	else
216 	    /* examining own player; allow to change name and password */
217 	    c = getanswer("!BA", FALSE);
218 
219 	switch (c)
220 	    {
221 	    case 'A':	/* change name */
222 	    case 'B':	/* change password */
223 		if (!Wizard)
224 		    /* prompt for password */
225 		    {
226 		    mvaddstr(23, 0, "Password ? ");
227 		    Echo = FALSE;
228 		    getstring(Databuf, 9);
229 		    Echo = TRUE;
230 		    if (strcmp(Databuf, playerp->p_password) != 0)
231 			continue;
232 		    }
233 
234 		if (c == 'A')
235 		    /* get new name */
236 		    {
237 		    mvaddstr(23, 0, "New name: ");
238 		    getstring(Databuf, SZ_NAME);
239 		    truncstring(Databuf);
240 		    if (Databuf[0] != '\0')
241 			if (Wizard || findname(Databuf, &Other) < 0L)
242 			    strcpy(playerp->p_name, Databuf);
243 		    }
244 		else
245 		    /* get new password */
246 		    {
247 		    if (!Wizard)
248 			Echo = FALSE;
249 
250 		    do
251 			/* get two copies of new password until they match */
252 			{
253 			/* get first copy */
254 			mvaddstr(23, 0, "New password ? ");
255 			getstring(Databuf, SZ_PASSWORD);
256 			if (Databuf[0] == '\0')
257 			    break;
258 
259 			/* get second copy */
260 			mvaddstr(23, 0, "One more time ? ");
261 			getstring(playerp->p_password, SZ_PASSWORD);
262 			}
263 		    while (strcmp(playerp->p_password, Databuf) != 0);
264 
265 		    Echo = TRUE;
266 		    }
267 
268 		continue;
269 
270 	    case 'C':	/* change experience */
271 		prompt = "experience";
272 		dptr = &playerp->p_experience;
273 		goto DALTER;
274 
275 	    case 'D':	/* change level */
276 		prompt = "level";
277 		dptr = &playerp->p_level;
278 		goto DALTER;
279 
280 	    case 'E':	/* change strength */
281 		prompt = "strength";
282 		dptr = &playerp->p_strength;
283 		goto DALTER;
284 
285 	    case 'F':	/* change swords */
286 		prompt = "sword";
287 		dptr = &playerp->p_sword;
288 		goto DALTER;
289 
290 	    case 'G':	/* change energy */
291 		prompt = "energy";
292 		dptr = &playerp->p_energy;
293 		goto DALTER;
294 
295 	    case 'H':	/* change maximum energy */
296 		prompt = "max energy";
297 		dptr = &playerp->p_maxenergy;
298 		goto DALTER;
299 
300 	    case 'I':	/* change shields */
301 		prompt = "shield";
302 		dptr = &playerp->p_shield;
303 		goto DALTER;
304 
305 	    case 'J':	/* change quickness */
306 		prompt = "quickness";
307 		dptr = &playerp->p_quickness;
308 		goto DALTER;
309 
310 	    case 'K':	/* change quicksilver */
311 		prompt = "quicksilver";
312 		dptr = &playerp->p_quksilver;
313 		goto DALTER;
314 
315 	    case 'L':	/* change magic */
316 		prompt = "magic level";
317 		dptr = &playerp->p_magiclvl;
318 		goto DALTER;
319 
320 	    case 'M':	/* change mana */
321 		prompt = "mana";
322 		dptr = &playerp->p_mana;
323 		goto DALTER;
324 
325 	    case 'N':	/* change brains */
326 		prompt = "brains";
327 		dptr = &playerp->p_brains;
328 		goto DALTER;
329 
330 	    case 'O':	/* change poison */
331 		prompt = "poison";
332 		dptr = &playerp->p_poison;
333 		goto DALTER;
334 
335 	    case 'P':	/* change gold */
336 		prompt = "gold";
337 		dptr = &playerp->p_gold;
338 		goto DALTER;
339 
340 	    case 'Q':	/* change gems */
341 		prompt = "gems";
342 		dptr = &playerp->p_gems;
343 		goto DALTER;
344 
345 	    case 'R':	/* change sin */
346 		prompt = "sin";
347 		dptr = &playerp->p_sin;
348 		goto DALTER;
349 
350 	    case 'S':	/* change x coord */
351 		prompt = "x";
352 		dptr = &playerp->p_x;
353 		goto DALTER;
354 
355 	    case 'T':	/* change y coord */
356 		prompt = "y";
357 		dptr = &playerp->p_y;
358 		goto DALTER;
359 
360 	    case 'U':	/* change age */
361 		mvprintw(23, 0, "age = %ld; age = ", playerp->p_age);
362 		dtemp = infloat();
363 		if (dtemp != 0.0)
364 		    playerp->p_age = (long) dtemp;
365 		continue;
366 
367 	    case 'V':	/* change degen */
368 		mvprintw(23, 0, "degen = %d; degen = ", playerp->p_degenerated);
369 		dtemp = infloat();
370 		if (dtemp != 0.0)
371 		    playerp->p_degenerated = (int) dtemp;
372 		continue;
373 
374 	    case 'W':	/* change type */
375 		prompt = "type";
376 		sptr = &playerp->p_type;
377 		goto SALTER;
378 
379 	    case 'X':	/* change special type */
380 		prompt = "special type";
381 		sptr = &playerp->p_specialtype;
382 		goto SALTER;
383 
384 	    case 'Y':	/* change lives */
385 		prompt = "lives";
386 		sptr = &playerp->p_lives;
387 		goto SALTER;
388 
389 	    case 'Z':	/* change crowns */
390 		prompt = "crowns";
391 		sptr = &playerp->p_crowns;
392 		goto SALTER;
393 
394 	    case '0':	/* change charms */
395 		prompt = "charm";
396 		sptr = &playerp->p_charms;
397 		goto SALTER;
398 
399 	    case '1':	/* change amulet */
400 		prompt = "amulet";
401 		sptr = &playerp->p_amulets;
402 		goto SALTER;
403 
404 	    case '2':	/* change holy water */
405 		prompt = "holy water";
406 		sptr = &playerp->p_holywater;
407 		goto SALTER;
408 
409 	    case '3':	/* change last-used */
410 		prompt = "last-used";
411 		sptr = &playerp->p_lastused;
412 		goto SALTER;
413 
414 	    case '4':	/* change palantir */
415 		prompt = "palantir";
416 		bptr = &playerp->p_palantir;
417 		goto BALTER;
418 
419 	    case '5':	/* change blessing */
420 		prompt = "blessing";
421 		bptr = &playerp->p_blessing;
422 		goto BALTER;
423 
424 	    case '6':	/* change virgin */
425 		prompt = "virgin";
426 		bptr = &playerp->p_virgin;
427 		goto BALTER;
428 
429 	    case '7':	/* change blindness */
430 		prompt = "blindness";
431 		bptr = &playerp->p_blindness;
432 		goto BALTER;
433 
434 	    case '8':	/* change ring type */
435 		prompt = "ring-type";
436 		sptr = &playerp->p_ring.ring_type;
437 		goto SALTER;
438 
439 	    case '9':	/* change ring duration */
440 		prompt = "ring-duration";
441 		sptr = &playerp->p_ring.ring_duration;
442 		goto SALTER;
443 
444 	    case '!':	/* quit, update */
445 		if (Wizard &&
446 		    (!ingameflag || playerp != &Player))
447 		    /* turn off status if not modifying self */
448 		    {
449 		    playerp->p_status = S_OFF;
450 		    playerp->p_tampered = T_OFF;
451 		    }
452 
453 		writerecord(playerp, loc);
454 		clear();
455 		return;
456 
457 	    case '?':	/* delete player */
458 		if (ingameflag && playerp == &Player)
459 		    /* cannot delete self */
460 		    continue;
461 
462 		freerecord(playerp, loc);
463 		clear();
464 		return;
465 
466 	    default:
467 		continue;
468 	    }
469 DALTER:
470 	mvprintw(23, 0, "%s = %f; %s = ", prompt, *dptr, prompt);
471 	dtemp = infloat();
472 	if (dtemp != 0.0)
473 	    *dptr = dtemp;
474 	continue;
475 
476 SALTER:
477 	mvprintw(23, 0, "%s = %d; %s = ", prompt, *sptr, prompt);
478 	dtemp = infloat();
479 	if (dtemp != 0.0)
480 	    *sptr = (short) dtemp;
481 	continue;
482 
483 BALTER:
484 	mvprintw(23, 0, "%s = %c; %s = ", prompt, flag[*bptr], prompt);
485 	c = getanswer("\nTF", TRUE);
486 	if (c == 'T')
487 	    *bptr = TRUE;
488 	else if (c == 'F')
489 	    *bptr = FALSE;
490 	continue;
491 	}
492 }
493 /**/
494 /************************************************************************
495 /
496 / FUNCTION NAME: monstlist()
497 /
498 / FUNCTION: print a monster listing
499 /
500 / AUTHOR: E. A. Estes, 2/27/86
501 /
502 / ARGUMENTS: none
503 /
504 / RETURN VALUE: none
505 /
506 / MODULES CALLED: puts(), fread(), fseek(), printf()
507 /
508 / GLOBAL INPUTS: Curmonster, *Monstfp
509 /
510 / GLOBAL OUTPUTS: none
511 /
512 / DESCRIPTION:
513 /	Read monster file, and print a monster listing on standard output.
514 /
515 *************************************************************************/
516 
517 monstlist()
518 {
519 int 	count = 0;		/* count in file */
520 
521     puts(" #)  Name                 Str  Brain  Quick  Energy  Exper  Treas  Type  Flock%\n");
522     fseek(Monstfp, 0L, 0);
523     while (fread((char *) &Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp) == 1)
524 	printf("%2d)  %-20.20s%4.0f   %4.0f     %2.0f   %5.0f  %5.0f     %2d    %2d     %3.0f\n", count++,
525 	    Curmonster.m_name, Curmonster.m_strength, Curmonster.m_brains,
526 	    Curmonster.m_speed, Curmonster.m_energy, Curmonster.m_experience,
527 	    Curmonster.m_treasuretype, Curmonster.m_type, Curmonster.m_flock);
528 }
529 /**/
530 /************************************************************************
531 /
532 / FUNCTION NAME: scorelist()
533 /
534 / FUNCTION: print player score board
535 /
536 / AUTHOR: E. A. Estes, 12/4/85
537 /
538 / ARGUMENTS: none
539 /
540 / RETURN VALUE: none
541 /
542 / MODULES CALLED: fread(), fopen(), printf(), fclose()
543 /
544 / GLOBAL INPUTS:
545 /
546 / GLOBAL OUTPUTS: none
547 /
548 / DESCRIPTION:
549 /	Read the scoreboard file and print the contents.
550 /
551 *************************************************************************/
552 
553 scorelist()
554 {
555 struct	scoreboard	sbuf;	/* for reading entries */
556 FILE	*fp;		/* to open the file */
557 
558     if ((fp = fopen(_PATH_SCORE, "r")) != NULL)
559 	{
560 	while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
561 	    printf("%-20s   (%-9s)  Level: %6.0f  Type: %s\n",
562 		sbuf.sb_name, sbuf.sb_login, sbuf.sb_level, sbuf.sb_type);
563 	fclose(fp);
564 	}
565 }
566 /**/
567 /************************************************************************
568 /
569 / FUNCTION NAME: activelist()
570 /
571 / FUNCTION: print list of active players to standard output
572 /
573 / AUTHOR: E. A. Estes, 3/7/86
574 /
575 / ARGUMENTS: none
576 /
577 / RETURN VALUE: none
578 /
579 / MODULES CALLED: descrstatus(), fread(), fseek(), printf(), descrtype()
580 /
581 / GLOBAL INPUTS: Other, *Playersfp
582 /
583 / GLOBAL OUTPUTS: none
584 /
585 / DESCRIPTION:
586 /	Read player file, and print list of active records to standard output.
587 /
588 *************************************************************************/
589 
590 activelist()
591 {
592     fseek(Playersfp, 0L, 0);
593     printf("Current characters on file are:\n\n");
594 
595     while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
596 	if (Other.p_status != S_NOTUSED)
597 	    printf("%-20s   (%-9s)  Level: %6.0f  %s  (%s)\n",
598 		Other.p_name, Other.p_login, Other.p_level,
599 		descrtype(&Other, FALSE), descrstatus(&Other));
600 
601 }
602 /**/
603 /************************************************************************
604 /
605 / FUNCTION NAME: purgeoldplayers()
606 /
607 / FUNCTION: purge inactive players from player file
608 /
609 / AUTHOR: E. A. Estes, 12/4/85
610 /
611 / ARGUMENTS: none
612 /
613 / RETURN VALUE: none
614 /
615 / MODULES CALLED: freerecord(), time(), fread(), fseek(), localtime()
616 /
617 / GLOBAL INPUTS: Other, *Playersfp
618 /
619 / GLOBAL OUTPUTS: none
620 /
621 / DESCRIPTION:
622 /	Delete characters which have not been used with the last
623 /	three weeks.
624 /
625 *************************************************************************/
626 
627 purgeoldplayers()
628 {
629 int	today;		/* day of year for today */
630 int	daysold;	/* how many days since the character has been used */
631 time_t	ltime;		/* time in seconds */
632 long	loc = 0L;	/* location in file */
633 
634     time(&ltime);
635     today = localtime(&ltime)->tm_yday;
636 
637     for (;;)
638 	{
639 	fseek(Playersfp, loc, 0);
640 	if (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
641 	    break;
642 
643 	daysold = today - Other.p_lastused;
644 	if (daysold < 0)
645 	    daysold += 365;
646 
647 	if (daysold > N_DAYSOLD)
648 	    /* player hasn't been used in a while; delete */
649 	    freerecord(&Other, loc);
650 
651 	loc += SZ_PLAYERSTRUCT;
652 	}
653 }
654 /**/
655 /************************************************************************
656 /
657 / FUNCTION NAME: enterscore()
658 /
659 / FUNCTION: enter player into scoreboard
660 /
661 / AUTHOR: E. A. Estes, 12/4/85
662 /
663 / ARGUMENTS: none
664 /
665 / RETURN VALUE: none
666 /
667 / MODULES CALLED: fread(), fseek(), fopen(), error(), strcmp(), fclose(),
668 /	strcpy(), fwrite(), descrtype()
669 /
670 / GLOBAL INPUTS: Player
671 /
672 / GLOBAL OUTPUTS: none
673 /
674 / DESCRIPTION:
675 /	The scoreboard keeps track of the highest character on a
676 /	per-login basis.
677 /	Search the scoreboard for an entry for the current login,
678 /	if an entry is found, and it is lower than the current player,
679 /	replace it, otherwise create an entry.
680 /
681 *************************************************************************/
682 
683 enterscore()
684 {
685 struct	scoreboard sbuf;		/* buffer to read in scoreboard entries */
686 FILE	*fp;				/* to open scoreboard file */
687 long	loc = 0L;			/* location in scoreboard file */
688 bool	found = FALSE;			/* set if we found an entry for this login */
689 
690     if ((fp = fopen(_PATH_SCORE, "r+")) != NULL)
691 	{
692 	while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
693 	    if (strcmp(Player.p_login, sbuf.sb_login) == 0)
694 		{
695 		found = TRUE;
696 		break;
697 		}
698 	    else
699 		loc += SZ_SCORESTRUCT;
700 	}
701     else
702 	{
703 	error(_PATH_SCORE);
704 	/*NOTREACHED*/
705 	}
706 
707     /*
708      * At this point, 'loc' will either indicate a point beyond
709      * the end of file, or the place where the previous entry
710      * was found.
711      */
712 
713     if ((!found) || Player.p_level > sbuf.sb_level)
714 	/* put new entry in for this login */
715 	{
716 	strcpy(sbuf.sb_login, Player.p_login);
717 	strcpy(sbuf.sb_name, Player.p_name);
718 	sbuf.sb_level = Player.p_level;
719 	strcpy(sbuf.sb_type, descrtype(&Player, TRUE));
720 	}
721 
722     /* update entry */
723     fseek(fp, loc, 0);
724     fwrite((char *) &sbuf, SZ_SCORESTRUCT, 1, fp);
725     fclose(fp);
726 }
727