1 /* $NetBSD: phantglobs.c,v 1.6 2009/08/31 08:27:16 dholland Exp $ */ 2 3 /* 4 * phantglobs.c - globals for Phantasia 5 */ 6 7 #include "include.h" 8 9 double Circle; /* which circle player is in */ 10 double Shield; /* force field thrown up in monster battle */ 11 12 bool Beyond; /* set if player is beyond point of no return */ 13 bool Marsh; /* set if player is in dead marshes */ 14 bool Throne; /* set if player is on throne */ 15 bool Changed; /* set if important player stats have changed */ 16 bool Wizard; /* set if player is the 'wizard' of the game */ 17 bool Timeout; /* set if short timeout waiting for input */ 18 bool Windows; /* set if we are set up for curses stuff */ 19 bool Luckout; /* set if we have tried to luck out in fight */ 20 bool Foestrikes; /* set if foe gets a chance to hit in battleplayer() */ 21 bool Echo; /* set if echo input to terminal */ 22 23 int Users; /* number of users currently playing */ 24 int Whichmonster; /* which monster we are fighting */ 25 int Lines; /* line on screen counter for fight routines */ 26 27 jmp_buf Fightenv; /* used to jump into fight routine */ 28 jmp_buf Timeoenv; /* used for timing out waiting for input */ 29 30 long Fileloc; /* location in file of player statistics */ 31 32 const char *Login; /* pointer to login of player */ 33 const char *Enemyname; /* pointer name of monster/player we are battling*/ 34 35 struct player Player; /* stats for player */ 36 struct player Other; /* stats for another player */ 37 38 struct monster Curmonster;/* stats for current monster */ 39 40 struct energyvoid Enrgyvoid;/* energy void buffer */ 41 42 const struct charstats *Statptr;/* pointer into Stattable[] */ 43 44 /* lookup table for character type dependent statistics */ 45 const struct charstats Stattable[7] = { 46 { 47 /* MAGIC USER */ 48 /* max brains, max mana, weakness, gold tote, ring duration */ 49 15.0, 200.0, 18.0, 175.0, 10, 50 /* quickness, strength, mana */ 51 {30, 6, 0.0}, {10, 6, 2.0}, {50, 51, 75.0}, 52 /* energy, brains, magic lvl */ 53 {30, 16, 20.0}, {60, 26, 6.0}, {5, 5, 2.75} 54 }, 55 56 { 57 /* FIGHTER */ 58 /* max brains, max mana, weakness, gold tote, ring duration */ 59 10.0, 110.0, 15.0, 220.0, 20, 60 /* quickness, strength, mana */ 61 {30, 6, 0.0}, {40, 16, 3.0}, {30, 21, 40.0}, 62 /* energy, brains, magic lvl */ 63 {45, 26, 30.0}, {25, 21, 3.0}, {3, 4, 1.5} 64 }, 65 66 { 67 /* ELF */ 68 /* max brains, max mana, weakness, gold tote, ring duration */ 69 12.0, 150.0, 17.0, 190.0, 13, 70 /* quickness, strength, mana */ 71 {32, 7, 0.0}, {35, 11, 2.5}, {45, 46, 65.0}, 72 /* energy, brains, magic lvl */ 73 {30, 21, 25.0}, {40, 26, 4.0}, {4, 4, 2.0} 74 }, 75 76 { 77 /* DWARF */ 78 /* max brains, max mana, weakness, gold tote, ring duration */ 79 7.0, 80.0, 13.0, 255.0, 25, 80 /* quickness, strength, mana */ 81 {25, 6, 0.0}, {50, 21, 5.0}, {25, 21, 30.0}, 82 /* energy, brains, magic lvl */ 83 {60, 41, 35.0}, {20, 21, 2.5}, {2, 4, 1.0} 84 }, 85 86 { 87 /* HALFLING */ 88 /* max brains, max mana, weakness, gold tote, ring duration */ 89 11.0, 80.0, 10.0, 125.0, 40, 90 /* quickness, strength, mana */ 91 {34, 0, 0.0}, {20, 6, 2.0}, {25, 21, 30.0}, 92 /* energy, brains, magic lvl */ 93 {55, 36, 30.0}, {40, 36, 4.5}, {1, 4, 1.0} 94 }, 95 96 { 97 /* EXPERIMENTO */ 98 /* max brains, max mana, weakness, gold tote, ring duration */ 99 9.0, 90.0, 16.0, 160.0, 20, 100 /* quickness, strength, mana */ 101 {27, 0, 0.0}, {25, 0, 0.0}, {100, 0, 0.0}, 102 /* energy, brains, magic lvl */ 103 {35, 0, 0.0}, {25, 0, 0.0}, {2, 0, 0.0} 104 }, 105 106 { 107 /* SUPER */ 108 /* max brains, max mana, weakness, gold tote, ring duration */ 109 15.0, 200.0, 10.0, 225.0, 40, 110 /* quickness, strength, mana */ 111 {38, 0, 0.0}, {65, 0, 5.0}, {100, 0, 75.0}, 112 /* energy, brains, magic lvl */ 113 {80, 0, 35.0}, {85, 0, 6.0}, {9, 0, 2.75} 114 } 115 }; 116 117 /* menu of items for purchase */ 118 const struct menuitem Menu[] = { 119 {"Mana", 1}, 120 {"Shield", 5}, 121 {"Book", 200}, 122 {"Sword", 500}, 123 {"Charm", 1000}, 124 {"Quicksilver", 2500}, 125 {"Blessing", 1000} 126 }; 127 128 FILE *Playersfp; /* pointer to open player file */ 129 FILE *Monstfp; /* pointer to open monster file */ 130 FILE *Messagefp; /* pointer to open message file */ 131 FILE *Energyvoidfp; /* pointer to open energy void file */ 132 133 char Databuf[SZ_DATABUF]; /* a place to read data into */ 134 135 /* some canned strings for messages */ 136 const char Illcmd[] = "Illegal command.\n"; 137 const char Illmove[] = "Too far.\n"; 138 const char Illspell[] = "Illegal spell.\n"; 139 const char Nomana[] = "Not enought mana for that spell.\n"; 140 const char Somebetter[] = "But you already have something better.\n"; 141 const char Nobetter[] = "That's no better than what you already have.\n"; 142 143 /* return a random number */ 144 double 145 drandom(void) 146 { 147 if (sizeof(int) != 2) 148 return((double) (random() & 0x7fff) / 32768.0); 149 else 150 return((double) random() / 32768.0); 151 } 152