1*86d7f5d3SJohn Marino /*- 2*86d7f5d3SJohn Marino * Copyright (c) 1980, 1993 3*86d7f5d3SJohn Marino * The Regents of the University of California. All rights reserved. 4*86d7f5d3SJohn Marino * 5*86d7f5d3SJohn Marino * Redistribution and use in source and binary forms, with or without 6*86d7f5d3SJohn Marino * modification, are permitted provided that the following conditions 7*86d7f5d3SJohn Marino * are met: 8*86d7f5d3SJohn Marino * 1. Redistributions of source code must retain the above copyright 9*86d7f5d3SJohn Marino * notice, this list of conditions and the following disclaimer. 10*86d7f5d3SJohn Marino * 2. Redistributions in binary form must reproduce the above copyright 11*86d7f5d3SJohn Marino * notice, this list of conditions and the following disclaimer in the 12*86d7f5d3SJohn Marino * documentation and/or other materials provided with the distribution. 13*86d7f5d3SJohn Marino * 3. Neither the name of the University nor the names of its contributors 14*86d7f5d3SJohn Marino * may be used to endorse or promote products derived from this software 15*86d7f5d3SJohn Marino * without specific prior written permission. 16*86d7f5d3SJohn Marino * 17*86d7f5d3SJohn Marino * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 18*86d7f5d3SJohn Marino * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 19*86d7f5d3SJohn Marino * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 20*86d7f5d3SJohn Marino * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 21*86d7f5d3SJohn Marino * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 22*86d7f5d3SJohn Marino * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 23*86d7f5d3SJohn Marino * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 24*86d7f5d3SJohn Marino * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 25*86d7f5d3SJohn Marino * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 26*86d7f5d3SJohn Marino * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 27*86d7f5d3SJohn Marino * SUCH DAMAGE. 28*86d7f5d3SJohn Marino * 29*86d7f5d3SJohn Marino * @(#)extern.c 8.1 (Berkeley) 5/31/93 30*86d7f5d3SJohn Marino * $FreeBSD: src/games/robots/extern.c,v 1.2 1999/11/30 03:49:16 billf Exp $ 31*86d7f5d3SJohn Marino * $DragonFly: src/games/robots/extern.c,v 1.3 2006/08/27 21:45:07 pavalos Exp $ 32*86d7f5d3SJohn Marino */ 33*86d7f5d3SJohn Marino 34*86d7f5d3SJohn Marino #include "robots.h" 35*86d7f5d3SJohn Marino 36*86d7f5d3SJohn Marino bool Real_time = false; /* Play in real time? */ 37*86d7f5d3SJohn Marino bool Jump = false; /* Jump while running, counting, or waiting */ 38*86d7f5d3SJohn Marino bool Teleport = false; /* Teleport automatically when player must */ 39*86d7f5d3SJohn Marino 40*86d7f5d3SJohn Marino bool Dead; /* Player is now dead */ 41*86d7f5d3SJohn Marino bool Running = false; /* Currently in the middle of a run */ 42*86d7f5d3SJohn Marino bool Waiting; /* Player is waiting for end */ 43*86d7f5d3SJohn Marino bool Newscore; /* There was a new score added */ 44*86d7f5d3SJohn Marino bool Was_bonus = false; /* Was a bonus last level */ 45*86d7f5d3SJohn Marino bool Full_clear = true; /* Lots of junk for init_field to clear */ 46*86d7f5d3SJohn Marino 47*86d7f5d3SJohn Marino #ifdef FANCY 48*86d7f5d3SJohn Marino bool Pattern_roll = false; /* Auto play for YHBJNLUK pattern */ 49*86d7f5d3SJohn Marino bool Stand_still = false; /* Auto play for standing still pattern */ 50*86d7f5d3SJohn Marino #endif 51*86d7f5d3SJohn Marino 52*86d7f5d3SJohn Marino char Cnt_move; /* Command which has preceded the count */ 53*86d7f5d3SJohn Marino char Run_ch; /* Character for the direction we are running */ 54*86d7f5d3SJohn Marino 55*86d7f5d3SJohn Marino char Field[Y_FIELDSIZE][X_FIELDSIZE]; /* the playing field itself */ 56*86d7f5d3SJohn Marino 57*86d7f5d3SJohn Marino char *Next_move; /* Next move to be used in the pattern */ 58*86d7f5d3SJohn Marino const char *Move_list = "YHBJNLUK";/* List of moves in the pattern */ 59*86d7f5d3SJohn Marino 60*86d7f5d3SJohn Marino int Count = 0; /* Command count */ 61*86d7f5d3SJohn Marino int Level; /* Current level */ 62*86d7f5d3SJohn Marino int Num_robots; /* Number of robots left */ 63*86d7f5d3SJohn Marino int Num_scores; /* Number of scores posted */ 64*86d7f5d3SJohn Marino int Start_level = 1; /* Level on which to start */ 65*86d7f5d3SJohn Marino int Wait_bonus; /* bonus for waiting */ 66*86d7f5d3SJohn Marino 67*86d7f5d3SJohn Marino int Score; /* Current score */ 68*86d7f5d3SJohn Marino 69*86d7f5d3SJohn Marino COORD Max; /* Max area robots take up */ 70*86d7f5d3SJohn Marino COORD Min; /* Min area robots take up */ 71*86d7f5d3SJohn Marino COORD My_pos; /* Player's current position */ 72*86d7f5d3SJohn Marino COORD Robots[MAXROBOTS]; /* Robots' current positions */ 73*86d7f5d3SJohn Marino 74*86d7f5d3SJohn Marino jmp_buf End_move; /* Jump to on Real_time */ 75