xref: /dragonfly/games/robots/extern.c (revision 86d7f5d3)
1*86d7f5d3SJohn Marino /*-
2*86d7f5d3SJohn Marino  * Copyright (c) 1980, 1993
3*86d7f5d3SJohn Marino  *	The Regents of the University of California.  All rights reserved.
4*86d7f5d3SJohn Marino  *
5*86d7f5d3SJohn Marino  * Redistribution and use in source and binary forms, with or without
6*86d7f5d3SJohn Marino  * modification, are permitted provided that the following conditions
7*86d7f5d3SJohn Marino  * are met:
8*86d7f5d3SJohn Marino  * 1. Redistributions of source code must retain the above copyright
9*86d7f5d3SJohn Marino  *    notice, this list of conditions and the following disclaimer.
10*86d7f5d3SJohn Marino  * 2. Redistributions in binary form must reproduce the above copyright
11*86d7f5d3SJohn Marino  *    notice, this list of conditions and the following disclaimer in the
12*86d7f5d3SJohn Marino  *    documentation and/or other materials provided with the distribution.
13*86d7f5d3SJohn Marino  * 3. Neither the name of the University nor the names of its contributors
14*86d7f5d3SJohn Marino  *    may be used to endorse or promote products derived from this software
15*86d7f5d3SJohn Marino  *    without specific prior written permission.
16*86d7f5d3SJohn Marino  *
17*86d7f5d3SJohn Marino  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18*86d7f5d3SJohn Marino  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19*86d7f5d3SJohn Marino  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20*86d7f5d3SJohn Marino  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21*86d7f5d3SJohn Marino  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22*86d7f5d3SJohn Marino  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23*86d7f5d3SJohn Marino  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24*86d7f5d3SJohn Marino  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25*86d7f5d3SJohn Marino  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26*86d7f5d3SJohn Marino  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27*86d7f5d3SJohn Marino  * SUCH DAMAGE.
28*86d7f5d3SJohn Marino  *
29*86d7f5d3SJohn Marino  * @(#)extern.c	8.1 (Berkeley) 5/31/93
30*86d7f5d3SJohn Marino  * $FreeBSD: src/games/robots/extern.c,v 1.2 1999/11/30 03:49:16 billf Exp $
31*86d7f5d3SJohn Marino  * $DragonFly: src/games/robots/extern.c,v 1.3 2006/08/27 21:45:07 pavalos Exp $
32*86d7f5d3SJohn Marino  */
33*86d7f5d3SJohn Marino 
34*86d7f5d3SJohn Marino #include "robots.h"
35*86d7f5d3SJohn Marino 
36*86d7f5d3SJohn Marino bool Real_time = false;		/* Play in real time? */
37*86d7f5d3SJohn Marino bool Jump = false;		/* Jump while running, counting, or waiting */
38*86d7f5d3SJohn Marino bool Teleport = false;		/* Teleport automatically when player must */
39*86d7f5d3SJohn Marino 
40*86d7f5d3SJohn Marino bool Dead;			/* Player is now dead */
41*86d7f5d3SJohn Marino bool Running = false;		/* Currently in the middle of a run */
42*86d7f5d3SJohn Marino bool Waiting;			/* Player is waiting for end */
43*86d7f5d3SJohn Marino bool Newscore;			/* There was a new score added */
44*86d7f5d3SJohn Marino bool Was_bonus = false;		/* Was a bonus last level */
45*86d7f5d3SJohn Marino bool Full_clear = true;		/* Lots of junk for init_field to clear */
46*86d7f5d3SJohn Marino 
47*86d7f5d3SJohn Marino #ifdef FANCY
48*86d7f5d3SJohn Marino bool Pattern_roll = false;	/* Auto play for YHBJNLUK pattern */
49*86d7f5d3SJohn Marino bool Stand_still = false;	/* Auto play for standing still pattern */
50*86d7f5d3SJohn Marino #endif
51*86d7f5d3SJohn Marino 
52*86d7f5d3SJohn Marino char Cnt_move;			/* Command which has preceded the count */
53*86d7f5d3SJohn Marino char Run_ch;			/* Character for the direction we are running */
54*86d7f5d3SJohn Marino 
55*86d7f5d3SJohn Marino char Field[Y_FIELDSIZE][X_FIELDSIZE];	/* the playing field itself */
56*86d7f5d3SJohn Marino 
57*86d7f5d3SJohn Marino char *Next_move;		/* Next move to be used in the pattern */
58*86d7f5d3SJohn Marino const char *Move_list = "YHBJNLUK";/* List of moves in the pattern */
59*86d7f5d3SJohn Marino 
60*86d7f5d3SJohn Marino int Count = 0;			/* Command count */
61*86d7f5d3SJohn Marino int Level;			/* Current level */
62*86d7f5d3SJohn Marino int Num_robots;			/* Number of robots left */
63*86d7f5d3SJohn Marino int Num_scores;			/* Number of scores posted */
64*86d7f5d3SJohn Marino int Start_level = 1;		/* Level on which to start */
65*86d7f5d3SJohn Marino int Wait_bonus;			/* bonus for waiting */
66*86d7f5d3SJohn Marino 
67*86d7f5d3SJohn Marino int Score;			/* Current score */
68*86d7f5d3SJohn Marino 
69*86d7f5d3SJohn Marino COORD Max;			/* Max area robots take up */
70*86d7f5d3SJohn Marino COORD Min;			/* Min area robots take up */
71*86d7f5d3SJohn Marino COORD My_pos;			/* Player's current position */
72*86d7f5d3SJohn Marino COORD Robots[MAXROBOTS];	/* Robots' current positions */
73*86d7f5d3SJohn Marino 
74*86d7f5d3SJohn Marino jmp_buf	End_move;		/* Jump to on Real_time */
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