1 /* 2 * Copyright (c) 1980, 1993 3 * The Regents of the University of California. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. All advertising materials mentioning features or use of this software 14 * must display the following acknowledgement: 15 * This product includes software developed by the University of 16 * California, Berkeley and its contributors. 17 * 4. Neither the name of the University nor the names of its contributors 18 * may be used to endorse or promote products derived from this software 19 * without specific prior written permission. 20 * 21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 31 * SUCH DAMAGE. 32 */ 33 34 #ifndef lint 35 #if 0 36 static char sccsid[] = "@(#)play_level.c 8.1 (Berkeley) 5/31/93"; 37 #endif 38 static const char rcsid[] = 39 "$FreeBSD: src/games/robots/play_level.c,v 1.4 1999/11/30 03:49:20 billf Exp $"; 40 #endif /* not lint */ 41 42 # include "robots.h" 43 44 /* 45 * play_level: 46 * Let the player play the current level 47 */ 48 play_level() 49 { 50 COORD *cp; 51 int y, x, bonus; 52 53 move(My_pos.y, My_pos.x); 54 addch(PLAYER); 55 refresh(); 56 for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) { 57 if (cp->y < 0) 58 continue; 59 move(cp->y, cp->x); 60 addch(ROBOT); 61 } 62 refresh(); 63 # ifdef DEBUG 64 standout(); 65 move(Min.y, Min.x); 66 addch(inch()); 67 move(Max.y, Max.x); 68 addch(inch()); 69 standend(); 70 # endif DEBUG 71 setjmp(End_move); 72 flush_in(); 73 while (!Dead && Num_robots > 0) { 74 move(My_pos.y, My_pos.x); 75 if (!jumping()) 76 refresh(); 77 get_move(); 78 if (Real_time) 79 alarm(0); 80 if (Field[My_pos.y][My_pos.x] != 0) 81 Dead = TRUE; 82 if (!Dead) 83 move_robots(FALSE); 84 if (Was_bonus) { 85 move(Y_PROMPT, X_PROMPT); 86 clrtoeol(); 87 move(Y_PROMPT + 1, X_PROMPT); 88 clrtoeol(); 89 Was_bonus = FALSE; 90 } 91 } 92 93 /* 94 * if the player didn't die, add on the possible bonuses 95 */ 96 97 if (!Dead) { 98 Was_bonus = FALSE; 99 100 if (Level == Start_level && Start_level > 1) { 101 move(Y_PROMPT, X_PROMPT); 102 printw("Advance bonus: %d", S_BONUS); 103 refresh(); 104 add_score(S_BONUS); 105 Was_bonus = TRUE; 106 } 107 108 if (Wait_bonus != 0) { 109 if (!Was_bonus) 110 move(Y_PROMPT, X_PROMPT); 111 else 112 move(Y_PROMPT + 1, X_PROMPT); 113 printw("Wait bonus: %d", Wait_bonus); 114 refresh(); 115 add_score(Wait_bonus); 116 Was_bonus = TRUE; 117 } 118 } 119 } 120