1.\" Copyright (c) 1991, 1993 2.\" The Regents of the University of California. All rights reserved. 3.\" 4.\" Redistribution and use in source and binary forms, with or without 5.\" modification, are permitted provided that the following conditions 6.\" are met: 7.\" 1. Redistributions of source code must retain the above copyright 8.\" notice, this list of conditions and the following disclaimer. 9.\" 2. Redistributions in binary form must reproduce the above copyright 10.\" notice, this list of conditions and the following disclaimer in the 11.\" documentation and/or other materials provided with the distribution. 12.\" 3. Neither the name of the University nor the names of its contributors 13.\" may be used to endorse or promote products derived from this software 14.\" without specific prior written permission. 15.\" 16.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 17.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 18.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 19.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 20.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 21.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 22.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 23.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 24.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 25.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 26.\" SUCH DAMAGE. 27.\" 28.\" @(#)robots.6 8.1 (Berkeley) 5/31/93 29.\" $FreeBSD: src/games/robots/robots.6,v 1.3.2.1 2001/08/17 08:28:04 roberto Exp $ 30.\" 31.Dd May 31, 1993 32.Dt ROBOTS 6 33.Os 34.Sh NAME 35.Nm robots 36.Nd fight off villainous robots 37.Sh SYNOPSIS 38.Nm 39.Op Fl sjta 40.Op Ar scorefile 41.Sh DESCRIPTION 42The 43.Nm 44game pits you against evil robots, who are trying to kill you (which is why 45they are evil). 46Fortunately for you, even though they are evil, they are not very bright 47and have a habit of bumping into each other, thus destroying themselves. 48In order to survive, you must get them to kill each other off, since you 49have no offensive weaponry. 50.Pp 51Since you are stuck without offensive weaponry, you are endowed with one 52piece of defensive weaponry: a teleportation device. 53When two robots run into each other or a junk pile, they die. 54If a robot runs into you, you die. 55When a robot dies, you get 10 points, and when all the robots die, 56you start on the next field. 57This keeps up until they finally get you. 58.Pp 59Robots are represented on the screen by a 60.Sq \&+ , 61the junk heaps from their collisions by a 62.Sq \(** , 63and you 64(the good guy) 65by a 66.Sq @ . 67.Pp 68The commands are: 69.Bl -tag -width indent -compact 70.It Ic h 71move one square left 72.It Ic l 73move one square right 74.It Ic k 75move one square up 76.It Ic j 77move one square down 78.It Ic y 79move one square up and left 80.It Ic u 81move one square up and right 82.It Ic b 83move one square down and left 84.It Ic n 85move one square down and right 86.It Ic \&. 87(also space) do nothing for one turn 88.It Ic HLKJYUBN 89run as far as possible in the given direction 90.It Ic \*[Gt] 91do nothing for as long as possible 92.It Ic t 93teleport to a random location 94.It Ic w 95wait until you die or they all do 96.It Ic q 97quit 98.It Ic ^L 99redraw the screen 100.El 101.Pp 102All commands can be preceded by a count. 103.Pp 104If you use the 105.Sq Ic w 106command and survive to the next level, you will get a bonus of 10% 107for each robot which died after you decided to wait. 108If you die, however, you get nothing. 109For all other commands, the program will save you from typos 110by stopping short of being eaten. 111However, with 112.Sq Ic w 113you take the risk of dying by miscalculation. 114.Pp 115Only five scores are allowed per user on the score file. 116If you make it into the score file, you will be shown the list at the end 117of the game. 118If an alternate score file is specified, that will be used instead of the 119standard file for scores. 120.Pp 121The options are 122.Bl -tag -width indent 123.It Fl s 124Don't play, just show the score file. 125.It Fl j 126Jump, i.e., 127when you run, don't show any intermediate positions; only show things at 128the end. 129This is useful on slow terminals. 130.It Fl t 131Teleport automatically when you have no other option. 132This is a little disconcerting until you get used to it, and then it is 133very nice. 134.It Fl a 135Advance into the higher levels directly, skipping the lower, easier levels. 136.El 137.Sh FILES 138.Bl -tag -width ".Pa /var/games/robots_roll" -compact 139.It Pa /var/games/robots_roll 140the score file 141.El 142.Sh AUTHORS 143.An Ken Arnold 144.Sh BUGS 145Bugs? 146You 147.Em crazy , 148man?!? 149