xref: /dragonfly/games/rogue/hit.c (revision 984263bc)
1 /*
2  * Copyright (c) 1988, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * This code is derived from software contributed to Berkeley by
6  * Timothy C. Stoehr.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. All advertising materials mentioning features or use of this software
17  *    must display the following acknowledgement:
18  *	This product includes software developed by the University of
19  *	California, Berkeley and its contributors.
20  * 4. Neither the name of the University nor the names of its contributors
21  *    may be used to endorse or promote products derived from this software
22  *    without specific prior written permission.
23  *
24  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34  * SUCH DAMAGE.
35  */
36 
37 #ifndef lint
38 #if 0
39 static char sccsid[] = "@(#)hit.c	8.1 (Berkeley) 5/31/93";
40 #endif
41 static const char rcsid[] =
42  "$FreeBSD: src/games/rogue/hit.c,v 1.6 1999/11/30 03:49:22 billf Exp $";
43 #endif /* not lint */
44 
45 /*
46  * hit.c
47  *
48  * This source herein may be modified and/or distributed by anybody who
49  * so desires, with the following restrictions:
50  *    1.)  No portion of this notice shall be removed.
51  *    2.)  Credit shall not be taken for the creation of this source.
52  *    3.)  This code is not to be traded, sold, or used for personal
53  *         gain or profit.
54  *
55  */
56 
57 #include "rogue.h"
58 
59 object *fight_monster = 0;
60 char hit_message[80] = "";
61 
62 extern short halluc, blind, cur_level;
63 extern short add_strength, ring_exp, r_rings;
64 extern boolean being_held, interrupted, wizard, con_mon;
65 
66 mon_hit(monster)
67 object *monster;
68 {
69 	short damage, hit_chance;
70 	const char *mn;
71 	float minus;
72 
73 	if (fight_monster && (monster != fight_monster)) {
74 		fight_monster = 0;
75 	}
76 	monster->trow = NO_ROOM;
77 	if (cur_level >= (AMULET_LEVEL * 2)) {
78 		hit_chance = 100;
79 	} else {
80 		hit_chance = monster->m_hit_chance;
81 		hit_chance -= (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
82 	}
83 	if (wizard) {
84 		hit_chance /= 2;
85 	}
86 	if (!fight_monster) {
87 		interrupted = 1;
88 	}
89 	mn = mon_name(monster);
90 
91 	if (!rand_percent(hit_chance)) {
92 		if (!fight_monster) {
93 			sprintf(hit_message + strlen(hit_message), "the %s misses", mn);
94 			message(hit_message, 1);
95 			hit_message[0] = 0;
96 		}
97 		return;
98 	}
99 	if (!fight_monster) {
100 		sprintf(hit_message + strlen(hit_message), "the %s hit", mn);
101 		message(hit_message, 1);
102 		hit_message[0] = 0;
103 	}
104 	if (!(monster->m_flags & STATIONARY)) {
105 		damage = get_damage(monster->m_damage, 1);
106 		if (cur_level >= (AMULET_LEVEL * 2)) {
107 			minus = (float) ((AMULET_LEVEL * 2) - cur_level);
108 		} else {
109 			minus = (float) get_armor_class(rogue.armor) * 3.00;
110 			minus = minus/100.00 * (float) damage;
111 		}
112 		damage -= (short) minus;
113 	} else {
114 		damage = monster->stationary_damage++;
115 	}
116 	if (wizard) {
117 		damage /= 3;
118 	}
119 	if (damage > 0) {
120 		rogue_damage(damage, monster, 0);
121 	}
122 	if (monster->m_flags & SPECIAL_HIT) {
123 		special_hit(monster);
124 	}
125 }
126 
127 rogue_hit(monster, force_hit)
128 object *monster;
129 boolean force_hit;
130 {
131 	short damage, hit_chance;
132 
133 	if (monster) {
134 		if (check_imitator(monster)) {
135 			return;
136 		}
137 		hit_chance = force_hit ? 100 : get_hit_chance(rogue.weapon);
138 
139 		if (wizard) {
140 			hit_chance *= 2;
141 		}
142 		if (!rand_percent(hit_chance)) {
143 			if (!fight_monster) {
144 				(void) strcpy(hit_message, "you miss  ");
145 			}
146 			goto RET;
147 		}
148 		damage = get_weapon_damage(rogue.weapon);
149 		if (wizard) {
150 			damage *= 3;
151 		}
152 		if (con_mon) {
153 			s_con_mon(monster);
154 		}
155 		if (mon_damage(monster, damage)) {	/* still alive? */
156 			if (!fight_monster) {
157 				(void) strcpy(hit_message, "you hit  ");
158 			}
159 		}
160 RET:	check_gold_seeker(monster);
161 		wake_up(monster);
162 	}
163 }
164 
165 rogue_damage(d, monster, other)
166 short d;
167 object *monster;
168 short other;
169 {
170 	if (d >= rogue.hp_current) {
171 		rogue.hp_current = 0;
172 		print_stats(STAT_HP);
173 		killed_by(monster, other);
174 	}
175 	if (d > 0) {
176 		rogue.hp_current -= d;
177 		print_stats(STAT_HP);
178 	}
179 }
180 
181 get_damage(ds, r)
182 const char *ds;
183 boolean r;
184 {
185 	int i = 0, j, n, d, total = 0;
186 
187 	while (ds[i]) {
188 		n = get_number(ds+i);
189 		while (ds[i++] != 'd') ;
190 		d = get_number(ds+i);
191 		while ((ds[i] != '/') && ds[i]) i++;
192 
193 		for (j = 0; j < n; j++) {
194 			if (r) {
195 				total += get_rand(1, d);
196 			} else {
197 				total += d;
198 			}
199 		}
200 		if (ds[i] == '/') {
201 			i++;
202 		}
203 	}
204 	return(total);
205 }
206 
207 get_w_damage(obj)
208 const object *obj;
209 {
210 	char new_damage[12];
211 	int to_hit, damage;
212 	int i = 0;
213 
214 	if ((!obj) || (obj->what_is != WEAPON)) {
215 		return(-1);
216 	}
217 	to_hit = get_number(obj->damage) + obj->hit_enchant;
218 	while (obj->damage[i++] != 'd') ;
219 	damage = get_number(obj->damage + i) + obj->d_enchant;
220 
221 	sprintf(new_damage, "%dd%d", to_hit, damage);
222 
223 	return(get_damage(new_damage, 1));
224 }
225 
226 get_number(s)
227 const char *s;
228 {
229 	int i = 0;
230 	int total = 0;
231 
232 	while ((s[i] >= '0') && (s[i] <= '9')) {
233 		total = (10 * total) + (s[i] - '0');
234 		i++;
235 	}
236 	return(total);
237 }
238 
239 long
240 lget_number(s)
241 const char *s;
242 {
243 	short i = 0;
244 	long total = 0;
245 
246 	while ((s[i] >= '0') && (s[i] <= '9')) {
247 		total = (10 * total) + (s[i] - '0');
248 		i++;
249 	}
250 	return(total);
251 }
252 
253 to_hit(obj)
254 const object *obj;
255 {
256 	if (!obj) {
257 		return(1);
258 	}
259 	return(get_number(obj->damage) + obj->hit_enchant);
260 }
261 
262 damage_for_strength()
263 {
264 	short strength;
265 
266 	strength = rogue.str_current + add_strength;
267 
268 	if (strength <= 6) {
269 		return(strength-5);
270 	}
271 	if (strength <= 14) {
272 		return(1);
273 	}
274 	if (strength <= 17) {
275 		return(3);
276 	}
277 	if (strength <= 18) {
278 		return(4);
279 	}
280 	if (strength <= 20) {
281 		return(5);
282 	}
283 	if (strength <= 21) {
284 		return(6);
285 	}
286 	if (strength <= 30) {
287 		return(7);
288 	}
289 	return(8);
290 }
291 
292 mon_damage(monster, damage)
293 object *monster;
294 short damage;
295 {
296 	const char *mn;
297 	short row, col;
298 
299 	monster->hp_to_kill -= damage;
300 
301 	if (monster->hp_to_kill <= 0) {
302 		row = monster->row;
303 		col = monster->col;
304 		dungeon[row][col] &= ~MONSTER;
305 		mvaddch(row, col, (int) get_dungeon_char(row, col));
306 
307 		fight_monster = 0;
308 		cough_up(monster);
309 		mn = mon_name(monster);
310 		sprintf(hit_message+strlen(hit_message), "defeated the %s", mn);
311 		message(hit_message, 1);
312 		hit_message[0] = 0;
313 		add_exp(monster->kill_exp, 1);
314 		take_from_pack(monster, &level_monsters);
315 
316 		if (monster->m_flags & HOLDS) {
317 			being_held = 0;
318 		}
319 		free_object(monster);
320 		return(0);
321 	}
322 	return(1);
323 }
324 
325 fight(to_the_death)
326 boolean to_the_death;
327 {
328 	short ch, c, d;
329 	short row, col;
330 	boolean first_miss = 1;
331 	short possible_damage;
332 	object *monster;
333 
334 	while (!is_direction(ch = rgetchar(), &d)) {
335 		sound_bell();
336 		if (first_miss) {
337 			message("direction?", 0);
338 			first_miss = 0;
339 		}
340 	}
341 	check_message();
342 	if (ch == CANCEL) {
343 		return;
344 	}
345 	row = rogue.row; col = rogue.col;
346 	get_dir_rc(d, &row, &col, 0);
347 
348 	c = mvinch(row, col);
349 	if (((c < 'A') || (c > 'Z')) ||
350 		(!can_move(rogue.row, rogue.col, row, col))) {
351 		message("I see no monster there", 0);
352 		return;
353 	}
354 	if (!(fight_monster = object_at(&level_monsters, row, col))) {
355 		return;
356 	}
357 	if (!(fight_monster->m_flags & STATIONARY)) {
358 		possible_damage = ((get_damage(fight_monster->m_damage, 0) * 2) / 3);
359 	} else {
360 		possible_damage = fight_monster->stationary_damage - 1;
361 	}
362 	while (fight_monster) {
363 		(void) one_move_rogue(ch, 0);
364 		if (((!to_the_death) && (rogue.hp_current <= possible_damage)) ||
365 			interrupted || (!(dungeon[row][col] & MONSTER))) {
366 			fight_monster = 0;
367 		} else {
368 			monster = object_at(&level_monsters, row, col);
369 			if (monster != fight_monster) {
370 				fight_monster = 0;
371 			}
372 		}
373 	}
374 }
375 
376 get_dir_rc(dir, row, col, allow_off_screen)
377 short dir;
378 short *row, *col;
379 short allow_off_screen;
380 {
381 	switch(dir) {
382 	case LEFT:
383 		if (allow_off_screen || (*col > 0)) {
384 			(*col)--;
385 		}
386 		break;
387 	case DOWN:
388 		if (allow_off_screen || (*row < (DROWS-2))) {
389 			(*row)++;
390 		}
391 		break;
392 	case UPWARD:
393 		if (allow_off_screen || (*row > MIN_ROW)) {
394 			(*row)--;
395 		}
396 		break;
397 	case RIGHT:
398 		if (allow_off_screen || (*col < (DCOLS-1))) {
399 			(*col)++;
400 		}
401 		break;
402 	case UPLEFT:
403 		if (allow_off_screen || ((*row > MIN_ROW) && (*col > 0))) {
404 			(*row)--;
405 			(*col)--;
406 		}
407 		break;
408 	case UPRIGHT:
409 		if (allow_off_screen || ((*row > MIN_ROW) && (*col < (DCOLS-1)))) {
410 			(*row)--;
411 			(*col)++;
412 		}
413 		break;
414 	case DOWNRIGHT:
415 		if (allow_off_screen || ((*row < (DROWS-2)) && (*col < (DCOLS-1)))) {
416 			(*row)++;
417 			(*col)++;
418 		}
419 		break;
420 	case DOWNLEFT:
421 		if (allow_off_screen || ((*row < (DROWS-2)) && (*col > 0))) {
422 			(*row)++;
423 			(*col)--;
424 		}
425 		break;
426 	}
427 }
428 
429 get_hit_chance(weapon)
430 const object *weapon;
431 {
432 	short hit_chance;
433 
434 	hit_chance = 40;
435 	hit_chance += 3 * to_hit(weapon);
436 	hit_chance += (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
437 	return(hit_chance);
438 }
439 
440 get_weapon_damage(weapon)
441 const object *weapon;
442 {
443 	short damage;
444 
445 	damage = get_w_damage(weapon);
446 	damage += damage_for_strength();
447 	damage += ((((rogue.exp + ring_exp) - r_rings) + 1) / 2);
448 	return(damage);
449 }
450 
451 s_con_mon(monster)
452 object *monster;
453 {
454 	if (con_mon) {
455 		monster->m_flags |= CONFUSED;
456 		monster->moves_confused += get_rand(12, 22);
457 		message("the monster appears confused", 0);
458 		con_mon = 0;
459 	}
460 }
461