xref: /dragonfly/games/rogue/pack.c (revision 4e7eb5cc)
1 /*
2  * Copyright (c) 1988, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * This code is derived from software contributed to Berkeley by
6  * Timothy C. Stoehr.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. All advertising materials mentioning features or use of this software
17  *    must display the following acknowledgement:
18  *	This product includes software developed by the University of
19  *	California, Berkeley and its contributors.
20  * 4. Neither the name of the University nor the names of its contributors
21  *    may be used to endorse or promote products derived from this software
22  *    without specific prior written permission.
23  *
24  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34  * SUCH DAMAGE.
35  *
36  * @(#)pack.c	8.1 (Berkeley) 5/31/93
37  * $FreeBSD: src/games/rogue/pack.c,v 1.8 1999/11/30 03:49:25 billf Exp $
38  * $DragonFly: src/games/rogue/pack.c,v 1.3 2003/08/26 23:52:50 drhodus Exp $
39  */
40 
41 /*
42  * pack.c
43  *
44  * This source herein may be modified and/or distributed by anybody who
45  * so desires, with the following restrictions:
46  *    1.)  No portion of this notice shall be removed.
47  *    2.)  Credit shall not be taken for the creation of this source.
48  *    3.)  This code is not to be traded, sold, or used for personal
49  *         gain or profit.
50  *
51  */
52 
53 #include "rogue.h"
54 
55 const char *curse_message = "you can't, it appears to be cursed";
56 
57 extern short levitate;
58 
59 object *
60 add_to_pack(obj, pack, condense)
61 object *obj, *pack;
62 int condense;
63 {
64 	object *op;
65 
66 	if (condense) {
67 		if (op = check_duplicate(obj, pack)) {
68 			free_object(obj);
69 			return(op);
70 		} else {
71 			obj->ichar = next_avail_ichar();
72 		}
73 	}
74 	if (pack->next_object == 0) {
75 		pack->next_object = obj;
76 	} else {
77 		op = pack->next_object;
78 
79 		while (op->next_object) {
80 			op = op->next_object;
81 		}
82 		op->next_object = obj;
83 	}
84 	obj->next_object = 0;
85 	return(obj);
86 }
87 
88 take_from_pack(obj, pack)
89 object *obj, *pack;
90 {
91 	while (pack->next_object != obj) {
92 		pack = pack->next_object;
93 	}
94 	pack->next_object = pack->next_object->next_object;
95 }
96 
97 /* Note: *status is set to 0 if the rogue attempts to pick up a scroll
98  * of scare-monster and it turns to dust.  *status is otherwise set to 1.
99  */
100 
101 object *
102 pick_up(row, col, status)
103 int row, col;
104 short *status;
105 {
106 	object *obj;
107 
108 	*status = 1;
109 
110 	if (levitate) {
111 		message("you're floating in the air!", 0);
112 		return((object *) 0);
113 	}
114 	obj = object_at(&level_objects, row, col);
115 	if (!obj) {
116 		message("pick_up(): inconsistent", 1);
117 		return(obj);
118 	}
119 	if (	(obj->what_is == SCROL) &&
120 			(obj->which_kind == SCARE_MONSTER) &&
121 			obj->picked_up) {
122 		message("the scroll turns to dust as you pick it up", 0);
123 		dungeon[row][col] &= (~OBJECT);
124 		vanish(obj, 0, &level_objects);
125 		*status = 0;
126 		if (id_scrolls[SCARE_MONSTER].id_status == UNIDENTIFIED) {
127 			id_scrolls[SCARE_MONSTER].id_status = IDENTIFIED;
128 		}
129 		return((object *) 0);
130 	}
131 	if (obj->what_is == GOLD) {
132 		rogue.gold += obj->quantity;
133 		dungeon[row][col] &= ~(OBJECT);
134 		take_from_pack(obj, &level_objects);
135 		print_stats(STAT_GOLD);
136 		return(obj);	/* obj will be free_object()ed in caller */
137 	}
138 	if (pack_count(obj) >= MAX_PACK_COUNT) {
139 		message("pack too full", 1);
140 		return((object *) 0);
141 	}
142 	dungeon[row][col] &= ~(OBJECT);
143 	take_from_pack(obj, &level_objects);
144 	obj = add_to_pack(obj, &rogue.pack, 1);
145 	obj->picked_up = 1;
146 	return(obj);
147 }
148 
149 drop()
150 {
151 	object *obj, *new;
152 	short ch;
153 	char desc[DCOLS];
154 
155 	if (dungeon[rogue.row][rogue.col] & (OBJECT | STAIRS | TRAP)) {
156 		message("there's already something there", 0);
157 		return;
158 	}
159 	if (!rogue.pack.next_object) {
160 		message("you have nothing to drop", 0);
161 		return;
162 	}
163 	if ((ch = pack_letter("drop what?", ALL_OBJECTS)) == CANCEL) {
164 		return;
165 	}
166 	if (!(obj = get_letter_object(ch))) {
167 		message("no such item.", 0);
168 		return;
169 	}
170 	if (obj->in_use_flags & BEING_WIELDED) {
171 		if (obj->is_cursed) {
172 			message(curse_message, 0);
173 			return;
174 		}
175 		unwield(rogue.weapon);
176 	} else if (obj->in_use_flags & BEING_WORN) {
177 		if (obj->is_cursed) {
178 			message(curse_message, 0);
179 			return;
180 		}
181 		mv_aquatars();
182 		unwear(rogue.armor);
183 		print_stats(STAT_ARMOR);
184 	} else if (obj->in_use_flags & ON_EITHER_HAND) {
185 		if (obj->is_cursed) {
186 			message(curse_message, 0);
187 			return;
188 		}
189 		un_put_on(obj);
190 	}
191 	obj->row = rogue.row;
192 	obj->col = rogue.col;
193 
194 	if ((obj->quantity > 1) && (obj->what_is != WEAPON)) {
195 		obj->quantity--;
196 		new = alloc_object();
197 		*new = *obj;
198 		new->quantity = 1;
199 		obj = new;
200 	} else {
201 		obj->ichar = 'L';
202 		take_from_pack(obj, &rogue.pack);
203 	}
204 	place_at(obj, rogue.row, rogue.col);
205 	(void) strcpy(desc, "dropped ");
206 	get_desc(obj, desc+8);
207 	message(desc, 0);
208 	(void) reg_move();
209 }
210 
211 object *
212 check_duplicate(obj, pack)
213 object *obj, *pack;
214 {
215 	object *op;
216 
217 	if (!(obj->what_is & (WEAPON | FOOD | SCROL | POTION))) {
218 		return(0);
219 	}
220 	if ((obj->what_is == FOOD) && (obj->which_kind == FRUIT)) {
221 		return(0);
222 	}
223 	op = pack->next_object;
224 
225 	while (op) {
226 		if ((op->what_is == obj->what_is) &&
227 			(op->which_kind == obj->which_kind)) {
228 
229 			if ((obj->what_is != WEAPON) ||
230 			((obj->what_is == WEAPON) &&
231 			((obj->which_kind == ARROW) ||
232 			(obj->which_kind == DAGGER) ||
233 			(obj->which_kind == DART) ||
234 			(obj->which_kind == SHURIKEN)) &&
235 			(obj->quiver == op->quiver))) {
236 				op->quantity += obj->quantity;
237 				return(op);
238 			}
239 		}
240 		op = op->next_object;
241 	}
242 	return(0);
243 }
244 
245 next_avail_ichar()
246 {
247 	object *obj;
248 	int i;
249 	boolean ichars[26];
250 
251 	for (i = 0; i < 26; i++) {
252 		ichars[i] = 0;
253 	}
254 	obj = rogue.pack.next_object;
255 	while (obj) {
256 		ichars[(obj->ichar - 'a')] = 1;
257 		obj = obj->next_object;
258 	}
259 	for (i = 0; i < 26; i++) {
260 		if (!ichars[i]) {
261 			return(i + 'a');
262 		}
263 	}
264 	return('?');
265 }
266 
267 wait_for_ack()
268 {
269 	if (!isatty(0) || !isatty(1))
270 	    return;
271 	while (rgetchar() != ' ') ;
272 }
273 
274 pack_letter(prompt, mask)
275 const char *prompt;
276 unsigned short mask;
277 {
278 	short ch;
279 	unsigned short tmask = mask;
280 
281 	if (!mask_pack(&rogue.pack, mask)) {
282 		message("nothing appropriate", 0);
283 		return(CANCEL);
284 	}
285 	for (;;) {
286 
287 		message(prompt, 0);
288 
289 		for (;;) {
290 			ch = rgetchar();
291 			if (!is_pack_letter(&ch, &mask)) {
292 				sound_bell();
293 			} else {
294 				break;
295 			}
296 		}
297 
298 		if (ch == LIST) {
299 			check_message();
300 			mask = tmask;
301 			inventory(&rogue.pack, mask);
302 		} else {
303 			break;
304 		}
305 		mask = tmask;
306 	}
307 	check_message();
308 	return(ch);
309 }
310 
311 take_off()
312 {
313 	char desc[DCOLS];
314 	object *obj;
315 
316 	if (rogue.armor) {
317 		if (rogue.armor->is_cursed) {
318 			message(curse_message, 0);
319 		} else {
320 			mv_aquatars();
321 			obj = rogue.armor;
322 			unwear(rogue.armor);
323 			(void) strcpy(desc, "was wearing ");
324 			get_desc(obj, desc+12);
325 			message(desc, 0);
326 			print_stats(STAT_ARMOR);
327 			(void) reg_move();
328 		}
329 	} else {
330 		message("not wearing any", 0);
331 	}
332 }
333 
334 wear()
335 {
336 	short ch;
337 	object *obj;
338 	char desc[DCOLS];
339 
340 	if (rogue.armor) {
341 		message("you're already wearing some", 0);
342 		return;
343 	}
344 	ch = pack_letter("wear what?", ARMOR);
345 
346 	if (ch == CANCEL) {
347 		return;
348 	}
349 	if (!(obj = get_letter_object(ch))) {
350 		message("no such item.", 0);
351 		return;
352 	}
353 	if (obj->what_is != ARMOR) {
354 		message("you can't wear that", 0);
355 		return;
356 	}
357 	obj->identified = 1;
358 	(void) strcpy(desc, "wearing ");
359 	get_desc(obj, desc + 8);
360 	message(desc, 0);
361 	do_wear(obj);
362 	print_stats(STAT_ARMOR);
363 	(void) reg_move();
364 }
365 
366 unwear(obj)
367 object *obj;
368 {
369 	if (obj) {
370 		obj->in_use_flags &= (~BEING_WORN);
371 	}
372 	rogue.armor = (object *) 0;
373 }
374 
375 do_wear(obj)
376 object *obj;
377 {
378 	rogue.armor = obj;
379 	obj->in_use_flags |= BEING_WORN;
380 	obj->identified = 1;
381 }
382 
383 wield()
384 {
385 	short ch;
386 	object *obj;
387 	char desc[DCOLS];
388 
389 	if (rogue.weapon && rogue.weapon->is_cursed) {
390 		message(curse_message, 0);
391 		return;
392 	}
393 	ch = pack_letter("wield what?", WEAPON);
394 
395 	if (ch == CANCEL) {
396 		return;
397 	}
398 	if (!(obj = get_letter_object(ch))) {
399 		message("No such item.", 0);
400 		return;
401 	}
402 	if (obj->what_is & (ARMOR | RING)) {
403 		sprintf(desc, "you can't wield %s",
404 			((obj->what_is == ARMOR) ? "armor" : "rings"));
405 		message(desc, 0);
406 		return;
407 	}
408 	if (obj->in_use_flags & BEING_WIELDED) {
409 		message("in use", 0);
410 	} else {
411 		unwield(rogue.weapon);
412 		(void) strcpy(desc, "wielding ");
413 		get_desc(obj, desc + 9);
414 		message(desc, 0);
415 		do_wield(obj);
416 		(void) reg_move();
417 	}
418 }
419 
420 do_wield(obj)
421 object *obj;
422 {
423 	rogue.weapon = obj;
424 	obj->in_use_flags |= BEING_WIELDED;
425 }
426 
427 unwield(obj)
428 object *obj;
429 {
430 	if (obj) {
431 		obj->in_use_flags &= (~BEING_WIELDED);
432 	}
433 	rogue.weapon = (object *) 0;
434 }
435 
436 call_it()
437 {
438 	short ch;
439 	object *obj;
440 	struct id *id_table;
441 	char buf[MAX_TITLE_LENGTH+2];
442 
443 	ch = pack_letter("call what?", (SCROL | POTION | WAND | RING));
444 
445 	if (ch == CANCEL) {
446 		return;
447 	}
448 	if (!(obj = get_letter_object(ch))) {
449 		message("no such item.", 0);
450 		return;
451 	}
452 	if (!(obj->what_is & (SCROL | POTION | WAND | RING))) {
453 		message("surely you already know what that's called", 0);
454 		return;
455 	}
456 	id_table = get_id_table(obj);
457 
458 	if (get_input_line("call it:","",buf,id_table[obj->which_kind].title,1,1)) {
459 		id_table[obj->which_kind].id_status = CALLED;
460 		(void) strcpy(id_table[obj->which_kind].title, buf);
461 	}
462 }
463 
464 pack_count(new_obj)
465 const object *new_obj;
466 {
467 	object *obj;
468 	short count = 0;
469 
470 	obj = rogue.pack.next_object;
471 
472 	while (obj) {
473 		if (obj->what_is != WEAPON) {
474 			count += obj->quantity;
475 		} else if (!new_obj) {
476 			count++;
477 		} else if ((new_obj->what_is != WEAPON) ||
478 			((obj->which_kind != ARROW) &&
479 			(obj->which_kind != DAGGER) &&
480 			(obj->which_kind != DART) &&
481 			(obj->which_kind != SHURIKEN)) ||
482 			(new_obj->which_kind != obj->which_kind) ||
483 			(obj->quiver != new_obj->quiver)) {
484 			count++;
485 		}
486 		obj = obj->next_object;
487 	}
488 	return(count);
489 }
490 
491 boolean
492 mask_pack(pack, mask)
493 const object *pack;
494 unsigned short mask;
495 {
496 	while (pack->next_object) {
497 		pack = pack->next_object;
498 		if (pack->what_is & mask) {
499 			return(1);
500 		}
501 	}
502 	return(0);
503 }
504 
505 is_pack_letter(c, mask)
506 short *c;
507 unsigned short *mask;
508 {
509 	if (((*c == '?') || (*c == '!') || (*c == ':') || (*c == '=') ||
510 		(*c == ')') || (*c == ']') || (*c == '/') || (*c == ','))) {
511 		switch(*c) {
512 		case '?':
513 			*mask = SCROL;
514 			break;
515 		case '!':
516 			*mask = POTION;
517 			break;
518 		case ':':
519 			*mask = FOOD;
520 			break;
521 		case ')':
522 			*mask = WEAPON;
523 			break;
524 		case ']':
525 			*mask = ARMOR;
526 			break;
527 		case '/':
528 			*mask = WAND;
529 			break;
530 		case '=':
531 			*mask = RING;
532 			break;
533 		case ',':
534 			*mask = AMULET;
535 			break;
536 		}
537 		*c = LIST;
538 		return(1);
539 	}
540 	return(((*c >= 'a') && (*c <= 'z')) || (*c == CANCEL) || (*c == LIST));
541 }
542 
543 has_amulet()
544 {
545 	return(mask_pack(&rogue.pack, AMULET));
546 }
547 
548 kick_into_pack()
549 {
550 	object *obj;
551 	char desc[DCOLS];
552 	short n, stat;
553 
554 	if (!(dungeon[rogue.row][rogue.col] & OBJECT)) {
555 		message("nothing here", 0);
556 	} else {
557 		if (obj = pick_up(rogue.row, rogue.col, &stat)) {
558 			get_desc(obj, desc);
559 			if (obj->what_is == GOLD) {
560 				message(desc, 0);
561 				free_object(obj);
562 			} else {
563 				n = strlen(desc);
564 				desc[n] = '(';
565 				desc[n+1] = obj->ichar;
566 				desc[n+2] = ')';
567 				desc[n+3] = 0;
568 				message(desc, 0);
569 			}
570 		}
571 		if (obj || (!stat)) {
572 			(void) reg_move();
573 		}
574 	}
575 }
576