xref: /dragonfly/games/rogue/room.c (revision 110def69)
1 /*-
2  * Copyright (c) 1988, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * This code is derived from software contributed to Berkeley by
6  * Timothy C. Stoehr.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  *
32  * @(#)room.c	8.1 (Berkeley) 5/31/93
33  * $FreeBSD: src/games/rogue/room.c,v 1.7 1999/11/30 03:49:26 billf Exp $
34  */
35 
36 /*
37  * room.c
38  *
39  * This source herein may be modified and/or distributed by anybody who
40  * so desires, with the following restrictions:
41  *    1.)  No portion of this notice shall be removed.
42  *    2.)  Credit shall not be taken for the creation of this source.
43  *    3.)  This code is not to be traded, sold, or used for personal
44  *         gain or profit.
45  *
46  */
47 
48 #include "rogue.h"
49 
50 room rooms[MAXROOMS];
51 
52 static boolean rooms_visited[MAXROOMS];
53 
54 #define NOPTS 8
55 static const struct option {
56 	const char *prompt;
57 	boolean is_bool;
58 	char **strval;
59 	boolean *bval;
60 } options[NOPTS] = {
61 	{
62 		"Flush typeahead during battle (\"flush\"): ",
63 		1, NULL, &flush
64 	},
65 	{
66 		"Show position only at end of run (\"jump\"): ",
67 		1, NULL, &jump
68 	},
69 	{
70 		"Follow turnings in passageways (\"passgo\"): ",
71 		1, NULL, &passgo
72 	},
73 	{
74 		"Don't print skull when killed (\"noskull\" or \"notombstone\"): ",
75 		1, NULL, &no_skull
76 	},
77 	{
78 		"Ask player before saying 'Okay, bye-bye!' (\"askquit\"): ",
79 		1, NULL, &ask_quit
80 	},
81 	{
82 		"Name (\"name\"): ",
83 		0, &nick_name, NULL
84 	},
85 	{
86 		"Fruit (\"fruit\"): ",
87 		0, &fruit, NULL
88 	},
89 	{
90 		"Save file (\"file\"): ",
91 		0, &save_file, NULL
92 	}
93 };
94 
95 static boolean get_oth_room(short, short *, short *);
96 static void opt_erase(int);
97 static void opt_go(int);
98 static void opt_show(int);
99 static void visit_rooms(int);
100 
101 void
102 light_up_room(int rn)
103 {
104 	short i, j;
105 
106 	if (!blind) {
107 		for (i = rooms[rn].top_row;
108 			i <= rooms[rn].bottom_row; i++) {
109 			for (j = rooms[rn].left_col;
110 				j <= rooms[rn].right_col; j++) {
111 				if (dungeon[i][j] & MONSTER) {
112 					object *monster;
113 
114 					if ((monster = object_at(&level_monsters, i, j))) {
115 						dungeon[monster->row][monster->col] &= (~MONSTER);
116 						monster->trail_char =
117 							get_dungeon_char(monster->row, monster->col);
118 						dungeon[monster->row][monster->col] |= MONSTER;
119 					}
120 				}
121 				mvaddch(i, j, get_dungeon_char(i, j));
122 			}
123 		}
124 		mvaddch(rogue.row, rogue.col, rogue.fchar);
125 	}
126 }
127 
128 void
129 light_passage(int row, int col)
130 {
131 	short i, j, i_end, j_end;
132 
133 	if (blind) {
134 		return;
135 	}
136 	i_end = (row < (DROWS-2)) ? 1 : 0;
137 	j_end = (col < (DCOLS-1)) ? 1 : 0;
138 
139 	for (i = ((row > MIN_ROW) ? -1 : 0); i <= i_end; i++) {
140 		for (j = ((col > 0) ? -1 : 0); j <= j_end; j++) {
141 			if (can_move(row, col, row+i, col+j)) {
142 				mvaddch(row+i, col+j, get_dungeon_char(row+i, col+j));
143 			}
144 		}
145 	}
146 }
147 
148 void
149 darken_room(short rn)
150 {
151 	short i, j;
152 
153 	for (i = rooms[rn].top_row + 1; i < rooms[rn].bottom_row; i++) {
154 		for (j = rooms[rn].left_col + 1; j < rooms[rn].right_col; j++) {
155 			if (blind) {
156 				mvaddch(i, j, ' ');
157 			} else {
158 				if (!(dungeon[i][j] & (OBJECT | STAIRS)) &&
159 					!(detect_monster && (dungeon[i][j] & MONSTER))) {
160 					if (!imitating(i, j)) {
161 						mvaddch(i, j, ' ');
162 					}
163 					if ((dungeon[i][j] & TRAP) && (!(dungeon[i][j] & HIDDEN))) {
164 						mvaddch(i, j, '^');
165 					}
166 				}
167 			}
168 		}
169 	}
170 }
171 
172 char
173 get_dungeon_char(int row, int col)
174 {
175 	unsigned short mask = dungeon[row][col];
176 
177 	if (mask & MONSTER) {
178 		return(gmc_row_col(row, col));
179 	}
180 	if (mask & OBJECT) {
181 		object *obj;
182 
183 		obj = object_at(&level_objects, row, col);
184 		return(get_mask_char(obj->what_is));
185 	}
186 	if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) {
187 		if ((mask & (TUNNEL| STAIRS)) && (!(mask & HIDDEN))) {
188 			return(((mask & STAIRS) ? '%' : '#'));
189 		}
190 		if (mask & HORWALL) {
191 			return('-');
192 		}
193 		if (mask & VERTWALL) {
194 			return('|');
195 		}
196 		if (mask & FLOOR) {
197 			if (mask & TRAP) {
198 				if (!(dungeon[row][col] & HIDDEN)) {
199 					return('^');
200 				}
201 			}
202 			return('.');
203 		}
204 		if (mask & DOOR) {
205 			if (mask & HIDDEN) {
206 				if (((col > 0) && (dungeon[row][col-1] & HORWALL)) ||
207 					((col < (DCOLS-1)) && (dungeon[row][col+1] & HORWALL))) {
208 					return('-');
209 				} else {
210 					return('|');
211 				}
212 			} else {
213 				return('+');
214 			}
215 		}
216 	}
217 	return(' ');
218 }
219 
220 char
221 get_mask_char(unsigned short mask)
222 {
223 		switch(mask) {
224 		case SCROL:
225 			return('?');
226 		case POTION:
227 			return('!');
228 		case GOLD:
229 			return('*');
230 		case FOOD:
231 			return(':');
232 		case WAND:
233 			return('/');
234 		case ARMOR:
235 			return(']');
236 		case WEAPON:
237 			return(')');
238 		case RING:
239 			return('=');
240 		case AMULET:
241 			return(',');
242 		default:
243 			return('~');	/* unknown, something is wrong */
244 		}
245 }
246 
247 void
248 gr_row_col(short *row, short *col, unsigned short mask)
249 {
250 	short rn;
251 	short r, c;
252 
253 	do {
254 		r = get_rand(MIN_ROW, DROWS-2);
255 		c = get_rand(0, DCOLS-1);
256 		rn = get_room_number(r, c);
257 	} while ((rn == NO_ROOM) ||
258 		(!(dungeon[r][c] & mask)) ||
259 		(dungeon[r][c] & (~mask)) ||
260 		(!(rooms[rn].is_room & (R_ROOM | R_MAZE))) ||
261 		((r == rogue.row) && (c == rogue.col)));
262 
263 	*row = r;
264 	*col = c;
265 }
266 
267 short
268 gr_room(void)
269 {
270 	short i;
271 
272 	do {
273 		i = get_rand(0, MAXROOMS-1);
274 	} while (!(rooms[i].is_room & (R_ROOM | R_MAZE)));
275 
276 	return(i);
277 }
278 
279 short
280 party_objects(short rn)
281 {
282 	short i, j, nf = 0;
283 	object *obj;
284 	short n, N, row, col;
285 	boolean found;
286 
287 	row = col = 0;
288 	N = ((rooms[rn].bottom_row - rooms[rn].top_row) - 1) *
289 		((rooms[rn].right_col - rooms[rn].left_col) - 1);
290 	n =  get_rand(5, 10);
291 	if (n > N) {
292 		n = N - 2;
293 	}
294 	for (i = 0; i < n; i++) {
295 		for (j = found = 0; ((!found) && (j < 250)); j++) {
296 			row = get_rand(rooms[rn].top_row+1,
297 					   rooms[rn].bottom_row-1);
298 			col = get_rand(rooms[rn].left_col+1,
299 					   rooms[rn].right_col-1);
300 			if ((dungeon[row][col] == FLOOR) || (dungeon[row][col] == TUNNEL)) {
301 				found = 1;
302 			}
303 		}
304 		if (found) {
305 			obj = gr_object();
306 			place_at(obj, row, col);
307 			nf++;
308 		}
309 	}
310 	return(nf);
311 }
312 
313 short
314 get_room_number(int row, int col)
315 {
316 	short i;
317 
318 	for (i = 0; i < MAXROOMS; i++) {
319 		if ((row >= rooms[i].top_row) && (row <= rooms[i].bottom_row) &&
320 			(col >= rooms[i].left_col) && (col <= rooms[i].right_col)) {
321 			return(i);
322 		}
323 	}
324 	return(NO_ROOM);
325 }
326 
327 boolean
328 is_all_connected(void)
329 {
330 	short i, starting_room;
331 
332 	starting_room = 0;
333 	for (i = 0; i < MAXROOMS; i++) {
334 		rooms_visited[i] = 0;
335 		if (rooms[i].is_room & (R_ROOM | R_MAZE)) {
336 			starting_room = i;
337 		}
338 	}
339 
340 	visit_rooms(starting_room);
341 
342 	for (i = 0; i < MAXROOMS; i++) {
343 		if ((rooms[i].is_room & (R_ROOM | R_MAZE)) && (!rooms_visited[i])) {
344 			return(0);
345 		}
346 	}
347 	return(1);
348 }
349 
350 static void
351 visit_rooms(int rn)
352 {
353 	short i;
354 	short oth_rn;
355 
356 	rooms_visited[rn] = 1;
357 
358 	for (i = 0; i < 4; i++) {
359 		oth_rn = rooms[rn].doors[i].oth_room;
360 		if ((oth_rn >= 0) && (!rooms_visited[oth_rn])) {
361 			visit_rooms(oth_rn);
362 		}
363 	}
364 }
365 
366 void
367 draw_magic_map(void)
368 {
369 	short i, j, ch, och;
370 	unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS |
371 			MONSTER);
372 	unsigned short s;
373 
374 	for (i = 0; i < DROWS; i++) {
375 		for (j = 0; j < DCOLS; j++) {
376 			s = dungeon[i][j];
377 			if (s & mask) {
378 				if (((ch = mvinch(i, j)) == ' ') ||
379 					((ch >= 'A') && (ch <= 'Z')) || (s & (TRAP | HIDDEN))) {
380 					och = ch;
381 					dungeon[i][j] &= (~HIDDEN);
382 					if (s & HORWALL) {
383 						ch = '-';
384 					} else if (s & VERTWALL) {
385 						ch = '|';
386 					} else if (s & DOOR) {
387 						ch = '+';
388 					} else if (s & TRAP) {
389 						ch = '^';
390 					} else if (s & STAIRS) {
391 						ch = '%';
392 					} else if (s & TUNNEL) {
393 						ch = '#';
394 					} else {
395 						continue;
396 					}
397 					if ((!(s & MONSTER)) || (och == ' ')) {
398 						addch(ch);
399 					}
400 					if (s & MONSTER) {
401 						object *monster;
402 
403 						if ((monster = object_at(&level_monsters, i, j))) {
404 							monster->trail_char = ch;
405 						}
406 					}
407 				}
408 			}
409 		}
410 	}
411 }
412 
413 void
414 dr_course(object *monster, boolean entering, short row, short col)
415 {
416 	short i, j, k, rn;
417 	short r, rr;
418 
419 	monster->row = row;
420 	monster->col = col;
421 
422 	if (mon_sees(monster, rogue.row, rogue.col)) {
423 		monster->trow = NO_ROOM;
424 		return;
425 	}
426 	rn = get_room_number(row, col);
427 
428 	if (entering) {		/* entering room */
429 		/* look for door to some other room */
430 		r = get_rand(0, MAXROOMS-1);
431 		for (i = 0; i < MAXROOMS; i++) {
432 			rr = (r + i) % MAXROOMS;
433 			if ((!(rooms[rr].is_room & (R_ROOM | R_MAZE))) || (rr == rn)) {
434 				continue;
435 			}
436 			for (k = 0; k < 4; k++) {
437 				if (rooms[rr].doors[k].oth_room == rn) {
438 					monster->trow = rooms[rr].doors[k].oth_row;
439 					monster->tcol = rooms[rr].doors[k].oth_col;
440 					if ((monster->trow == row) &&
441 						(monster->tcol == col)) {
442 						continue;
443 					}
444 					return;
445 				}
446 			}
447 		}
448 		/* look for door to dead end */
449 		if (rn == NO_ROOM)
450 			clean_up("dr_course:  monster not in room");
451 		for (i = rooms[rn].top_row; i <= rooms[rn].bottom_row; i++) {
452 			for (j = rooms[rn].left_col; j <= rooms[rn].right_col; j++) {
453 				if ((i != monster->row) && (j != monster->col) &&
454 					(dungeon[i][j] & DOOR)) {
455 					monster->trow = i;
456 					monster->tcol = j;
457 					return;
458 				}
459 			}
460 		}
461 		/* return monster to room that he came from */
462 		for (i = 0; i < MAXROOMS; i++) {
463 			for (j = 0; j < 4; j++) {
464 				if (rooms[i].doors[j].oth_room == rn) {
465 					for (k = 0; k < 4; k++) {
466 						if (rooms[rn].doors[k].oth_room == i) {
467 							monster->trow = rooms[rn].doors[k].oth_row;
468 							monster->tcol = rooms[rn].doors[k].oth_col;
469 							return;
470 						}
471 					}
472 				}
473 			}
474 		}
475 		/* no place to send monster */
476 		monster->trow = NO_ROOM;
477 	} else {		/* exiting room */
478 		if (rn == NO_ROOM || !get_oth_room(rn, &row, &col)) {
479 			monster->trow = NO_ROOM;
480 		} else {
481 			monster->trow = row;
482 			monster->tcol = col;
483 		}
484 	}
485 }
486 
487 static boolean
488 get_oth_room(short rn, short *row, short *col)
489 {
490 	short d = -1;
491 
492 	if (*row == rooms[rn].top_row) {
493 		d = UPWARD/2;
494 	} else if (*row == rooms[rn].bottom_row) {
495 		d = DOWN/2;
496 	} else if (*col == rooms[rn].left_col) {
497 		d = LEFT/2;
498 	} else if (*col == rooms[rn].right_col) {
499 		d = RIGHT/2;
500 	}
501 	if ((d != -1) && (rooms[rn].doors[d].oth_room >= 0)) {
502 		*row = rooms[rn].doors[d].oth_row;
503 		*col = rooms[rn].doors[d].oth_col;
504 		return(1);
505 	}
506 	return(0);
507 }
508 
509 void
510 edit_opts(void)
511 {
512 	char save[NOPTS+1][DCOLS];
513 	short i, j;
514 	short ch;
515 	boolean done = 0;
516 	char buf[MAX_OPT_LEN + 2];
517 
518 	for (i = 0; i < NOPTS+1; i++) {
519 		for (j = 0; j < DCOLS; j++) {
520 			save[i][j] = mvinch(i, j);
521 		}
522 		if (i < NOPTS) {
523 			opt_show(i);
524 		}
525 	}
526 	opt_go(0);
527 	i = 0;
528 
529 	while (!done) {
530 		refresh();
531 		ch = rgetchar();
532 CH:
533 		switch(ch) {
534 		case '\033':
535 			done = 1;
536 			break;
537 		case '\012':
538 		case '\015':
539 			if (i == (NOPTS - 1)) {
540 				mvaddstr(NOPTS, 0, press_space);
541 				refresh();
542 				wait_for_ack();
543 				done = 1;
544 			} else {
545 				i++;
546 				opt_go(i);
547 			}
548 			break;
549 		case '-':
550 			if (i > 0) {
551 				opt_go(--i);
552 			} else {
553 				sound_bell();
554 			}
555 			break;
556 		case 't':
557 		case 'T':
558 		case 'f':
559 		case 'F':
560 			if (options[i].is_bool) {
561 				*(options[i].bval) = (((ch == 't') || (ch == 'T')) ? 1 : 0);
562 				opt_show(i);
563 				opt_go(++i);
564 				break;
565 			}
566 			/* FALLTHROUGH */
567 		default:
568 			if (options[i].is_bool) {
569 				sound_bell();
570 				break;
571 			}
572 			j = 0;
573 			if ((ch == '\010') || ((ch >= ' ') && (ch <= '~'))) {
574 				opt_erase(i);
575 				do {
576 					if ((ch >= ' ') && (ch <= '~') && (j < MAX_OPT_LEN)) {
577 						buf[j++] = ch;
578 						buf[j] = '\0';
579 						addch(ch);
580 					} else if ((ch == '\010') && (j > 0)) {
581 						buf[--j] = '\0';
582 						move(i, j + strlen(options[i].prompt));
583 						addch(' ');
584 						move(i, j + strlen(options[i].prompt));
585 					}
586 					refresh();
587 					ch = rgetchar();
588 				} while ((ch != '\012') && (ch != '\015') && (ch != '\033'));
589 				if (j != 0) {
590 					/*
591 					 * We rely on the option string being
592 					 * allocated to hold MAX_OPT_LEN+2
593 					 * bytes. This is arranged in init.c.
594 					 */
595 					strcpy(*(options[i].strval), buf);
596 				}
597 				opt_show(i);
598 				goto CH;
599 			} else {
600 				sound_bell();
601 			}
602 			break;
603 		}
604 	}
605 
606 	for (i = 0; i < NOPTS+1; i++) {
607 		move(i, 0);
608 		for (j = 0; j < DCOLS; j++) {
609 			addch(save[i][j]);
610 		}
611 	}
612 }
613 
614 static void
615 opt_show(int i)
616 {
617 	const char *s;
618 	const struct option *opt = &options[i];
619 
620 	opt_erase(i);
621 
622 	if (opt->is_bool) {
623 		s = *(opt->bval) ? "True" : "False";
624 	} else {
625 		s = *(opt->strval);
626 	}
627 	addstr(s);
628 }
629 
630 static void
631 opt_erase(int i)
632 {
633 	const struct option *opt = &options[i];
634 
635 	mvaddstr(i, 0, opt->prompt);
636 	clrtoeol();
637 }
638 
639 static void
640 opt_go(int i)
641 {
642 	move(i, strlen(options[i].prompt));
643 }
644 
645 void
646 do_shell(void)
647 {
648 #ifdef UNIX
649 	const char *sh;
650 
651 	md_ignore_signals();
652 	if (!(sh = md_getenv("SHELL"))) {
653 		sh = "/bin/sh";
654 	}
655 	move(LINES-1, 0);
656 	refresh();
657 	stop_window();
658 	printf("\nCreating new shell...\n");
659 	md_shell(sh);
660 	start_window();
661 	wrefresh(curscr);
662 	md_heed_signals();
663 #endif
664 }
665