1 /*- 2 * Copyright (c) 1988, 1993 3 * The Regents of the University of California. All rights reserved. 4 * 5 * This code is derived from software contributed to Berkeley by 6 * Timothy C. Stoehr. 7 * 8 * Redistribution and use in source and binary forms, with or without 9 * modification, are permitted provided that the following conditions 10 * are met: 11 * 1. Redistributions of source code must retain the above copyright 12 * notice, this list of conditions and the following disclaimer. 13 * 2. Redistributions in binary form must reproduce the above copyright 14 * notice, this list of conditions and the following disclaimer in the 15 * documentation and/or other materials provided with the distribution. 16 * 3. Neither the name of the University nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 21 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 22 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 23 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 24 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 25 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 26 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 27 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 28 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 29 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 30 * SUCH DAMAGE. 31 * 32 * @(#)room.c 8.1 (Berkeley) 5/31/93 33 * $FreeBSD: src/games/rogue/room.c,v 1.7 1999/11/30 03:49:26 billf Exp $ 34 */ 35 36 /* 37 * room.c 38 * 39 * This source herein may be modified and/or distributed by anybody who 40 * so desires, with the following restrictions: 41 * 1.) No portion of this notice shall be removed. 42 * 2.) Credit shall not be taken for the creation of this source. 43 * 3.) This code is not to be traded, sold, or used for personal 44 * gain or profit. 45 * 46 */ 47 48 #include "rogue.h" 49 50 room rooms[MAXROOMS]; 51 52 static boolean rooms_visited[MAXROOMS]; 53 54 #define NOPTS 8 55 static const struct option { 56 const char *prompt; 57 boolean is_bool; 58 char **strval; 59 boolean *bval; 60 } options[NOPTS] = { 61 { 62 "Flush typeahead during battle (\"flush\"): ", 63 1, NULL, &flush 64 }, 65 { 66 "Show position only at end of run (\"jump\"): ", 67 1, NULL, &jump 68 }, 69 { 70 "Follow turnings in passageways (\"passgo\"): ", 71 1, NULL, &passgo 72 }, 73 { 74 "Don't print skull when killed (\"noskull\" or \"notombstone\"): ", 75 1, NULL, &no_skull 76 }, 77 { 78 "Ask player before saying 'Okay, bye-bye!' (\"askquit\"): ", 79 1, NULL, &ask_quit 80 }, 81 { 82 "Name (\"name\"): ", 83 0, &nick_name, NULL 84 }, 85 { 86 "Fruit (\"fruit\"): ", 87 0, &fruit, NULL 88 }, 89 { 90 "Save file (\"file\"): ", 91 0, &save_file, NULL 92 } 93 }; 94 95 static boolean get_oth_room(short, short *, short *); 96 static void opt_erase(int); 97 static void opt_go(int); 98 static void opt_show(int); 99 static void visit_rooms(int); 100 101 void 102 light_up_room(int rn) 103 { 104 short i, j; 105 106 if (!blind) { 107 for (i = rooms[rn].top_row; 108 i <= rooms[rn].bottom_row; i++) { 109 for (j = rooms[rn].left_col; 110 j <= rooms[rn].right_col; j++) { 111 if (dungeon[i][j] & MONSTER) { 112 object *monster; 113 114 if ((monster = object_at(&level_monsters, i, j))) { 115 dungeon[monster->row][monster->col] &= (~MONSTER); 116 monster->trail_char = 117 get_dungeon_char(monster->row, monster->col); 118 dungeon[monster->row][monster->col] |= MONSTER; 119 } 120 } 121 mvaddch(i, j, get_dungeon_char(i, j)); 122 } 123 } 124 mvaddch(rogue.row, rogue.col, rogue.fchar); 125 } 126 } 127 128 void 129 light_passage(int row, int col) 130 { 131 short i, j, i_end, j_end; 132 133 if (blind) { 134 return; 135 } 136 i_end = (row < (DROWS-2)) ? 1 : 0; 137 j_end = (col < (DCOLS-1)) ? 1 : 0; 138 139 for (i = ((row > MIN_ROW) ? -1 : 0); i <= i_end; i++) { 140 for (j = ((col > 0) ? -1 : 0); j <= j_end; j++) { 141 if (can_move(row, col, row+i, col+j)) { 142 mvaddch(row+i, col+j, get_dungeon_char(row+i, col+j)); 143 } 144 } 145 } 146 } 147 148 void 149 darken_room(short rn) 150 { 151 short i, j; 152 153 for (i = rooms[rn].top_row + 1; i < rooms[rn].bottom_row; i++) { 154 for (j = rooms[rn].left_col + 1; j < rooms[rn].right_col; j++) { 155 if (blind) { 156 mvaddch(i, j, ' '); 157 } else { 158 if (!(dungeon[i][j] & (OBJECT | STAIRS)) && 159 !(detect_monster && (dungeon[i][j] & MONSTER))) { 160 if (!imitating(i, j)) { 161 mvaddch(i, j, ' '); 162 } 163 if ((dungeon[i][j] & TRAP) && (!(dungeon[i][j] & HIDDEN))) { 164 mvaddch(i, j, '^'); 165 } 166 } 167 } 168 } 169 } 170 } 171 172 char 173 get_dungeon_char(int row, int col) 174 { 175 unsigned short mask = dungeon[row][col]; 176 177 if (mask & MONSTER) { 178 return(gmc_row_col(row, col)); 179 } 180 if (mask & OBJECT) { 181 object *obj; 182 183 obj = object_at(&level_objects, row, col); 184 return(get_mask_char(obj->what_is)); 185 } 186 if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) { 187 if ((mask & (TUNNEL| STAIRS)) && (!(mask & HIDDEN))) { 188 return(((mask & STAIRS) ? '%' : '#')); 189 } 190 if (mask & HORWALL) { 191 return('-'); 192 } 193 if (mask & VERTWALL) { 194 return('|'); 195 } 196 if (mask & FLOOR) { 197 if (mask & TRAP) { 198 if (!(dungeon[row][col] & HIDDEN)) { 199 return('^'); 200 } 201 } 202 return('.'); 203 } 204 if (mask & DOOR) { 205 if (mask & HIDDEN) { 206 if (((col > 0) && (dungeon[row][col-1] & HORWALL)) || 207 ((col < (DCOLS-1)) && (dungeon[row][col+1] & HORWALL))) { 208 return('-'); 209 } else { 210 return('|'); 211 } 212 } else { 213 return('+'); 214 } 215 } 216 } 217 return(' '); 218 } 219 220 char 221 get_mask_char(unsigned short mask) 222 { 223 switch(mask) { 224 case SCROL: 225 return('?'); 226 case POTION: 227 return('!'); 228 case GOLD: 229 return('*'); 230 case FOOD: 231 return(':'); 232 case WAND: 233 return('/'); 234 case ARMOR: 235 return(']'); 236 case WEAPON: 237 return(')'); 238 case RING: 239 return('='); 240 case AMULET: 241 return(','); 242 default: 243 return('~'); /* unknown, something is wrong */ 244 } 245 } 246 247 void 248 gr_row_col(short *row, short *col, unsigned short mask) 249 { 250 short rn; 251 short r, c; 252 253 do { 254 r = get_rand(MIN_ROW, DROWS-2); 255 c = get_rand(0, DCOLS-1); 256 rn = get_room_number(r, c); 257 } while ((rn == NO_ROOM) || 258 (!(dungeon[r][c] & mask)) || 259 (dungeon[r][c] & (~mask)) || 260 (!(rooms[rn].is_room & (R_ROOM | R_MAZE))) || 261 ((r == rogue.row) && (c == rogue.col))); 262 263 *row = r; 264 *col = c; 265 } 266 267 short 268 gr_room(void) 269 { 270 short i; 271 272 do { 273 i = get_rand(0, MAXROOMS-1); 274 } while (!(rooms[i].is_room & (R_ROOM | R_MAZE))); 275 276 return(i); 277 } 278 279 short 280 party_objects(short rn) 281 { 282 short i, j, nf = 0; 283 object *obj; 284 short n, N, row, col; 285 boolean found; 286 287 row = col = 0; 288 N = ((rooms[rn].bottom_row - rooms[rn].top_row) - 1) * 289 ((rooms[rn].right_col - rooms[rn].left_col) - 1); 290 n = get_rand(5, 10); 291 if (n > N) { 292 n = N - 2; 293 } 294 for (i = 0; i < n; i++) { 295 for (j = found = 0; ((!found) && (j < 250)); j++) { 296 row = get_rand(rooms[rn].top_row+1, 297 rooms[rn].bottom_row-1); 298 col = get_rand(rooms[rn].left_col+1, 299 rooms[rn].right_col-1); 300 if ((dungeon[row][col] == FLOOR) || (dungeon[row][col] == TUNNEL)) { 301 found = 1; 302 } 303 } 304 if (found) { 305 obj = gr_object(); 306 place_at(obj, row, col); 307 nf++; 308 } 309 } 310 return(nf); 311 } 312 313 short 314 get_room_number(int row, int col) 315 { 316 short i; 317 318 for (i = 0; i < MAXROOMS; i++) { 319 if ((row >= rooms[i].top_row) && (row <= rooms[i].bottom_row) && 320 (col >= rooms[i].left_col) && (col <= rooms[i].right_col)) { 321 return(i); 322 } 323 } 324 return(NO_ROOM); 325 } 326 327 boolean 328 is_all_connected(void) 329 { 330 short i, starting_room; 331 332 starting_room = 0; 333 for (i = 0; i < MAXROOMS; i++) { 334 rooms_visited[i] = 0; 335 if (rooms[i].is_room & (R_ROOM | R_MAZE)) { 336 starting_room = i; 337 } 338 } 339 340 visit_rooms(starting_room); 341 342 for (i = 0; i < MAXROOMS; i++) { 343 if ((rooms[i].is_room & (R_ROOM | R_MAZE)) && (!rooms_visited[i])) { 344 return(0); 345 } 346 } 347 return(1); 348 } 349 350 static void 351 visit_rooms(int rn) 352 { 353 short i; 354 short oth_rn; 355 356 rooms_visited[rn] = 1; 357 358 for (i = 0; i < 4; i++) { 359 oth_rn = rooms[rn].doors[i].oth_room; 360 if ((oth_rn >= 0) && (!rooms_visited[oth_rn])) { 361 visit_rooms(oth_rn); 362 } 363 } 364 } 365 366 void 367 draw_magic_map(void) 368 { 369 short i, j, ch, och; 370 unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS | 371 MONSTER); 372 unsigned short s; 373 374 for (i = 0; i < DROWS; i++) { 375 for (j = 0; j < DCOLS; j++) { 376 s = dungeon[i][j]; 377 if (s & mask) { 378 if (((ch = mvinch(i, j)) == ' ') || 379 ((ch >= 'A') && (ch <= 'Z')) || (s & (TRAP | HIDDEN))) { 380 och = ch; 381 dungeon[i][j] &= (~HIDDEN); 382 if (s & HORWALL) { 383 ch = '-'; 384 } else if (s & VERTWALL) { 385 ch = '|'; 386 } else if (s & DOOR) { 387 ch = '+'; 388 } else if (s & TRAP) { 389 ch = '^'; 390 } else if (s & STAIRS) { 391 ch = '%'; 392 } else if (s & TUNNEL) { 393 ch = '#'; 394 } else { 395 continue; 396 } 397 if ((!(s & MONSTER)) || (och == ' ')) { 398 addch(ch); 399 } 400 if (s & MONSTER) { 401 object *monster; 402 403 if ((monster = object_at(&level_monsters, i, j))) { 404 monster->trail_char = ch; 405 } 406 } 407 } 408 } 409 } 410 } 411 } 412 413 void 414 dr_course(object *monster, boolean entering, short row, short col) 415 { 416 short i, j, k, rn; 417 short r, rr; 418 419 monster->row = row; 420 monster->col = col; 421 422 if (mon_sees(monster, rogue.row, rogue.col)) { 423 monster->trow = NO_ROOM; 424 return; 425 } 426 rn = get_room_number(row, col); 427 428 if (entering) { /* entering room */ 429 /* look for door to some other room */ 430 r = get_rand(0, MAXROOMS-1); 431 for (i = 0; i < MAXROOMS; i++) { 432 rr = (r + i) % MAXROOMS; 433 if ((!(rooms[rr].is_room & (R_ROOM | R_MAZE))) || (rr == rn)) { 434 continue; 435 } 436 for (k = 0; k < 4; k++) { 437 if (rooms[rr].doors[k].oth_room == rn) { 438 monster->trow = rooms[rr].doors[k].oth_row; 439 monster->tcol = rooms[rr].doors[k].oth_col; 440 if ((monster->trow == row) && 441 (monster->tcol == col)) { 442 continue; 443 } 444 return; 445 } 446 } 447 } 448 /* look for door to dead end */ 449 if (rn == NO_ROOM) 450 clean_up("dr_course: monster not in room"); 451 for (i = rooms[rn].top_row; i <= rooms[rn].bottom_row; i++) { 452 for (j = rooms[rn].left_col; j <= rooms[rn].right_col; j++) { 453 if ((i != monster->row) && (j != monster->col) && 454 (dungeon[i][j] & DOOR)) { 455 monster->trow = i; 456 monster->tcol = j; 457 return; 458 } 459 } 460 } 461 /* return monster to room that he came from */ 462 for (i = 0; i < MAXROOMS; i++) { 463 for (j = 0; j < 4; j++) { 464 if (rooms[i].doors[j].oth_room == rn) { 465 for (k = 0; k < 4; k++) { 466 if (rooms[rn].doors[k].oth_room == i) { 467 monster->trow = rooms[rn].doors[k].oth_row; 468 monster->tcol = rooms[rn].doors[k].oth_col; 469 return; 470 } 471 } 472 } 473 } 474 } 475 /* no place to send monster */ 476 monster->trow = NO_ROOM; 477 } else { /* exiting room */ 478 if (rn == NO_ROOM || !get_oth_room(rn, &row, &col)) { 479 monster->trow = NO_ROOM; 480 } else { 481 monster->trow = row; 482 monster->tcol = col; 483 } 484 } 485 } 486 487 static boolean 488 get_oth_room(short rn, short *row, short *col) 489 { 490 short d = -1; 491 492 if (*row == rooms[rn].top_row) { 493 d = UPWARD/2; 494 } else if (*row == rooms[rn].bottom_row) { 495 d = DOWN/2; 496 } else if (*col == rooms[rn].left_col) { 497 d = LEFT/2; 498 } else if (*col == rooms[rn].right_col) { 499 d = RIGHT/2; 500 } 501 if ((d != -1) && (rooms[rn].doors[d].oth_room >= 0)) { 502 *row = rooms[rn].doors[d].oth_row; 503 *col = rooms[rn].doors[d].oth_col; 504 return(1); 505 } 506 return(0); 507 } 508 509 void 510 edit_opts(void) 511 { 512 char save[NOPTS+1][DCOLS]; 513 short i, j; 514 short ch; 515 boolean done = 0; 516 char buf[MAX_OPT_LEN + 2]; 517 518 for (i = 0; i < NOPTS+1; i++) { 519 for (j = 0; j < DCOLS; j++) { 520 save[i][j] = mvinch(i, j); 521 } 522 if (i < NOPTS) { 523 opt_show(i); 524 } 525 } 526 opt_go(0); 527 i = 0; 528 529 while (!done) { 530 refresh(); 531 ch = rgetchar(); 532 CH: 533 switch(ch) { 534 case '\033': 535 done = 1; 536 break; 537 case '\012': 538 case '\015': 539 if (i == (NOPTS - 1)) { 540 mvaddstr(NOPTS, 0, press_space); 541 refresh(); 542 wait_for_ack(); 543 done = 1; 544 } else { 545 i++; 546 opt_go(i); 547 } 548 break; 549 case '-': 550 if (i > 0) { 551 opt_go(--i); 552 } else { 553 sound_bell(); 554 } 555 break; 556 case 't': 557 case 'T': 558 case 'f': 559 case 'F': 560 if (options[i].is_bool) { 561 *(options[i].bval) = (((ch == 't') || (ch == 'T')) ? 1 : 0); 562 opt_show(i); 563 opt_go(++i); 564 break; 565 } 566 /* FALLTHROUGH */ 567 default: 568 if (options[i].is_bool) { 569 sound_bell(); 570 break; 571 } 572 j = 0; 573 if ((ch == '\010') || ((ch >= ' ') && (ch <= '~'))) { 574 opt_erase(i); 575 do { 576 if ((ch >= ' ') && (ch <= '~') && (j < MAX_OPT_LEN)) { 577 buf[j++] = ch; 578 buf[j] = '\0'; 579 addch(ch); 580 } else if ((ch == '\010') && (j > 0)) { 581 buf[--j] = '\0'; 582 move(i, j + strlen(options[i].prompt)); 583 addch(' '); 584 move(i, j + strlen(options[i].prompt)); 585 } 586 refresh(); 587 ch = rgetchar(); 588 } while ((ch != '\012') && (ch != '\015') && (ch != '\033')); 589 if (j != 0) { 590 /* 591 * We rely on the option string being 592 * allocated to hold MAX_OPT_LEN+2 593 * bytes. This is arranged in init.c. 594 */ 595 strcpy(*(options[i].strval), buf); 596 } 597 opt_show(i); 598 goto CH; 599 } else { 600 sound_bell(); 601 } 602 break; 603 } 604 } 605 606 for (i = 0; i < NOPTS+1; i++) { 607 move(i, 0); 608 for (j = 0; j < DCOLS; j++) { 609 addch(save[i][j]); 610 } 611 } 612 } 613 614 static void 615 opt_show(int i) 616 { 617 const char *s; 618 const struct option *opt = &options[i]; 619 620 opt_erase(i); 621 622 if (opt->is_bool) { 623 s = *(opt->bval) ? "True" : "False"; 624 } else { 625 s = *(opt->strval); 626 } 627 addstr(s); 628 } 629 630 static void 631 opt_erase(int i) 632 { 633 const struct option *opt = &options[i]; 634 635 mvaddstr(i, 0, opt->prompt); 636 clrtoeol(); 637 } 638 639 static void 640 opt_go(int i) 641 { 642 move(i, strlen(options[i].prompt)); 643 } 644 645 void 646 do_shell(void) 647 { 648 #ifdef UNIX 649 const char *sh; 650 651 md_ignore_signals(); 652 if (!(sh = md_getenv("SHELL"))) { 653 sh = "/bin/sh"; 654 } 655 move(LINES-1, 0); 656 refresh(); 657 stop_window(); 658 printf("\nCreating new shell...\n"); 659 md_shell(sh); 660 start_window(); 661 wrefresh(curscr); 662 md_heed_signals(); 663 #endif 664 } 665