xref: /dragonfly/games/sail/dr_1.c (revision 2020c8fe)
1 /*-
2  * Copyright (c) 1983, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)dr_1.c	8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/sail/dr_1.c,v 1.7 1999/11/30 03:49:32 billf Exp $
31  * $DragonFly: src/games/sail/dr_1.c,v 1.4 2006/09/03 17:33:13 pavalos Exp $
32  */
33 
34 #include "driver.h"
35 
36 static int fightitout(struct ship *, struct ship *, int);
37 
38 void
39 unfoul(void)
40 {
41 	struct ship *sp;
42 	struct ship *to;
43 	int nat;
44 	int i;
45 
46 	foreachship(sp) {
47 		if (sp->file->captain[0])
48 			continue;
49 		nat = capship(sp)->nationality;
50 		foreachship(to) {
51 			if (nat != capship(to)->nationality &&
52 			    !toughmelee(sp, to, 0, 0))
53 				continue;
54 			for (i = fouled2(sp, to); --i >= 0;)
55 				if (die() <= 2)
56 					cleanfoul(sp, to, 0);
57 		}
58 	}
59 }
60 
61 void
62 boardcomp(void)
63 {
64 	int crew[3];
65 	struct ship *sp, *sq;
66 
67 	foreachship(sp) {
68 		if (*sp->file->captain)
69 			continue;
70 		if (sp->file->dir == 0)
71 			continue;
72 		if (sp->file->struck || sp->file->captured != 0)
73 			continue;
74 		if (!snagged(sp))
75 			continue;
76 		crew[0] = sp->specs->crew1 != 0;
77 		crew[1] = sp->specs->crew2 != 0;
78 		crew[2] = sp->specs->crew3 != 0;
79 		foreachship(sq) {
80 			if (!Xsnagged2(sp, sq))
81 				continue;
82 			if (meleeing(sp, sq))
83 				continue;
84 			if (!sq->file->dir
85 				|| sp->nationality == capship(sq)->nationality)
86 				continue;
87 			switch (sp->specs->class - sq->specs->class) {
88 			case -3: case -4: case -5:
89 				if (crew[0]) {
90 					/* OBP */
91 					sendbp(sp, sq, crew[0]*100, 0);
92 					crew[0] = 0;
93 				} else if (crew[1]) {
94 					/* OBP */
95 					sendbp(sp, sq, crew[1]*10, 0);
96 					crew[1] = 0;
97 				}
98 				break;
99 			case -2:
100 				if (crew[0] || crew[1]) {
101 					/* OBP */
102 					sendbp(sp, sq, crew[0]*100+crew[1]*10,
103 						0);
104 					crew[0] = crew[1] = 0;
105 				}
106 				break;
107 			case -1: case 0: case 1:
108 				if (crew[0]) {
109 					/* OBP */
110 					sendbp(sp, sq, crew[0]*100+crew[1]*10,
111 						0);
112 					crew[0] = crew[1] = 0;
113 				}
114 				break;
115 			case 2: case 3: case 4: case 5:
116 				/* OBP */
117 				sendbp(sp, sq, crew[0]*100+crew[1]*10+crew[2],
118 					0);
119 				crew[0] = crew[1] = crew[2] = 0;
120 				break;
121 			}
122 		}
123 	}
124 }
125 
126 static int
127 fightitout(struct ship *from, struct ship *to, int key)
128 {
129 	struct ship *fromcap, *tocap;
130 	int crewfrom[3], crewto[3], menfrom, mento;
131 	int pcto, pcfrom, fromstrength, strengthto, frominjured, toinjured;
132 	int topoints;
133 	int idx, totalfrom = 0, totalto = 0;
134 	int count;
135 	char message[60];
136 
137 	menfrom = mensent(from, to, crewfrom, &fromcap, &pcfrom, key);
138 	mento = mensent(to, from, crewto, &tocap, &pcto, 0);
139 	if (fromcap == 0)
140 		fromcap = from;
141 	if (tocap == 0)
142 		tocap = to;
143 	if (key) {
144 		if (!menfrom) {		 /* if crew surprised */
145 			if (fromcap == from)
146 				menfrom = from->specs->crew1
147 					+ from->specs->crew2
148 					+ from->specs->crew3;
149 			else
150 				menfrom = from->file->pcrew;
151 		} else {
152 			menfrom *= 2;	/* DBP's fight at an advantage */
153 		}
154 	}
155 	fromstrength = menfrom * fromcap->specs->qual;
156 	strengthto = mento * tocap->specs->qual;
157 	for (count = 0;
158 	     ((fromstrength < strengthto * 3 && strengthto < fromstrength * 3)
159 	      || fromstrength == -1) && count < 4;
160 	     count++) {
161 		idx = fromstrength/10;
162 		if (idx > 8)
163 			idx = 8;
164 		toinjured = MT[idx][2 - die() / 3];
165 		totalto += toinjured;
166 		idx = strengthto/10;
167 		if (idx > 8)
168 			idx = 8;
169 		frominjured = MT[idx][2 - die() / 3];
170 		totalfrom += frominjured;
171 		menfrom -= frominjured;
172 		mento -= toinjured;
173 		fromstrength = menfrom * fromcap->specs->qual;
174 		strengthto = mento * tocap->specs->qual;
175 	}
176 	if (fromstrength >= strengthto * 3 || count == 4) {
177 		unboard(to, from, 0);
178 		subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
179 		subtract(to, totalto, crewto, tocap, pcto);
180 		makesignal(from, "boarders from %s repelled", to);
181 		sprintf(message, "killed in melee: %d.  %s: %d",
182 			totalto, from->shipname, totalfrom);
183 		Writestr(W_SIGNAL, to, message);
184 		if (key)
185 			return 1;
186 	} else if (strengthto >= fromstrength * 3) {
187 		unboard(from, to, 0);
188 		subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
189 		subtract(to, totalto, crewto, tocap, pcto);
190 		if (key) {
191 			if (fromcap != from)
192 				Write(W_POINTS, fromcap,
193 					fromcap->file->points -
194 						from->file->struck
195 						? from->specs->pts
196 						: 2 * from->specs->pts,
197 					0, 0, 0);
198 
199 /* ptr1 points to the shipspec for the ship that was just unboarded.
200    I guess that what is going on here is that the pointer is multiplied
201    or something. */
202 
203 			Write(W_CAPTURED, from, to->file->index, 0, 0, 0);
204 			topoints = 2 * from->specs->pts + to->file->points;
205 			if (from->file->struck)
206 				topoints -= from->specs->pts;
207 			Write(W_POINTS, to, topoints, 0, 0, 0);
208 			mento = crewto[0] ? crewto[0] : crewto[1];
209 			if (mento) {
210 				subtract(to, mento, crewto, tocap, pcto);
211 				subtract(from, - mento, crewfrom, to, 0);
212 			}
213 			sprintf(message, "captured by the %s!",
214 				to->shipname);
215 			Writestr(W_SIGNAL, from, message);
216 			sprintf(message, "killed in melee: %d.  %s: %d",
217 				totalto, from->shipname, totalfrom);
218 			Writestr(W_SIGNAL, to, message);
219 			mento = 0;
220 			return 0;
221 		}
222 	}
223 	return 0;
224 }
225 
226 void
227 resolve(void)
228 {
229 	int thwart;
230 	struct ship *sp, *sq;
231 
232 	foreachship(sp) {
233 		if (sp->file->dir == 0)
234 			continue;
235 		for (sq = sp + 1; sq < ls; sq++)
236 			if (sq->file->dir && meleeing(sp, sq) &&
237 			    meleeing(sq, sp))
238 				fightitout(sp, sq, 0);
239 		thwart = 2;
240 		foreachship(sq) {
241 			if (sq->file->dir && meleeing(sq, sp))
242 				thwart = fightitout(sp, sq, 1);
243 			if (!thwart)
244 				break;
245 		}
246 		if (!thwart) {
247 			foreachship(sq) {
248 				if (sq->file->dir && meleeing(sq, sp))
249 					unboard(sq, sp, 0);
250 				unboard(sp, sq, 0);
251 			}
252 			unboard(sp, sp, 1);
253 		} else if (thwart == 2)
254 			unboard(sp, sp, 1);
255 	}
256 }
257 
258 void
259 compcombat(void)
260 {
261 	int n;
262 	struct ship *sp;
263 	struct ship *closest;
264 	int crew[3], men = 0, target, temp;
265 	int r, guns, ready, load, car;
266 	int idx, rakehim, sternrake;
267 	int shootat, hit;
268 
269 	foreachship(sp) {
270 		if (sp->file->captain[0] || sp->file->dir == 0)
271 			continue;
272 		crew[0] = sp->specs->crew1;
273 		crew[1] = sp->specs->crew2;
274 		crew[2] = sp->specs->crew3;
275 		for (n = 0; n < 3; n++) {
276 			if (sp->file->OBP[n].turnsent)
277 				men += sp->file->OBP[n].mensent;
278 		}
279 		for (n = 0; n < 3; n++) {
280 			if (sp->file->DBP[n].turnsent)
281 				men += sp->file->DBP[n].mensent;
282 		}
283 		if (men) {
284 			crew[0] = men/100 ? 0 : crew[0] != 0;
285 			crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
286 			crew[2] = men%10 ? 0 : crew[2] != 0;
287 		}
288 		for (r = 0; r < 2; r++) {
289 			if (!crew[2])
290 				continue;
291 			if (sp->file->struck)
292 				continue;
293 			if (r) {
294 				ready = sp->file->readyR;
295 				guns = sp->specs->gunR;
296 				car = sp->specs->carR;
297 			} else {
298 				ready = sp->file->readyL;
299 				guns = sp->specs->gunL;
300 				car = sp->specs->carL;
301 			}
302 			if (!guns && !car)
303 				continue;
304 			if ((ready & R_LOADED) == 0)
305 				continue;
306 			closest = closestenemy(sp, r ? 'r' : 'l', 0);
307 			if (closest == 0)
308 				continue;
309 			if (range(closest, sp) >
310 			    range(sp, closestenemy(sp, r ? 'r' : 'l', 1)))
311 				continue;
312 			if (closest->file->struck)
313 				continue;
314 			target = range(sp, closest);
315 			if (target > 10)
316 				continue;
317 			if (!guns && target >= 3)
318 				continue;
319 			load = L_ROUND;
320 			if (target == 1 && sp->file->loadwith == L_GRAPE)
321 				load = L_GRAPE;
322 			if (target <= 3 && closest->file->FS)
323 				load = L_CHAIN;
324 			if (target == 1 && load != L_GRAPE)
325 				load = L_DOUBLE;
326 			if (load > L_CHAIN && target < 6)
327 				shootat = HULL;
328 			else
329 				shootat = RIGGING;
330 			rakehim = gunsbear(sp, closest)
331 				&& !gunsbear(closest, sp);
332 			temp = portside(closest, sp, 1)
333 				- closest->file->dir + 1;
334 			if (temp < 1)
335 				temp += 8;
336 			if (temp > 8)
337 				temp -= 8;
338 			sternrake = temp > 4 && temp < 6;
339 			idx = guns;
340 			if (target < 3)
341 				idx += car;
342 			idx = (idx - 1) / 3;
343 			idx = idx > 8 ? 8 : idx;
344 			if (!rakehim)
345 				hit = HDT[idx][target-1];
346 			else
347 				hit = HDTrake[idx][target-1];
348 			if (rakehim && sternrake)
349 				hit++;
350 			hit += QUAL[idx][capship(sp)->specs->qual - 1];
351 			for (n = 0; n < 3 && sp->file->captured == 0; n++) {
352 				if (!crew[n]) {
353 					if (idx <= 5)
354 						hit--;
355 					else
356 						hit -= 2;
357 				}
358 			}
359 			if (ready & R_INITIAL) {
360 				if (!r)
361 					sp->file->readyL &= ~R_INITIAL;
362 				else
363 					sp->file->readyR &= ~R_INITIAL;
364 				if (idx <= 3)
365 					hit++;
366 				else
367 					hit += 2;
368 			}
369 			if (sp->file->captured != 0) {
370 				if (idx <= 1)
371 					hit--;
372 				else
373 					hit -= 2;
374 			}
375 			hit += AMMO[idx][load - 1];
376 			temp = sp->specs->class;
377 			if ((temp >= 5 || temp == 1) && windspeed == 5)
378 				hit--;
379 			if (windspeed == 6 && temp == 4)
380 				hit -= 2;
381 			if (windspeed == 6 && temp <= 3)
382 				hit--;
383 			if (hit >= 0) {
384 				if (load != L_GRAPE)
385 					hit = hit > 10 ? 10 : hit;
386 				table(shootat, load, hit, closest, sp, die());
387 			}
388 		}
389 	}
390 }
391 
392 int
393 next(void)
394 {
395 	if (++turn % 55 == 0) {
396 		if (alive)
397 			alive = 0;
398 		else
399 			people = 0;
400 	}
401 	if (people <= 0 || windspeed == 7) {
402 		struct ship *s;
403 		struct ship *bestship = NULL;
404 		float net, best = 0.0;
405 		foreachship(s) {
406 			if (*s->file->captain)
407 				continue;
408 			net = (float)s->file->points / s->specs->pts;
409 			if (net > best) {
410 				best = net;
411 				bestship = s;
412 			}
413 		}
414 		if (best > 0.0) {
415 			char *p = getenv("WOTD");
416 			if (p == 0) {
417 				char buf[6] = "Driver";
418 				p = buf;
419 			}
420 			if (islower(*p))
421 				*p = toupper(*p);
422 			strncpy(bestship->file->captain, p,
423 				sizeof bestship->file->captain);
424 			bestship->file->captain
425 				[sizeof bestship->file->captain - 1] = 0;
426 			write_log(bestship);
427 		}
428 		return -1;
429 	}
430 	Write(W_TURN, SHIP(0), turn, 0, 0, 0);
431 	if (turn % 7 == 0 && (die() >= cc->windchange || !windspeed)) {
432 		switch (die()) {
433 		case 1:
434 			winddir = 1;
435 			break;
436 		case 2:
437 			break;
438 		case 3:
439 			winddir++;
440 			break;
441 		case 4:
442 			winddir--;
443 			break;
444 		case 5:
445 			winddir += 2;
446 			break;
447 		case 6:
448 			winddir -= 2;
449 			break;
450 		}
451 		if (winddir > 8)
452 			winddir -= 8;
453 		if (winddir < 1)
454 			winddir += 8;
455 		if (windspeed)
456 			switch (die()) {
457 			case 1:
458 			case 2:
459 				windspeed--;
460 				break;
461 			case 5:
462 			case 6:
463 				windspeed++;
464 				break;
465 			}
466 		else
467 			windspeed++;
468 		Write(W_WIND, SHIP(0), winddir, windspeed, 0, 0);
469 	}
470 	return 0;
471 }
472