xref: /dragonfly/games/sail/dr_3.c (revision 25a2db75)
1 /*-
2  * Copyright (c) 1983, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)dr_3.c	8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/sail/dr_3.c,v 1.6 1999/11/30 03:49:32 billf Exp $
31  */
32 
33 #include "driver.h"
34 
35 static bool stillmoving(int);
36 static bool isolated(struct ship *);
37 static bool push(struct ship *, struct ship *);
38 static void step(char, struct ship *, char *);
39 
40 /* move all comp ships */
41 void
42 moveall(void)
43 {
44 	struct ship *sp, *sq;
45 	int n;
46 	int k, l;
47 	int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
48 	char moved[NSHIP];
49 
50 	/*
51 	 * first try to create moves for OUR ships
52 	 */
53 	foreachship(sp) {
54 		struct ship *closest;
55 		int ma, ta;
56 		char af;
57 
58 		if (sp->file->captain[0] || sp->file->dir == 0)
59 			continue;
60 		if (!sp->file->struck && windspeed && !snagged(sp)
61 		    && sp->specs->crew3) {
62 			ta = maxturns(sp, &af);
63 			ma = maxmove(sp, sp->file->dir, 0);
64 			closest = closestenemy(sp, 0, 0);
65 			if (closest == NULL)
66 				*sp->file->movebuf = '\0';
67 			else
68 				closeon(sp, closest, sp->file->movebuf,
69 					ta, ma, af);
70 		} else
71 			*sp->file->movebuf = '\0';
72 	}
73 	/*
74 	 * Then execute the moves for ALL ships (dead ones too),
75 	 * checking for collisions and snags at each step.
76 	 * The old positions are saved in row[], col[], dir[].
77 	 * At the end, we compare and write out the changes.
78 	 */
79 	n = 0;
80 	foreachship(sp) {
81 		if (snagged(sp))
82 			strcpy(sp->file->movebuf, "d");
83 		else
84 			if (*sp->file->movebuf != 'd')
85 				strcat(sp->file->movebuf, "d");
86 		row[n] = sp->file->row;
87 		col[n] = sp->file->col;
88 		dir[n] = sp->file->dir;
89 		drift[n] = sp->file->drift;
90 		moved[n] = 0;
91 		n++;
92 	}
93 	/*
94 	 * Now resolve collisions.
95 	 * This is the tough part.
96 	 */
97 	for (k = 0; stillmoving(k); k++) {
98 		/*
99 		 * Step once.
100 		 * And propagate the nulls at the end of sp->file->movebuf.
101 		 */
102 		n = 0;
103 		foreachship(sp) {
104 			if (!sp->file->movebuf[k])
105 				sp->file->movebuf[k+1] = '\0';
106 			else if (sp->file->dir)
107 				step(sp->file->movebuf[k], sp, &moved[n]);
108 			n++;
109 		}
110 		/*
111 		 * The real stuff.
112 		 */
113 		n = 0;
114 		foreachship(sp) {
115 			if (sp->file->dir == 0 || isolated(sp))
116 				goto cont1;
117 			l = 0;
118 			foreachship(sq) {
119 				char snap = 0;
120 
121 				if (sp == sq)
122 					goto cont2;
123 				if (sq->file->dir == 0)
124 					goto cont2;
125 				if (!push(sp, sq))
126 					goto cont2;
127 				if (snagged2(sp, sq) && range(sp, sq) > 1)
128 					snap++;
129 				if (!range(sp, sq) && !fouled2(sp, sq)) {
130 					makesignal(sp,
131 						"collision with %s (%c%c)", sq);
132 					if (die() < 4) {
133 						makesignal(sp,
134 							"fouled with %s (%c%c)",
135 							sq);
136 						Write(W_FOUL, sp, l, 0, 0, 0);
137 						Write(W_FOUL, sq, n, 0, 0, 0);
138 					}
139 					snap++;
140 				}
141 				if (snap) {
142 					sp->file->movebuf[k + 1] = 0;
143 					sq->file->movebuf[k + 1] = 0;
144 					sq->file->row = sp->file->row - 1;
145 					if (sp->file->dir == 1
146 					    || sp->file->dir == 5)
147 						sq->file->col =
148 							sp->file->col - 1;
149 					else
150 						sq->file->col = sp->file->col;
151 					sq->file->dir = sp->file->dir;
152 				}
153 			cont2:
154 				l++;
155 			}
156 		cont1:
157 			n++;
158 		}
159 	}
160 	/*
161 	 * Clear old moves.  And write out new pos.
162 	 */
163 	n = 0;
164 	foreachship(sp) {
165 		if (sp->file->dir != 0) {
166 			*sp->file->movebuf = 0;
167 			if (row[n] != sp->file->row)
168 				Write(W_ROW, sp, sp->file->row, 0, 0, 0);
169 			if (col[n] != sp->file->col)
170 				Write(W_COL, sp, sp->file->col, 0, 0, 0);
171 			if (dir[n] != sp->file->dir)
172 				Write(W_DIR, sp, sp->file->dir, 0, 0, 0);
173 			if (drift[n] != sp->file->drift)
174 				Write(W_DRIFT, sp, sp->file->drift, 0, 0, 0);
175 		}
176 		n++;
177 	}
178 }
179 
180 static bool
181 stillmoving(int k)
182 {
183 	struct ship *sp;
184 
185 	foreachship(sp)
186 		if (sp->file->movebuf[k])
187 			return 1;
188 	return 0;
189 }
190 
191 static bool
192 isolated(struct ship *ship)
193 {
194 	struct ship *sp;
195 
196 	foreachship(sp) {
197 		if (ship != sp && range(ship, sp) <= 10)
198 			return 0;
199 	}
200 	return 1;
201 }
202 
203 static bool
204 push(struct ship *from, struct ship *to)
205 {
206 	int bs, sb;
207 
208 	sb = to->specs->guns;
209 	bs = from->specs->guns;
210 	if (sb > bs)
211 		return 1;
212 	if (sb < bs)
213 		return 0;
214 	return from < to;
215 }
216 
217 static void
218 step(char com, struct ship *sp, char *moved)
219 {
220 	int dist;
221 
222 	switch (com) {
223 	case 'r':
224 		if (++sp->file->dir == 9)
225 			sp->file->dir = 1;
226 		break;
227 	case 'l':
228 		if (--sp->file->dir == 0)
229 			sp->file->dir = 8;
230 		break;
231 		case '0': case '1': case '2': case '3':
232 		case '4': case '5': case '6': case '7':
233 		if (sp->file->dir % 2 == 0)
234 			dist = dtab[com - '0'];
235 		else
236 			dist = com - '0';
237 		sp->file->row -= dr[sp->file->dir] * dist;
238 		sp->file->col -= dc[sp->file->dir] * dist;
239 		*moved = 1;
240 		break;
241 	case 'b':
242 		break;
243 	case 'd':
244 		if (!*moved) {
245 			if (windspeed != 0 && ++sp->file->drift > 2 &&
246 			    ((sp->specs->class >= 3 && !snagged(sp))
247 			     || (turn & 1) == 0)) {
248 				sp->file->row -= dr[winddir];
249 				sp->file->col -= dc[winddir];
250 			}
251 		} else {
252 			sp->file->drift = 0;
253 		}
254 		break;
255 	}
256 }
257 
258 void
259 sendbp(struct ship *from, struct ship *to, int sections, char isdefense)
260 {
261 	int n;
262 	struct BP *bp;
263 
264 	bp = isdefense ? from->file->DBP : from->file->OBP;
265 	for (n = 0; n < NBP && bp[n].turnsent; n++)
266 		;
267 	if (n < NBP && sections) {
268 		Write(isdefense ? W_DBP : W_OBP, from,
269 			n, turn, to->file->index, sections);
270 		if (isdefense)
271 			makesignal(from, "repelling boarders", NULL);
272 		else
273 			makesignal(from, "boarding the %s (%c%c)", to);
274 	}
275 }
276 
277 int
278 toughmelee(struct ship *ship, struct ship *to, int isdefense, int count)
279 {
280 	struct BP *bp;
281 	int obp = 0;
282 	int n, OBP = 0, DBP = 0, dbp = 0;
283 	int qual;
284 
285 	qual = ship->specs->qual;
286 	bp = isdefense ? ship->file->DBP : ship->file->OBP;
287 	for (n = 0; n < NBP; n++, bp++) {
288 		if (bp->turnsent && (to == bp->toship || isdefense)) {
289 			obp += bp->mensent / 100
290 				? ship->specs->crew1 * qual : 0;
291 			obp += (bp->mensent % 100)/10
292 				? ship->specs->crew2 * qual : 0;
293 			obp += bp->mensent % 10
294 				? ship->specs->crew3 * qual : 0;
295 		}
296 	}
297 	if (count || isdefense)
298 		return obp;
299 	OBP = toughmelee(to, ship, 0, count + 1);
300 	dbp = toughmelee(ship, to, 1, count + 1);
301 	DBP = toughmelee(to, ship, 1, count + 1);
302 	if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
303 		return 1;
304 	else
305 		return 0;
306 }
307 
308 void
309 reload(void)
310 {
311 	struct ship *sp;
312 
313 	foreachship(sp) {
314 		sp->file->loadwith = 0;
315 	}
316 }
317 
318 void
319 checksails(void)
320 {
321 	struct ship *sp;
322 	int rig, full;
323 	struct ship *closest;
324 
325 	foreachship(sp) {
326 		if (sp->file->captain[0] != 0)
327 			continue;
328 		rig = sp->specs->rig1;
329 		if (windspeed == 6 || (windspeed == 5 && sp->specs->class > 4))
330 			rig = 0;
331 		if (rig && sp->specs->crew3) {
332 			closest = closestenemy(sp, 0, 0);
333 			if (closest != NULL) {
334 				if (range(sp, closest) > 9)
335 					full = 1;
336 				else
337 					full = 0;
338 			} else
339 				full = 0;
340 		} else
341 			full = 0;
342 		if ((sp->file->FS != 0) != full)
343 			Write(W_FS, sp, full, 0, 0, 0);
344 	}
345 }
346