1 /* 2 * Copyright (c) 1983, 1993 3 * The Regents of the University of California. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. All advertising materials mentioning features or use of this software 14 * must display the following acknowledgement: 15 * This product includes software developed by the University of 16 * California, Berkeley and its contributors. 17 * 4. Neither the name of the University nor the names of its contributors 18 * may be used to endorse or promote products derived from this software 19 * without specific prior written permission. 20 * 21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 31 * SUCH DAMAGE. 32 */ 33 34 #ifndef lint 35 #if 0 36 static char sccsid[] = "@(#)pl_3.c 8.1 (Berkeley) 5/31/93"; 37 #endif 38 static const char rcsid[] = 39 "$FreeBSD: src/games/sail/pl_3.c,v 1.6 1999/11/30 03:49:37 billf Exp $"; 40 #endif /* not lint */ 41 42 #include "player.h" 43 44 acceptcombat() 45 { 46 int men = 0; 47 int target, temp; 48 int n, r; 49 int index, rakehim, sternrake; 50 int hhits = 0, ghits = 0, rhits = 0, chits = 0; 51 int crew[3]; 52 int load; 53 int guns, car, ready, shootat, hit; 54 int roll; 55 struct ship *closest; 56 57 crew[0] = mc->crew1; 58 crew[1] = mc->crew2; 59 crew[2] = mc->crew3; 60 for (n = 0; n < 3; n++) { 61 if (mf->OBP[n].turnsent) 62 men += mf->OBP[n].mensent; 63 } 64 for (n = 0; n < 3; n++) { 65 if (mf->DBP[n].turnsent) 66 men += mf->DBP[n].mensent; 67 } 68 if (men) { 69 crew[0] = men/100 ? 0 : crew[0] != 0; 70 crew[1] = (men%100)/10 ? 0 : crew[1] != 0; 71 crew[2] = men%10 ? 0 : crew[2] != 0; 72 } 73 for (r = 0; r < 2; r++) { 74 if (r) { 75 ready = mf->readyR; 76 load = mf->loadR; 77 guns = mc->gunR; 78 car = mc->carR; 79 } else { 80 ready = mf->readyL; 81 load = mf->loadL; 82 guns = mc->gunL; 83 car = mc->carL; 84 } 85 if (!guns && !car || load == L_EMPTY || (ready & R_LOADED) == 0) 86 goto cant; 87 if (mf->struck || !crew[2]) 88 goto cant; 89 closest = closestenemy(ms, (r ? 'r' : 'l'), 1); 90 if (closest == 0) 91 goto cant; 92 if (closest->file->struck) 93 goto cant; 94 target = range(ms, closest); 95 if (target > rangeofshot[load] || !guns && target >= 3) 96 goto cant; 97 Signal("%s (%c%c) within range of %s broadside.", 98 closest, r ? "right" : "left"); 99 if (load > L_CHAIN && target < 6) { 100 switch (sgetch("Aim for hull or rigging? ", 101 (struct ship *)0, 1)) { 102 case 'r': 103 shootat = RIGGING; 104 break; 105 case 'h': 106 shootat = HULL; 107 break; 108 default: 109 shootat = -1; 110 Signal("'Avast there! Hold your fire.'", 111 (struct ship *)0); 112 } 113 } else { 114 if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') { 115 shootat = -1; 116 Signal("Belay that! Hold your fire.", 117 (struct ship *)0); 118 } else 119 shootat = RIGGING; 120 } 121 if (shootat == -1) 122 continue; 123 fired = 1; 124 rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms); 125 temp = portside(closest, ms, 1) - closest->file->dir + 1; 126 if (temp < 1) 127 temp += 8; 128 else if (temp > 8) 129 temp -= 8; 130 sternrake = temp > 4 && temp < 6; 131 if (rakehim) { 132 if (!sternrake) 133 Signal("Raking the %s!", closest); 134 else 135 Signal("Stern Rake! %s splintering!", closest); 136 } 137 index = guns; 138 if (target < 3) 139 index += car; 140 index = (index - 1)/3; 141 index = index > 8 ? 8 : index; 142 if (!rakehim) 143 hit = HDT[index][target-1]; 144 else 145 hit = HDTrake[index][target-1]; 146 if (rakehim && sternrake) 147 hit++; 148 hit += QUAL[index][mc->qual-1]; 149 for (n = 0; n < 3 && mf->captured == 0; n++) 150 if (!crew[n]) { 151 if (index <= 5) 152 hit--; 153 else 154 hit -= 2; 155 } 156 if (ready & R_INITIAL) { 157 if (index <= 3) 158 hit++; 159 else 160 hit += 2; 161 } 162 if (mf->captured != 0) { 163 if (index <= 1) 164 hit--; 165 else 166 hit -= 2; 167 } 168 hit += AMMO[index][load - 1]; 169 if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5) 170 hit--; 171 if (windspeed == 6 && temp == 4) 172 hit -= 2; 173 if (windspeed == 6 && temp <= 3) 174 hit--; 175 if (hit >= 0) { 176 roll = die(); 177 if (load == L_GRAPE) 178 chits = hit; 179 else { 180 struct Tables *t; 181 if (hit > 10) 182 hit = 10; 183 t = &(shootat == RIGGING ? RigTable : HullTable) 184 [hit][roll-1]; 185 chits = t->C; 186 rhits = t->R; 187 hhits = t->H; 188 ghits = t->G; 189 if (closest->file->FS) 190 rhits *= 2; 191 if (load == L_CHAIN) { 192 ghits = 0; 193 hhits = 0; 194 } 195 } 196 table(shootat, load, hit, closest, ms, roll); 197 } 198 Signal("Damage inflicted on the %s:", 199 (struct ship *)0, closest->shipname); 200 Signal("\t%d HULL, %d GUNS, %d CREW, %d RIGGING", 201 (struct ship *)0, hhits, ghits, chits, rhits); 202 if (!r) { 203 mf->loadL = L_EMPTY; 204 mf->readyL = R_EMPTY; 205 } else { 206 mf->loadR = L_EMPTY; 207 mf->readyR = R_EMPTY; 208 } 209 continue; 210 cant: 211 Signal("Unable to fire %s broadside", 212 (struct ship *)0, r ? "right" : "left"); 213 } 214 blockalarm(); 215 draw_stat(); 216 unblockalarm(); 217 } 218 219 grapungrap() 220 { 221 struct ship *sp; 222 int i; 223 224 foreachship(sp) { 225 if (sp == ms || sp->file->dir == 0) 226 continue; 227 if (range(ms, sp) > 1 && !grappled2(ms, sp)) 228 continue; 229 switch (sgetch("Attempt to grapple or ungrapple %s (%c%c): ", 230 sp, 1)) { 231 case 'g': 232 if (die() < 3 233 || ms->nationality == capship(sp)->nationality) { 234 Write(W_GRAP, ms, 0, sp->file->index, 0, 0, 0); 235 Write(W_GRAP, sp, 0, player, 0, 0, 0); 236 Signal("Attempt succeeds!", (struct ship *)0); 237 makesignal(ms, "grappled with %s (%c%c)", sp); 238 } else 239 Signal("Attempt fails.", (struct ship *)0); 240 break; 241 case 'u': 242 for (i = grappled2(ms, sp); --i >= 0;) { 243 if (ms->nationality 244 == capship(sp)->nationality 245 || die() < 3) { 246 cleangrapple(ms, sp, 0); 247 Signal("Attempt succeeds!", 248 (struct ship *)0); 249 makesignal(ms, 250 "ungrappling with %s (%c%c)", 251 sp); 252 } else 253 Signal("Attempt fails.", 254 (struct ship *)0); 255 } 256 break; 257 } 258 } 259 } 260 261 unfoulplayer() 262 { 263 struct ship *to; 264 int i; 265 266 foreachship(to) { 267 if (fouled2(ms, to) == 0) 268 continue; 269 if (sgetch("Attempt to unfoul with the %s (%c%c)? ", to, 1) != 'y') 270 continue; 271 for (i = fouled2(ms, to); --i >= 0;) { 272 if (die() <= 2) { 273 cleanfoul(ms, to, 0); 274 Signal("Attempt succeeds!", (struct ship *)0); 275 makesignal(ms, "Unfouling %s (%c%c)", to); 276 } else 277 Signal("Attempt fails.", (struct ship *)0); 278 } 279 } 280 } 281