xref: /dragonfly/games/sail/pl_3.c (revision c880cbaf)
1 /*	$NetBSD: pl_3.c,v 1.20 2009/03/15 03:33:56 dholland Exp $	*/
2 
3 /*
4  * Copyright (c) 1983, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)pl_3.c	8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: pl_3.c,v 1.20 2009/03/15 03:33:56 dholland Exp $");
38 #endif
39 #endif /* not lint */
40 
41 #include <signal.h>
42 #include <stdlib.h>
43 #include "extern.h"
44 #include "player.h"
45 
46 void
47 acceptcombat(void)
48 {
49 	int men = 0;
50 	int target, temp;
51 	int n, r;
52 	int index, rakehim, sternrake;
53 	int hhits = 0, ghits = 0, rhits = 0, chits = 0;
54 	int crew[3];
55 	int load;
56 	int guns, car, ready, shootat, hit;
57 	int roll;
58 	struct ship *closest;
59 
60 	crew[0] = mc->crew1;
61 	crew[1] = mc->crew2;
62 	crew[2] = mc->crew3;
63 	for (n = 0; n < 3; n++) {
64 		if (mf->OBP[n].turnsent)
65 			men += mf->OBP[n].mensent;
66 	}
67 	for (n = 0; n < 3; n++) {
68 		if (mf->DBP[n].turnsent)
69 			men += mf->DBP[n].mensent;
70 	}
71 	if (men) {
72 		crew[0] = men/100 ? 0 : crew[0] != 0;
73 		crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
74 		crew[2] = men%10 ? 0 : crew[2] != 0;
75 	}
76 	for (r = 0; r < 2; r++) {
77 		if (r) {
78 			ready = mf->readyR;
79 			load = mf->loadR;
80 			guns = mc->gunR;
81 			car = mc->carR;
82 		} else {
83 			ready = mf->readyL;
84 			load = mf->loadL;
85 			guns = mc->gunL;
86 			car = mc->carL;
87 		}
88 		if ((!guns && !car) || load == L_EMPTY ||
89 		    (ready & R_LOADED) == 0)
90 			goto cant;
91 		if (mf->struck || !crew[2])
92 			goto cant;
93 		closest = closestenemy(ms, (r ? 'r' : 'l'), 1);
94 		if (closest == NULL)
95 			goto cant;
96 		if (closest->file->struck)
97 			goto cant;
98 		target = range(ms, closest);
99 		if (target > rangeofshot[load] || (!guns && target >= 3))
100 			goto cant;
101 		Signal("$$ within range of %s broadside.",
102 			closest, r ? "right" : "left");
103 		if (load > L_CHAIN && target < 6) {
104 			switch (sgetch("Aim for hull or rigging? ",
105 				(struct ship *)0, 1)) {
106 			case 'r':
107 				shootat = RIGGING;
108 				break;
109 			case 'h':
110 				shootat = HULL;
111 				break;
112 			default:
113 				shootat = -1;
114 				Msg("'Avast there! Hold your fire.'");
115 			}
116 		} else {
117 			if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') {
118 				shootat = -1;
119 				Msg("Belay that! Hold your fire.");
120 			} else
121 				shootat = RIGGING;
122 		}
123 		if (shootat == -1)
124 			continue;
125 		fired = 1;
126 		rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms);
127 		temp = portside(closest, ms, 1) - closest->file->dir + 1;
128 		if (temp < 1)
129 			temp += 8;
130 		else if (temp > 8)
131 			temp -= 8;
132 		sternrake = temp > 4 && temp < 6;
133 		if (rakehim) {
134 			if (!sternrake)
135 				Msg("Raking the %s!", closest->shipname);
136 			else
137 				Msg("Stern Rake! %s splintering!",
138 				    closest->shipname);
139 		}
140 		index = guns;
141 		if (target < 3)
142 			index += car;
143 		index = (index - 1)/3;
144 		index = index > 8 ? 8 : index;
145 		if (!rakehim)
146 			hit = HDT[index][target-1];
147 		else
148 			hit = HDTrake[index][target-1];
149 		if (rakehim && sternrake)
150 			hit++;
151 		hit += QUAL[index][mc->qual-1];
152 		for (n = 0; n < 3 && mf->captured == 0; n++)
153 			if (!crew[n]) {
154 				if (index <= 5)
155 					hit--;
156 				else
157 					hit -= 2;
158 			}
159 		if (ready & R_INITIAL) {
160 			if (index <= 3)
161 				hit++;
162 			else
163 				hit += 2;
164 		}
165 		if (mf->captured != 0) {
166 			if (index <= 1)
167 				hit--;
168 			else
169 				hit -= 2;
170 		}
171 		hit += AMMO[index][load - 1];
172 		if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
173 			hit--;
174 		if (windspeed == 6 && temp == 4)
175 			hit -= 2;
176 		if (windspeed == 6 && temp <= 3)
177 			hit--;
178 		if (hit >= 0) {
179 			roll = dieroll();
180 			if (load == L_GRAPE)
181 				chits = hit;
182 			else {
183 				const struct Tables *t;
184 				if (hit > 10)
185 					hit = 10;
186 				t = &(shootat == RIGGING ? RigTable : HullTable)
187 					[hit][roll-1];
188 				chits = t->C;
189 				rhits = t->R;
190 				hhits = t->H;
191 				ghits = t->G;
192 				if (closest->file->FS)
193 					rhits *= 2;
194 				if (load == L_CHAIN) {
195 					ghits = 0;
196 					hhits = 0;
197 				}
198 			}
199 			table(ms, closest, shootat, load, hit, roll);
200 		}
201 		Msg("Damage inflicted on the %s:", closest->shipname);
202 		Msg("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
203 		    hhits, ghits, chits, rhits);
204 		if (!r) {
205 			mf->loadL = L_EMPTY;
206 			mf->readyL = R_EMPTY;
207 		} else {
208 			mf->loadR = L_EMPTY;
209 			mf->readyR = R_EMPTY;
210 		}
211 		continue;
212 	cant:
213 		Msg("Unable to fire %s broadside", r ? "right" : "left");
214 	}
215 }
216 
217 void
218 grapungrap(void)
219 {
220 	struct ship *sp;
221 	int i;
222 
223 	foreachship(sp) {
224 		if (sp == ms || sp->file->dir == 0)
225 			continue;
226 		if (range(ms, sp) > 1 && !grappled2(ms, sp))
227 			continue;
228 		switch (sgetch("Attempt to grapple or ungrapple $$: ",
229 			sp, 1)) {
230 		case 'g':
231 			if (dieroll() < 3
232 			    || ms->nationality == capship(sp)->nationality) {
233 				send_grap(ms, sp->file->index);
234 				send_grap(sp, player);
235 				Msg("Attempt succeeds!");
236 				makesignal(ms, "grappled with $$", sp);
237 			} else
238 				Msg("Attempt fails.");
239 			break;
240 		case 'u':
241 			for (i = grappled2(ms, sp); --i >= 0;) {
242 				if (ms->nationality
243 					== capship(sp)->nationality
244 				    || dieroll() < 3) {
245 					cleangrapple(ms, sp, 0);
246 					Msg("Attempt succeeds!");
247 					makesignal(ms, "ungrappling with $$",
248 						sp);
249 				} else
250 					Msg("Attempt fails.");
251 			}
252 			break;
253 		}
254 	}
255 }
256 
257 void
258 unfoulplayer(void)
259 {
260 	struct ship *to;
261 	int i;
262 
263 	foreachship(to) {
264 		if (fouled2(ms, to) == 0)
265 			continue;
266 		if (sgetch("Attempt to unfoul with the $$? ", to, 1) != 'y')
267 			continue;
268 		for (i = fouled2(ms, to); --i >= 0;) {
269 			if (dieroll() <= 2) {
270 				cleanfoul(ms, to, 0);
271 				Msg("Attempt succeeds!");
272 				makesignal(ms, "Unfouling $$", to);
273 			} else
274 				Msg("Attempt fails.");
275 		}
276 	}
277 }
278