xref: /dragonfly/games/trek/abandon.c (revision 6e278935)
1 /*-
2  * Copyright (c) 1980, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)abandon.c	8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/trek/abandon.c,v 1.4 1999/11/30 03:49:43 billf Exp $
31  * $DragonFly: src/games/trek/abandon.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
32  */
33 
34 #include "trek.h"
35 
36 /*
37 **  Abandon Ship
38 **
39 **	The ship is abandoned.  If your current ship is the Faire
40 **	Queene, or if your shuttlecraft is dead, you're out of
41 **	luck.  You need the shuttlecraft in order for the captain
42 **	(that's you!!) to escape.
43 **
44 **	Your crew can beam to an inhabited starsystem in the
45 **	quadrant, if there is one and if the transporter is working.
46 **	If there is no inhabited starsystem, or if the transporter
47 **	is out, they are left to die in outer space.
48 **
49 **	These currently just count as regular deaths, but they
50 **	should count very heavily against you.
51 **
52 **	If there are no starbases left, you are captured by the
53 **	Klingons, who torture you mercilessly.  However, if there
54 **	is at least one starbase, you are returned to the
55 **	Federation in a prisoner of war exchange.  Of course, this
56 **	can't happen unless you have taken some prisoners.
57 **
58 **	Uses trace flag 40
59 */
60 
61 void
62 abandon(int v __unused)
63 {
64 	struct quad	*q;
65 	int		i;
66 	int		j;
67 	struct event	*e;
68 
69 	if (Ship.ship == QUEENE) {
70 		printf("You may not abandon ye Faire Queene\n");
71 		return;
72 	}
73 	if (Ship.cond != DOCKED) {
74 		if (damaged(SHUTTLE)) {
75 			out(SHUTTLE);
76 			return;
77 		}
78 		printf("Officers escape in shuttlecraft\n");
79 		/* decide on fate of crew */
80 		q = &Quad[Ship.quadx][Ship.quady];
81 		if (q->qsystemname == 0 || damaged(XPORTER)) {
82 			printf("Entire crew of %d left to die in outer space\n",
83 				Ship.crew);
84 			Game.deaths += Ship.crew;
85 		} else {
86 			printf("Crew beams down to planet %s\n", systemname(q));
87 		}
88 	}
89 	/* see if you can be exchanged */
90 	if (Now.bases == 0 || Game.captives < 20 * Game.skill)
91 		lose(L_CAPTURED);
92 	/* re-outfit new ship */
93 	printf("You are hereby put in charge of an antiquated but still\n");
94 	printf("  functional ship, the Fairie Queene.\n");
95 	Ship.ship = QUEENE;
96 	Ship.shipname = "Fairie Queene";
97 	Param.energy = Ship.energy = 3000;
98 	Param.torped = Ship.torped = 6;
99 	Param.shield = Ship.shield = 1250;
100 	Ship.shldup = 0;
101 	Ship.cloaked = 0;
102 	Ship.warp = 5.0;
103 	Ship.warp2 = 25.0;
104 	Ship.warp3 = 125.0;
105 	Ship.cond = GREEN;
106 	/* clear out damages on old ship */
107 	for (i = 0; i < MAXEVENTS; i++) {
108 		e = &Event[i];
109 		if (e->evcode != E_FIXDV)
110 			continue;
111 		unschedule(e);
112 	}
113 	/* get rid of some devices and redistribute probabilities */
114 	i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK];
115 	Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0;
116 	while (i > 0)
117 		for (j = 0; j < NDEV; j++) {
118 			if (Param.damprob[j] != 0) {
119 				Param.damprob[j] += 1;
120 				i--;
121 				if (i <= 0)
122 					break;
123 			}
124 		}
125 	/* pick a starbase to restart at */
126 	i = ranf(Now.bases);
127 	Ship.quadx = Now.base[i].x;
128 	Ship.quady = Now.base[i].y;
129 	/* setup that quadrant */
130 	while (1) {
131 		initquad(1);
132 		Sect[Ship.sectx][Ship.secty] = EMPTY;
133 		for (i = 0; i < 5; i++) {
134 			Ship.sectx = Etc.starbase.x + ranf(3) - 1;
135 			if (Ship.sectx < 0 || Ship.sectx >= NSECTS)
136 				continue;
137 			Ship.secty = Etc.starbase.y + ranf(3) - 1;
138 			if (Ship.secty < 0 || Ship.secty >= NSECTS)
139 				continue;
140 			if (Sect[Ship.sectx][Ship.secty] == EMPTY) {
141 				Sect[Ship.sectx][Ship.secty] = QUEENE;
142 				dock(0);
143 				compkldist(0);
144 				return;
145 			}
146 		}
147 	}
148 }
149