1 /*- 2 * Copyright (c) 1980, 1993 3 * The Regents of the University of California. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. Neither the name of the University nor the names of its contributors 14 * may be used to endorse or promote products derived from this software 15 * without specific prior written permission. 16 * 17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 27 * SUCH DAMAGE. 28 * 29 * @(#)abandon.c 8.1 (Berkeley) 5/31/93 30 * $FreeBSD: src/games/trek/abandon.c,v 1.4 1999/11/30 03:49:43 billf Exp $ 31 * $DragonFly: src/games/trek/abandon.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $ 32 */ 33 34 #include "trek.h" 35 36 /* 37 ** Abandon Ship 38 ** 39 ** The ship is abandoned. If your current ship is the Faire 40 ** Queene, or if your shuttlecraft is dead, you're out of 41 ** luck. You need the shuttlecraft in order for the captain 42 ** (that's you!!) to escape. 43 ** 44 ** Your crew can beam to an inhabited starsystem in the 45 ** quadrant, if there is one and if the transporter is working. 46 ** If there is no inhabited starsystem, or if the transporter 47 ** is out, they are left to die in outer space. 48 ** 49 ** These currently just count as regular deaths, but they 50 ** should count very heavily against you. 51 ** 52 ** If there are no starbases left, you are captured by the 53 ** Klingons, who torture you mercilessly. However, if there 54 ** is at least one starbase, you are returned to the 55 ** Federation in a prisoner of war exchange. Of course, this 56 ** can't happen unless you have taken some prisoners. 57 ** 58 ** Uses trace flag 40 59 */ 60 61 void 62 abandon(int v __unused) 63 { 64 struct quad *q; 65 int i; 66 int j; 67 struct event *e; 68 69 if (Ship.ship == QUEENE) { 70 printf("You may not abandon ye Faire Queene\n"); 71 return; 72 } 73 if (Ship.cond != DOCKED) { 74 if (damaged(SHUTTLE)) { 75 out(SHUTTLE); 76 return; 77 } 78 printf("Officers escape in shuttlecraft\n"); 79 /* decide on fate of crew */ 80 q = &Quad[Ship.quadx][Ship.quady]; 81 if (q->qsystemname == 0 || damaged(XPORTER)) { 82 printf("Entire crew of %d left to die in outer space\n", 83 Ship.crew); 84 Game.deaths += Ship.crew; 85 } else { 86 printf("Crew beams down to planet %s\n", systemname(q)); 87 } 88 } 89 /* see if you can be exchanged */ 90 if (Now.bases == 0 || Game.captives < 20 * Game.skill) 91 lose(L_CAPTURED); 92 /* re-outfit new ship */ 93 printf("You are hereby put in charge of an antiquated but still\n"); 94 printf(" functional ship, the Fairie Queene.\n"); 95 Ship.ship = QUEENE; 96 Ship.shipname = "Fairie Queene"; 97 Param.energy = Ship.energy = 3000; 98 Param.torped = Ship.torped = 6; 99 Param.shield = Ship.shield = 1250; 100 Ship.shldup = 0; 101 Ship.cloaked = 0; 102 Ship.warp = 5.0; 103 Ship.warp2 = 25.0; 104 Ship.warp3 = 125.0; 105 Ship.cond = GREEN; 106 /* clear out damages on old ship */ 107 for (i = 0; i < MAXEVENTS; i++) { 108 e = &Event[i]; 109 if (e->evcode != E_FIXDV) 110 continue; 111 unschedule(e); 112 } 113 /* get rid of some devices and redistribute probabilities */ 114 i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK]; 115 Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0; 116 while (i > 0) 117 for (j = 0; j < NDEV; j++) { 118 if (Param.damprob[j] != 0) { 119 Param.damprob[j] += 1; 120 i--; 121 if (i <= 0) 122 break; 123 } 124 } 125 /* pick a starbase to restart at */ 126 i = ranf(Now.bases); 127 Ship.quadx = Now.base[i].x; 128 Ship.quady = Now.base[i].y; 129 /* setup that quadrant */ 130 while (1) { 131 initquad(1); 132 Sect[Ship.sectx][Ship.secty] = EMPTY; 133 for (i = 0; i < 5; i++) { 134 Ship.sectx = Etc.starbase.x + ranf(3) - 1; 135 if (Ship.sectx < 0 || Ship.sectx >= NSECTS) 136 continue; 137 Ship.secty = Etc.starbase.y + ranf(3) - 1; 138 if (Ship.secty < 0 || Ship.secty >= NSECTS) 139 continue; 140 if (Sect[Ship.sectx][Ship.secty] == EMPTY) { 141 Sect[Ship.sectx][Ship.secty] = QUEENE; 142 dock(0); 143 compkldist(0); 144 return; 145 } 146 } 147 } 148 } 149