1 /* 2 * Copyright (c) 1980, 1993 3 * The Regents of the University of California. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. All advertising materials mentioning features or use of this software 14 * must display the following acknowledgement: 15 * This product includes software developed by the University of 16 * California, Berkeley and its contributors. 17 * 4. Neither the name of the University nor the names of its contributors 18 * may be used to endorse or promote products derived from this software 19 * without specific prior written permission. 20 * 21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 31 * SUCH DAMAGE. 32 */ 33 34 #ifndef lint 35 #if 0 36 static char sccsid[] = "@(#)abandon.c 8.1 (Berkeley) 5/31/93"; 37 #endif 38 static const char rcsid[] = 39 "$FreeBSD: src/games/trek/abandon.c,v 1.4 1999/11/30 03:49:43 billf Exp $"; 40 #endif /* not lint */ 41 42 # include "trek.h" 43 44 /* 45 ** Abandon Ship 46 ** 47 ** The ship is abandoned. If your current ship is the Faire 48 ** Queene, or if your shuttlecraft is dead, you're out of 49 ** luck. You need the shuttlecraft in order for the captain 50 ** (that's you!!) to escape. 51 ** 52 ** Your crew can beam to an inhabited starsystem in the 53 ** quadrant, if there is one and if the transporter is working. 54 ** If there is no inhabited starsystem, or if the transporter 55 ** is out, they are left to die in outer space. 56 ** 57 ** These currently just count as regular deaths, but they 58 ** should count very heavily against you. 59 ** 60 ** If there are no starbases left, you are captured by the 61 ** Klingons, who torture you mercilessly. However, if there 62 ** is at least one starbase, you are returned to the 63 ** Federation in a prisoner of war exchange. Of course, this 64 ** can't happen unless you have taken some prisoners. 65 ** 66 ** Uses trace flag 40 67 */ 68 69 abandon() 70 { 71 struct quad *q; 72 int i; 73 int j; 74 struct event *e; 75 76 if (Ship.ship == QUEENE) 77 return (printf("You may not abandon ye Faire Queene\n")); 78 if (Ship.cond != DOCKED) 79 { 80 if (damaged(SHUTTLE)) 81 return (out(SHUTTLE)); 82 printf("Officers escape in shuttlecraft\n"); 83 /* decide on fate of crew */ 84 q = &Quad[Ship.quadx][Ship.quady]; 85 if (q->qsystemname == 0 || damaged(XPORTER)) 86 { 87 printf("Entire crew of %d left to die in outer space\n", 88 Ship.crew); 89 Game.deaths += Ship.crew; 90 } 91 else 92 { 93 printf("Crew beams down to planet %s\n", systemname(q)); 94 } 95 } 96 /* see if you can be exchanged */ 97 if (Now.bases == 0 || Game.captives < 20 * Game.skill) 98 lose(L_CAPTURED); 99 /* re-outfit new ship */ 100 printf("You are hereby put in charge of an antiquated but still\n"); 101 printf(" functional ship, the Fairie Queene.\n"); 102 Ship.ship = QUEENE; 103 Ship.shipname = "Fairie Queene"; 104 Param.energy = Ship.energy = 3000; 105 Param.torped = Ship.torped = 6; 106 Param.shield = Ship.shield = 1250; 107 Ship.shldup = 0; 108 Ship.cloaked = 0; 109 Ship.warp = 5.0; 110 Ship.warp2 = 25.0; 111 Ship.warp3 = 125.0; 112 Ship.cond = GREEN; 113 /* clear out damages on old ship */ 114 for (i = 0; i < MAXEVENTS; i++) 115 { 116 e = &Event[i]; 117 if (e->evcode != E_FIXDV) 118 continue; 119 unschedule(e); 120 } 121 /* get rid of some devices and redistribute probabilities */ 122 i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK]; 123 Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0; 124 while (i > 0) 125 for (j = 0; j < NDEV; j++) 126 { 127 if (Param.damprob[j] != 0) 128 { 129 Param.damprob[j] += 1; 130 i--; 131 if (i <= 0) 132 break; 133 } 134 } 135 /* pick a starbase to restart at */ 136 i = ranf(Now.bases); 137 Ship.quadx = Now.base[i].x; 138 Ship.quady = Now.base[i].y; 139 /* setup that quadrant */ 140 while (1) 141 { 142 initquad(1); 143 Sect[Ship.sectx][Ship.secty] = EMPTY; 144 for (i = 0; i < 5; i++) 145 { 146 Ship.sectx = Etc.starbase.x + ranf(3) - 1; 147 if (Ship.sectx < 0 || Ship.sectx >= NSECTS) 148 continue; 149 Ship.secty = Etc.starbase.y + ranf(3) - 1; 150 if (Ship.secty < 0 || Ship.secty >= NSECTS) 151 continue; 152 if (Sect[Ship.sectx][Ship.secty] == EMPTY) 153 { 154 Sect[Ship.sectx][Ship.secty] = QUEENE; 155 dock(); 156 compkldist(0); 157 return; 158 } 159 } 160 } 161 } 162