xref: /dragonfly/games/trek/abandon.c (revision 984263bc)
1 /*
2  * Copyright (c) 1980, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  */
33 
34 #ifndef lint
35 #if 0
36 static char sccsid[] = "@(#)abandon.c	8.1 (Berkeley) 5/31/93";
37 #endif
38 static const char rcsid[] =
39  "$FreeBSD: src/games/trek/abandon.c,v 1.4 1999/11/30 03:49:43 billf Exp $";
40 #endif /* not lint */
41 
42 # include	"trek.h"
43 
44 /*
45 **  Abandon Ship
46 **
47 **	The ship is abandoned.  If your current ship is the Faire
48 **	Queene, or if your shuttlecraft is dead, you're out of
49 **	luck.  You need the shuttlecraft in order for the captain
50 **	(that's you!!) to escape.
51 **
52 **	Your crew can beam to an inhabited starsystem in the
53 **	quadrant, if there is one and if the transporter is working.
54 **	If there is no inhabited starsystem, or if the transporter
55 **	is out, they are left to die in outer space.
56 **
57 **	These currently just count as regular deaths, but they
58 **	should count very heavily against you.
59 **
60 **	If there are no starbases left, you are captured by the
61 **	Klingons, who torture you mercilessly.  However, if there
62 **	is at least one starbase, you are returned to the
63 **	Federation in a prisoner of war exchange.  Of course, this
64 **	can't happen unless you have taken some prisoners.
65 **
66 **	Uses trace flag 40
67 */
68 
69 abandon()
70 {
71 	struct quad	*q;
72 	int		i;
73 	int			j;
74 	struct event	*e;
75 
76 	if (Ship.ship == QUEENE)
77 		return (printf("You may not abandon ye Faire Queene\n"));
78 	if (Ship.cond != DOCKED)
79 	{
80 		if (damaged(SHUTTLE))
81 			return (out(SHUTTLE));
82 		printf("Officers escape in shuttlecraft\n");
83 		/* decide on fate of crew */
84 		q = &Quad[Ship.quadx][Ship.quady];
85 		if (q->qsystemname == 0 || damaged(XPORTER))
86 		{
87 			printf("Entire crew of %d left to die in outer space\n",
88 				Ship.crew);
89 			Game.deaths += Ship.crew;
90 		}
91 		else
92 		{
93 			printf("Crew beams down to planet %s\n", systemname(q));
94 		}
95 	}
96 	/* see if you can be exchanged */
97 	if (Now.bases == 0 || Game.captives < 20 * Game.skill)
98 		lose(L_CAPTURED);
99 	/* re-outfit new ship */
100 	printf("You are hereby put in charge of an antiquated but still\n");
101 	printf("  functional ship, the Fairie Queene.\n");
102 	Ship.ship = QUEENE;
103 	Ship.shipname = "Fairie Queene";
104 	Param.energy = Ship.energy = 3000;
105 	Param.torped = Ship.torped = 6;
106 	Param.shield = Ship.shield = 1250;
107 	Ship.shldup = 0;
108 	Ship.cloaked = 0;
109 	Ship.warp = 5.0;
110 	Ship.warp2 = 25.0;
111 	Ship.warp3 = 125.0;
112 	Ship.cond = GREEN;
113 	/* clear out damages on old ship */
114 	for (i = 0; i < MAXEVENTS; i++)
115 	{
116 		e = &Event[i];
117 		if (e->evcode != E_FIXDV)
118 			continue;
119 		unschedule(e);
120 	}
121 	/* get rid of some devices and redistribute probabilities */
122 	i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK];
123 	Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0;
124 	while (i > 0)
125 		for (j = 0; j < NDEV; j++)
126 		{
127 			if (Param.damprob[j] != 0)
128 			{
129 				Param.damprob[j] += 1;
130 				i--;
131 				if (i <= 0)
132 					break;
133 			}
134 		}
135 	/* pick a starbase to restart at */
136 	i = ranf(Now.bases);
137 	Ship.quadx = Now.base[i].x;
138 	Ship.quady = Now.base[i].y;
139 	/* setup that quadrant */
140 	while (1)
141 	{
142 		initquad(1);
143 		Sect[Ship.sectx][Ship.secty] = EMPTY;
144 		for (i = 0; i < 5; i++)
145 		{
146 			Ship.sectx = Etc.starbase.x + ranf(3) - 1;
147 			if (Ship.sectx < 0 || Ship.sectx >= NSECTS)
148 				continue;
149 			Ship.secty = Etc.starbase.y + ranf(3) - 1;
150 			if (Ship.secty < 0 || Ship.secty >= NSECTS)
151 				continue;
152 			if (Sect[Ship.sectx][Ship.secty] == EMPTY)
153 			{
154 				Sect[Ship.sectx][Ship.secty] = QUEENE;
155 				dock();
156 				compkldist(0);
157 				return;
158 			}
159 		}
160 	}
161 }
162