xref: /dragonfly/games/trek/attack.c (revision 333227be)
1 /*
2  * Copyright (c) 1980, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  *
33  * @(#)attack.c	8.1 (Berkeley) 5/31/93
34  * $FreeBSD: src/games/trek/attack.c,v 1.4 1999/11/30 03:49:43 billf Exp $
35  * $DragonFly: src/games/trek/attack.c,v 1.2 2003/06/17 04:25:25 dillon Exp $
36  */
37 
38 # include	"trek.h"
39 
40 /*
41 **  Klingon Attack Routine
42 **
43 **	This routine performs the Klingon attack provided that
44 **	(1) Something happened this move (i.e., not free), and
45 **	(2) You are not cloaked.  Note that if you issue the
46 **	cloak command, you are not considered cloaked until you
47 **	expend some time.
48 **
49 **	Klingons are permitted to move both before and after the
50 **	attack.  They will tend to move toward you before the
51 **	attack and away from you after the attack.
52 **
53 **	Under certain conditions you can get a critical hit.  This
54 **	sort of hit damages devices.  The probability that a given
55 **	device is damaged depends on the device.  Well protected
56 **	devices (such as the computer, which is in the core of the
57 **	ship and has considerable redundancy) almost never get
58 **	damaged, whereas devices which are exposed (such as the
59 **	warp engines) or which are particularly delicate (such as
60 **	the transporter) have a much higher probability of being
61 **	damaged.
62 **
63 **	The actual amount of damage (i.e., how long it takes to fix
64 **	it) depends on the amount of the hit and the "damfac[]"
65 **	entry for the particular device.
66 **
67 **	Casualties can also occur.
68 */
69 
70 attack(resting)
71 int	resting;	/* set if attack while resting */
72 {
73 	int		hit, i, l;
74 	int			maxhit, tothit, shldabsb;
75 	double			chgfac, propor, extradm;
76 	double			dustfac, tothe;
77 	int			cas;
78 	int			hitflag;
79 
80 	if (Move.free)
81 		return;
82 	if (Etc.nkling <= 0 || Quad[Ship.quadx][Ship.quady].stars < 0)
83 		return;
84 	if (Ship.cloaked && Ship.cloakgood)
85 		return;
86 	/* move before attack */
87 	klmove(0);
88 	if (Ship.cond == DOCKED)
89 	{
90 		if (!resting)
91 			printf("Starbase shields protect the %s\n", Ship.shipname);
92 		return;
93 	}
94 	/* setup shield effectiveness */
95 	chgfac = 1.0;
96 	if (Move.shldchg)
97 		chgfac = 0.25 + 0.50 * franf();
98 	maxhit = tothit = 0;
99 	hitflag = 0;
100 
101 	/* let each Klingon do his damndest */
102 	for (i = 0; i < Etc.nkling; i++)
103 	{
104 		/* if he's low on power he won't attack */
105 		if (Etc.klingon[i].power < 20)
106 			continue;
107 		if (!hitflag)
108 		{
109 			printf("\nStardate %.2f: Klingon attack:\n",
110 				Now.date);
111 			hitflag++;
112 		}
113 		/* complete the hit */
114 		dustfac = 0.90 + 0.01 * franf();
115 		tothe = Etc.klingon[i].avgdist;
116 		hit = Etc.klingon[i].power * pow(dustfac, tothe) * Param.hitfac;
117 		/* deplete his energy */
118 		dustfac = Etc.klingon[i].power;
119 		Etc.klingon[i].power = dustfac * Param.phasfac * (1.0 + (franf() - 0.5) * 0.2);
120 		/* see how much of hit shields will absorb */
121 		shldabsb = 0;
122 		if (Ship.shldup || Move.shldchg)
123 		{
124 			propor = Ship.shield;
125 			propor /= Param.shield;
126 			shldabsb = propor * chgfac * hit;
127 			if (shldabsb > Ship.shield)
128 				shldabsb = Ship.shield;
129 			Ship.shield -= shldabsb;
130 		}
131 		/* actually do the hit */
132 		printf("HIT: %d units", hit);
133 		if (!damaged(SRSCAN))
134 			printf(" from %d,%d", Etc.klingon[i].x, Etc.klingon[i].y);
135 		cas = (shldabsb * 100) / hit;
136 		hit -= shldabsb;
137 		if (shldabsb > 0)
138 			printf(", shields absorb %d%%, effective hit %d\n",
139 				cas, hit);
140 		else
141 			printf("\n");
142 		tothit += hit;
143 		if (hit > maxhit)
144 			maxhit = hit;
145 		Ship.energy -= hit;
146 		/* see if damages occurred */
147 		if (hit >= (15 - Game.skill) * (25 - ranf(12)))
148 		{
149 			printf("CRITICAL HIT!!!\n");
150 			/* select a device from probability vector */
151 			cas = ranf(1000);
152 			for (l = 0; cas >= 0; l++)
153 				cas -= Param.damprob[l];
154 			l -= 1;
155 			/* compute amount of damage */
156 			extradm = (hit * Param.damfac[l]) / (75 + ranf(25)) + 0.5;
157 			/* damage the device */
158 			damage(l, extradm);
159 			if (damaged(SHIELD))
160 			{
161 				if (Ship.shldup)
162 					printf("Sulu: Shields knocked down, captain.\n");
163 				Ship.shldup = 0;
164 				Move.shldchg = 0;
165 			}
166 		}
167 		if (Ship.energy <= 0)
168 			lose(L_DSTRYD);
169 	}
170 
171 	/* see what our casualities are like */
172 	if (maxhit >= 200 || tothit >= 500)
173 	{
174 		cas = tothit * 0.015 * franf();
175 		if (cas >= 2)
176 		{
177 			printf("McCoy: we suffered %d casualties in that attack.\n",
178 				cas);
179 			Game.deaths += cas;
180 			Ship.crew -= cas;
181 		}
182 	}
183 
184 	/* allow Klingons to move after attacking */
185 	klmove(1);
186 
187 	return;
188 }
189