1 /* 2 * Copyright (c) 1980, 1993 3 * The Regents of the University of California. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. All advertising materials mentioning features or use of this software 14 * must display the following acknowledgement: 15 * This product includes software developed by the University of 16 * California, Berkeley and its contributors. 17 * 4. Neither the name of the University nor the names of its contributors 18 * may be used to endorse or promote products derived from this software 19 * without specific prior written permission. 20 * 21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 31 * SUCH DAMAGE. 32 * 33 * @(#)destruct.c 8.1 (Berkeley) 5/31/93 34 * $FreeBSD: src/games/trek/destruct.c,v 1.4 1999/11/30 03:49:46 billf Exp $ 35 * $DragonFly: src/games/trek/destruct.c,v 1.2 2003/06/17 04:25:25 dillon Exp $ 36 */ 37 38 # include "trek.h" 39 40 /* 41 ** Self Destruct Sequence 42 ** 43 ** The computer starts up the self destruct sequence. Obviously, 44 ** if the computer is out nothing can happen. You get a countdown 45 ** and a request for password. This must match the password that 46 ** you entered at the start of the game. 47 ** 48 ** You get to destroy things when you blow up; hence, it is 49 ** possible to win the game by destructing if you take the last 50 ** Klingon with you. 51 ** 52 ** By the way, the \032 in the message is a ^Z, which is because 53 ** the terminal in my office is an ADM-3, which uses that char- 54 ** acter to clear the screen. I also stick in a \014 (form feed) 55 ** because that clears some other screens. 56 ** 57 ** Uses trace flag 41 58 */ 59 60 destruct() 61 { 62 char checkpass[15]; 63 int i, j; 64 double zap; 65 66 if (damaged(COMPUTER)) 67 return (out(COMPUTER)); 68 printf("\n\07 --- WORKING ---\07\n"); 69 sleep(3); 70 /* output the count 10 9 8 7 6 */ 71 for (i = 10; i > 5; i--) 72 { 73 for (j = 10; j > i; j--) 74 printf(" "); 75 printf("%d\n", i); 76 sleep(1); 77 } 78 /* check for password on new line only */ 79 skiptonl(0); 80 getstrpar("Enter password verification", checkpass, 14, 0); 81 sleep(2); 82 if (!sequal(checkpass, Game.passwd)) 83 return (printf("Self destruct sequence aborted\n")); 84 printf("Password verified; self destruct sequence continues:\n"); 85 sleep(2); 86 /* output count 5 4 3 2 1 0 */ 87 for (i = 5; i >= 0; i--) 88 { 89 sleep(1); 90 for (j = 5; j > i; j--) 91 printf(" "); 92 printf("%d\n", i); 93 } 94 sleep(2); 95 printf("\032\014***** %s destroyed *****\n", Ship.shipname); 96 Game.killed = 1; 97 /* let's see what we can blow up!!!! */ 98 zap = 20.0 * Ship.energy; 99 Game.deaths += Ship.crew; 100 for (i = 0; i < Etc.nkling; ) 101 { 102 if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap) 103 killk(Etc.klingon[i].x, Etc.klingon[i].y); 104 else 105 i++; 106 } 107 /* if we didn't kill the last Klingon (detected by killk), */ 108 /* then we lose.... */ 109 lose(L_DSTRCT); 110 } 111