xref: /dragonfly/games/trek/move.c (revision 2b7dbe20)
1 /*	@(#)move.c	8.1 (Berkeley) 5/31/93			*/
2 /*	$NetBSD: move.c,v 1.11 2011/07/03 06:44:01 mrg Exp $	*/
3 
4 /*
5  * Copyright (c) 1980, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #include <stdio.h>
34 #include <math.h>
35 #include <float.h>
36 #include "trek.h"
37 
38 /*
39 **  Move Under Warp or Impulse Power
40 **
41 **	`Ramflag' is set if we are to be allowed to ram stars,
42 **	Klingons, etc.  This is passed from warp(), which gets it from
43 **	either play() or ram().  Course is the course (0 -> 360) at
44 **	which we want to move.  `Speed' is the speed we
45 **	want to go, and `time' is the expected time.  It
46 **	can get cut short if a long range tractor beam is to occur.  We
47 **	cut short the move so that the user doesn't get docked time and
48 **	energy for distance which he didn't travel.
49 **
50 **	We check the course through the current quadrant to see that he
51 **	doesn't run into anything.  After that, though, space sort of
52 **	bends around him.  Note that this puts us in the awkward posi-
53 **	tion of being able to be dropped into a sector which is com-
54 **	pletely surrounded by stars.  Oh Well.
55 **
56 **	If the SINS (Space Inertial Navigation System) is out, we ran-
57 **	domize the course accordingly before ever starting to move.
58 **	We will still move in a straight line.
59 **
60 **	Note that if your computer is out, you ram things anyway.  In
61 **	other words, if your computer and sins are both out, you're in
62 **	potentially very bad shape.
63 **
64 **	Klingons get a chance to zap you as you leave the quadrant.
65 **	By the way, they also try to follow you (heh heh).
66 **
67 **	Return value is the actual amount of time used.
68 **
69 **
70 **	Uses trace flag 4.
71 */
72 
73 double
74 move(int ramflag, int course, double time, double speed)
75 {
76 	double			angle;
77 	double			x, y, dx, dy;
78 	int		ix = 0, iy = 0;
79 	double			bigger;
80 	int			n;
81 	int		i;
82 	double			dist;
83 	double			sectsize;
84 	double			xn;
85 	double			evtime;
86 
87 #ifdef xTRACE
88 	if (Trace)
89 		printf("move: ramflag %d course %d time %.2f speed %.2f\n",
90 			ramflag, course, time, speed);
91 #endif
92 	sectsize = NSECTS;
93 	/* initialize delta factors for move */
94 	angle = course * 0.0174532925;
95 	if (damaged(SINS))
96 		angle += Param.navigcrud[1] * (franf() - 0.5);
97 	else
98 		if (Ship.sinsbad)
99 			angle += Param.navigcrud[0] * (franf() - 0.5);
100 	dx = -cos(angle);
101 	dy = sin(angle);
102 	bigger = fabs(dx);
103 	dist = fabs(dy);
104 	if (dist > bigger)
105 		bigger = dist;
106 	dx /= bigger;
107 	dy /= bigger;
108 
109 	/* check for long range tractor beams */
110 	/****  TEMPORARY CODE == DEBUGGING  ****/
111 	evtime = Now.eventptr[E_LRTB]->date - Now.date;
112 #ifdef xTRACE
113 	if (Trace)
114 		printf("E.ep = %p, ->evcode = %d, ->date = %.2f, "
115 		       "evtime = %.2f\n",
116 			Now.eventptr[E_LRTB], Now.eventptr[E_LRTB]->evcode,
117 			Now.eventptr[E_LRTB]->date, evtime);
118 #endif
119 	if (time > evtime && Etc.nkling < 3) {
120 		/* then we got a LRTB */
121 		evtime += 0.005;
122 		time = evtime;
123 	} else
124 		evtime = DBL_MIN;
125 	dist = time * speed;
126 
127 	/* move within quadrant */
128 	Sect[Ship.sectx][Ship.secty] = EMPTY;
129 	x = Ship.sectx + 0.5;
130 	y = Ship.secty + 0.5;
131 	xn = NSECTS * dist * bigger;
132 	n = xn + 0.5;
133 #ifdef xTRACE
134 	if (Trace)
135 		printf("dx = %.2f, dy = %.2f, xn = %.2f, n = %d\n",
136 			dx, dy, xn, n);
137 #endif
138 	Move.free = 0;
139 
140 	for (i = 0; i < n; i++) {
141 		ix = (x += dx);
142 		iy = (y += dy);
143 #ifdef xTRACE
144 		if (Trace)
145 			printf("ix = %d, x = %.2f, iy = %d, y = %.2f\n",
146 				ix, x, iy, y);
147 #endif
148 		if (x < 0.0 || y < 0.0 || x >= sectsize || y >= sectsize) {
149 			/* enter new quadrant */
150 			dx = Ship.quadx * NSECTS + Ship.sectx + dx * xn;
151 			dy = Ship.quady * NSECTS + Ship.secty + dy * xn;
152 			if (dx < 0.0)
153 				ix = -1;
154 			else
155 				ix = dx + 0.5;
156 			if (dy < 0.0)
157 				iy = -1;
158 			else
159 				iy = dy + 0.5;
160 #ifdef xTRACE
161 			if (Trace)
162 				printf("New quad: ix = %d, iy = %d\n", ix, iy);
163 #endif
164 			Ship.sectx = x;
165 			Ship.secty = y;
166 			compkldist(0);
167 			Move.newquad = 2;
168 			attack(0);
169 			checkcond();
170 			Ship.quadx = ix / NSECTS;
171 			Ship.quady = iy / NSECTS;
172 			Ship.sectx = ix % NSECTS;
173 			Ship.secty = iy % NSECTS;
174 			if (ix < 0 || Ship.quadx >= NQUADS || iy < 0 ||
175 			    Ship.quady >= NQUADS) {
176 				if (!damaged(COMPUTER)) {
177 					dumpme(0);
178 				} else
179 					lose(L_NEGENB);
180 			}
181 			initquad(0);
182 			n = 0;
183 			break;
184 		}
185 		if (Sect[ix][iy] != EMPTY) {
186 			/* we just hit something */
187 			if (!damaged(COMPUTER) && ramflag <= 0) {
188 				ix = x - dx;
189 				iy = y - dy;
190 				printf("Computer reports navigation error; "
191 				       "%s stopped at %d,%d\n",
192 					Ship.shipname, ix, iy);
193 				Ship.energy -= Param.stopengy * speed;
194 				break;
195 			}
196 			/* test for a black hole */
197 			if (Sect[ix][iy] == HOLE) {
198 				/* get dumped elsewhere in the galaxy */
199 				dumpme(1);
200 				initquad(0);
201 				n = 0;
202 				break;
203 			}
204 			ram(ix, iy);
205 			break;
206 		}
207 	}
208 	if (n > 0) {
209 		dx = Ship.sectx - ix;
210 		dy = Ship.secty - iy;
211 		dist = sqrt(dx * dx + dy * dy) / NSECTS;
212 		time = dist / speed;
213 		if (evtime > time) {
214 			/* spring the LRTB trap */
215 			time = evtime;
216 		}
217 		Ship.sectx = ix;
218 		Ship.secty = iy;
219 	}
220 	Sect[Ship.sectx][Ship.secty] = Ship.ship;
221 	compkldist(0);
222 	return (time);
223 }
224