xref: /dragonfly/games/trek/setup.c (revision 25a2db75)
1 /*-
2  * Copyright (c) 1980, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)setup.c	8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/trek/setup.c,v 1.6 1999/11/30 03:49:54 billf Exp $
31  * $DragonFly: src/games/trek/setup.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
32  */
33 
34 #include "trek.h"
35 #include "getpar.h"
36 
37 /*
38 **  INITIALIZE THE GAME
39 **
40 **	The length, skill, and password are read, and the game
41 **	is initialized.  It is far too difficult to describe all
42 **	that goes on in here, but it is all straight-line code;
43 **	give it a look.
44 **
45 **	Game restart and tournament games are handled here.
46 */
47 
48 struct cvntab Lentab[] = {
49 	{ "s",		"hort",		(cmdfun)1,	0 },
50 	{ "m",		"edium",	(cmdfun)2,	0 },
51 	{ "l",		"ong",		(cmdfun)4,	0 },
52 	{ "restart",	"",		NULL,		0 },
53 	{ NULL,		NULL,		NULL,		0 }
54 };
55 
56 struct cvntab Skitab[] = {
57 	{ "n",		"ovice",	(cmdfun)1,	0 },
58 	{ "f",		"air",		(cmdfun)2,	0 },
59 	{ "g",		"ood",		(cmdfun)3,	0 },
60 	{ "e",		"xpert",	(cmdfun)4,	0 },
61 	{ "c",		"ommodore",	(cmdfun)5,	0 },
62 	{ "i",		"mpossible",	(cmdfun)6,	0 },
63 	{ NULL,		NULL,		NULL,		0 }
64 };
65 
66 void
67 setup(void)
68 {
69 	struct cvntab		*r;
70 	int		i, j;
71 	double			f;
72 	int			d;
73 	int			klump;
74 	int			ix, iy;
75 	struct quad	*q;
76 	struct event		*e;
77 
78 	while (1) {
79 		r = getcodpar("What length game", Lentab);
80 		Game.length = (long) r->value;
81 		if (Game.length == 0) {
82 			if (restartgame())
83 				continue;
84 			return;
85 		}
86 		break;
87 	}
88 	r = getcodpar("What skill game", Skitab);
89 	Game.skill = (long) r->value;
90 	Game.tourn = 0;
91 	getstrpar("Enter a password", Game.passwd, 14, 0);
92 	if (sequal(Game.passwd, "tournament")) {
93 		getstrpar("Enter tournament code", Game.passwd, 14, 0);
94 		Game.tourn = 1;
95 		d = 0;
96 		for (i = 0; Game.passwd[i]; i++)
97 			d += Game.passwd[i] << i;
98 		srandom(d);
99 	}
100 	Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
101 	if (Game.skill == 6)
102 		Param.bases = Now.bases = 1;
103 	Param.time = Now.time = 6.0 * Game.length + 2.0;
104 	i = Game.skill;
105 	j = Game.length;
106 	Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
107 	if (Param.klings < i * j * 5)
108 		Param.klings = Now.klings = i * j * 5;
109 	if (Param.klings <= i)		/* numerical overflow problems */
110 		Param.klings = Now.klings = 127;
111 	Param.energy = Ship.energy = 5000;
112 	Param.torped = Ship.torped = 10;
113 	Ship.ship = ENTERPRISE;
114 	Ship.shipname = "Enterprise";
115 	Param.shield = Ship.shield = 1500;
116 	Param.resource = Now.resource = Param.klings * Param.time;
117 	Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
118 	Param.crew = Ship.crew = 387;
119 	Param.brigfree = Ship.brigfree = 400;
120 	Ship.shldup = 1;
121 	Ship.cond = GREEN;
122 	Ship.warp = 5.0;
123 	Ship.warp2 = 25.0;
124 	Ship.warp3 = 125.0;
125 	Ship.sinsbad = 0;
126 	Ship.cloaked = 0;
127 	Param.date = Now.date = (ranf(20) + 20) * 100;
128 	f = Game.skill;
129 	f = log(f + 0.5);
130 	for (i = 0; i < NDEV; i++)
131 		if (Device[i].name[0] == '*')
132 			Param.damfac[i] = 0;
133 		else
134 			Param.damfac[i] = f;
135 	/* these probabilities must sum to 1000 */
136 	Param.damprob[WARP] = 70;	/* warp drive		 7.0% */
137 	Param.damprob[SRSCAN] = 110;	/* short range scanners	11.0% */
138 	Param.damprob[LRSCAN] = 110;	/* long range scanners	11.0% */
139 	Param.damprob[PHASER] = 125;	/* phasers		12.5% */
140 	Param.damprob[TORPED] = 125;	/* photon torpedoes	12.5% */
141 	Param.damprob[IMPULSE] = 75;	/* impulse engines	 7.5% */
142 	Param.damprob[SHIELD] = 150;	/* shield control	15.0% */
143 	Param.damprob[COMPUTER] = 20;	/* computer		 2.0% */
144 	Param.damprob[SSRADIO] = 35;	/* subspace radio	 3.5% */
145 	Param.damprob[LIFESUP] = 30;	/* life support		 3.0% */
146 	Param.damprob[SINS] = 20;	/* navigation system	 2.0% */
147 	Param.damprob[CLOAK] = 50;	/* cloaking device	 5.0% */
148 	Param.damprob[XPORTER] = 80;	/* transporter		 8.0% */
149 	/* check to see that I didn't blow it */
150 	for (i = j = 0; i < NDEV; i++)
151 		j += Param.damprob[i];
152 	if (j != 1000)
153 		syserr("Device probabilities sum to %d", j);
154 	Param.dockfac = 0.5;
155 	Param.regenfac = (5 - Game.skill) * 0.05;
156 	if (Param.regenfac < 0.0)
157 		Param.regenfac = 0.0;
158 	Param.warptime = 10;
159 	Param.stopengy = 50;
160 	Param.shupengy = 40;
161 	i = Game.skill;
162 	Param.klingpwr = 100 + 150 * i;
163 	if (i >= 6)
164 		Param.klingpwr += 150;
165 	Param.phasfac = 0.8;
166 	Param.hitfac = 0.5;
167 	Param.klingcrew = 200;
168 	Param.srndrprob = 0.0035;
169 	Param.moveprob[KM_OB] = 45;
170 	Param.movefac[KM_OB] = .09;
171 	Param.moveprob[KM_OA] = 40;
172 	Param.movefac[KM_OA] = -0.05;
173 	Param.moveprob[KM_EB] = 40;
174 	Param.movefac[KM_EB] = 0.075;
175 	Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
176 	Param.movefac[KM_EA] = -0.06 * Game.skill;
177 	Param.moveprob[KM_LB] = 0;
178 	Param.movefac[KM_LB] = 0.0;
179 	Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
180 	Param.movefac[KM_LA] = 0.25;
181 	Param.eventdly[E_SNOVA] = 0.5;
182 	Param.eventdly[E_LRTB] = 25.0;
183 	Param.eventdly[E_KATSB] = 1.0;
184 	Param.eventdly[E_KDESB] = 3.0;
185 	Param.eventdly[E_ISSUE] = 1.0;
186 	Param.eventdly[E_SNAP] = 0.5;
187 	Param.eventdly[E_ENSLV] = 0.5;
188 	Param.eventdly[E_REPRO] = 2.0;
189 	Param.navigcrud[0] = 1.50;
190 	Param.navigcrud[1] = 0.75;
191 	Param.cloakenergy = 1000;
192 	Param.energylow = 1000;
193 	for (i = 0; i < MAXEVENTS; i++) {
194 		e = &Event[i];
195 		e->date = TOOLARGE;
196 		e->evcode = 0;
197 	}
198 	xsched(E_SNOVA, 1, 0, 0, 0);
199 	xsched(E_LRTB, Param.klings, 0, 0, 0);
200 	xsched(E_KATSB, 1, 0, 0, 0);
201 	xsched(E_ISSUE, 1, 0, 0, 0);
202 	xsched(E_SNAP, 1, 0, 0, 0);
203 	Ship.sectx = ranf(NSECTS);
204 	Ship.secty = ranf(NSECTS);
205 	Game.killk = Game.kills = Game.killb = 0;
206 	Game.deaths = Game.negenbar = 0;
207 	Game.captives = 0;
208 	Game.killinhab = 0;
209 	Game.helps = 0;
210 	Game.killed = 0;
211 	Game.snap = 0;
212 	Move.endgame = 0;
213 
214 	/* setup stars */
215 	for (i = 0; i < NQUADS; i++) {
216 		for (j = 0; j < NQUADS; j++) {
217 			q = &Quad[i][j];
218 			q->klings = q->bases = 0;
219 			q->scanned = -1;
220 			q->stars = ranf(9) + 1;
221 			q->holes = ranf(3) - q->stars / 5;
222 			q->qsystemname = 0;
223 		}
224 	}
225 
226 	/* select inhabited starsystems */
227 	for (d = 1; d < NINHAB; d++) {
228 		do {
229 			i = ranf(NQUADS);
230 			j = ranf(NQUADS);
231 			q = &Quad[i][j];
232 		} while (q->qsystemname);
233 		q->qsystemname = d;
234 	}
235 
236 	/* position starbases */
237 	for (i = 0; i < Param.bases; i++) {
238 		while (1) {
239 			ix = ranf(NQUADS);
240 			iy = ranf(NQUADS);
241 			q = &Quad[ix][iy];
242 			if (q->bases > 0)
243 				continue;
244 			break;
245 		}
246 		q->bases = 1;
247 		Now.base[i].x = ix;
248 		Now.base[i].y = iy;
249 		q->scanned = 1001;
250 		/* start the Enterprise near starbase */
251 		if (i == 0) {
252 			Ship.quadx = ix;
253 			Ship.quady = iy;
254 		}
255 	}
256 
257 	/* position klingons */
258 	for (i = Param.klings; i > 0; ) {
259 		klump = ranf(4) + 1;
260 		if (klump > i)
261 			klump = i;
262 		while (1) {
263 			ix = ranf(NQUADS);
264 			iy = ranf(NQUADS);
265 			q = &Quad[ix][iy];
266 			if (q->klings + klump > MAXKLQUAD)
267 				continue;
268 			q->klings += klump;
269 			i -= klump;
270 			break;
271 		}
272 	}
273 
274 	/* initialize this quadrant */
275 	printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
276 	if (Param.bases > 1)
277 		printf("s");
278 	printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
279 	for (i = 1; i < Param.bases; i++)
280 		printf(", %d,%d", Now.base[i].x, Now.base[i].y);
281 	printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);
282 	Move.free = 0;
283 	initquad(0);
284 	srscan(1);
285 	attack(0);
286 }
287