xref: /dragonfly/games/trek/snova.c (revision f2c43266)
1 /*-
2  * Copyright (c) 1980, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)snova.c	8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/trek/snova.c,v 1.4 1999/11/30 03:49:54 billf Exp $
31  * $DragonFly: src/games/trek/snova.c,v 1.4 2007/05/13 22:25:41 swildner Exp $
32  */
33 
34 #include "trek.h"
35 
36 /*
37 **  CAUSE SUPERNOVA TO OCCUR
38 **
39 **	A supernova occurs.  If 'ix' < 0, a random quadrant is chosen;
40 **	otherwise, the current quadrant is taken, and (ix, iy) give
41 **	the sector quadrants of the star which is blowing up.
42 **
43 **	If the supernova turns out to be in the quadrant you are in,
44 **	you go into "emergency override mode", which tries to get you
45 **	out of the quadrant as fast as possible.  However, if you
46 **	don't have enough fuel, or if you by chance run into something,
47 **	or some such thing, you blow up anyway.  Oh yeh, if you are
48 **	within two sectors of the star, there is nothing that can
49 **	be done for you.
50 **
51 **	When a star has gone supernova, the quadrant becomes uninhab-
52 **	itable for the rest of eternity, i.e., the game.  If you ever
53 **	try stopping in such a quadrant, you will go into emergency
54 **	override mode.
55 */
56 
57 void
58 snova(int x, int y)
59 {
60 	int		qx, qy;
61 	int		ix, iy = 0;
62 	int		f;
63 	int		dx, dy;
64 	int		n;
65 	struct quad	*q;
66 
67 	f = 0;
68 	ix = x;
69 	if (ix < 0) {
70 		/* choose a quadrant */
71 		while (1) {
72 			qx = ranf(NQUADS);
73 			qy = ranf(NQUADS);
74 			q = &Quad[qx][qy];
75 			if (q->stars > 0)
76 				break;
77 		}
78 		if (Ship.quadx == qx && Ship.quady == qy) {
79 			/* select a particular star */
80 			n = ranf(q->stars);
81 			for (ix = 0; ix < NSECTS; ix++) {
82 				for (iy = 0; iy < NSECTS; iy++)
83 					if (Sect[ix][iy] == STAR ||
84 					    Sect[ix][iy] == INHABIT)
85 						if ((n -= 1) <= 0)
86 							break;
87 				if (n <= 0)
88 					break;
89 			}
90 			f = 1;
91 		}
92 	} else {
93 		/* current quadrant */
94 		iy = y;
95 		qx = Ship.quadx;
96 		qy = Ship.quady;
97 		q = &Quad[qx][qy];
98 		f = 1;
99 	}
100 	if (f) {
101 		/* supernova is in same quadrant as Enterprise */
102 		printf("\a\nRED ALERT: supernova occurring at %d,%d\n", ix, iy);
103 		dx = ix - Ship.sectx;
104 		dy = iy - Ship.secty;
105 		if (dx * dx + dy * dy <= 2) {
106 			printf("***  Emergency override attem");
107 			sleep(1);
108 			printf("\n");
109 			lose(L_SNOVA);
110 		}
111 		q->scanned = 1000;
112 	} else {
113 		if (!damaged(SSRADIO)) {
114 			q->scanned = 1000;
115 			printf("\nUhura: Captain, Starfleet Command reports a supernova\n");
116 			printf("  in quadrant %d,%d.  Caution is advised\n", qx, qy);
117 		}
118 	}
119 
120 	/* clear out the supernova'ed quadrant */
121 	dx = q->klings;
122 	dy = q->stars;
123 	Now.klings -= dx;
124 	if (x >= 0) {
125 		/* Enterprise caused supernova */
126 		Game.kills += dy;
127 		if (q->bases)
128 			killb(qx, qy);
129 		Game.killk += dx;
130 	} else {
131 		if (q->bases)
132 			killb(qx, qy);
133 	}
134 	killd(qx, qy, (x >= 0));
135 	q->stars = -1;
136 	q->klings = 0;
137 	if (Now.klings <= 0) {
138 		printf("Lucky devil, that supernova destroyed the last klingon\n");
139 		win();
140 	}
141 	return;
142 }
143