1 /*- 2 * Copyright (c) 1980, 1993 3 * The Regents of the University of California. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. Neither the name of the University nor the names of its contributors 14 * may be used to endorse or promote products derived from this software 15 * without specific prior written permission. 16 * 17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 27 * SUCH DAMAGE. 28 * 29 * @(#)systemname.c 8.1 (Berkeley) 5/31/93 30 * $FreeBSD: src/games/trek/systemname.c,v 1.4 1999/11/30 03:49:55 billf Exp $ 31 * $DragonFly: src/games/trek/systemname.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $ 32 */ 33 34 #include "trek.h" 35 36 /* 37 ** RETRIEVE THE STARSYSTEM NAME 38 ** 39 ** Very straightforward, this routine just gets the starsystem 40 ** name. It returns zero if none in the specified quadrant 41 ** (which, by the way, is passed it). 42 ** 43 ** This routine knows all about such things as distressed 44 ** starsystems, etc. 45 */ 46 47 const char * 48 systemname(struct quad *q1) 49 { 50 struct quad *q; 51 int i; 52 53 q = q1; 54 55 i = q->qsystemname; 56 if (i & Q_DISTRESSED) 57 i = Event[i & Q_SYSTEM].systemname; 58 59 i &= Q_SYSTEM; 60 if (i == 0) 61 return (NULL); 62 return (Systemname[i]); 63 } 64