xref: /dragonfly/games/trek/warp.c (revision 333227be)
1 /*
2  * Copyright (c) 1980, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  *
33  * @(#)warp.c	8.1 (Berkeley) 5/31/93
34  * $FreeBSD: src/games/trek/warp.c,v 1.4 1999/11/30 03:49:56 billf Exp $
35  * $DragonFly: src/games/trek/warp.c,v 1.2 2003/06/17 04:25:25 dillon Exp $
36  */
37 
38 # include	"trek.h"
39 
40 /*
41 **  MOVE UNDER WARP POWER
42 **
43 **	This is both the "move" and the "ram" commands, differing
44 **	only in the flag 'fl'.  It is also used for automatic
45 **	emergency override mode, when 'fl' is < 0 and 'c' and 'd'
46 **	are the course and distance to be moved.  If 'fl' >= 0,
47 **	the course and distance are asked of the captain.
48 **
49 **	The guts of this routine are in the routine move(), which
50 **	is shared with impulse().  Also, the working part of this
51 **	routine is very small; the rest is to handle the slight chance
52 **	that you may be moving at some riduculous speed.  In that
53 **	case, there is code to handle time warps, etc.
54 */
55 
56 warp(fl, c, d)
57 int	fl, c;
58 double	d;
59 {
60 	int			course;
61 	double			power;
62 	double			dist;
63 	double			time;
64 	double			speed;
65 	double			frac;
66 	int		percent;
67 	int		i;
68 	extern double		move();
69 
70 	if (Ship.cond == DOCKED)
71 		return (printf("%s is docked\n", Ship.shipname));
72 	if (damaged(WARP))
73 	{
74 		return (out(WARP));
75 	}
76 	if (fl < 0)
77 	{
78 		course = c;
79 		dist = d;
80 	}
81 	else
82 		if (getcodi(&course, &dist))
83 			return;
84 
85 	/* check to see that we are not using an absurd amount of power */
86 	power = (dist + 0.05) * Ship.warp3;
87 	percent = 100 * power / Ship.energy + 0.5;
88 	if (percent >= 85)
89 	{
90 		printf("Scotty: That would consume %d%% of our remaining energy.\n",
91 			percent);
92 		if (!getynpar("Are you sure that is wise"))
93 			return;
94 	}
95 
96 	/* compute the speed we will move at, and the time it will take */
97 	speed = Ship.warp2 / Param.warptime;
98 	time = dist / speed;
99 
100 	/* check to see that that value is not ridiculous */
101 	percent = 100 * time / Now.time + 0.5;
102 	if (percent >= 85)
103 	{
104 		printf("Spock: That would take %d%% of our remaining time.\n",
105 			percent);
106 		if (!getynpar("Are you sure that is wise"))
107 			return;
108 	}
109 
110 	/* compute how far we will go if we get damages */
111 	if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0))
112 	{
113 		frac = franf();
114 		dist *= frac;
115 		time *= frac;
116 		damage(WARP, (frac + 1.0) * Ship.warp * (franf() + 0.25) * 0.20);
117 	}
118 
119 	/* do the move */
120 	Move.time = move(fl, course, time, speed);
121 
122 	/* see how far we actually went, and decrement energy appropriately */
123 	dist = Move.time * speed;
124 	Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1);
125 
126 	/* test for bizarre events */
127 	if (Ship.warp <= 9.0)
128 		return;
129 	printf("\n\n  ___ Speed exceeding warp nine ___\n\n");
130 	sleep(2);
131 	printf("Ship's safety systems malfunction\n");
132 	sleep(2);
133 	printf("Crew experiencing extreme sensory distortion\n");
134 	sleep(4);
135 	if (ranf(100) >= 100 * dist)
136 	{
137 		return (printf("Equilibrium restored -- all systems normal\n"));
138 	}
139 
140 	/* select a bizzare thing to happen to us */
141 	percent = ranf(100);
142 	if (percent < 70)
143 	{
144 		/* time warp */
145 		if (percent < 35 || !Game.snap)
146 		{
147 			/* positive time warp */
148 			time = (Ship.warp - 8.0) * dist * (franf() + 1.0);
149 			Now.date += time;
150 			printf("Positive time portal entered -- it is now Stardate %.2f\n",
151 				Now.date);
152 			for (i = 0; i < MAXEVENTS; i++)
153 			{
154 				percent = Event[i].evcode;
155 				if (percent == E_FIXDV || percent == E_LRTB)
156 					Event[i].date += time;
157 			}
158 			return;
159 		}
160 
161 		/* s/he got lucky: a negative time portal */
162 		time = Now.date;
163 		i = (int) Etc.snapshot;
164 		bmove(i, Quad, sizeof Quad);
165 		bmove(i += sizeof Quad, Event, sizeof Event);
166 		bmove(i += sizeof Event, &Now, sizeof Now);
167 		printf("Negative time portal entered -- it is now Stardate %.2f\n",
168 			Now.date);
169 		for (i = 0; i < MAXEVENTS; i++)
170 			if (Event[i].evcode == E_FIXDV)
171 				reschedule(&Event[i], Event[i].date - time);
172 		return;
173 	}
174 
175 	/* test for just a lot of damage */
176 	if (percent < 80)
177 		lose(L_TOOFAST);
178 	printf("Equilibrium restored -- extreme damage occured to ship systems\n");
179 	for (i = 0; i < NDEV; i++)
180 		damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]);
181 	Ship.shldup = 0;
182 }
183