xref: /dragonfly/games/trek/warp.c (revision 984263bc)
1 /*
2  * Copyright (c) 1980, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  */
33 
34 #ifndef lint
35 #if 0
36 static char sccsid[] = "@(#)warp.c	8.1 (Berkeley) 5/31/93";
37 #endif
38 static const char rcsid[] =
39  "$FreeBSD: src/games/trek/warp.c,v 1.4 1999/11/30 03:49:56 billf Exp $";
40 #endif /* not lint */
41 
42 # include	"trek.h"
43 
44 /*
45 **  MOVE UNDER WARP POWER
46 **
47 **	This is both the "move" and the "ram" commands, differing
48 **	only in the flag 'fl'.  It is also used for automatic
49 **	emergency override mode, when 'fl' is < 0 and 'c' and 'd'
50 **	are the course and distance to be moved.  If 'fl' >= 0,
51 **	the course and distance are asked of the captain.
52 **
53 **	The guts of this routine are in the routine move(), which
54 **	is shared with impulse().  Also, the working part of this
55 **	routine is very small; the rest is to handle the slight chance
56 **	that you may be moving at some riduculous speed.  In that
57 **	case, there is code to handle time warps, etc.
58 */
59 
60 warp(fl, c, d)
61 int	fl, c;
62 double	d;
63 {
64 	int			course;
65 	double			power;
66 	double			dist;
67 	double			time;
68 	double			speed;
69 	double			frac;
70 	int		percent;
71 	int		i;
72 	extern double		move();
73 
74 	if (Ship.cond == DOCKED)
75 		return (printf("%s is docked\n", Ship.shipname));
76 	if (damaged(WARP))
77 	{
78 		return (out(WARP));
79 	}
80 	if (fl < 0)
81 	{
82 		course = c;
83 		dist = d;
84 	}
85 	else
86 		if (getcodi(&course, &dist))
87 			return;
88 
89 	/* check to see that we are not using an absurd amount of power */
90 	power = (dist + 0.05) * Ship.warp3;
91 	percent = 100 * power / Ship.energy + 0.5;
92 	if (percent >= 85)
93 	{
94 		printf("Scotty: That would consume %d%% of our remaining energy.\n",
95 			percent);
96 		if (!getynpar("Are you sure that is wise"))
97 			return;
98 	}
99 
100 	/* compute the speed we will move at, and the time it will take */
101 	speed = Ship.warp2 / Param.warptime;
102 	time = dist / speed;
103 
104 	/* check to see that that value is not ridiculous */
105 	percent = 100 * time / Now.time + 0.5;
106 	if (percent >= 85)
107 	{
108 		printf("Spock: That would take %d%% of our remaining time.\n",
109 			percent);
110 		if (!getynpar("Are you sure that is wise"))
111 			return;
112 	}
113 
114 	/* compute how far we will go if we get damages */
115 	if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0))
116 	{
117 		frac = franf();
118 		dist *= frac;
119 		time *= frac;
120 		damage(WARP, (frac + 1.0) * Ship.warp * (franf() + 0.25) * 0.20);
121 	}
122 
123 	/* do the move */
124 	Move.time = move(fl, course, time, speed);
125 
126 	/* see how far we actually went, and decrement energy appropriately */
127 	dist = Move.time * speed;
128 	Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1);
129 
130 	/* test for bizarre events */
131 	if (Ship.warp <= 9.0)
132 		return;
133 	printf("\n\n  ___ Speed exceeding warp nine ___\n\n");
134 	sleep(2);
135 	printf("Ship's safety systems malfunction\n");
136 	sleep(2);
137 	printf("Crew experiencing extreme sensory distortion\n");
138 	sleep(4);
139 	if (ranf(100) >= 100 * dist)
140 	{
141 		return (printf("Equilibrium restored -- all systems normal\n"));
142 	}
143 
144 	/* select a bizzare thing to happen to us */
145 	percent = ranf(100);
146 	if (percent < 70)
147 	{
148 		/* time warp */
149 		if (percent < 35 || !Game.snap)
150 		{
151 			/* positive time warp */
152 			time = (Ship.warp - 8.0) * dist * (franf() + 1.0);
153 			Now.date += time;
154 			printf("Positive time portal entered -- it is now Stardate %.2f\n",
155 				Now.date);
156 			for (i = 0; i < MAXEVENTS; i++)
157 			{
158 				percent = Event[i].evcode;
159 				if (percent == E_FIXDV || percent == E_LRTB)
160 					Event[i].date += time;
161 			}
162 			return;
163 		}
164 
165 		/* s/he got lucky: a negative time portal */
166 		time = Now.date;
167 		i = (int) Etc.snapshot;
168 		bmove(i, Quad, sizeof Quad);
169 		bmove(i += sizeof Quad, Event, sizeof Event);
170 		bmove(i += sizeof Event, &Now, sizeof Now);
171 		printf("Negative time portal entered -- it is now Stardate %.2f\n",
172 			Now.date);
173 		for (i = 0; i < MAXEVENTS; i++)
174 			if (Event[i].evcode == E_FIXDV)
175 				reschedule(&Event[i], Event[i].date - time);
176 		return;
177 	}
178 
179 	/* test for just a lot of damage */
180 	if (percent < 80)
181 		lose(L_TOOFAST);
182 	printf("Equilibrium restored -- extreme damage occured to ship systems\n");
183 	for (i = 0; i < NDEV; i++)
184 		damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]);
185 	Ship.shldup = 0;
186 }
187