xref: /dragonfly/games/trek/warp.c (revision c03f08f3)
1 /*
2  * Copyright (c) 1980, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  *
33  * @(#)warp.c	8.1 (Berkeley) 5/31/93
34  * $FreeBSD: src/games/trek/warp.c,v 1.4 1999/11/30 03:49:56 billf Exp $
35  * $DragonFly: src/games/trek/warp.c,v 1.4 2007/05/13 18:33:55 swildner Exp $
36  */
37 
38 # include	"getpar.h"
39 # include	"trek.h"
40 
41 /*
42 **  MOVE UNDER WARP POWER
43 **
44 **	This is both the "move" and the "ram" commands, differing
45 **	only in the flag 'fl'.  It is also used for automatic
46 **	emergency override mode, when 'fl' is < 0 and 'c' and 'd'
47 **	are the course and distance to be moved.  If 'fl' >= 0,
48 **	the course and distance are asked of the captain.
49 **
50 **	The guts of this routine are in the routine move(), which
51 **	is shared with impulse().  Also, the working part of this
52 **	routine is very small; the rest is to handle the slight chance
53 **	that you may be moving at some riduculous speed.  In that
54 **	case, there is code to handle time warps, etc.
55 */
56 
57 void
58 warp(int fl, int c, double d)
59 {
60 	int			course;
61 	double			power;
62 	double			dist;
63 	double			p_time;
64 	double			speed;
65 	double			frac;
66 	int		percent;
67 	int		i;
68 	char		*s;
69 
70 	if (Ship.cond == DOCKED) {
71 		printf("%s is docked\n", Ship.shipname);
72 		return;
73 	}
74 	if (damaged(WARP))
75 	{
76 		out(WARP);
77 		return;
78 	}
79 	course = c;
80 	dist = d;
81 
82 	/* check to see that we are not using an absurd amount of power */
83 	power = (dist + 0.05) * Ship.warp3;
84 	percent = 100 * power / Ship.energy + 0.5;
85 	if (percent >= 85)
86 	{
87 		printf("Scotty: That would consume %d%% of our remaining energy.\n",
88 			percent);
89 		if (!getynpar("Are you sure that is wise"))
90 			return;
91 	}
92 
93 	/* compute the speed we will move at, and the time it will take */
94 	speed = Ship.warp2 / Param.warptime;
95 	p_time = dist / speed;
96 
97 	/* check to see that that value is not ridiculous */
98 	percent = 100 * p_time / Now.time + 0.5;
99 	if (percent >= 85)
100 	{
101 		printf("Spock: That would take %d%% of our remaining time.\n",
102 			percent);
103 		if (!getynpar("Are you sure that is wise"))
104 			return;
105 	}
106 
107 	/* compute how far we will go if we get damages */
108 	if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0))
109 	{
110 		frac = franf();
111 		dist *= frac;
112 		p_time *= frac;
113 		damage(WARP, (frac + 1.0) * Ship.warp * (franf() + 0.25) * 0.20);
114 	}
115 
116 	/* do the move */
117 	Move.time = move(fl, course, p_time, speed);
118 
119 	/* see how far we actually went, and decrement energy appropriately */
120 	dist = Move.time * speed;
121 	Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1);
122 
123 	/* test for bizarre events */
124 	if (Ship.warp <= 9.0)
125 		return;
126 	printf("\n\n  ___ Speed exceeding warp nine ___\n\n");
127 	sleep(2);
128 	printf("Ship's safety systems malfunction\n");
129 	sleep(2);
130 	printf("Crew experiencing extreme sensory distortion\n");
131 	sleep(4);
132 	if (ranf(100) >= 100 * dist)
133 	{
134 		printf("Equilibrium restored -- all systems normal\n");
135 		return;
136 	}
137 
138 	/* select a bizzare thing to happen to us */
139 	percent = ranf(100);
140 	if (percent < 70)
141 	{
142 		/* time warp */
143 		if (percent < 35 || !Game.snap)
144 		{
145 			/* positive time warp */
146 			p_time = (Ship.warp - 8.0) * dist * (franf() + 1.0);
147 			Now.date += p_time;
148 			printf("Positive time portal entered -- it is now Stardate %.2f\n",
149 				Now.date);
150 			for (i = 0; i < MAXEVENTS; i++)
151 			{
152 				percent = Event[i].evcode;
153 				if (percent == E_FIXDV || percent == E_LRTB)
154 					Event[i].date += p_time;
155 			}
156 			return;
157 		}
158 
159 		/* s/he got lucky: a negative time portal */
160 		p_time = Now.date;
161 		s = Etc.snapshot;
162 		bmove(s, Quad, sizeof Quad);
163 		bmove(s += sizeof Quad, Event, sizeof Event);
164 		bmove(s += sizeof Event, &Now, sizeof Now);
165 		printf("Negative time portal entered -- it is now Stardate %.2f\n",
166 			Now.date);
167 		for (i = 0; i < MAXEVENTS; i++)
168 			if (Event[i].evcode == E_FIXDV)
169 				reschedule(&Event[i], Event[i].date - p_time);
170 		return;
171 	}
172 
173 	/* test for just a lot of damage */
174 	if (percent < 80)
175 		lose(L_TOOFAST);
176 	printf("Equilibrium restored -- extreme damage occurred to ship systems\n");
177 	for (i = 0; i < NDEV; i++)
178 		damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]);
179 	Ship.shldup = 0;
180 }
181 
182 /*
183  * dowarp() is used in a struct cvntab to call warp().  Since it is always ram
184  * or move, fl is never < 0, so ask the user for course and distance, then pass
185  * that to warp().
186  */
187 void
188 dowarp(int fl)
189 {
190 	int	c;
191 	double	d;
192 
193 	if(getcodi(&c, &d))
194 		return;
195 	warp(fl, c, d);
196 }
197