1 /* AUTOGENERATED FILE. DO NOT EDIT. */
2 
3 //=======Test Runner Used To Run Each Test Below=====
4 #define RUN_TEST(TestFunc, TestLineNum) \
5 { \
6   Unity.CurrentTestName = #TestFunc; \
7   Unity.CurrentTestLineNumber = TestLineNum; \
8   Unity.NumberOfTests++; \
9   if (TEST_PROTECT()) \
10   { \
11       setUp(); \
12       TestFunc(); \
13   } \
14   if (TEST_PROTECT() && !TEST_IS_IGNORED) \
15   { \
16     tearDown(); \
17   } \
18   UnityConcludeTest(); \
19 }
20 
21 //=======Automagically Detected Files To Include=====
22 #include "unity.h"
23 #include <setjmp.h>
24 #include <stdio.h>
25 #include "config.h"
26 #include "ntp_stdlib.h"
27 #include <sys/types.h>
28 #include <sys/stat.h>
29 #include <unistd.h>
30 #include <dirent.h>
31 #include <stdarg.h>
32 
33 //=======External Functions This Runner Calls=====
34 extern void setUp(void);
35 extern void tearDown(void);
36 extern void test_CurrentWorkingDir(void);
37 extern void test_DevLinks(void);
38 
39 
40 //=======Suite Setup=====
41 static void suite_setup(void)
42 {
43 extern int change_iobufs(int);
44 extern int change_logfile(const char*, int);
45 change_iobufs(1);
46 change_logfile("stderr", 0);
47 }
48 
49 //=======Test Reset Option=====
50 void resetTest(void);
51 void resetTest(void)
52 {
53   tearDown();
54   setUp();
55 }
56 
57 char const *progname;
58 
59 
60 //=======MAIN=====
61 int main(int argc, char *argv[])
62 {
63   progname = argv[0];
64   suite_setup();
65   UnityBegin("realpath.c");
66   RUN_TEST(test_CurrentWorkingDir, 48);
67   RUN_TEST(test_DevLinks, 59);
68 
69   return (UnityEnd());
70 }
71