xref: /freebsd/share/man/man9/kobj.9 (revision a0ee8cc6)
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31.Dd November 14, 2011
32.Dt KOBJ 9
33.Os
34.Sh NAME
35.Nm kobj
36.Nd a kernel object system for FreeBSD
37.Sh SYNOPSIS
38.In sys/param.h
39.In sys/kobj.h
40.Ft void
41.Fn kobj_class_compile "kobj_class_t cls"
42.Ft void
43.Fn kobj_class_compile_static "kobj_class_t cls" "kobj_ops_t ops"
44.Ft void
45.Fn kobj_class_free "kobj_class_t cls"
46.Ft kobj_t
47.Fn kobj_create "kobj_class_t cls" "struct malloc_type *mtype" "int mflags"
48.Ft void
49.Fn kobj_init "kobj_t obj" "kobj_class_t cls"
50.Ft void
51.Fn kobj_init_static "kobj_t obj" "kobj_class_t cls"
52.Ft void
53.Fn kobj_delete "kobj_t obj" "struct malloc_type *mtype"
54.Fn DEFINE_CLASS name "kobj_method_t *methods" "size_t size"
55.Sh DESCRIPTION
56The kernel object system implements an object-oriented programming
57system in the
58.Fx
59kernel.
60The system is based around the concepts of interfaces, which are
61descriptions of sets of methods; classes, which are lists of functions
62implementing certain methods from those interfaces; and objects,
63which combine a class with a structure in memory.
64.Pp
65Methods are called using a dynamic method dispatching algorithm which
66is designed to allow new interfaces and classes to be introduced into
67the system at runtime.
68The method dispatch algorithm is designed to be both fast and robust
69and is only slightly more expensive than a direct function call,
70making kernel objects suitable for performance-critical algorithms.
71.Pp
72Suitable uses for kernel objects are any algorithms which need some
73kind of polymorphism (i.e., many different objects which can be treated
74in a uniform way).
75The common behaviour of the objects is described by a suitable
76interface and each different type of object is implemented by a
77suitable class.
78.Pp
79The simplest way to create a kernel object is to call
80.Fn kobj_create
81with a suitable class, malloc type and flags (see
82.Xr malloc 9
83for a description of the malloc type and flags).
84This will allocate memory for the object based on the object size
85specified by the class and initialise it by zeroing the memory and
86installing a pointer to the class' method dispatch table.
87Objects created in this way should be freed by calling
88.Fn kobj_delete .
89.Pp
90Clients which would like to manage the allocation of memory
91themselves should call
92.Fn kobj_init
93or
94.Fn kobj_init_static
95with a pointer to the memory for the object and the class which
96implements it.
97It is also possible to use
98.Fn kobj_init
99and
100.Fn kobj_init_static
101to change the class for an object.
102This should be done with care as the classes must agree on the layout
103of the object.
104The device framework uses this feature to associate drivers with
105devices.
106.Pp
107The functions
108.Fn kobj_class_compile ,
109.Fn kobj_class_compile_static
110and
111.Fn kobj_class_free
112are used to process a class description to make method dispatching
113efficient.
114A client should not normally need to call these since a class
115will automatically be compiled the first time it is used.
116If a class is to be used before
117.Xr malloc 9
118and
119.Xr mutex 9
120are initialised,
121then
122.Fn kobj_class_compile_static
123should be called with the class and a pointer to a statically
124allocated
125.Vt kobj_ops
126structure before the class is used to initialise any objects.
127In that case, also
128.Fn kobj_init_static
129should be used instead of
130.Fn kobj_init .
131.Pp
132To define a class, first define a simple array of
133.Vt kobj_method_t .
134Each method which the class implements should be entered into the
135table using the macro
136.Fn KOBJMETHOD
137which takes the name of the method (including its interface) and a
138pointer to a function which implements it.
139The table should be terminated with two zeros.
140The macro
141.Fn DEFINE_CLASS
142can then be used to initialise a
143.Vt kobj_class_t
144structure.
145The size argument to
146.Fn DEFINE_CLASS
147specifies how much memory should be allocated for each object.
148.Sh HISTORY
149Some of the concepts for this interface appeared in the device
150framework used for the alpha port of
151.Fx 3.0
152and more widely in
153.Fx 4.0 .
154.Sh AUTHORS
155This manual page was written by
156.An Doug Rabson .
157