xref: /freebsd/usr.bin/m4/TEST/test.m4 (revision 069ac184)
1#	$OpenBSD: test.m4,v 1.3 2003/06/03 02:56:11 millert Exp $
2#	$NetBSD: test.m4,v 1.4 1995/09/28 05:38:05 tls Exp $
3#
4# Copyright (c) 1989, 1993
5#	The Regents of the University of California.  All rights reserved.
6#
7# This code is derived from software contributed to Berkeley by
8# Ozan Yigit.
9#
10# Redistribution and use in source and binary forms, with or without
11# modification, are permitted provided that the following conditions
12# are met:
13# 1. Redistributions of source code must retain the above copyright
14#    notice, this list of conditions and the following disclaimer.
15# 2. Redistributions in binary form must reproduce the above copyright
16#    notice, this list of conditions and the following disclaimer in the
17#    documentation and/or other materials provided with the distribution.
18# 3. Neither the name of the University nor the names of its contributors
19#    may be used to endorse or promote products derived from this software
20#    without specific prior written permission.
21#
22# THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23# ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25# ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28# OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29# HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31# OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32# SUCH DAMAGE.
33#
34
35# test file for mp (not comprehensive)
36#
37# v7 m4 does not have `decr'.
38#
39define(DECR,`eval($1-1)')
40#
41# include string macros
42#
43include(string.m4)
44#
45# create some fortrash strings for an even uglier language
46#
47string(TEXT, "text")
48string(DATA, "data")
49string(BEGIN, "begin")
50string(END, "end")
51string(IF, "if")
52string(THEN, "then")
53string(ELSE, "else")
54string(CASE, "case")
55string(REPEAT, "repeat")
56string(WHILE, "while")
57string(DEFAULT, "default")
58string(UNTIL, "until")
59string(FUNCTION, "function")
60string(PROCEDURE, "procedure")
61string(EXTERNAL, "external")
62string(FORWARD, "forward")
63string(TYPE, "type")
64string(VAR, "var")
65string(CONST, "const")
66string(PROGRAM, "program")
67string(INPUT, "input")
68string(OUTPUT, "output")
69#
70divert(2)
71diversion #1
72divert(3)
73diversion #2
74divert(4)
75diversion #3
76divert(5)
77diversion #4
78divert(0)
79define(abc,xxx)
80ifdef(`abc',defined,undefined)
81#
82# v7 m4 does this wrong. The right output is
83# 	this is A vEry lon sEntEnCE
84# see m4 documentation for translit.
85#
86translit(`this is a very long sentence', abcdefg, ABCDEF)
87#
88# include towers-of-hanoi
89#
90include(hanoi.m4)
91#
92# some reasonable set of disks
93#
94hanoi(6)
95#
96# include ackermann's function
97#
98include(ack.m4)
99#
100# something like (3,3) will blow away un*x m4.
101#
102ack(2,3)
103#
104# include a square_root function for fixed nums
105#
106include(sqroot.m4)
107#
108# some square roots.
109#
110square_root(15)
111square_root(100)
112square_root(-4)
113square_root(21372)
114#
115# some textual material for enjoyment.
116#
117[taken from the 'Clemson University Computer Newsletter',
118 September 1981, pp. 6-7]
119
120I am a wizard in the magical Kingdom of Transformation and I
121slay dragons for a living.  Actually, I am a systems programmer.
122One of the problems with systems programming is explaining to
123non-computer enthusiasts what that is.  All of the terms I use to
124describe my job are totally meaningless to them.  Usually my response
125to questions about my work is to say as little as possible.  For
126instance, if someone asks what happened at work this week, I say
127"Nothing much" and then I change the subject.
128
129With the assistance of my brother, a mechanical engineer, I have devised
130an analogy that everyone can understand.  The analogy describes the
131"Kingdom of Transformation" where travelers wander and are magically
132transformed.  This kingdom is the computer and the travelers are information.
133The purpose of the computer is to change information to a more meaningful
134forma.  The law of conservation applies here:  The computer never creates
135and never intentionally destroys data.  With no further ado, let us travel
136to the Kingdom of Transformation:
137
138In a land far, far away, there is a magical kingdom called the Kingdom of
139Transformation.  A king rules over this land and employs a Council of
140Wizardry.  The main purpose of this kingdom is to provide a way for
141neighboring kingdoms to transform citizens into more useful citizens.  This
142is done by allowing the citizens to enter the kingdom at one of its ports
143and to travel any of the many routes in the kingdom.  They are magically
144transformed along the way.  The income of the Kingdom of Transformation
145comes from the many toll roads within its boundaries.
146
147The Kingdom of Transformation was created when several kingdoms got
148together and discovered a mutual need for new talents and abilities for
149citizens.  They employed CTK, Inc. (Creators of Transformation, Inc.) to
150create this kingdom.  CTK designed the country, its transportation routes,
151and its laws of transformation, and created the major highway system.
152
153Hazards
154=======
155
156Because magic is not truly controllable, CTK invariably, but unknowingly,
157creates dragons.  Dragons are huge fire-breathing beasts which sometimes
158injure or kill travelers.  Fortunately, they do not travel, but always
159remain near their den.
160
161Other hazards also exist which are potentially harmful.  As the roads
162become older and more weatherbeaten, pot-holes will develop, trees will
163fall on travelers, etc.  CTK maintenance men are called to fix these
164problems.
165
166Wizards
167=======
168
169The wizards play a major role in creating and maintaining the kingdom but
170get little credit for their work because it is performed secretly.  The
171wizards do not wan the workers or travelers to learn their incantations
172because many laws would be broken and chaos would result.
173
174CTK's grand design is always general enough to be applicable in many
175different situations.  As a result, it is often difficult to use.  The
176first duty of the wizards is to tailor the transformation laws so as to be
177more beneficial and easier to use in their particular environment.
178
179After creation of the kingdom, a major duty of the wizards is to search for
180and kill dragons.  If travelers do not return on time or if they return
181injured, the ruler of the country contacts the wizards.  If the wizards
182determine that the injury or death occurred due to the traveler's
183negligence, they provide the traveler's country with additional warnings.
184If not, they must determine if the cause was a road hazard or a dragon.  If
185the suspect a road hazard, they call in a CTK maintenance man to locate the
186hazard and to eliminate it, as in repairing the pothole in the road.  If
187they think that cause was a dragon, then they must find and slay it.
188
189The most difficult part of eliminating a dragon is finding it.  Sometimes
190the wizard magically knows where the dragon's lair it, but often the wizard
191must send another traveler along the same route and watch to see where he
192disappears.  This sounds like a failsafe method for finding dragons (and a
193suicide mission for thr traveler) but the second traveler does not always
194disappear.  Some dragons eat any traveler who comes too close; others are
195very picky.
196
197The wizards may call in CTK who designed the highway system and
198transformation laws to help devise a way to locate the dragon.  CTK also
199helps provide the right spell or incantation to slay the dragon. (There is
200no general spell to slay dragons; each dragon must be eliminated with a
201different spell.)
202
203Because neither CTK nor wizards are perfect, spells to not always work
204correctly.  At best, nothing happens when the wrong spell is uttered.  At
205worst, the dragon becomes a much larger dragon or multiplies into several
206smaller ones.  In either case, new spells must be found.
207
208If all existing dragons are quiet (i.e. have eaten sufficiently), wizards
209have time to do other things.  They hide in castles and practice spells and
210incatations.  They also devise shortcuts for travelers and new laws of
211transformation.
212
213Changes in the Kingdom
214======================
215
216As new transformation kingdoms are created and old ones are maintained,
217CTK, Inc. is constantly learning new things.  It learns ways to avoid
218creating some of the dragons that they have previously created.  It also
219discovers new and better laws of transformation.  As a result, CTK will
220periodically create a new grand design which is far better than the old.
221The wizards determine when is a good time to implement this new design.
222This is when the tourist season is slow or when no important travelers
223(VIPs) are to arrive.  The kingdom must be closed for the actual
224implementation and is leter reopened as a new and better place to go.
225
226A final question you might ask is what happens when the number of tourists
227becomes too great for the kingdom to handle in a reasonable period of time
228(i.e., the tourist lines at the ports are too long).  The Kingdom of
229Transformation has three options: (1) shorten the paths that a tourist must
230travel, or (2) convince CTK to develop a faster breed of horses so that the
231travelers can finish sooner, or (3) annex more territories so that the
232kingdom can handle more travelers.
233
234Thus ends the story of the Kingdom of Transformation.  I hope this has
235explained my job to you:  I slay dragons for a living.
236
237#
238#should do an automatic undivert..
239#
240