1 // REQUIRES: arm-registered-target
2 // RUN: %clang_cc1 -triple thumbv7-apple-darwin \
3 // RUN:   -target-abi apcs-gnu \
4 // RUN:   -target-cpu cortex-a8 \
5 // RUN:   -mfloat-abi soft \
6 // RUN:   -target-feature +soft-float-abi \
7 // RUN:   -ffreestanding \
8 // RUN:   -emit-llvm -w -O1 -o - %s | FileCheck %s
9 
10 #include <arm_neon.h>
11 
12 // Check that the vget_low/vget_high intrinsics generate a single shuffle
13 // without any bitcasting.
14 int8x8_t low_s8(int8x16_t a) {
15 // CHECK: shufflevector <16 x i8> %a, <16 x i8> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
16   return vget_low_s8(a);
17 }
18 
19 uint8x8_t low_u8 (uint8x16_t a) {
20 // CHECK: shufflevector <16 x i8> %a, <16 x i8> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
21   return vget_low_u8(a);
22 }
23 
24 int16x4_t low_s16( int16x8_t a) {
25 // CHECK: shufflevector <8 x i16> %a, <8 x i16> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
26   return vget_low_s16(a);
27 }
28 
29 uint16x4_t low_u16(uint16x8_t a) {
30 // CHECK: shufflevector <8 x i16> %a, <8 x i16> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
31   return vget_low_u16(a);
32 }
33 
34 int32x2_t low_s32( int32x4_t a) {
35 // CHECK: shufflevector <4 x i32> %a, <4 x i32> undef, <2 x i32> <i32 0, i32 1>
36   return vget_low_s32(a);
37 }
38 
39 uint32x2_t low_u32(uint32x4_t a) {
40 // CHECK: shufflevector <4 x i32> %a, <4 x i32> undef, <2 x i32> <i32 0, i32 1>
41   return vget_low_u32(a);
42 }
43 
44 int64x1_t low_s64( int64x2_t a) {
45 // CHECK: shufflevector <2 x i64> %a, <2 x i64> undef, <1 x i32> zeroinitializer
46   return vget_low_s64(a);
47 }
48 
49 uint64x1_t low_u64(uint64x2_t a) {
50 // CHECK: shufflevector <2 x i64> %a, <2 x i64> undef, <1 x i32> zeroinitializer
51   return vget_low_u64(a);
52 }
53 
54 poly8x8_t low_p8 (poly8x16_t a) {
55 // CHECK: shufflevector <16 x i8> %a, <16 x i8> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
56   return vget_low_p8(a);
57 }
58 
59 poly16x4_t low_p16(poly16x8_t a) {
60 // CHECK: shufflevector <8 x i16> %a, <8 x i16> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
61   return vget_low_p16(a);
62 }
63 
64 float32x2_t low_f32(float32x4_t a) {
65 // CHECK: shufflevector <4 x float> %a, <4 x float> undef, <2 x i32> <i32 0, i32 1>
66   return vget_low_f32(a);
67 }
68 
69 
70 int8x8_t high_s8(int8x16_t a) {
71 // CHECK: shufflevector <16 x i8> %a, <16 x i8> undef, <8 x i32> <i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
72   return vget_high_s8(a);
73 }
74 
75 uint8x8_t high_u8 (uint8x16_t a) {
76 // CHECK: shufflevector <16 x i8> %a, <16 x i8> undef, <8 x i32> <i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
77   return vget_high_u8(a);
78 }
79 
80 int16x4_t high_s16( int16x8_t a) {
81 // CHECK: shufflevector <8 x i16> %a, <8 x i16> undef, <4 x i32> <i32 4, i32 5, i32 6, i32 7>
82   return vget_high_s16(a);
83 }
84 
85 uint16x4_t high_u16(uint16x8_t a) {
86 // CHECK: shufflevector <8 x i16> %a, <8 x i16> undef, <4 x i32> <i32 4, i32 5, i32 6, i32 7>
87   return vget_high_u16(a);
88 }
89 
90 int32x2_t high_s32( int32x4_t a) {
91 // CHECK: shufflevector <4 x i32> %a, <4 x i32> undef, <2 x i32> <i32 2, i32 3>
92   return vget_high_s32(a);
93 }
94 
95 uint32x2_t high_u32(uint32x4_t a) {
96 // CHECK: shufflevector <4 x i32> %a, <4 x i32> undef, <2 x i32> <i32 2, i32 3>
97   return vget_high_u32(a);
98 }
99 
100 int64x1_t high_s64( int64x2_t a) {
101 // CHECK: shufflevector <2 x i64> %a, <2 x i64> undef, <1 x i32> <i32 1>
102   return vget_high_s64(a);
103 }
104 
105 uint64x1_t high_u64(uint64x2_t a) {
106 // CHECK: shufflevector <2 x i64> %a, <2 x i64> undef, <1 x i32> <i32 1>
107   return vget_high_u64(a);
108 }
109 
110 poly8x8_t high_p8 (poly8x16_t a) {
111 // CHECK: shufflevector <16 x i8> %a, <16 x i8> undef, <8 x i32> <i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
112   return vget_high_p8(a);
113 }
114 
115 poly16x4_t high_p16(poly16x8_t a) {
116 // CHECK: shufflevector <8 x i16> %a, <8 x i16> undef, <4 x i32> <i32 4, i32 5, i32 6, i32 7>
117   return vget_high_p16(a);
118 }
119 
120 float32x2_t high_f32(float32x4_t a) {
121 // CHECK: shufflevector <4 x float> %a, <4 x float> undef, <2 x i32> <i32 2, i32 3>
122   return vget_high_f32(a);
123 }
124 
125