1==========================================
2The LLVM Target-Independent Code Generator
3==========================================
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27
28Introduction
29============
30
31The LLVM target-independent code generator is a framework that provides a suite
32of reusable components for translating the LLVM internal representation to the
33machine code for a specified target---either in assembly form (suitable for a
34static compiler) or in binary machine code format (usable for a JIT
35compiler). The LLVM target-independent code generator consists of six main
36components:
37
381. `Abstract target description`_ interfaces which capture important properties
39   about various aspects of the machine, independently of how they will be used.
40   These interfaces are defined in ``include/llvm/Target/``.
41
422. Classes used to represent the `code being generated`_ for a target.  These
43   classes are intended to be abstract enough to represent the machine code for
44   *any* target machine.  These classes are defined in
45   ``include/llvm/CodeGen/``. At this level, concepts like "constant pool
46   entries" and "jump tables" are explicitly exposed.
47
483. Classes and algorithms used to represent code as the object file level, the
49   `MC Layer`_.  These classes represent assembly level constructs like labels,
50   sections, and instructions.  At this level, concepts like "constant pool
51   entries" and "jump tables" don't exist.
52
534. `Target-independent algorithms`_ used to implement various phases of native
54   code generation (register allocation, scheduling, stack frame representation,
55   etc).  This code lives in ``lib/CodeGen/``.
56
575. `Implementations of the abstract target description interfaces`_ for
58   particular targets.  These machine descriptions make use of the components
59   provided by LLVM, and can optionally provide custom target-specific passes,
60   to build complete code generators for a specific target.  Target descriptions
61   live in ``lib/Target/``.
62
636. The target-independent JIT components.  The LLVM JIT is completely target
64   independent (it uses the ``TargetJITInfo`` structure to interface for
65   target-specific issues.  The code for the target-independent JIT lives in
66   ``lib/ExecutionEngine/JIT``.
67
68Depending on which part of the code generator you are interested in working on,
69different pieces of this will be useful to you.  In any case, you should be
70familiar with the `target description`_ and `machine code representation`_
71classes.  If you want to add a backend for a new target, you will need to
72`implement the target description`_ classes for your new target and understand
73the `LLVM code representation <LangRef.html>`_.  If you are interested in
74implementing a new `code generation algorithm`_, it should only depend on the
75target-description and machine code representation classes, ensuring that it is
76portable.
77
78Required components in the code generator
79-----------------------------------------
80
81The two pieces of the LLVM code generator are the high-level interface to the
82code generator and the set of reusable components that can be used to build
83target-specific backends.  The two most important interfaces (:raw-html:`<tt>`
84`TargetMachine`_ :raw-html:`</tt>` and :raw-html:`<tt>` `DataLayout`_
85:raw-html:`</tt>`) are the only ones that are required to be defined for a
86backend to fit into the LLVM system, but the others must be defined if the
87reusable code generator components are going to be used.
88
89This design has two important implications.  The first is that LLVM can support
90completely non-traditional code generation targets.  For example, the C backend
91does not require register allocation, instruction selection, or any of the other
92standard components provided by the system.  As such, it only implements these
93two interfaces, and does its own thing. Note that C backend was removed from the
94trunk since LLVM 3.1 release. Another example of a code generator like this is a
95(purely hypothetical) backend that converts LLVM to the GCC RTL form and uses
96GCC to emit machine code for a target.
97
98This design also implies that it is possible to design and implement radically
99different code generators in the LLVM system that do not make use of any of the
100built-in components.  Doing so is not recommended at all, but could be required
101for radically different targets that do not fit into the LLVM machine
102description model: FPGAs for example.
103
104.. _high-level design of the code generator:
105
106The high-level design of the code generator
107-------------------------------------------
108
109The LLVM target-independent code generator is designed to support efficient and
110quality code generation for standard register-based microprocessors.  Code
111generation in this model is divided into the following stages:
112
1131. `Instruction Selection`_ --- This phase determines an efficient way to
114   express the input LLVM code in the target instruction set.  This stage
115   produces the initial code for the program in the target instruction set, then
116   makes use of virtual registers in SSA form and physical registers that
117   represent any required register assignments due to target constraints or
118   calling conventions.  This step turns the LLVM code into a DAG of target
119   instructions.
120
1212. `Scheduling and Formation`_ --- This phase takes the DAG of target
122   instructions produced by the instruction selection phase, determines an
123   ordering of the instructions, then emits the instructions as :raw-html:`<tt>`
124   `MachineInstr`_\s :raw-html:`</tt>` with that ordering.  Note that we
125   describe this in the `instruction selection section`_ because it operates on
126   a `SelectionDAG`_.
127
1283. `SSA-based Machine Code Optimizations`_ --- This optional stage consists of a
129   series of machine-code optimizations that operate on the SSA-form produced by
130   the instruction selector.  Optimizations like modulo-scheduling or peephole
131   optimization work here.
132
1334. `Register Allocation`_ --- The target code is transformed from an infinite
134   virtual register file in SSA form to the concrete register file used by the
135   target.  This phase introduces spill code and eliminates all virtual register
136   references from the program.
137
1385. `Prolog/Epilog Code Insertion`_ --- Once the machine code has been generated
139   for the function and the amount of stack space required is known (used for
140   LLVM alloca's and spill slots), the prolog and epilog code for the function
141   can be inserted and "abstract stack location references" can be eliminated.
142   This stage is responsible for implementing optimizations like frame-pointer
143   elimination and stack packing.
144
1456. `Late Machine Code Optimizations`_ --- Optimizations that operate on "final"
146   machine code can go here, such as spill code scheduling and peephole
147   optimizations.
148
1497. `Code Emission`_ --- The final stage actually puts out the code for the
150   current function, either in the target assembler format or in machine
151   code.
152
153The code generator is based on the assumption that the instruction selector will
154use an optimal pattern matching selector to create high-quality sequences of
155native instructions.  Alternative code generator designs based on pattern
156expansion and aggressive iterative peephole optimization are much slower.  This
157design permits efficient compilation (important for JIT environments) and
158aggressive optimization (used when generating code offline) by allowing
159components of varying levels of sophistication to be used for any step of
160compilation.
161
162In addition to these stages, target implementations can insert arbitrary
163target-specific passes into the flow.  For example, the X86 target uses a
164special pass to handle the 80x87 floating point stack architecture.  Other
165targets with unusual requirements can be supported with custom passes as needed.
166
167Using TableGen for target description
168-------------------------------------
169
170The target description classes require a detailed description of the target
171architecture.  These target descriptions often have a large amount of common
172information (e.g., an ``add`` instruction is almost identical to a ``sub``
173instruction).  In order to allow the maximum amount of commonality to be
174factored out, the LLVM code generator uses the
175:doc:`TableGen <TableGenFundamentals>` tool to describe big chunks of the
176target machine, which allows the use of domain-specific and target-specific
177abstractions to reduce the amount of repetition.
178
179As LLVM continues to be developed and refined, we plan to move more and more of
180the target description to the ``.td`` form.  Doing so gives us a number of
181advantages.  The most important is that it makes it easier to port LLVM because
182it reduces the amount of C++ code that has to be written, and the surface area
183of the code generator that needs to be understood before someone can get
184something working.  Second, it makes it easier to change things. In particular,
185if tables and other things are all emitted by ``tblgen``, we only need a change
186in one place (``tblgen``) to update all of the targets to a new interface.
187
188.. _Abstract target description:
189.. _target description:
190
191Target description classes
192==========================
193
194The LLVM target description classes (located in the ``include/llvm/Target``
195directory) provide an abstract description of the target machine independent of
196any particular client.  These classes are designed to capture the *abstract*
197properties of the target (such as the instructions and registers it has), and do
198not incorporate any particular pieces of code generation algorithms.
199
200All of the target description classes (except the :raw-html:`<tt>` `DataLayout`_
201:raw-html:`</tt>` class) are designed to be subclassed by the concrete target
202implementation, and have virtual methods implemented.  To get to these
203implementations, the :raw-html:`<tt>` `TargetMachine`_ :raw-html:`</tt>` class
204provides accessors that should be implemented by the target.
205
206.. _TargetMachine:
207
208The ``TargetMachine`` class
209---------------------------
210
211The ``TargetMachine`` class provides virtual methods that are used to access the
212target-specific implementations of the various target description classes via
213the ``get*Info`` methods (``getInstrInfo``, ``getRegisterInfo``,
214``getFrameInfo``, etc.).  This class is designed to be specialized by a concrete
215target implementation (e.g., ``X86TargetMachine``) which implements the various
216virtual methods.  The only required target description class is the
217:raw-html:`<tt>` `DataLayout`_ :raw-html:`</tt>` class, but if the code
218generator components are to be used, the other interfaces should be implemented
219as well.
220
221.. _DataLayout:
222
223The ``DataLayout`` class
224------------------------
225
226The ``DataLayout`` class is the only required target description class, and it
227is the only class that is not extensible (you cannot derive a new class from
228it).  ``DataLayout`` specifies information about how the target lays out memory
229for structures, the alignment requirements for various data types, the size of
230pointers in the target, and whether the target is little-endian or
231big-endian.
232
233.. _TargetLowering:
234
235The ``TargetLowering`` class
236----------------------------
237
238The ``TargetLowering`` class is used by SelectionDAG based instruction selectors
239primarily to describe how LLVM code should be lowered to SelectionDAG
240operations.  Among other things, this class indicates:
241
242* an initial register class to use for various ``ValueType``\s,
243
244* which operations are natively supported by the target machine,
245
246* the return type of ``setcc`` operations,
247
248* the type to use for shift amounts, and
249
250* various high-level characteristics, like whether it is profitable to turn
251  division by a constant into a multiplication sequence.
252
253.. _TargetRegisterInfo:
254
255The ``TargetRegisterInfo`` class
256--------------------------------
257
258The ``TargetRegisterInfo`` class is used to describe the register file of the
259target and any interactions between the registers.
260
261Registers are represented in the code generator by unsigned integers.  Physical
262registers (those that actually exist in the target description) are unique
263small numbers, and virtual registers are generally large.  Note that
264register ``#0`` is reserved as a flag value.
265
266Each register in the processor description has an associated
267``TargetRegisterDesc`` entry, which provides a textual name for the register
268(used for assembly output and debugging dumps) and a set of aliases (used to
269indicate whether one register overlaps with another).
270
271In addition to the per-register description, the ``TargetRegisterInfo`` class
272exposes a set of processor specific register classes (instances of the
273``TargetRegisterClass`` class).  Each register class contains sets of registers
274that have the same properties (for example, they are all 32-bit integer
275registers).  Each SSA virtual register created by the instruction selector has
276an associated register class.  When the register allocator runs, it replaces
277virtual registers with a physical register in the set.
278
279The target-specific implementations of these classes is auto-generated from a
280`TableGen <TableGenFundamentals.html>`_ description of the register file.
281
282.. _TargetInstrInfo:
283
284The ``TargetInstrInfo`` class
285-----------------------------
286
287The ``TargetInstrInfo`` class is used to describe the machine instructions
288supported by the target.  Descriptions define things like the mnemonic for
289the opcode, the number of operands, the list of implicit register uses and defs,
290whether the instruction has certain target-independent properties (accesses
291memory, is commutable, etc), and holds any target-specific flags.
292
293The ``TargetFrameInfo`` class
294-----------------------------
295
296The ``TargetFrameInfo`` class is used to provide information about the stack
297frame layout of the target. It holds the direction of stack growth, the known
298stack alignment on entry to each function, and the offset to the local area.
299The offset to the local area is the offset from the stack pointer on function
300entry to the first location where function data (local variables, spill
301locations) can be stored.
302
303The ``TargetSubtarget`` class
304-----------------------------
305
306The ``TargetSubtarget`` class is used to provide information about the specific
307chip set being targeted.  A sub-target informs code generation of which
308instructions are supported, instruction latencies and instruction execution
309itinerary; i.e., which processing units are used, in what order, and for how
310long.
311
312The ``TargetJITInfo`` class
313---------------------------
314
315The ``TargetJITInfo`` class exposes an abstract interface used by the
316Just-In-Time code generator to perform target-specific activities, such as
317emitting stubs.  If a ``TargetMachine`` supports JIT code generation, it should
318provide one of these objects through the ``getJITInfo`` method.
319
320.. _code being generated:
321.. _machine code representation:
322
323Machine code description classes
324================================
325
326At the high-level, LLVM code is translated to a machine specific representation
327formed out of :raw-html:`<tt>` `MachineFunction`_ :raw-html:`</tt>`,
328:raw-html:`<tt>` `MachineBasicBlock`_ :raw-html:`</tt>`, and :raw-html:`<tt>`
329`MachineInstr`_ :raw-html:`</tt>` instances (defined in
330``include/llvm/CodeGen``).  This representation is completely target agnostic,
331representing instructions in their most abstract form: an opcode and a series of
332operands.  This representation is designed to support both an SSA representation
333for machine code, as well as a register allocated, non-SSA form.
334
335.. _MachineInstr:
336
337The ``MachineInstr`` class
338--------------------------
339
340Target machine instructions are represented as instances of the ``MachineInstr``
341class.  This class is an extremely abstract way of representing machine
342instructions.  In particular, it only keeps track of an opcode number and a set
343of operands.
344
345The opcode number is a simple unsigned integer that only has meaning to a
346specific backend.  All of the instructions for a target should be defined in the
347``*InstrInfo.td`` file for the target. The opcode enum values are auto-generated
348from this description.  The ``MachineInstr`` class does not have any information
349about how to interpret the instruction (i.e., what the semantics of the
350instruction are); for that you must refer to the :raw-html:`<tt>`
351`TargetInstrInfo`_ :raw-html:`</tt>` class.
352
353The operands of a machine instruction can be of several different types: a
354register reference, a constant integer, a basic block reference, etc.  In
355addition, a machine operand should be marked as a def or a use of the value
356(though only registers are allowed to be defs).
357
358By convention, the LLVM code generator orders instruction operands so that all
359register definitions come before the register uses, even on architectures that
360are normally printed in other orders.  For example, the SPARC add instruction:
361"``add %i1, %i2, %i3``" adds the "%i1", and "%i2" registers and stores the
362result into the "%i3" register.  In the LLVM code generator, the operands should
363be stored as "``%i3, %i1, %i2``": with the destination first.
364
365Keeping destination (definition) operands at the beginning of the operand list
366has several advantages.  In particular, the debugging printer will print the
367instruction like this:
368
369.. code-block:: llvm
370
371  %r3 = add %i1, %i2
372
373Also if the first operand is a def, it is easier to `create instructions`_ whose
374only def is the first operand.
375
376.. _create instructions:
377
378Using the ``MachineInstrBuilder.h`` functions
379^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
380
381Machine instructions are created by using the ``BuildMI`` functions, located in
382the ``include/llvm/CodeGen/MachineInstrBuilder.h`` file.  The ``BuildMI``
383functions make it easy to build arbitrary machine instructions.  Usage of the
384``BuildMI`` functions look like this:
385
386.. code-block:: c++
387
388  // Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42')
389  // instruction.  The '1' specifies how many operands will be added.
390  MachineInstr *MI = BuildMI(X86::MOV32ri, 1, DestReg).addImm(42);
391
392  // Create the same instr, but insert it at the end of a basic block.
393  MachineBasicBlock &MBB = ...
394  BuildMI(MBB, X86::MOV32ri, 1, DestReg).addImm(42);
395
396  // Create the same instr, but insert it before a specified iterator point.
397  MachineBasicBlock::iterator MBBI = ...
398  BuildMI(MBB, MBBI, X86::MOV32ri, 1, DestReg).addImm(42);
399
400  // Create a 'cmp Reg, 0' instruction, no destination reg.
401  MI = BuildMI(X86::CMP32ri, 2).addReg(Reg).addImm(0);
402
403  // Create an 'sahf' instruction which takes no operands and stores nothing.
404  MI = BuildMI(X86::SAHF, 0);
405
406  // Create a self looping branch instruction.
407  BuildMI(MBB, X86::JNE, 1).addMBB(&MBB);
408
409The key thing to remember with the ``BuildMI`` functions is that you have to
410specify the number of operands that the machine instruction will take.  This
411allows for efficient memory allocation.  You also need to specify if operands
412default to be uses of values, not definitions.  If you need to add a definition
413operand (other than the optional destination register), you must explicitly mark
414it as such:
415
416.. code-block:: c++
417
418  MI.addReg(Reg, RegState::Define);
419
420Fixed (preassigned) registers
421^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
422
423One important issue that the code generator needs to be aware of is the presence
424of fixed registers.  In particular, there are often places in the instruction
425stream where the register allocator *must* arrange for a particular value to be
426in a particular register.  This can occur due to limitations of the instruction
427set (e.g., the X86 can only do a 32-bit divide with the ``EAX``/``EDX``
428registers), or external factors like calling conventions.  In any case, the
429instruction selector should emit code that copies a virtual register into or out
430of a physical register when needed.
431
432For example, consider this simple LLVM example:
433
434.. code-block:: llvm
435
436  define i32 @test(i32 %X, i32 %Y) {
437    %Z = udiv i32 %X, %Y
438    ret i32 %Z
439  }
440
441The X86 instruction selector produces this machine code for the ``div`` and
442``ret`` (use "``llc X.bc -march=x86 -print-machineinstrs``" to get this):
443
444.. code-block:: llvm
445
446  ;; Start of div
447  %EAX = mov %reg1024           ;; Copy X (in reg1024) into EAX
448  %reg1027 = sar %reg1024, 31
449  %EDX = mov %reg1027           ;; Sign extend X into EDX
450  idiv %reg1025                 ;; Divide by Y (in reg1025)
451  %reg1026 = mov %EAX           ;; Read the result (Z) out of EAX
452
453  ;; Start of ret
454  %EAX = mov %reg1026           ;; 32-bit return value goes in EAX
455  ret
456
457By the end of code generation, the register allocator has coalesced the
458registers and deleted the resultant identity moves producing the following
459code:
460
461.. code-block:: llvm
462
463  ;; X is in EAX, Y is in ECX
464  mov %EAX, %EDX
465  sar %EDX, 31
466  idiv %ECX
467  ret
468
469This approach is extremely general (if it can handle the X86 architecture, it
470can handle anything!) and allows all of the target specific knowledge about the
471instruction stream to be isolated in the instruction selector.  Note that
472physical registers should have a short lifetime for good code generation, and
473all physical registers are assumed dead on entry to and exit from basic blocks
474(before register allocation).  Thus, if you need a value to be live across basic
475block boundaries, it *must* live in a virtual register.
476
477Call-clobbered registers
478^^^^^^^^^^^^^^^^^^^^^^^^
479
480Some machine instructions, like calls, clobber a large number of physical
481registers.  Rather than adding ``<def,dead>`` operands for all of them, it is
482possible to use an ``MO_RegisterMask`` operand instead.  The register mask
483operand holds a bit mask of preserved registers, and everything else is
484considered to be clobbered by the instruction.
485
486Machine code in SSA form
487^^^^^^^^^^^^^^^^^^^^^^^^
488
489``MachineInstr``'s are initially selected in SSA-form, and are maintained in
490SSA-form until register allocation happens.  For the most part, this is
491trivially simple since LLVM is already in SSA form; LLVM PHI nodes become
492machine code PHI nodes, and virtual registers are only allowed to have a single
493definition.
494
495After register allocation, machine code is no longer in SSA-form because there
496are no virtual registers left in the code.
497
498.. _MachineBasicBlock:
499
500The ``MachineBasicBlock`` class
501-------------------------------
502
503The ``MachineBasicBlock`` class contains a list of machine instructions
504(:raw-html:`<tt>` `MachineInstr`_ :raw-html:`</tt>` instances).  It roughly
505corresponds to the LLVM code input to the instruction selector, but there can be
506a one-to-many mapping (i.e. one LLVM basic block can map to multiple machine
507basic blocks). The ``MachineBasicBlock`` class has a "``getBasicBlock``" method,
508which returns the LLVM basic block that it comes from.
509
510.. _MachineFunction:
511
512The ``MachineFunction`` class
513-----------------------------
514
515The ``MachineFunction`` class contains a list of machine basic blocks
516(:raw-html:`<tt>` `MachineBasicBlock`_ :raw-html:`</tt>` instances).  It
517corresponds one-to-one with the LLVM function input to the instruction selector.
518In addition to a list of basic blocks, the ``MachineFunction`` contains a a
519``MachineConstantPool``, a ``MachineFrameInfo``, a ``MachineFunctionInfo``, and
520a ``MachineRegisterInfo``.  See ``include/llvm/CodeGen/MachineFunction.h`` for
521more information.
522
523``MachineInstr Bundles``
524------------------------
525
526LLVM code generator can model sequences of instructions as MachineInstr
527bundles. A MI bundle can model a VLIW group / pack which contains an arbitrary
528number of parallel instructions. It can also be used to model a sequential list
529of instructions (potentially with data dependencies) that cannot be legally
530separated (e.g. ARM Thumb2 IT blocks).
531
532Conceptually a MI bundle is a MI with a number of other MIs nested within:
533
534::
535
536  --------------
537  |   Bundle   | ---------
538  --------------          \
539         |           ----------------
540         |           |      MI      |
541         |           ----------------
542         |                   |
543         |           ----------------
544         |           |      MI      |
545         |           ----------------
546         |                   |
547         |           ----------------
548         |           |      MI      |
549         |           ----------------
550         |
551  --------------
552  |   Bundle   | --------
553  --------------         \
554         |           ----------------
555         |           |      MI      |
556         |           ----------------
557         |                   |
558         |           ----------------
559         |           |      MI      |
560         |           ----------------
561         |                   |
562         |                  ...
563         |
564  --------------
565  |   Bundle   | --------
566  --------------         \
567         |
568        ...
569
570MI bundle support does not change the physical representations of
571MachineBasicBlock and MachineInstr. All the MIs (including top level and nested
572ones) are stored as sequential list of MIs. The "bundled" MIs are marked with
573the 'InsideBundle' flag. A top level MI with the special BUNDLE opcode is used
574to represent the start of a bundle. It's legal to mix BUNDLE MIs with indiviual
575MIs that are not inside bundles nor represent bundles.
576
577MachineInstr passes should operate on a MI bundle as a single unit. Member
578methods have been taught to correctly handle bundles and MIs inside bundles.
579The MachineBasicBlock iterator has been modified to skip over bundled MIs to
580enforce the bundle-as-a-single-unit concept. An alternative iterator
581instr_iterator has been added to MachineBasicBlock to allow passes to iterate
582over all of the MIs in a MachineBasicBlock, including those which are nested
583inside bundles. The top level BUNDLE instruction must have the correct set of
584register MachineOperand's that represent the cumulative inputs and outputs of
585the bundled MIs.
586
587Packing / bundling of MachineInstr's should be done as part of the register
588allocation super-pass. More specifically, the pass which determines what MIs
589should be bundled together must be done after code generator exits SSA form
590(i.e. after two-address pass, PHI elimination, and copy coalescing).  Bundles
591should only be finalized (i.e. adding BUNDLE MIs and input and output register
592MachineOperands) after virtual registers have been rewritten into physical
593registers. This requirement eliminates the need to add virtual register operands
594to BUNDLE instructions which would effectively double the virtual register def
595and use lists.
596
597.. _MC Layer:
598
599The "MC" Layer
600==============
601
602The MC Layer is used to represent and process code at the raw machine code
603level, devoid of "high level" information like "constant pools", "jump tables",
604"global variables" or anything like that.  At this level, LLVM handles things
605like label names, machine instructions, and sections in the object file.  The
606code in this layer is used for a number of important purposes: the tail end of
607the code generator uses it to write a .s or .o file, and it is also used by the
608llvm-mc tool to implement standalone machine code assemblers and disassemblers.
609
610This section describes some of the important classes.  There are also a number
611of important subsystems that interact at this layer, they are described later in
612this manual.
613
614.. _MCStreamer:
615
616The ``MCStreamer`` API
617----------------------
618
619MCStreamer is best thought of as an assembler API.  It is an abstract API which
620is *implemented* in different ways (e.g. to output a .s file, output an ELF .o
621file, etc) but whose API correspond directly to what you see in a .s file.
622MCStreamer has one method per directive, such as EmitLabel, EmitSymbolAttribute,
623SwitchSection, EmitValue (for .byte, .word), etc, which directly correspond to
624assembly level directives.  It also has an EmitInstruction method, which is used
625to output an MCInst to the streamer.
626
627This API is most important for two clients: the llvm-mc stand-alone assembler is
628effectively a parser that parses a line, then invokes a method on MCStreamer. In
629the code generator, the `Code Emission`_ phase of the code generator lowers
630higher level LLVM IR and Machine* constructs down to the MC layer, emitting
631directives through MCStreamer.
632
633On the implementation side of MCStreamer, there are two major implementations:
634one for writing out a .s file (MCAsmStreamer), and one for writing out a .o
635file (MCObjectStreamer).  MCAsmStreamer is a straight-forward implementation
636that prints out a directive for each method (e.g. ``EmitValue -> .byte``), but
637MCObjectStreamer implements a full assembler.
638
639For target specific directives, the MCStreamer has a MCTargetStreamer instance.
640Each target that needs it defines a class that inherits from it and is a lot
641like MCStreamer itself: It has one method per directive and two classes that
642inherit from it, a target object streamer and a target asm streamer. The target
643asm streamer just prints it (``emitFnStart -> .fnstrart``), and the object
644streamer implement the assembler logic for it.
645
646To make llvm use these classes, the target initialization must call
647TargetRegistry::RegisterAsmStreamer and TargetRegistry::RegisterMCObjectStreamer
648passing callbacks that allocate the corresponding target streamer and pass it
649to createAsmStreamer or to the appropriate object streamer constructor.
650
651The ``MCContext`` class
652-----------------------
653
654The MCContext class is the owner of a variety of uniqued data structures at the
655MC layer, including symbols, sections, etc.  As such, this is the class that you
656interact with to create symbols and sections.  This class can not be subclassed.
657
658The ``MCSymbol`` class
659----------------------
660
661The MCSymbol class represents a symbol (aka label) in the assembly file.  There
662are two interesting kinds of symbols: assembler temporary symbols, and normal
663symbols.  Assembler temporary symbols are used and processed by the assembler
664but are discarded when the object file is produced.  The distinction is usually
665represented by adding a prefix to the label, for example "L" labels are
666assembler temporary labels in MachO.
667
668MCSymbols are created by MCContext and uniqued there.  This means that MCSymbols
669can be compared for pointer equivalence to find out if they are the same symbol.
670Note that pointer inequality does not guarantee the labels will end up at
671different addresses though.  It's perfectly legal to output something like this
672to the .s file:
673
674::
675
676  foo:
677  bar:
678    .byte 4
679
680In this case, both the foo and bar symbols will have the same address.
681
682The ``MCSection`` class
683-----------------------
684
685The ``MCSection`` class represents an object-file specific section. It is
686subclassed by object file specific implementations (e.g. ``MCSectionMachO``,
687``MCSectionCOFF``, ``MCSectionELF``) and these are created and uniqued by
688MCContext.  The MCStreamer has a notion of the current section, which can be
689changed with the SwitchToSection method (which corresponds to a ".section"
690directive in a .s file).
691
692.. _MCInst:
693
694The ``MCInst`` class
695--------------------
696
697The ``MCInst`` class is a target-independent representation of an instruction.
698It is a simple class (much more so than `MachineInstr`_) that holds a
699target-specific opcode and a vector of MCOperands.  MCOperand, in turn, is a
700simple discriminated union of three cases: 1) a simple immediate, 2) a target
701register ID, 3) a symbolic expression (e.g. "``Lfoo-Lbar+42``") as an MCExpr.
702
703MCInst is the common currency used to represent machine instructions at the MC
704layer.  It is the type used by the instruction encoder, the instruction printer,
705and the type generated by the assembly parser and disassembler.
706
707.. _Target-independent algorithms:
708.. _code generation algorithm:
709
710Target-independent code generation algorithms
711=============================================
712
713This section documents the phases described in the `high-level design of the
714code generator`_.  It explains how they work and some of the rationale behind
715their design.
716
717.. _Instruction Selection:
718.. _instruction selection section:
719
720Instruction Selection
721---------------------
722
723Instruction Selection is the process of translating LLVM code presented to the
724code generator into target-specific machine instructions.  There are several
725well-known ways to do this in the literature.  LLVM uses a SelectionDAG based
726instruction selector.
727
728Portions of the DAG instruction selector are generated from the target
729description (``*.td``) files.  Our goal is for the entire instruction selector
730to be generated from these ``.td`` files, though currently there are still
731things that require custom C++ code.
732
733.. _SelectionDAG:
734
735Introduction to SelectionDAGs
736^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
737
738The SelectionDAG provides an abstraction for code representation in a way that
739is amenable to instruction selection using automatic techniques
740(e.g. dynamic-programming based optimal pattern matching selectors). It is also
741well-suited to other phases of code generation; in particular, instruction
742scheduling (SelectionDAG's are very close to scheduling DAGs post-selection).
743Additionally, the SelectionDAG provides a host representation where a large
744variety of very-low-level (but target-independent) `optimizations`_ may be
745performed; ones which require extensive information about the instructions
746efficiently supported by the target.
747
748The SelectionDAG is a Directed-Acyclic-Graph whose nodes are instances of the
749``SDNode`` class.  The primary payload of the ``SDNode`` is its operation code
750(Opcode) that indicates what operation the node performs and the operands to the
751operation.  The various operation node types are described at the top of the
752``include/llvm/CodeGen/SelectionDAGNodes.h`` file.
753
754Although most operations define a single value, each node in the graph may
755define multiple values.  For example, a combined div/rem operation will define
756both the dividend and the remainder. Many other situations require multiple
757values as well.  Each node also has some number of operands, which are edges to
758the node defining the used value.  Because nodes may define multiple values,
759edges are represented by instances of the ``SDValue`` class, which is a
760``<SDNode, unsigned>`` pair, indicating the node and result value being used,
761respectively.  Each value produced by an ``SDNode`` has an associated ``MVT``
762(Machine Value Type) indicating what the type of the value is.
763
764SelectionDAGs contain two different kinds of values: those that represent data
765flow and those that represent control flow dependencies.  Data values are simple
766edges with an integer or floating point value type.  Control edges are
767represented as "chain" edges which are of type ``MVT::Other``.  These edges
768provide an ordering between nodes that have side effects (such as loads, stores,
769calls, returns, etc).  All nodes that have side effects should take a token
770chain as input and produce a new one as output.  By convention, token chain
771inputs are always operand #0, and chain results are always the last value
772produced by an operation.
773
774A SelectionDAG has designated "Entry" and "Root" nodes.  The Entry node is
775always a marker node with an Opcode of ``ISD::EntryToken``.  The Root node is
776the final side-effecting node in the token chain. For example, in a single basic
777block function it would be the return node.
778
779One important concept for SelectionDAGs is the notion of a "legal" vs.
780"illegal" DAG.  A legal DAG for a target is one that only uses supported
781operations and supported types.  On a 32-bit PowerPC, for example, a DAG with a
782value of type i1, i8, i16, or i64 would be illegal, as would a DAG that uses a
783SREM or UREM operation.  The `legalize types`_ and `legalize operations`_ phases
784are responsible for turning an illegal DAG into a legal DAG.
785
786.. _SelectionDAG-Process:
787
788SelectionDAG Instruction Selection Process
789^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
790
791SelectionDAG-based instruction selection consists of the following steps:
792
793#. `Build initial DAG`_ --- This stage performs a simple translation from the
794   input LLVM code to an illegal SelectionDAG.
795
796#. `Optimize SelectionDAG`_ --- This stage performs simple optimizations on the
797   SelectionDAG to simplify it, and recognize meta instructions (like rotates
798   and ``div``/``rem`` pairs) for targets that support these meta operations.
799   This makes the resultant code more efficient and the `select instructions
800   from DAG`_ phase (below) simpler.
801
802#. `Legalize SelectionDAG Types`_ --- This stage transforms SelectionDAG nodes
803   to eliminate any types that are unsupported on the target.
804
805#. `Optimize SelectionDAG`_ --- The SelectionDAG optimizer is run to clean up
806   redundancies exposed by type legalization.
807
808#. `Legalize SelectionDAG Ops`_ --- This stage transforms SelectionDAG nodes to
809   eliminate any operations that are unsupported on the target.
810
811#. `Optimize SelectionDAG`_ --- The SelectionDAG optimizer is run to eliminate
812   inefficiencies introduced by operation legalization.
813
814#. `Select instructions from DAG`_ --- Finally, the target instruction selector
815   matches the DAG operations to target instructions.  This process translates
816   the target-independent input DAG into another DAG of target instructions.
817
818#. `SelectionDAG Scheduling and Formation`_ --- The last phase assigns a linear
819   order to the instructions in the target-instruction DAG and emits them into
820   the MachineFunction being compiled.  This step uses traditional prepass
821   scheduling techniques.
822
823After all of these steps are complete, the SelectionDAG is destroyed and the
824rest of the code generation passes are run.
825
826One great way to visualize what is going on here is to take advantage of a few
827LLC command line options.  The following options pop up a window displaying the
828SelectionDAG at specific times (if you only get errors printed to the console
829while using this, you probably `need to configure your
830system <ProgrammersManual.html#ViewGraph>`_ to add support for it).
831
832* ``-view-dag-combine1-dags`` displays the DAG after being built, before the
833  first optimization pass.
834
835* ``-view-legalize-dags`` displays the DAG before Legalization.
836
837* ``-view-dag-combine2-dags`` displays the DAG before the second optimization
838  pass.
839
840* ``-view-isel-dags`` displays the DAG before the Select phase.
841
842* ``-view-sched-dags`` displays the DAG before Scheduling.
843
844The ``-view-sunit-dags`` displays the Scheduler's dependency graph.  This graph
845is based on the final SelectionDAG, with nodes that must be scheduled together
846bundled into a single scheduling-unit node, and with immediate operands and
847other nodes that aren't relevant for scheduling omitted.
848
849.. _Build initial DAG:
850
851Initial SelectionDAG Construction
852^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
853
854The initial SelectionDAG is na\ :raw-html:`&iuml;`\ vely peephole expanded from
855the LLVM input by the ``SelectionDAGBuilder`` class.  The intent of this pass
856is to expose as much low-level, target-specific details to the SelectionDAG as
857possible.  This pass is mostly hard-coded (e.g. an LLVM ``add`` turns into an
858``SDNode add`` while a ``getelementptr`` is expanded into the obvious
859arithmetic). This pass requires target-specific hooks to lower calls, returns,
860varargs, etc.  For these features, the :raw-html:`<tt>` `TargetLowering`_
861:raw-html:`</tt>` interface is used.
862
863.. _legalize types:
864.. _Legalize SelectionDAG Types:
865.. _Legalize SelectionDAG Ops:
866
867SelectionDAG LegalizeTypes Phase
868^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
869
870The Legalize phase is in charge of converting a DAG to only use the types that
871are natively supported by the target.
872
873There are two main ways of converting values of unsupported scalar types to
874values of supported types: converting small types to larger types ("promoting"),
875and breaking up large integer types into smaller ones ("expanding").  For
876example, a target might require that all f32 values are promoted to f64 and that
877all i1/i8/i16 values are promoted to i32.  The same target might require that
878all i64 values be expanded into pairs of i32 values.  These changes can insert
879sign and zero extensions as needed to make sure that the final code has the same
880behavior as the input.
881
882There are two main ways of converting values of unsupported vector types to
883value of supported types: splitting vector types, multiple times if necessary,
884until a legal type is found, and extending vector types by adding elements to
885the end to round them out to legal types ("widening").  If a vector gets split
886all the way down to single-element parts with no supported vector type being
887found, the elements are converted to scalars ("scalarizing").
888
889A target implementation tells the legalizer which types are supported (and which
890register class to use for them) by calling the ``addRegisterClass`` method in
891its ``TargetLowering`` constructor.
892
893.. _legalize operations:
894.. _Legalizer:
895
896SelectionDAG Legalize Phase
897^^^^^^^^^^^^^^^^^^^^^^^^^^^
898
899The Legalize phase is in charge of converting a DAG to only use the operations
900that are natively supported by the target.
901
902Targets often have weird constraints, such as not supporting every operation on
903every supported datatype (e.g. X86 does not support byte conditional moves and
904PowerPC does not support sign-extending loads from a 16-bit memory location).
905Legalize takes care of this by open-coding another sequence of operations to
906emulate the operation ("expansion"), by promoting one type to a larger type that
907supports the operation ("promotion"), or by using a target-specific hook to
908implement the legalization ("custom").
909
910A target implementation tells the legalizer which operations are not supported
911(and which of the above three actions to take) by calling the
912``setOperationAction`` method in its ``TargetLowering`` constructor.
913
914Prior to the existence of the Legalize passes, we required that every target
915`selector`_ supported and handled every operator and type even if they are not
916natively supported.  The introduction of the Legalize phases allows all of the
917canonicalization patterns to be shared across targets, and makes it very easy to
918optimize the canonicalized code because it is still in the form of a DAG.
919
920.. _optimizations:
921.. _Optimize SelectionDAG:
922.. _selector:
923
924SelectionDAG Optimization Phase: the DAG Combiner
925^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
926
927The SelectionDAG optimization phase is run multiple times for code generation,
928immediately after the DAG is built and once after each legalization.  The first
929run of the pass allows the initial code to be cleaned up (e.g. performing
930optimizations that depend on knowing that the operators have restricted type
931inputs).  Subsequent runs of the pass clean up the messy code generated by the
932Legalize passes, which allows Legalize to be very simple (it can focus on making
933code legal instead of focusing on generating *good* and legal code).
934
935One important class of optimizations performed is optimizing inserted sign and
936zero extension instructions.  We currently use ad-hoc techniques, but could move
937to more rigorous techniques in the future.  Here are some good papers on the
938subject:
939
940"`Widening integer arithmetic <http://www.eecs.harvard.edu/~nr/pubs/widen-abstract.html>`_" :raw-html:`<br>`
941Kevin Redwine and Norman Ramsey :raw-html:`<br>`
942International Conference on Compiler Construction (CC) 2004
943
944"`Effective sign extension elimination <http://portal.acm.org/citation.cfm?doid=512529.512552>`_"  :raw-html:`<br>`
945Motohiro Kawahito, Hideaki Komatsu, and Toshio Nakatani :raw-html:`<br>`
946Proceedings of the ACM SIGPLAN 2002 Conference on Programming Language Design
947and Implementation.
948
949.. _Select instructions from DAG:
950
951SelectionDAG Select Phase
952^^^^^^^^^^^^^^^^^^^^^^^^^
953
954The Select phase is the bulk of the target-specific code for instruction
955selection.  This phase takes a legal SelectionDAG as input, pattern matches the
956instructions supported by the target to this DAG, and produces a new DAG of
957target code.  For example, consider the following LLVM fragment:
958
959.. code-block:: llvm
960
961  %t1 = fadd float %W, %X
962  %t2 = fmul float %t1, %Y
963  %t3 = fadd float %t2, %Z
964
965This LLVM code corresponds to a SelectionDAG that looks basically like this:
966
967.. code-block:: llvm
968
969  (fadd:f32 (fmul:f32 (fadd:f32 W, X), Y), Z)
970
971If a target supports floating point multiply-and-add (FMA) operations, one of
972the adds can be merged with the multiply.  On the PowerPC, for example, the
973output of the instruction selector might look like this DAG:
974
975::
976
977  (FMADDS (FADDS W, X), Y, Z)
978
979The ``FMADDS`` instruction is a ternary instruction that multiplies its first
980two operands and adds the third (as single-precision floating-point numbers).
981The ``FADDS`` instruction is a simple binary single-precision add instruction.
982To perform this pattern match, the PowerPC backend includes the following
983instruction definitions:
984
985.. code-block:: text
986  :emphasize-lines: 4-5,9
987
988  def FMADDS : AForm_1<59, 29,
989                      (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRC, F4RC:$FRB),
990                      "fmadds $FRT, $FRA, $FRC, $FRB",
991                      [(set F4RC:$FRT, (fadd (fmul F4RC:$FRA, F4RC:$FRC),
992                                             F4RC:$FRB))]>;
993  def FADDS : AForm_2<59, 21,
994                      (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRB),
995                      "fadds $FRT, $FRA, $FRB",
996                      [(set F4RC:$FRT, (fadd F4RC:$FRA, F4RC:$FRB))]>;
997
998The highlighted portion of the instruction definitions indicates the pattern
999used to match the instructions. The DAG operators (like ``fmul``/``fadd``)
1000are defined in the ``include/llvm/Target/TargetSelectionDAG.td`` file.
1001"``F4RC``" is the register class of the input and result values.
1002
1003The TableGen DAG instruction selector generator reads the instruction patterns
1004in the ``.td`` file and automatically builds parts of the pattern matching code
1005for your target.  It has the following strengths:
1006
1007* At compiler-compiler time, it analyzes your instruction patterns and tells you
1008  if your patterns make sense or not.
1009
1010* It can handle arbitrary constraints on operands for the pattern match.  In
1011  particular, it is straight-forward to say things like "match any immediate
1012  that is a 13-bit sign-extended value".  For examples, see the ``immSExt16``
1013  and related ``tblgen`` classes in the PowerPC backend.
1014
1015* It knows several important identities for the patterns defined.  For example,
1016  it knows that addition is commutative, so it allows the ``FMADDS`` pattern
1017  above to match "``(fadd X, (fmul Y, Z))``" as well as "``(fadd (fmul X, Y),
1018  Z)``", without the target author having to specially handle this case.
1019
1020* It has a full-featured type-inferencing system.  In particular, you should
1021  rarely have to explicitly tell the system what type parts of your patterns
1022  are.  In the ``FMADDS`` case above, we didn't have to tell ``tblgen`` that all
1023  of the nodes in the pattern are of type 'f32'.  It was able to infer and
1024  propagate this knowledge from the fact that ``F4RC`` has type 'f32'.
1025
1026* Targets can define their own (and rely on built-in) "pattern fragments".
1027  Pattern fragments are chunks of reusable patterns that get inlined into your
1028  patterns during compiler-compiler time.  For example, the integer "``(not
1029  x)``" operation is actually defined as a pattern fragment that expands as
1030  "``(xor x, -1)``", since the SelectionDAG does not have a native '``not``'
1031  operation.  Targets can define their own short-hand fragments as they see fit.
1032  See the definition of '``not``' and '``ineg``' for examples.
1033
1034* In addition to instructions, targets can specify arbitrary patterns that map
1035  to one or more instructions using the 'Pat' class.  For example, the PowerPC
1036  has no way to load an arbitrary integer immediate into a register in one
1037  instruction. To tell tblgen how to do this, it defines:
1038
1039  ::
1040
1041    // Arbitrary immediate support.  Implement in terms of LIS/ORI.
1042    def : Pat<(i32 imm:$imm),
1043              (ORI (LIS (HI16 imm:$imm)), (LO16 imm:$imm))>;
1044
1045  If none of the single-instruction patterns for loading an immediate into a
1046  register match, this will be used.  This rule says "match an arbitrary i32
1047  immediate, turning it into an ``ORI`` ('or a 16-bit immediate') and an ``LIS``
1048  ('load 16-bit immediate, where the immediate is shifted to the left 16 bits')
1049  instruction".  To make this work, the ``LO16``/``HI16`` node transformations
1050  are used to manipulate the input immediate (in this case, take the high or low
1051  16-bits of the immediate).
1052
1053* When using the 'Pat' class to map a pattern to an instruction that has one
1054  or more complex operands (like e.g. `X86 addressing mode`_), the pattern may
1055  either specify the operand as a whole using a ``ComplexPattern``, or else it
1056  may specify the components of the complex operand separately.  The latter is
1057  done e.g. for pre-increment instructions by the PowerPC back end:
1058
1059  ::
1060
1061    def STWU  : DForm_1<37, (outs ptr_rc:$ea_res), (ins GPRC:$rS, memri:$dst),
1062                    "stwu $rS, $dst", LdStStoreUpd, []>,
1063                    RegConstraint<"$dst.reg = $ea_res">, NoEncode<"$ea_res">;
1064
1065    def : Pat<(pre_store GPRC:$rS, ptr_rc:$ptrreg, iaddroff:$ptroff),
1066              (STWU GPRC:$rS, iaddroff:$ptroff, ptr_rc:$ptrreg)>;
1067
1068  Here, the pair of ``ptroff`` and ``ptrreg`` operands is matched onto the
1069  complex operand ``dst`` of class ``memri`` in the ``STWU`` instruction.
1070
1071* While the system does automate a lot, it still allows you to write custom C++
1072  code to match special cases if there is something that is hard to
1073  express.
1074
1075While it has many strengths, the system currently has some limitations,
1076primarily because it is a work in progress and is not yet finished:
1077
1078* Overall, there is no way to define or match SelectionDAG nodes that define
1079  multiple values (e.g. ``SMUL_LOHI``, ``LOAD``, ``CALL``, etc).  This is the
1080  biggest reason that you currently still *have to* write custom C++ code
1081  for your instruction selector.
1082
1083* There is no great way to support matching complex addressing modes yet.  In
1084  the future, we will extend pattern fragments to allow them to define multiple
1085  values (e.g. the four operands of the `X86 addressing mode`_, which are
1086  currently matched with custom C++ code).  In addition, we'll extend fragments
1087  so that a fragment can match multiple different patterns.
1088
1089* We don't automatically infer flags like ``isStore``/``isLoad`` yet.
1090
1091* We don't automatically generate the set of supported registers and operations
1092  for the `Legalizer`_ yet.
1093
1094* We don't have a way of tying in custom legalized nodes yet.
1095
1096Despite these limitations, the instruction selector generator is still quite
1097useful for most of the binary and logical operations in typical instruction
1098sets.  If you run into any problems or can't figure out how to do something,
1099please let Chris know!
1100
1101.. _Scheduling and Formation:
1102.. _SelectionDAG Scheduling and Formation:
1103
1104SelectionDAG Scheduling and Formation Phase
1105^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1106
1107The scheduling phase takes the DAG of target instructions from the selection
1108phase and assigns an order.  The scheduler can pick an order depending on
1109various constraints of the machines (i.e. order for minimal register pressure or
1110try to cover instruction latencies).  Once an order is established, the DAG is
1111converted to a list of :raw-html:`<tt>` `MachineInstr`_\s :raw-html:`</tt>` and
1112the SelectionDAG is destroyed.
1113
1114Note that this phase is logically separate from the instruction selection phase,
1115but is tied to it closely in the code because it operates on SelectionDAGs.
1116
1117Future directions for the SelectionDAG
1118^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1119
1120#. Optional function-at-a-time selection.
1121
1122#. Auto-generate entire selector from ``.td`` file.
1123
1124.. _SSA-based Machine Code Optimizations:
1125
1126SSA-based Machine Code Optimizations
1127------------------------------------
1128
1129To Be Written
1130
1131Live Intervals
1132--------------
1133
1134Live Intervals are the ranges (intervals) where a variable is *live*.  They are
1135used by some `register allocator`_ passes to determine if two or more virtual
1136registers which require the same physical register are live at the same point in
1137the program (i.e., they conflict).  When this situation occurs, one virtual
1138register must be *spilled*.
1139
1140Live Variable Analysis
1141^^^^^^^^^^^^^^^^^^^^^^
1142
1143The first step in determining the live intervals of variables is to calculate
1144the set of registers that are immediately dead after the instruction (i.e., the
1145instruction calculates the value, but it is never used) and the set of registers
1146that are used by the instruction, but are never used after the instruction
1147(i.e., they are killed). Live variable information is computed for
1148each *virtual* register and *register allocatable* physical register
1149in the function.  This is done in a very efficient manner because it uses SSA to
1150sparsely compute lifetime information for virtual registers (which are in SSA
1151form) and only has to track physical registers within a block.  Before register
1152allocation, LLVM can assume that physical registers are only live within a
1153single basic block.  This allows it to do a single, local analysis to resolve
1154physical register lifetimes within each basic block. If a physical register is
1155not register allocatable (e.g., a stack pointer or condition codes), it is not
1156tracked.
1157
1158Physical registers may be live in to or out of a function. Live in values are
1159typically arguments in registers. Live out values are typically return values in
1160registers. Live in values are marked as such, and are given a dummy "defining"
1161instruction during live intervals analysis. If the last basic block of a
1162function is a ``return``, then it's marked as using all live out values in the
1163function.
1164
1165``PHI`` nodes need to be handled specially, because the calculation of the live
1166variable information from a depth first traversal of the CFG of the function
1167won't guarantee that a virtual register used by the ``PHI`` node is defined
1168before it's used. When a ``PHI`` node is encountered, only the definition is
1169handled, because the uses will be handled in other basic blocks.
1170
1171For each ``PHI`` node of the current basic block, we simulate an assignment at
1172the end of the current basic block and traverse the successor basic blocks. If a
1173successor basic block has a ``PHI`` node and one of the ``PHI`` node's operands
1174is coming from the current basic block, then the variable is marked as *alive*
1175within the current basic block and all of its predecessor basic blocks, until
1176the basic block with the defining instruction is encountered.
1177
1178Live Intervals Analysis
1179^^^^^^^^^^^^^^^^^^^^^^^
1180
1181We now have the information available to perform the live intervals analysis and
1182build the live intervals themselves.  We start off by numbering the basic blocks
1183and machine instructions.  We then handle the "live-in" values.  These are in
1184physical registers, so the physical register is assumed to be killed by the end
1185of the basic block.  Live intervals for virtual registers are computed for some
1186ordering of the machine instructions ``[1, N]``.  A live interval is an interval
1187``[i, j)``, where ``1 >= i >= j > N``, for which a variable is live.
1188
1189.. note::
1190  More to come...
1191
1192.. _Register Allocation:
1193.. _register allocator:
1194
1195Register Allocation
1196-------------------
1197
1198The *Register Allocation problem* consists in mapping a program
1199:raw-html:`<b><tt>` P\ :sub:`v`\ :raw-html:`</tt></b>`, that can use an unbounded
1200number of virtual registers, to a program :raw-html:`<b><tt>` P\ :sub:`p`\
1201:raw-html:`</tt></b>` that contains a finite (possibly small) number of physical
1202registers. Each target architecture has a different number of physical
1203registers. If the number of physical registers is not enough to accommodate all
1204the virtual registers, some of them will have to be mapped into memory. These
1205virtuals are called *spilled virtuals*.
1206
1207How registers are represented in LLVM
1208^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1209
1210In LLVM, physical registers are denoted by integer numbers that normally range
1211from 1 to 1023. To see how this numbering is defined for a particular
1212architecture, you can read the ``GenRegisterNames.inc`` file for that
1213architecture. For instance, by inspecting
1214``lib/Target/X86/X86GenRegisterInfo.inc`` we see that the 32-bit register
1215``EAX`` is denoted by 43, and the MMX register ``MM0`` is mapped to 65.
1216
1217Some architectures contain registers that share the same physical location. A
1218notable example is the X86 platform. For instance, in the X86 architecture, the
1219registers ``EAX``, ``AX`` and ``AL`` share the first eight bits. These physical
1220registers are marked as *aliased* in LLVM. Given a particular architecture, you
1221can check which registers are aliased by inspecting its ``RegisterInfo.td``
1222file. Moreover, the class ``MCRegAliasIterator`` enumerates all the physical
1223registers aliased to a register.
1224
1225Physical registers, in LLVM, are grouped in *Register Classes*.  Elements in the
1226same register class are functionally equivalent, and can be interchangeably
1227used. Each virtual register can only be mapped to physical registers of a
1228particular class. For instance, in the X86 architecture, some virtuals can only
1229be allocated to 8 bit registers.  A register class is described by
1230``TargetRegisterClass`` objects.  To discover if a virtual register is
1231compatible with a given physical, this code can be used:</p>
1232
1233.. code-block:: c++
1234
1235  bool RegMapping_Fer::compatible_class(MachineFunction &mf,
1236                                        unsigned v_reg,
1237                                        unsigned p_reg) {
1238    assert(TargetRegisterInfo::isPhysicalRegister(p_reg) &&
1239           "Target register must be physical");
1240    const TargetRegisterClass *trc = mf.getRegInfo().getRegClass(v_reg);
1241    return trc->contains(p_reg);
1242  }
1243
1244Sometimes, mostly for debugging purposes, it is useful to change the number of
1245physical registers available in the target architecture. This must be done
1246statically, inside the ``TargetRegsterInfo.td`` file. Just ``grep`` for
1247``RegisterClass``, the last parameter of which is a list of registers. Just
1248commenting some out is one simple way to avoid them being used. A more polite
1249way is to explicitly exclude some registers from the *allocation order*. See the
1250definition of the ``GR8`` register class in
1251``lib/Target/X86/X86RegisterInfo.td`` for an example of this.
1252
1253Virtual registers are also denoted by integer numbers. Contrary to physical
1254registers, different virtual registers never share the same number. Whereas
1255physical registers are statically defined in a ``TargetRegisterInfo.td`` file
1256and cannot be created by the application developer, that is not the case with
1257virtual registers. In order to create new virtual registers, use the method
1258``MachineRegisterInfo::createVirtualRegister()``. This method will return a new
1259virtual register. Use an ``IndexedMap<Foo, VirtReg2IndexFunctor>`` to hold
1260information per virtual register. If you need to enumerate all virtual
1261registers, use the function ``TargetRegisterInfo::index2VirtReg()`` to find the
1262virtual register numbers:
1263
1264.. code-block:: c++
1265
1266    for (unsigned i = 0, e = MRI->getNumVirtRegs(); i != e; ++i) {
1267      unsigned VirtReg = TargetRegisterInfo::index2VirtReg(i);
1268      stuff(VirtReg);
1269    }
1270
1271Before register allocation, the operands of an instruction are mostly virtual
1272registers, although physical registers may also be used. In order to check if a
1273given machine operand is a register, use the boolean function
1274``MachineOperand::isRegister()``. To obtain the integer code of a register, use
1275``MachineOperand::getReg()``. An instruction may define or use a register. For
1276instance, ``ADD reg:1026 := reg:1025 reg:1024`` defines the registers 1024, and
1277uses registers 1025 and 1026. Given a register operand, the method
1278``MachineOperand::isUse()`` informs if that register is being used by the
1279instruction. The method ``MachineOperand::isDef()`` informs if that registers is
1280being defined.
1281
1282We will call physical registers present in the LLVM bitcode before register
1283allocation *pre-colored registers*. Pre-colored registers are used in many
1284different situations, for instance, to pass parameters of functions calls, and
1285to store results of particular instructions. There are two types of pre-colored
1286registers: the ones *implicitly* defined, and those *explicitly*
1287defined. Explicitly defined registers are normal operands, and can be accessed
1288with ``MachineInstr::getOperand(int)::getReg()``.  In order to check which
1289registers are implicitly defined by an instruction, use the
1290``TargetInstrInfo::get(opcode)::ImplicitDefs``, where ``opcode`` is the opcode
1291of the target instruction. One important difference between explicit and
1292implicit physical registers is that the latter are defined statically for each
1293instruction, whereas the former may vary depending on the program being
1294compiled. For example, an instruction that represents a function call will
1295always implicitly define or use the same set of physical registers. To read the
1296registers implicitly used by an instruction, use
1297``TargetInstrInfo::get(opcode)::ImplicitUses``. Pre-colored registers impose
1298constraints on any register allocation algorithm. The register allocator must
1299make sure that none of them are overwritten by the values of virtual registers
1300while still alive.
1301
1302Mapping virtual registers to physical registers
1303^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1304
1305There are two ways to map virtual registers to physical registers (or to memory
1306slots). The first way, that we will call *direct mapping*, is based on the use
1307of methods of the classes ``TargetRegisterInfo``, and ``MachineOperand``. The
1308second way, that we will call *indirect mapping*, relies on the ``VirtRegMap``
1309class in order to insert loads and stores sending and getting values to and from
1310memory.
1311
1312The direct mapping provides more flexibility to the developer of the register
1313allocator; however, it is more error prone, and demands more implementation
1314work.  Basically, the programmer will have to specify where load and store
1315instructions should be inserted in the target function being compiled in order
1316to get and store values in memory. To assign a physical register to a virtual
1317register present in a given operand, use ``MachineOperand::setReg(p_reg)``. To
1318insert a store instruction, use ``TargetInstrInfo::storeRegToStackSlot(...)``,
1319and to insert a load instruction, use ``TargetInstrInfo::loadRegFromStackSlot``.
1320
1321The indirect mapping shields the application developer from the complexities of
1322inserting load and store instructions. In order to map a virtual register to a
1323physical one, use ``VirtRegMap::assignVirt2Phys(vreg, preg)``.  In order to map
1324a certain virtual register to memory, use
1325``VirtRegMap::assignVirt2StackSlot(vreg)``. This method will return the stack
1326slot where ``vreg``'s value will be located.  If it is necessary to map another
1327virtual register to the same stack slot, use
1328``VirtRegMap::assignVirt2StackSlot(vreg, stack_location)``. One important point
1329to consider when using the indirect mapping, is that even if a virtual register
1330is mapped to memory, it still needs to be mapped to a physical register. This
1331physical register is the location where the virtual register is supposed to be
1332found before being stored or after being reloaded.
1333
1334If the indirect strategy is used, after all the virtual registers have been
1335mapped to physical registers or stack slots, it is necessary to use a spiller
1336object to place load and store instructions in the code. Every virtual that has
1337been mapped to a stack slot will be stored to memory after been defined and will
1338be loaded before being used. The implementation of the spiller tries to recycle
1339load/store instructions, avoiding unnecessary instructions. For an example of
1340how to invoke the spiller, see ``RegAllocLinearScan::runOnMachineFunction`` in
1341``lib/CodeGen/RegAllocLinearScan.cpp``.
1342
1343Handling two address instructions
1344^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1345
1346With very rare exceptions (e.g., function calls), the LLVM machine code
1347instructions are three address instructions. That is, each instruction is
1348expected to define at most one register, and to use at most two registers.
1349However, some architectures use two address instructions. In this case, the
1350defined register is also one of the used register. For instance, an instruction
1351such as ``ADD %EAX, %EBX``, in X86 is actually equivalent to ``%EAX = %EAX +
1352%EBX``.
1353
1354In order to produce correct code, LLVM must convert three address instructions
1355that represent two address instructions into true two address instructions. LLVM
1356provides the pass ``TwoAddressInstructionPass`` for this specific purpose. It
1357must be run before register allocation takes place. After its execution, the
1358resulting code may no longer be in SSA form. This happens, for instance, in
1359situations where an instruction such as ``%a = ADD %b %c`` is converted to two
1360instructions such as:
1361
1362::
1363
1364  %a = MOVE %b
1365  %a = ADD %a %c
1366
1367Notice that, internally, the second instruction is represented as ``ADD
1368%a[def/use] %c``. I.e., the register operand ``%a`` is both used and defined by
1369the instruction.
1370
1371The SSA deconstruction phase
1372^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1373
1374An important transformation that happens during register allocation is called
1375the *SSA Deconstruction Phase*. The SSA form simplifies many analyses that are
1376performed on the control flow graph of programs. However, traditional
1377instruction sets do not implement PHI instructions. Thus, in order to generate
1378executable code, compilers must replace PHI instructions with other instructions
1379that preserve their semantics.
1380
1381There are many ways in which PHI instructions can safely be removed from the
1382target code. The most traditional PHI deconstruction algorithm replaces PHI
1383instructions with copy instructions. That is the strategy adopted by LLVM. The
1384SSA deconstruction algorithm is implemented in
1385``lib/CodeGen/PHIElimination.cpp``. In order to invoke this pass, the identifier
1386``PHIEliminationID`` must be marked as required in the code of the register
1387allocator.
1388
1389Instruction folding
1390^^^^^^^^^^^^^^^^^^^
1391
1392*Instruction folding* is an optimization performed during register allocation
1393that removes unnecessary copy instructions. For instance, a sequence of
1394instructions such as:
1395
1396::
1397
1398  %EBX = LOAD %mem_address
1399  %EAX = COPY %EBX
1400
1401can be safely substituted by the single instruction:
1402
1403::
1404
1405  %EAX = LOAD %mem_address
1406
1407Instructions can be folded with the
1408``TargetRegisterInfo::foldMemoryOperand(...)`` method. Care must be taken when
1409folding instructions; a folded instruction can be quite different from the
1410original instruction. See ``LiveIntervals::addIntervalsForSpills`` in
1411``lib/CodeGen/LiveIntervalAnalysis.cpp`` for an example of its use.
1412
1413Built in register allocators
1414^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1415
1416The LLVM infrastructure provides the application developer with three different
1417register allocators:
1418
1419* *Fast* --- This register allocator is the default for debug builds. It
1420  allocates registers on a basic block level, attempting to keep values in
1421  registers and reusing registers as appropriate.
1422
1423* *Basic* --- This is an incremental approach to register allocation. Live
1424  ranges are assigned to registers one at a time in an order that is driven by
1425  heuristics. Since code can be rewritten on-the-fly during allocation, this
1426  framework allows interesting allocators to be developed as extensions. It is
1427  not itself a production register allocator but is a potentially useful
1428  stand-alone mode for triaging bugs and as a performance baseline.
1429
1430* *Greedy* --- *The default allocator*. This is a highly tuned implementation of
1431  the *Basic* allocator that incorporates global live range splitting. This
1432  allocator works hard to minimize the cost of spill code.
1433
1434* *PBQP* --- A Partitioned Boolean Quadratic Programming (PBQP) based register
1435  allocator. This allocator works by constructing a PBQP problem representing
1436  the register allocation problem under consideration, solving this using a PBQP
1437  solver, and mapping the solution back to a register assignment.
1438
1439The type of register allocator used in ``llc`` can be chosen with the command
1440line option ``-regalloc=...``:
1441
1442.. code-block:: bash
1443
1444  $ llc -regalloc=linearscan file.bc -o ln.s
1445  $ llc -regalloc=fast file.bc -o fa.s
1446  $ llc -regalloc=pbqp file.bc -o pbqp.s
1447
1448.. _Prolog/Epilog Code Insertion:
1449
1450Prolog/Epilog Code Insertion
1451----------------------------
1452
1453Compact Unwind
1454
1455Throwing an exception requires *unwinding* out of a function. The information on
1456how to unwind a given function is traditionally expressed in DWARF unwind
1457(a.k.a. frame) info. But that format was originally developed for debuggers to
1458backtrace, and each Frame Description Entry (FDE) requires ~20-30 bytes per
1459function. There is also the cost of mapping from an address in a function to the
1460corresponding FDE at runtime. An alternative unwind encoding is called *compact
1461unwind* and requires just 4-bytes per function.
1462
1463The compact unwind encoding is a 32-bit value, which is encoded in an
1464architecture-specific way. It specifies which registers to restore and from
1465where, and how to unwind out of the function. When the linker creates a final
1466linked image, it will create a ``__TEXT,__unwind_info`` section. This section is
1467a small and fast way for the runtime to access unwind info for any given
1468function. If we emit compact unwind info for the function, that compact unwind
1469info will be encoded in the ``__TEXT,__unwind_info`` section. If we emit DWARF
1470unwind info, the ``__TEXT,__unwind_info`` section will contain the offset of the
1471FDE in the ``__TEXT,__eh_frame`` section in the final linked image.
1472
1473For X86, there are three modes for the compact unwind encoding:
1474
1475*Function with a Frame Pointer (``EBP`` or ``RBP``)*
1476  ``EBP/RBP``-based frame, where ``EBP/RBP`` is pushed onto the stack
1477  immediately after the return address, then ``ESP/RSP`` is moved to
1478  ``EBP/RBP``. Thus to unwind, ``ESP/RSP`` is restored with the current
1479  ``EBP/RBP`` value, then ``EBP/RBP`` is restored by popping the stack, and the
1480  return is done by popping the stack once more into the PC. All non-volatile
1481  registers that need to be restored must have been saved in a small range on
1482  the stack that starts ``EBP-4`` to ``EBP-1020`` (``RBP-8`` to
1483  ``RBP-1020``). The offset (divided by 4 in 32-bit mode and 8 in 64-bit mode)
1484  is encoded in bits 16-23 (mask: ``0x00FF0000``).  The registers saved are
1485  encoded in bits 0-14 (mask: ``0x00007FFF``) as five 3-bit entries from the
1486  following table:
1487
1488    ==============  =============  ===============
1489    Compact Number  i386 Register  x86-64 Register
1490    ==============  =============  ===============
1491    1               ``EBX``        ``RBX``
1492    2               ``ECX``        ``R12``
1493    3               ``EDX``        ``R13``
1494    4               ``EDI``        ``R14``
1495    5               ``ESI``        ``R15``
1496    6               ``EBP``        ``RBP``
1497    ==============  =============  ===============
1498
1499*Frameless with a Small Constant Stack Size (``EBP`` or ``RBP`` is not used as a frame pointer)*
1500  To return, a constant (encoded in the compact unwind encoding) is added to the
1501  ``ESP/RSP``.  Then the return is done by popping the stack into the PC. All
1502  non-volatile registers that need to be restored must have been saved on the
1503  stack immediately after the return address. The stack size (divided by 4 in
1504  32-bit mode and 8 in 64-bit mode) is encoded in bits 16-23 (mask:
1505  ``0x00FF0000``). There is a maximum stack size of 1024 bytes in 32-bit mode
1506  and 2048 in 64-bit mode. The number of registers saved is encoded in bits 9-12
1507  (mask: ``0x00001C00``). Bits 0-9 (mask: ``0x000003FF``) contain which
1508  registers were saved and their order. (See the
1509  ``encodeCompactUnwindRegistersWithoutFrame()`` function in
1510  ``lib/Target/X86FrameLowering.cpp`` for the encoding algorithm.)
1511
1512*Frameless with a Large Constant Stack Size (``EBP`` or ``RBP`` is not used as a frame pointer)*
1513  This case is like the "Frameless with a Small Constant Stack Size" case, but
1514  the stack size is too large to encode in the compact unwind encoding. Instead
1515  it requires that the function contains "``subl $nnnnnn, %esp``" in its
1516  prolog. The compact encoding contains the offset to the ``$nnnnnn`` value in
1517  the function in bits 9-12 (mask: ``0x00001C00``).
1518
1519.. _Late Machine Code Optimizations:
1520
1521Late Machine Code Optimizations
1522-------------------------------
1523
1524.. note::
1525
1526  To Be Written
1527
1528.. _Code Emission:
1529
1530Code Emission
1531-------------
1532
1533The code emission step of code generation is responsible for lowering from the
1534code generator abstractions (like `MachineFunction`_, `MachineInstr`_, etc) down
1535to the abstractions used by the MC layer (`MCInst`_, `MCStreamer`_, etc).  This
1536is done with a combination of several different classes: the (misnamed)
1537target-independent AsmPrinter class, target-specific subclasses of AsmPrinter
1538(such as SparcAsmPrinter), and the TargetLoweringObjectFile class.
1539
1540Since the MC layer works at the level of abstraction of object files, it doesn't
1541have a notion of functions, global variables etc.  Instead, it thinks about
1542labels, directives, and instructions.  A key class used at this time is the
1543MCStreamer class.  This is an abstract API that is implemented in different ways
1544(e.g. to output a .s file, output an ELF .o file, etc) that is effectively an
1545"assembler API".  MCStreamer has one method per directive, such as EmitLabel,
1546EmitSymbolAttribute, SwitchSection, etc, which directly correspond to assembly
1547level directives.
1548
1549If you are interested in implementing a code generator for a target, there are
1550three important things that you have to implement for your target:
1551
1552#. First, you need a subclass of AsmPrinter for your target.  This class
1553   implements the general lowering process converting MachineFunction's into MC
1554   label constructs.  The AsmPrinter base class provides a number of useful
1555   methods and routines, and also allows you to override the lowering process in
1556   some important ways.  You should get much of the lowering for free if you are
1557   implementing an ELF, COFF, or MachO target, because the
1558   TargetLoweringObjectFile class implements much of the common logic.
1559
1560#. Second, you need to implement an instruction printer for your target.  The
1561   instruction printer takes an `MCInst`_ and renders it to a raw_ostream as
1562   text.  Most of this is automatically generated from the .td file (when you
1563   specify something like "``add $dst, $src1, $src2``" in the instructions), but
1564   you need to implement routines to print operands.
1565
1566#. Third, you need to implement code that lowers a `MachineInstr`_ to an MCInst,
1567   usually implemented in "<target>MCInstLower.cpp".  This lowering process is
1568   often target specific, and is responsible for turning jump table entries,
1569   constant pool indices, global variable addresses, etc into MCLabels as
1570   appropriate.  This translation layer is also responsible for expanding pseudo
1571   ops used by the code generator into the actual machine instructions they
1572   correspond to. The MCInsts that are generated by this are fed into the
1573   instruction printer or the encoder.
1574
1575Finally, at your choosing, you can also implement an subclass of MCCodeEmitter
1576which lowers MCInst's into machine code bytes and relocations.  This is
1577important if you want to support direct .o file emission, or would like to
1578implement an assembler for your target.
1579
1580VLIW Packetizer
1581---------------
1582
1583In a Very Long Instruction Word (VLIW) architecture, the compiler is responsible
1584for mapping instructions to functional-units available on the architecture. To
1585that end, the compiler creates groups of instructions called *packets* or
1586*bundles*. The VLIW packetizer in LLVM is a target-independent mechanism to
1587enable the packetization of machine instructions.
1588
1589Mapping from instructions to functional units
1590^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1591
1592Instructions in a VLIW target can typically be mapped to multiple functional
1593units. During the process of packetizing, the compiler must be able to reason
1594about whether an instruction can be added to a packet. This decision can be
1595complex since the compiler has to examine all possible mappings of instructions
1596to functional units. Therefore to alleviate compilation-time complexity, the
1597VLIW packetizer parses the instruction classes of a target and generates tables
1598at compiler build time. These tables can then be queried by the provided
1599machine-independent API to determine if an instruction can be accommodated in a
1600packet.
1601
1602How the packetization tables are generated and used
1603^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1604
1605The packetizer reads instruction classes from a target's itineraries and creates
1606a deterministic finite automaton (DFA) to represent the state of a packet. A DFA
1607consists of three major elements: inputs, states, and transitions. The set of
1608inputs for the generated DFA represents the instruction being added to a
1609packet. The states represent the possible consumption of functional units by
1610instructions in a packet. In the DFA, transitions from one state to another
1611occur on the addition of an instruction to an existing packet. If there is a
1612legal mapping of functional units to instructions, then the DFA contains a
1613corresponding transition. The absence of a transition indicates that a legal
1614mapping does not exist and that the instruction cannot be added to the packet.
1615
1616To generate tables for a VLIW target, add *Target*\ GenDFAPacketizer.inc as a
1617target to the Makefile in the target directory. The exported API provides three
1618functions: ``DFAPacketizer::clearResources()``,
1619``DFAPacketizer::reserveResources(MachineInstr *MI)``, and
1620``DFAPacketizer::canReserveResources(MachineInstr *MI)``. These functions allow
1621a target packetizer to add an instruction to an existing packet and to check
1622whether an instruction can be added to a packet. See
1623``llvm/CodeGen/DFAPacketizer.h`` for more information.
1624
1625Implementing a Native Assembler
1626===============================
1627
1628Though you're probably reading this because you want to write or maintain a
1629compiler backend, LLVM also fully supports building a native assembler.
1630We've tried hard to automate the generation of the assembler from the .td files
1631(in particular the instruction syntax and encodings), which means that a large
1632part of the manual and repetitive data entry can be factored and shared with the
1633compiler.
1634
1635Instruction Parsing
1636-------------------
1637
1638.. note::
1639
1640  To Be Written
1641
1642
1643Instruction Alias Processing
1644----------------------------
1645
1646Once the instruction is parsed, it enters the MatchInstructionImpl function.
1647The MatchInstructionImpl function performs alias processing and then does actual
1648matching.
1649
1650Alias processing is the phase that canonicalizes different lexical forms of the
1651same instructions down to one representation.  There are several different kinds
1652of alias that are possible to implement and they are listed below in the order
1653that they are processed (which is in order from simplest/weakest to most
1654complex/powerful).  Generally you want to use the first alias mechanism that
1655meets the needs of your instruction, because it will allow a more concise
1656description.
1657
1658Mnemonic Aliases
1659^^^^^^^^^^^^^^^^
1660
1661The first phase of alias processing is simple instruction mnemonic remapping for
1662classes of instructions which are allowed with two different mnemonics.  This
1663phase is a simple and unconditionally remapping from one input mnemonic to one
1664output mnemonic.  It isn't possible for this form of alias to look at the
1665operands at all, so the remapping must apply for all forms of a given mnemonic.
1666Mnemonic aliases are defined simply, for example X86 has:
1667
1668::
1669
1670  def : MnemonicAlias<"cbw",     "cbtw">;
1671  def : MnemonicAlias<"smovq",   "movsq">;
1672  def : MnemonicAlias<"fldcww",  "fldcw">;
1673  def : MnemonicAlias<"fucompi", "fucomip">;
1674  def : MnemonicAlias<"ud2a",    "ud2">;
1675
1676... and many others.  With a MnemonicAlias definition, the mnemonic is remapped
1677simply and directly.  Though MnemonicAlias's can't look at any aspect of the
1678instruction (such as the operands) they can depend on global modes (the same
1679ones supported by the matcher), through a Requires clause:
1680
1681::
1682
1683  def : MnemonicAlias<"pushf", "pushfq">, Requires<[In64BitMode]>;
1684  def : MnemonicAlias<"pushf", "pushfl">, Requires<[In32BitMode]>;
1685
1686In this example, the mnemonic gets mapped into different a new one depending on
1687the current instruction set.
1688
1689Instruction Aliases
1690^^^^^^^^^^^^^^^^^^^
1691
1692The most general phase of alias processing occurs while matching is happening:
1693it provides new forms for the matcher to match along with a specific instruction
1694to generate.  An instruction alias has two parts: the string to match and the
1695instruction to generate.  For example:
1696
1697::
1698
1699  def : InstAlias<"movsx $src, $dst", (MOVSX16rr8W GR16:$dst, GR8  :$src)>;
1700  def : InstAlias<"movsx $src, $dst", (MOVSX16rm8W GR16:$dst, i8mem:$src)>;
1701  def : InstAlias<"movsx $src, $dst", (MOVSX32rr8  GR32:$dst, GR8  :$src)>;
1702  def : InstAlias<"movsx $src, $dst", (MOVSX32rr16 GR32:$dst, GR16 :$src)>;
1703  def : InstAlias<"movsx $src, $dst", (MOVSX64rr8  GR64:$dst, GR8  :$src)>;
1704  def : InstAlias<"movsx $src, $dst", (MOVSX64rr16 GR64:$dst, GR16 :$src)>;
1705  def : InstAlias<"movsx $src, $dst", (MOVSX64rr32 GR64:$dst, GR32 :$src)>;
1706
1707This shows a powerful example of the instruction aliases, matching the same
1708mnemonic in multiple different ways depending on what operands are present in
1709the assembly.  The result of instruction aliases can include operands in a
1710different order than the destination instruction, and can use an input multiple
1711times, for example:
1712
1713::
1714
1715  def : InstAlias<"clrb $reg", (XOR8rr  GR8 :$reg, GR8 :$reg)>;
1716  def : InstAlias<"clrw $reg", (XOR16rr GR16:$reg, GR16:$reg)>;
1717  def : InstAlias<"clrl $reg", (XOR32rr GR32:$reg, GR32:$reg)>;
1718  def : InstAlias<"clrq $reg", (XOR64rr GR64:$reg, GR64:$reg)>;
1719
1720This example also shows that tied operands are only listed once.  In the X86
1721backend, XOR8rr has two input GR8's and one output GR8 (where an input is tied
1722to the output).  InstAliases take a flattened operand list without duplicates
1723for tied operands.  The result of an instruction alias can also use immediates
1724and fixed physical registers which are added as simple immediate operands in the
1725result, for example:
1726
1727::
1728
1729  // Fixed Immediate operand.
1730  def : InstAlias<"aad", (AAD8i8 10)>;
1731
1732  // Fixed register operand.
1733  def : InstAlias<"fcomi", (COM_FIr ST1)>;
1734
1735  // Simple alias.
1736  def : InstAlias<"fcomi $reg", (COM_FIr RST:$reg)>;
1737
1738Instruction aliases can also have a Requires clause to make them subtarget
1739specific.
1740
1741If the back-end supports it, the instruction printer can automatically emit the
1742alias rather than what's being aliased. It typically leads to better, more
1743readable code. If it's better to print out what's being aliased, then pass a '0'
1744as the third parameter to the InstAlias definition.
1745
1746Instruction Matching
1747--------------------
1748
1749.. note::
1750
1751  To Be Written
1752
1753.. _Implementations of the abstract target description interfaces:
1754.. _implement the target description:
1755
1756Target-specific Implementation Notes
1757====================================
1758
1759This section of the document explains features or design decisions that are
1760specific to the code generator for a particular target.  First we start with a
1761table that summarizes what features are supported by each target.
1762
1763.. _target-feature-matrix:
1764
1765Target Feature Matrix
1766---------------------
1767
1768Note that this table does not include the C backend or Cpp backends, since they
1769do not use the target independent code generator infrastructure.  It also
1770doesn't list features that are not supported fully by any target yet.  It
1771considers a feature to be supported if at least one subtarget supports it.  A
1772feature being supported means that it is useful and works for most cases, it
1773does not indicate that there are zero known bugs in the implementation.  Here is
1774the key:
1775
1776:raw-html:`<table border="1" cellspacing="0">`
1777:raw-html:`<tr>`
1778:raw-html:`<th>Unknown</th>`
1779:raw-html:`<th>Not Applicable</th>`
1780:raw-html:`<th>No support</th>`
1781:raw-html:`<th>Partial Support</th>`
1782:raw-html:`<th>Complete Support</th>`
1783:raw-html:`</tr>`
1784:raw-html:`<tr>`
1785:raw-html:`<td class="unknown"></td>`
1786:raw-html:`<td class="na"></td>`
1787:raw-html:`<td class="no"></td>`
1788:raw-html:`<td class="partial"></td>`
1789:raw-html:`<td class="yes"></td>`
1790:raw-html:`</tr>`
1791:raw-html:`</table>`
1792
1793Here is the table:
1794
1795:raw-html:`<table width="689" border="1" cellspacing="0">`
1796:raw-html:`<tr><td></td>`
1797:raw-html:`<td colspan="13" align="center" style="background-color:#ffc">Target</td>`
1798:raw-html:`</tr>`
1799:raw-html:`<tr>`
1800:raw-html:`<th>Feature</th>`
1801:raw-html:`<th>ARM</th>`
1802:raw-html:`<th>Hexagon</th>`
1803:raw-html:`<th>MSP430</th>`
1804:raw-html:`<th>Mips</th>`
1805:raw-html:`<th>NVPTX</th>`
1806:raw-html:`<th>PowerPC</th>`
1807:raw-html:`<th>Sparc</th>`
1808:raw-html:`<th>SystemZ</th>`
1809:raw-html:`<th>X86</th>`
1810:raw-html:`<th>XCore</th>`
1811:raw-html:`</tr>`
1812
1813:raw-html:`<tr>`
1814:raw-html:`<td><a href="#feat_reliable">is generally reliable</a></td>`
1815:raw-html:`<td class="yes"></td> <!-- ARM -->`
1816:raw-html:`<td class="yes"></td> <!-- Hexagon -->`
1817:raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
1818:raw-html:`<td class="yes"></td> <!-- Mips -->`
1819:raw-html:`<td class="yes"></td> <!-- NVPTX -->`
1820:raw-html:`<td class="yes"></td> <!-- PowerPC -->`
1821:raw-html:`<td class="yes"></td> <!-- Sparc -->`
1822:raw-html:`<td class="yes"></td> <!-- SystemZ -->`
1823:raw-html:`<td class="yes"></td> <!-- X86 -->`
1824:raw-html:`<td class="yes"></td> <!-- XCore -->`
1825:raw-html:`</tr>`
1826
1827:raw-html:`<tr>`
1828:raw-html:`<td><a href="#feat_asmparser">assembly parser</a></td>`
1829:raw-html:`<td class="no"></td> <!-- ARM -->`
1830:raw-html:`<td class="no"></td> <!-- Hexagon -->`
1831:raw-html:`<td class="no"></td> <!-- MSP430 -->`
1832:raw-html:`<td class="no"></td> <!-- Mips -->`
1833:raw-html:`<td class="no"></td> <!-- NVPTX -->`
1834:raw-html:`<td class="no"></td> <!-- PowerPC -->`
1835:raw-html:`<td class="no"></td> <!-- Sparc -->`
1836:raw-html:`<td class="yes"></td> <!-- SystemZ -->`
1837:raw-html:`<td class="yes"></td> <!-- X86 -->`
1838:raw-html:`<td class="no"></td> <!-- XCore -->`
1839:raw-html:`</tr>`
1840
1841:raw-html:`<tr>`
1842:raw-html:`<td><a href="#feat_disassembler">disassembler</a></td>`
1843:raw-html:`<td class="yes"></td> <!-- ARM -->`
1844:raw-html:`<td class="no"></td> <!-- Hexagon -->`
1845:raw-html:`<td class="no"></td> <!-- MSP430 -->`
1846:raw-html:`<td class="no"></td> <!-- Mips -->`
1847:raw-html:`<td class="na"></td> <!-- NVPTX -->`
1848:raw-html:`<td class="no"></td> <!-- PowerPC -->`
1849:raw-html:`<td class="yes"></td> <!-- SystemZ -->`
1850:raw-html:`<td class="no"></td> <!-- Sparc -->`
1851:raw-html:`<td class="yes"></td> <!-- X86 -->`
1852:raw-html:`<td class="yes"></td> <!-- XCore -->`
1853:raw-html:`</tr>`
1854
1855:raw-html:`<tr>`
1856:raw-html:`<td><a href="#feat_inlineasm">inline asm</a></td>`
1857:raw-html:`<td class="yes"></td> <!-- ARM -->`
1858:raw-html:`<td class="yes"></td> <!-- Hexagon -->`
1859:raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
1860:raw-html:`<td class="no"></td> <!-- Mips -->`
1861:raw-html:`<td class="yes"></td> <!-- NVPTX -->`
1862:raw-html:`<td class="yes"></td> <!-- PowerPC -->`
1863:raw-html:`<td class="unknown"></td> <!-- Sparc -->`
1864:raw-html:`<td class="yes"></td> <!-- SystemZ -->`
1865:raw-html:`<td class="yes"></td> <!-- X86 -->`
1866:raw-html:`<td class="yes"></td> <!-- XCore -->`
1867:raw-html:`</tr>`
1868
1869:raw-html:`<tr>`
1870:raw-html:`<td><a href="#feat_jit">jit</a></td>`
1871:raw-html:`<td class="partial"><a href="#feat_jit_arm">*</a></td> <!-- ARM -->`
1872:raw-html:`<td class="no"></td> <!-- Hexagon -->`
1873:raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
1874:raw-html:`<td class="yes"></td> <!-- Mips -->`
1875:raw-html:`<td class="na"></td> <!-- NVPTX -->`
1876:raw-html:`<td class="yes"></td> <!-- PowerPC -->`
1877:raw-html:`<td class="unknown"></td> <!-- Sparc -->`
1878:raw-html:`<td class="yes"></td> <!-- SystemZ -->`
1879:raw-html:`<td class="yes"></td> <!-- X86 -->`
1880:raw-html:`<td class="no"></td> <!-- XCore -->`
1881:raw-html:`</tr>`
1882
1883:raw-html:`<tr>`
1884:raw-html:`<td><a href="#feat_objectwrite">.o&nbsp;file writing</a></td>`
1885:raw-html:`<td class="no"></td> <!-- ARM -->`
1886:raw-html:`<td class="no"></td> <!-- Hexagon -->`
1887:raw-html:`<td class="no"></td> <!-- MSP430 -->`
1888:raw-html:`<td class="no"></td> <!-- Mips -->`
1889:raw-html:`<td class="na"></td> <!-- NVPTX -->`
1890:raw-html:`<td class="no"></td> <!-- PowerPC -->`
1891:raw-html:`<td class="no"></td> <!-- Sparc -->`
1892:raw-html:`<td class="yes"></td> <!-- SystemZ -->`
1893:raw-html:`<td class="yes"></td> <!-- X86 -->`
1894:raw-html:`<td class="no"></td> <!-- XCore -->`
1895:raw-html:`</tr>`
1896
1897:raw-html:`<tr>`
1898:raw-html:`<td><a hr:raw-html:`ef="#feat_tailcall">tail calls</a></td>`
1899:raw-html:`<td class="yes"></td> <!-- ARM -->`
1900:raw-html:`<td class="yes"></td> <!-- Hexagon -->`
1901:raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
1902:raw-html:`<td class="no"></td> <!-- Mips -->`
1903:raw-html:`<td class="no"></td> <!-- NVPTX -->`
1904:raw-html:`<td class="yes"></td> <!-- PowerPC -->`
1905:raw-html:`<td class="unknown"></td> <!-- Sparc -->`
1906:raw-html:`<td class="no"></td> <!-- SystemZ -->`
1907:raw-html:`<td class="yes"></td> <!-- X86 -->`
1908:raw-html:`<td class="no"></td> <!-- XCore -->`
1909:raw-html:`</tr>`
1910
1911:raw-html:`<tr>`
1912:raw-html:`<td><a href="#feat_segstacks">segmented stacks</a></td>`
1913:raw-html:`<td class="no"></td> <!-- ARM -->`
1914:raw-html:`<td class="no"></td> <!-- Hexagon -->`
1915:raw-html:`<td class="no"></td> <!-- MSP430 -->`
1916:raw-html:`<td class="no"></td> <!-- Mips -->`
1917:raw-html:`<td class="no"></td> <!-- NVPTX -->`
1918:raw-html:`<td class="no"></td> <!-- PowerPC -->`
1919:raw-html:`<td class="no"></td> <!-- Sparc -->`
1920:raw-html:`<td class="no"></td> <!-- SystemZ -->`
1921:raw-html:`<td class="partial"><a href="#feat_segstacks_x86">*</a></td> <!-- X86 -->`
1922:raw-html:`<td class="no"></td> <!-- XCore -->`
1923:raw-html:`</tr>`
1924
1925:raw-html:`</table>`
1926
1927.. _feat_reliable:
1928
1929Is Generally Reliable
1930^^^^^^^^^^^^^^^^^^^^^
1931
1932This box indicates whether the target is considered to be production quality.
1933This indicates that the target has been used as a static compiler to compile
1934large amounts of code by a variety of different people and is in continuous use.
1935
1936.. _feat_asmparser:
1937
1938Assembly Parser
1939^^^^^^^^^^^^^^^
1940
1941This box indicates whether the target supports parsing target specific .s files
1942by implementing the MCAsmParser interface.  This is required for llvm-mc to be
1943able to act as a native assembler and is required for inline assembly support in
1944the native .o file writer.
1945
1946.. _feat_disassembler:
1947
1948Disassembler
1949^^^^^^^^^^^^
1950
1951This box indicates whether the target supports the MCDisassembler API for
1952disassembling machine opcode bytes into MCInst's.
1953
1954.. _feat_inlineasm:
1955
1956Inline Asm
1957^^^^^^^^^^
1958
1959This box indicates whether the target supports most popular inline assembly
1960constraints and modifiers.
1961
1962.. _feat_jit:
1963
1964JIT Support
1965^^^^^^^^^^^
1966
1967This box indicates whether the target supports the JIT compiler through the
1968ExecutionEngine interface.
1969
1970.. _feat_jit_arm:
1971
1972The ARM backend has basic support for integer code in ARM codegen mode, but
1973lacks NEON and full Thumb support.
1974
1975.. _feat_objectwrite:
1976
1977.o File Writing
1978^^^^^^^^^^^^^^^
1979
1980This box indicates whether the target supports writing .o files (e.g. MachO,
1981ELF, and/or COFF) files directly from the target.  Note that the target also
1982must include an assembly parser and general inline assembly support for full
1983inline assembly support in the .o writer.
1984
1985Targets that don't support this feature can obviously still write out .o files,
1986they just rely on having an external assembler to translate from a .s file to a
1987.o file (as is the case for many C compilers).
1988
1989.. _feat_tailcall:
1990
1991Tail Calls
1992^^^^^^^^^^
1993
1994This box indicates whether the target supports guaranteed tail calls.  These are
1995calls marked "`tail <LangRef.html#i_call>`_" and use the fastcc calling
1996convention.  Please see the `tail call section more more details`_.
1997
1998.. _feat_segstacks:
1999
2000Segmented Stacks
2001^^^^^^^^^^^^^^^^
2002
2003This box indicates whether the target supports segmented stacks. This replaces
2004the traditional large C stack with many linked segments. It is compatible with
2005the `gcc implementation <http://gcc.gnu.org/wiki/SplitStacks>`_ used by the Go
2006front end.
2007
2008.. _feat_segstacks_x86:
2009
2010Basic support exists on the X86 backend. Currently vararg doesn't work and the
2011object files are not marked the way the gold linker expects, but simple Go
2012programs can be built by dragonegg.
2013
2014.. _tail call section more more details:
2015
2016Tail call optimization
2017----------------------
2018
2019Tail call optimization, callee reusing the stack of the caller, is currently
2020supported on x86/x86-64 and PowerPC. It is performed if:
2021
2022* Caller and callee have the calling convention ``fastcc``, ``cc 10`` (GHC
2023  calling convention) or ``cc 11`` (HiPE calling convention).
2024
2025* The call is a tail call - in tail position (ret immediately follows call and
2026  ret uses value of call or is void).
2027
2028* Option ``-tailcallopt`` is enabled.
2029
2030* Platform specific constraints are met.
2031
2032x86/x86-64 constraints:
2033
2034* No variable argument lists are used.
2035
2036* On x86-64 when generating GOT/PIC code only module-local calls (visibility =
2037  hidden or protected) are supported.
2038
2039PowerPC constraints:
2040
2041* No variable argument lists are used.
2042
2043* No byval parameters are used.
2044
2045* On ppc32/64 GOT/PIC only module-local calls (visibility = hidden or protected)
2046  are supported.
2047
2048Example:
2049
2050Call as ``llc -tailcallopt test.ll``.
2051
2052.. code-block:: llvm
2053
2054  declare fastcc i32 @tailcallee(i32 inreg %a1, i32 inreg %a2, i32 %a3, i32 %a4)
2055
2056  define fastcc i32 @tailcaller(i32 %in1, i32 %in2) {
2057    %l1 = add i32 %in1, %in2
2058    %tmp = tail call fastcc i32 @tailcallee(i32 %in1 inreg, i32 %in2 inreg, i32 %in1, i32 %l1)
2059    ret i32 %tmp
2060  }
2061
2062Implications of ``-tailcallopt``:
2063
2064To support tail call optimization in situations where the callee has more
2065arguments than the caller a 'callee pops arguments' convention is used. This
2066currently causes each ``fastcc`` call that is not tail call optimized (because
2067one or more of above constraints are not met) to be followed by a readjustment
2068of the stack. So performance might be worse in such cases.
2069
2070Sibling call optimization
2071-------------------------
2072
2073Sibling call optimization is a restricted form of tail call optimization.
2074Unlike tail call optimization described in the previous section, it can be
2075performed automatically on any tail calls when ``-tailcallopt`` option is not
2076specified.
2077
2078Sibling call optimization is currently performed on x86/x86-64 when the
2079following constraints are met:
2080
2081* Caller and callee have the same calling convention. It can be either ``c`` or
2082  ``fastcc``.
2083
2084* The call is a tail call - in tail position (ret immediately follows call and
2085  ret uses value of call or is void).
2086
2087* Caller and callee have matching return type or the callee result is not used.
2088
2089* If any of the callee arguments are being passed in stack, they must be
2090  available in caller's own incoming argument stack and the frame offsets must
2091  be the same.
2092
2093Example:
2094
2095.. code-block:: llvm
2096
2097  declare i32 @bar(i32, i32)
2098
2099  define i32 @foo(i32 %a, i32 %b, i32 %c) {
2100  entry:
2101    %0 = tail call i32 @bar(i32 %a, i32 %b)
2102    ret i32 %0
2103  }
2104
2105The X86 backend
2106---------------
2107
2108The X86 code generator lives in the ``lib/Target/X86`` directory.  This code
2109generator is capable of targeting a variety of x86-32 and x86-64 processors, and
2110includes support for ISA extensions such as MMX and SSE.
2111
2112X86 Target Triples supported
2113^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2114
2115The following are the known target triples that are supported by the X86
2116backend.  This is not an exhaustive list, and it would be useful to add those
2117that people test.
2118
2119* **i686-pc-linux-gnu** --- Linux
2120
2121* **i386-unknown-freebsd5.3** --- FreeBSD 5.3
2122
2123* **i686-pc-cygwin** --- Cygwin on Win32
2124
2125* **i686-pc-mingw32** --- MingW on Win32
2126
2127* **i386-pc-mingw32msvc** --- MingW crosscompiler on Linux
2128
2129* **i686-apple-darwin*** --- Apple Darwin on X86
2130
2131* **x86_64-unknown-linux-gnu** --- Linux
2132
2133X86 Calling Conventions supported
2134^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2135
2136The following target-specific calling conventions are known to backend:
2137
2138* **x86_StdCall** --- stdcall calling convention seen on Microsoft Windows
2139  platform (CC ID = 64).
2140
2141* **x86_FastCall** --- fastcall calling convention seen on Microsoft Windows
2142  platform (CC ID = 65).
2143
2144* **x86_ThisCall** --- Similar to X86_StdCall. Passes first argument in ECX,
2145  others via stack. Callee is responsible for stack cleaning. This convention is
2146  used by MSVC by default for methods in its ABI (CC ID = 70).
2147
2148.. _X86 addressing mode:
2149
2150Representing X86 addressing modes in MachineInstrs
2151^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2152
2153The x86 has a very flexible way of accessing memory.  It is capable of forming
2154memory addresses of the following expression directly in integer instructions
2155(which use ModR/M addressing):
2156
2157::
2158
2159  SegmentReg: Base + [1,2,4,8] * IndexReg + Disp32
2160
2161In order to represent this, LLVM tracks no less than 5 operands for each memory
2162operand of this form.  This means that the "load" form of '``mov``' has the
2163following ``MachineOperand``\s in this order:
2164
2165::
2166
2167  Index:        0     |    1        2       3           4          5
2168  Meaning:   DestReg, | BaseReg,  Scale, IndexReg, Displacement Segment
2169  OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg,   SignExtImm  PhysReg
2170
2171Stores, and all other instructions, treat the four memory operands in the same
2172way and in the same order.  If the segment register is unspecified (regno = 0),
2173then no segment override is generated.  "Lea" operations do not have a segment
2174register specified, so they only have 4 operands for their memory reference.
2175
2176X86 address spaces supported
2177^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2178
2179x86 has a feature which provides the ability to perform loads and stores to
2180different address spaces via the x86 segment registers.  A segment override
2181prefix byte on an instruction causes the instruction's memory access to go to
2182the specified segment.  LLVM address space 0 is the default address space, which
2183includes the stack, and any unqualified memory accesses in a program.  Address
2184spaces 1-255 are currently reserved for user-defined code.  The GS-segment is
2185represented by address space 256, while the FS-segment is represented by address
2186space 257. Other x86 segments have yet to be allocated address space
2187numbers.
2188
2189While these address spaces may seem similar to TLS via the ``thread_local``
2190keyword, and often use the same underlying hardware, there are some fundamental
2191differences.
2192
2193The ``thread_local`` keyword applies to global variables and specifies that they
2194are to be allocated in thread-local memory. There are no type qualifiers
2195involved, and these variables can be pointed to with normal pointers and
2196accessed with normal loads and stores.  The ``thread_local`` keyword is
2197target-independent at the LLVM IR level (though LLVM doesn't yet have
2198implementations of it for some configurations)
2199
2200Special address spaces, in contrast, apply to static types. Every load and store
2201has a particular address space in its address operand type, and this is what
2202determines which address space is accessed.  LLVM ignores these special address
2203space qualifiers on global variables, and does not provide a way to directly
2204allocate storage in them.  At the LLVM IR level, the behavior of these special
2205address spaces depends in part on the underlying OS or runtime environment, and
2206they are specific to x86 (and LLVM doesn't yet handle them correctly in some
2207cases).
2208
2209Some operating systems and runtime environments use (or may in the future use)
2210the FS/GS-segment registers for various low-level purposes, so care should be
2211taken when considering them.
2212
2213Instruction naming
2214^^^^^^^^^^^^^^^^^^
2215
2216An instruction name consists of the base name, a default operand size, and a a
2217character per operand with an optional special size. For example:
2218
2219::
2220
2221  ADD8rr      -> add, 8-bit register, 8-bit register
2222  IMUL16rmi   -> imul, 16-bit register, 16-bit memory, 16-bit immediate
2223  IMUL16rmi8  -> imul, 16-bit register, 16-bit memory, 8-bit immediate
2224  MOVSX32rm16 -> movsx, 32-bit register, 16-bit memory
2225
2226The PowerPC backend
2227-------------------
2228
2229The PowerPC code generator lives in the lib/Target/PowerPC directory.  The code
2230generation is retargetable to several variations or *subtargets* of the PowerPC
2231ISA; including ppc32, ppc64 and altivec.
2232
2233LLVM PowerPC ABI
2234^^^^^^^^^^^^^^^^
2235
2236LLVM follows the AIX PowerPC ABI, with two deviations. LLVM uses a PC relative
2237(PIC) or static addressing for accessing global values, so no TOC (r2) is
2238used. Second, r31 is used as a frame pointer to allow dynamic growth of a stack
2239frame.  LLVM takes advantage of having no TOC to provide space to save the frame
2240pointer in the PowerPC linkage area of the caller frame.  Other details of
2241PowerPC ABI can be found at `PowerPC ABI
2242<http://developer.apple.com/documentation/DeveloperTools/Conceptual/LowLevelABI/Articles/32bitPowerPC.html>`_\
2243. Note: This link describes the 32 bit ABI.  The 64 bit ABI is similar except
2244space for GPRs are 8 bytes wide (not 4) and r13 is reserved for system use.
2245
2246Frame Layout
2247^^^^^^^^^^^^
2248
2249The size of a PowerPC frame is usually fixed for the duration of a function's
2250invocation.  Since the frame is fixed size, all references into the frame can be
2251accessed via fixed offsets from the stack pointer.  The exception to this is
2252when dynamic alloca or variable sized arrays are present, then a base pointer
2253(r31) is used as a proxy for the stack pointer and stack pointer is free to grow
2254or shrink.  A base pointer is also used if llvm-gcc is not passed the
2255-fomit-frame-pointer flag. The stack pointer is always aligned to 16 bytes, so
2256that space allocated for altivec vectors will be properly aligned.
2257
2258An invocation frame is laid out as follows (low memory at top):
2259
2260:raw-html:`<table border="1" cellspacing="0">`
2261:raw-html:`<tr>`
2262:raw-html:`<td>Linkage<br><br></td>`
2263:raw-html:`</tr>`
2264:raw-html:`<tr>`
2265:raw-html:`<td>Parameter area<br><br></td>`
2266:raw-html:`</tr>`
2267:raw-html:`<tr>`
2268:raw-html:`<td>Dynamic area<br><br></td>`
2269:raw-html:`</tr>`
2270:raw-html:`<tr>`
2271:raw-html:`<td>Locals area<br><br></td>`
2272:raw-html:`</tr>`
2273:raw-html:`<tr>`
2274:raw-html:`<td>Saved registers area<br><br></td>`
2275:raw-html:`</tr>`
2276:raw-html:`<tr style="border-style: none hidden none hidden;">`
2277:raw-html:`<td><br></td>`
2278:raw-html:`</tr>`
2279:raw-html:`<tr>`
2280:raw-html:`<td>Previous Frame<br><br></td>`
2281:raw-html:`</tr>`
2282:raw-html:`</table>`
2283
2284The *linkage* area is used by a callee to save special registers prior to
2285allocating its own frame.  Only three entries are relevant to LLVM. The first
2286entry is the previous stack pointer (sp), aka link.  This allows probing tools
2287like gdb or exception handlers to quickly scan the frames in the stack.  A
2288function epilog can also use the link to pop the frame from the stack.  The
2289third entry in the linkage area is used to save the return address from the lr
2290register. Finally, as mentioned above, the last entry is used to save the
2291previous frame pointer (r31.)  The entries in the linkage area are the size of a
2292GPR, thus the linkage area is 24 bytes long in 32 bit mode and 48 bytes in 64
2293bit mode.
2294
229532 bit linkage area:
2296
2297:raw-html:`<table  border="1" cellspacing="0">`
2298:raw-html:`<tr>`
2299:raw-html:`<td>0</td>`
2300:raw-html:`<td>Saved SP (r1)</td>`
2301:raw-html:`</tr>`
2302:raw-html:`<tr>`
2303:raw-html:`<td>4</td>`
2304:raw-html:`<td>Saved CR</td>`
2305:raw-html:`</tr>`
2306:raw-html:`<tr>`
2307:raw-html:`<td>8</td>`
2308:raw-html:`<td>Saved LR</td>`
2309:raw-html:`</tr>`
2310:raw-html:`<tr>`
2311:raw-html:`<td>12</td>`
2312:raw-html:`<td>Reserved</td>`
2313:raw-html:`</tr>`
2314:raw-html:`<tr>`
2315:raw-html:`<td>16</td>`
2316:raw-html:`<td>Reserved</td>`
2317:raw-html:`</tr>`
2318:raw-html:`<tr>`
2319:raw-html:`<td>20</td>`
2320:raw-html:`<td>Saved FP (r31)</td>`
2321:raw-html:`</tr>`
2322:raw-html:`</table>`
2323
232464 bit linkage area:
2325
2326:raw-html:`<table border="1" cellspacing="0">`
2327:raw-html:`<tr>`
2328:raw-html:`<td>0</td>`
2329:raw-html:`<td>Saved SP (r1)</td>`
2330:raw-html:`</tr>`
2331:raw-html:`<tr>`
2332:raw-html:`<td>8</td>`
2333:raw-html:`<td>Saved CR</td>`
2334:raw-html:`</tr>`
2335:raw-html:`<tr>`
2336:raw-html:`<td>16</td>`
2337:raw-html:`<td>Saved LR</td>`
2338:raw-html:`</tr>`
2339:raw-html:`<tr>`
2340:raw-html:`<td>24</td>`
2341:raw-html:`<td>Reserved</td>`
2342:raw-html:`</tr>`
2343:raw-html:`<tr>`
2344:raw-html:`<td>32</td>`
2345:raw-html:`<td>Reserved</td>`
2346:raw-html:`</tr>`
2347:raw-html:`<tr>`
2348:raw-html:`<td>40</td>`
2349:raw-html:`<td>Saved FP (r31)</td>`
2350:raw-html:`</tr>`
2351:raw-html:`</table>`
2352
2353The *parameter area* is used to store arguments being passed to a callee
2354function.  Following the PowerPC ABI, the first few arguments are actually
2355passed in registers, with the space in the parameter area unused.  However, if
2356there are not enough registers or the callee is a thunk or vararg function,
2357these register arguments can be spilled into the parameter area.  Thus, the
2358parameter area must be large enough to store all the parameters for the largest
2359call sequence made by the caller.  The size must also be minimally large enough
2360to spill registers r3-r10.  This allows callees blind to the call signature,
2361such as thunks and vararg functions, enough space to cache the argument
2362registers.  Therefore, the parameter area is minimally 32 bytes (64 bytes in 64
2363bit mode.)  Also note that since the parameter area is a fixed offset from the
2364top of the frame, that a callee can access its spilt arguments using fixed
2365offsets from the stack pointer (or base pointer.)
2366
2367Combining the information about the linkage, parameter areas and alignment. A
2368stack frame is minimally 64 bytes in 32 bit mode and 128 bytes in 64 bit mode.
2369
2370The *dynamic area* starts out as size zero.  If a function uses dynamic alloca
2371then space is added to the stack, the linkage and parameter areas are shifted to
2372top of stack, and the new space is available immediately below the linkage and
2373parameter areas.  The cost of shifting the linkage and parameter areas is minor
2374since only the link value needs to be copied.  The link value can be easily
2375fetched by adding the original frame size to the base pointer.  Note that
2376allocations in the dynamic space need to observe 16 byte alignment.
2377
2378The *locals area* is where the llvm compiler reserves space for local variables.
2379
2380The *saved registers area* is where the llvm compiler spills callee saved
2381registers on entry to the callee.
2382
2383Prolog/Epilog
2384^^^^^^^^^^^^^
2385
2386The llvm prolog and epilog are the same as described in the PowerPC ABI, with
2387the following exceptions.  Callee saved registers are spilled after the frame is
2388created.  This allows the llvm epilog/prolog support to be common with other
2389targets.  The base pointer callee saved register r31 is saved in the TOC slot of
2390linkage area.  This simplifies allocation of space for the base pointer and
2391makes it convenient to locate programatically and during debugging.
2392
2393Dynamic Allocation
2394^^^^^^^^^^^^^^^^^^
2395
2396.. note::
2397
2398  TODO - More to come.
2399
2400The NVPTX backend
2401-----------------
2402
2403The NVPTX code generator under lib/Target/NVPTX is an open-source version of
2404the NVIDIA NVPTX code generator for LLVM.  It is contributed by NVIDIA and is
2405a port of the code generator used in the CUDA compiler (nvcc).  It targets the
2406PTX 3.0/3.1 ISA and can target any compute capability greater than or equal to
24072.0 (Fermi).
2408
2409This target is of production quality and should be completely compatible with
2410the official NVIDIA toolchain.
2411
2412Code Generator Options:
2413
2414:raw-html:`<table border="1" cellspacing="0">`
2415:raw-html:`<tr>`
2416:raw-html:`<th>Option</th>`
2417:raw-html:`<th>Description</th>`
2418:raw-html:`</tr>`
2419:raw-html:`<tr>`
2420:raw-html:`<td>sm_20</td>`
2421:raw-html:`<td align="left">Set shader model/compute capability to 2.0</td>`
2422:raw-html:`</tr>`
2423:raw-html:`<tr>`
2424:raw-html:`<td>sm_21</td>`
2425:raw-html:`<td align="left">Set shader model/compute capability to 2.1</td>`
2426:raw-html:`</tr>`
2427:raw-html:`<tr>`
2428:raw-html:`<td>sm_30</td>`
2429:raw-html:`<td align="left">Set shader model/compute capability to 3.0</td>`
2430:raw-html:`</tr>`
2431:raw-html:`<tr>`
2432:raw-html:`<td>sm_35</td>`
2433:raw-html:`<td align="left">Set shader model/compute capability to 3.5</td>`
2434:raw-html:`</tr>`
2435:raw-html:`<tr>`
2436:raw-html:`<td>ptx30</td>`
2437:raw-html:`<td align="left">Target PTX 3.0</td>`
2438:raw-html:`</tr>`
2439:raw-html:`<tr>`
2440:raw-html:`<td>ptx31</td>`
2441:raw-html:`<td align="left">Target PTX 3.1</td>`
2442:raw-html:`</tr>`
2443:raw-html:`</table>`
2444
2445