1==========================
2Exception Handling in LLVM
3==========================
4
5.. contents::
6   :local:
7
8Introduction
9============
10
11This document is the central repository for all information pertaining to
12exception handling in LLVM.  It describes the format that LLVM exception
13handling information takes, which is useful for those interested in creating
14front-ends or dealing directly with the information.  Further, this document
15provides specific examples of what exception handling information is used for in
16C and C++.
17
18Itanium ABI Zero-cost Exception Handling
19----------------------------------------
20
21Exception handling for most programming languages is designed to recover from
22conditions that rarely occur during general use of an application.  To that end,
23exception handling should not interfere with the main flow of an application's
24algorithm by performing checkpointing tasks, such as saving the current pc or
25register state.
26
27The Itanium ABI Exception Handling Specification defines a methodology for
28providing outlying data in the form of exception tables without inlining
29speculative exception handling code in the flow of an application's main
30algorithm.  Thus, the specification is said to add "zero-cost" to the normal
31execution of an application.
32
33A more complete description of the Itanium ABI exception handling runtime
34support of can be found at `Itanium C++ ABI: Exception Handling
35<http://mentorembedded.github.com/cxx-abi/abi-eh.html>`_. A description of the
36exception frame format can be found at `Exception Frames
37<http://refspecs.linuxfoundation.org/LSB_3.0.0/LSB-Core-generic/LSB-Core-generic/ehframechpt.html>`_,
38with details of the DWARF 4 specification at `DWARF 4 Standard
39<http://dwarfstd.org/Dwarf4Std.php>`_.  A description for the C++ exception
40table formats can be found at `Exception Handling Tables
41<http://mentorembedded.github.com/cxx-abi/exceptions.pdf>`_.
42
43Setjmp/Longjmp Exception Handling
44---------------------------------
45
46Setjmp/Longjmp (SJLJ) based exception handling uses LLVM intrinsics
47`llvm.eh.sjlj.setjmp`_ and `llvm.eh.sjlj.longjmp`_ to handle control flow for
48exception handling.
49
50For each function which does exception processing --- be it ``try``/``catch``
51blocks or cleanups --- that function registers itself on a global frame
52list. When exceptions are unwinding, the runtime uses this list to identify
53which functions need processing.
54
55Landing pad selection is encoded in the call site entry of the function
56context. The runtime returns to the function via `llvm.eh.sjlj.longjmp`_, where
57a switch table transfers control to the appropriate landing pad based on the
58index stored in the function context.
59
60In contrast to DWARF exception handling, which encodes exception regions and
61frame information in out-of-line tables, SJLJ exception handling builds and
62removes the unwind frame context at runtime. This results in faster exception
63handling at the expense of slower execution when no exceptions are thrown. As
64exceptions are, by their nature, intended for uncommon code paths, DWARF
65exception handling is generally preferred to SJLJ.
66
67Overview
68--------
69
70When an exception is thrown in LLVM code, the runtime does its best to find a
71handler suited to processing the circumstance.
72
73The runtime first attempts to find an *exception frame* corresponding to the
74function where the exception was thrown.  If the programming language supports
75exception handling (e.g. C++), the exception frame contains a reference to an
76exception table describing how to process the exception.  If the language does
77not support exception handling (e.g. C), or if the exception needs to be
78forwarded to a prior activation, the exception frame contains information about
79how to unwind the current activation and restore the state of the prior
80activation.  This process is repeated until the exception is handled. If the
81exception is not handled and no activations remain, then the application is
82terminated with an appropriate error message.
83
84Because different programming languages have different behaviors when handling
85exceptions, the exception handling ABI provides a mechanism for
86supplying *personalities*. An exception handling personality is defined by
87way of a *personality function* (e.g. ``__gxx_personality_v0`` in C++),
88which receives the context of the exception, an *exception structure*
89containing the exception object type and value, and a reference to the exception
90table for the current function.  The personality function for the current
91compile unit is specified in a *common exception frame*.
92
93The organization of an exception table is language dependent. For C++, an
94exception table is organized as a series of code ranges defining what to do if
95an exception occurs in that range. Typically, the information associated with a
96range defines which types of exception objects (using C++ *type info*) that are
97handled in that range, and an associated action that should take place. Actions
98typically pass control to a *landing pad*.
99
100A landing pad corresponds roughly to the code found in the ``catch`` portion of
101a ``try``/``catch`` sequence. When execution resumes at a landing pad, it
102receives an *exception structure* and a *selector value* corresponding to the
103*type* of exception thrown. The selector is then used to determine which *catch*
104should actually process the exception.
105
106LLVM Code Generation
107====================
108
109From a C++ developer's perspective, exceptions are defined in terms of the
110``throw`` and ``try``/``catch`` statements. In this section we will describe the
111implementation of LLVM exception handling in terms of C++ examples.
112
113Throw
114-----
115
116Languages that support exception handling typically provide a ``throw``
117operation to initiate the exception process. Internally, a ``throw`` operation
118breaks down into two steps.
119
120#. A request is made to allocate exception space for an exception structure.
121   This structure needs to survive beyond the current activation. This structure
122   will contain the type and value of the object being thrown.
123
124#. A call is made to the runtime to raise the exception, passing the exception
125   structure as an argument.
126
127In C++, the allocation of the exception structure is done by the
128``__cxa_allocate_exception`` runtime function. The exception raising is handled
129by ``__cxa_throw``. The type of the exception is represented using a C++ RTTI
130structure.
131
132Try/Catch
133---------
134
135A call within the scope of a *try* statement can potentially raise an
136exception. In those circumstances, the LLVM C++ front-end replaces the call with
137an ``invoke`` instruction. Unlike a call, the ``invoke`` has two potential
138continuation points:
139
140#. where to continue when the call succeeds as per normal, and
141
142#. where to continue if the call raises an exception, either by a throw or the
143   unwinding of a throw
144
145The term used to define a the place where an ``invoke`` continues after an
146exception is called a *landing pad*. LLVM landing pads are conceptually
147alternative function entry points where an exception structure reference and a
148type info index are passed in as arguments. The landing pad saves the exception
149structure reference and then proceeds to select the catch block that corresponds
150to the type info of the exception object.
151
152The LLVM :ref:`i_landingpad` is used to convey information about the landing
153pad to the back end. For C++, the ``landingpad`` instruction returns a pointer
154and integer pair corresponding to the pointer to the *exception structure* and
155the *selector value* respectively.
156
157The ``landingpad`` instruction takes a reference to the personality function to
158be used for this ``try``/``catch`` sequence. The remainder of the instruction is
159a list of *cleanup*, *catch*, and *filter* clauses. The exception is tested
160against the clauses sequentially from first to last. The selector value is a
161positive number if the exception matched a type info, a negative number if it
162matched a filter, and zero if it matched a cleanup. If nothing is matched, the
163behavior of the program is `undefined`_. If a type info matched, then the
164selector value is the index of the type info in the exception table, which can
165be obtained using the `llvm.eh.typeid.for`_ intrinsic.
166
167Once the landing pad has the type info selector, the code branches to the code
168for the first catch. The catch then checks the value of the type info selector
169against the index of type info for that catch.  Since the type info index is not
170known until all the type infos have been gathered in the backend, the catch code
171must call the `llvm.eh.typeid.for`_ intrinsic to determine the index for a given
172type info. If the catch fails to match the selector then control is passed on to
173the next catch.
174
175Finally, the entry and exit of catch code is bracketed with calls to
176``__cxa_begin_catch`` and ``__cxa_end_catch``.
177
178* ``__cxa_begin_catch`` takes an exception structure reference as an argument
179  and returns the value of the exception object.
180
181* ``__cxa_end_catch`` takes no arguments. This function:
182
183  #. Locates the most recently caught exception and decrements its handler
184     count,
185
186  #. Removes the exception from the *caught* stack if the handler count goes to
187     zero, and
188
189  #. Destroys the exception if the handler count goes to zero and the exception
190     was not re-thrown by throw.
191
192  .. note::
193
194    a rethrow from within the catch may replace this call with a
195    ``__cxa_rethrow``.
196
197Cleanups
198--------
199
200A cleanup is extra code which needs to be run as part of unwinding a scope.  C++
201destructors are a typical example, but other languages and language extensions
202provide a variety of different kinds of cleanups. In general, a landing pad may
203need to run arbitrary amounts of cleanup code before actually entering a catch
204block. To indicate the presence of cleanups, a :ref:`i_landingpad` should have
205a *cleanup* clause.  Otherwise, the unwinder will not stop at the landing pad if
206there are no catches or filters that require it to.
207
208.. note::
209
210  Do not allow a new exception to propagate out of the execution of a
211  cleanup. This can corrupt the internal state of the unwinder.  Different
212  languages describe different high-level semantics for these situations: for
213  example, C++ requires that the process be terminated, whereas Ada cancels both
214  exceptions and throws a third.
215
216When all cleanups are finished, if the exception is not handled by the current
217function, resume unwinding by calling the `resume
218instruction <LangRef.html#i_resume>`_, passing in the result of the
219``landingpad`` instruction for the original landing pad.
220
221Throw Filters
222-------------
223
224C++ allows the specification of which exception types may be thrown from a
225function. To represent this, a top level landing pad may exist to filter out
226invalid types. To express this in LLVM code the :ref:`i_landingpad` will have a
227filter clause. The clause consists of an array of type infos.
228``landingpad`` will return a negative value
229if the exception does not match any of the type infos. If no match is found then
230a call to ``__cxa_call_unexpected`` should be made, otherwise
231``_Unwind_Resume``.  Each of these functions requires a reference to the
232exception structure.  Note that the most general form of a ``landingpad``
233instruction can have any number of catch, cleanup, and filter clauses (though
234having more than one cleanup is pointless). The LLVM C++ front-end can generate
235such ``landingpad`` instructions due to inlining creating nested exception
236handling scopes.
237
238.. _undefined:
239
240Restrictions
241------------
242
243The unwinder delegates the decision of whether to stop in a call frame to that
244call frame's language-specific personality function. Not all unwinders guarantee
245that they will stop to perform cleanups. For example, the GNU C++ unwinder
246doesn't do so unless the exception is actually caught somewhere further up the
247stack.
248
249In order for inlining to behave correctly, landing pads must be prepared to
250handle selector results that they did not originally advertise. Suppose that a
251function catches exceptions of type ``A``, and it's inlined into a function that
252catches exceptions of type ``B``. The inliner will update the ``landingpad``
253instruction for the inlined landing pad to include the fact that ``B`` is also
254caught. If that landing pad assumes that it will only be entered to catch an
255``A``, it's in for a rude awakening.  Consequently, landing pads must test for
256the selector results they understand and then resume exception propagation with
257the `resume instruction <LangRef.html#i_resume>`_ if none of the conditions
258match.
259
260Exception Handling Intrinsics
261=============================
262
263In addition to the ``landingpad`` and ``resume`` instructions, LLVM uses several
264intrinsic functions (name prefixed with ``llvm.eh``) to provide exception
265handling information at various points in generated code.
266
267.. _llvm.eh.typeid.for:
268
269``llvm.eh.typeid.for``
270----------------------
271
272.. code-block:: llvm
273
274  i32 @llvm.eh.typeid.for(i8* %type_info)
275
276
277This intrinsic returns the type info index in the exception table of the current
278function.  This value can be used to compare against the result of
279``landingpad`` instruction.  The single argument is a reference to a type info.
280
281.. _llvm.eh.sjlj.setjmp:
282
283``llvm.eh.sjlj.setjmp``
284-----------------------
285
286.. code-block:: llvm
287
288  i32 @llvm.eh.sjlj.setjmp(i8* %setjmp_buf)
289
290For SJLJ based exception handling, this intrinsic forces register saving for the
291current function and stores the address of the following instruction for use as
292a destination address by `llvm.eh.sjlj.longjmp`_. The buffer format and the
293overall functioning of this intrinsic is compatible with the GCC
294``__builtin_setjmp`` implementation allowing code built with the clang and GCC
295to interoperate.
296
297The single parameter is a pointer to a five word buffer in which the calling
298context is saved. The front end places the frame pointer in the first word, and
299the target implementation of this intrinsic should place the destination address
300for a `llvm.eh.sjlj.longjmp`_ in the second word. The following three words are
301available for use in a target-specific manner.
302
303.. _llvm.eh.sjlj.longjmp:
304
305``llvm.eh.sjlj.longjmp``
306------------------------
307
308.. code-block:: llvm
309
310  void @llvm.eh.sjlj.longjmp(i8* %setjmp_buf)
311
312For SJLJ based exception handling, the ``llvm.eh.sjlj.longjmp`` intrinsic is
313used to implement ``__builtin_longjmp()``. The single parameter is a pointer to
314a buffer populated by `llvm.eh.sjlj.setjmp`_. The frame pointer and stack
315pointer are restored from the buffer, then control is transferred to the
316destination address.
317
318``llvm.eh.sjlj.lsda``
319---------------------
320
321.. code-block:: llvm
322
323  i8* @llvm.eh.sjlj.lsda()
324
325For SJLJ based exception handling, the ``llvm.eh.sjlj.lsda`` intrinsic returns
326the address of the Language Specific Data Area (LSDA) for the current
327function. The SJLJ front-end code stores this address in the exception handling
328function context for use by the runtime.
329
330``llvm.eh.sjlj.callsite``
331-------------------------
332
333.. code-block:: llvm
334
335  void @llvm.eh.sjlj.callsite(i32 %call_site_num)
336
337For SJLJ based exception handling, the ``llvm.eh.sjlj.callsite`` intrinsic
338identifies the callsite value associated with the following ``invoke``
339instruction. This is used to ensure that landing pad entries in the LSDA are
340generated in matching order.
341
342Asm Table Formats
343=================
344
345There are two tables that are used by the exception handling runtime to
346determine which actions should be taken when an exception is thrown.
347
348Exception Handling Frame
349------------------------
350
351An exception handling frame ``eh_frame`` is very similar to the unwind frame
352used by DWARF debug info. The frame contains all the information necessary to
353tear down the current frame and restore the state of the prior frame. There is
354an exception handling frame for each function in a compile unit, plus a common
355exception handling frame that defines information common to all functions in the
356unit.
357
358Exception Tables
359----------------
360
361An exception table contains information about what actions to take when an
362exception is thrown in a particular part of a function's code. There is one
363exception table per function, except leaf functions and functions that have
364calls only to non-throwing functions. They do not need an exception table.
365